#include "CustomCharacterPartAnimInstance_BlackWidow_F.h" UCustomCharacterPartAnimInstance_BlackWidow_F::UCustomCharacterPartAnimInstance_BlackWidow_F() { this->BackpackRotatorBoneName = TEXT("spine_05"); this->BackpackRotatorBaseName = TEXT("spine_01"); this->PawnSpeedRange = 0.00f; this->FallingAnimDynamicsForceGliderMultiplier = 0.50f; this->FallingAnimDynamicsForceGlobalMultiplier = 0.10f; this->LegRotationScaleDownRateADS = 0.10f; this->Legs01PoseTargetAlpha = 0.00f; this->Legs02PoseTargetAlpha = 0.00f; this->Legs03PoseTargetAlpha = 0.00f; this->Legs04PoseTargetAlpha = 0.00f; this->CollapseLegsTimeSeconds = 0.00f; this->CollapsingLegs01PoseFullAlphaDelay = 0.00f; this->CollapsingLegs02PoseFullAlphaDelay = 0.17f; this->CollapsingLegs03PoseFullAlphaDelay = 0.28f; this->CollapsingLegs04PoseFullAlphaDelay = 0.47f; this->TopLegsAlpha = 0.25f; this->MidLegsAlpha = 0.25f; this->BotLegsAlpha = 0.60f; this->LegSinAnimationFrequency = 153.00f; }