Files
2026-04-22 15:51:07 +02:00

40 lines
1.1 KiB
C++

#include "BuildingTrapDefender.h"
#include "Net/UnrealNetwork.h"
UFortWorldItem* ABuildingTrapDefender::TakeWeaponAwayFromDefender(UFortWorldItem* WeaponToTakeAway) {
return NULL;
}
void ABuildingTrapDefender::SupplyDefender(const UFortWorldItem* WeaponToGive, const int32 AmmoQuantity) {
}
AFortAIPawn* ABuildingTrapDefender::SpawnDefenderfromItem(UFortAccountItem* DefenderItem, const FName& DefenderSquadId, const FTransform& SpawnTransform, AActor* InOwner) {
return NULL;
}
FText ABuildingTrapDefender::GetLastInteractErrorText() {
return FText::GetEmpty();
}
void ABuildingTrapDefender::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ABuildingTrapDefender, DefenderPawn);
DOREPLIFETIME(ABuildingTrapDefender, DefenderItemDefinition);
DOREPLIFETIME(ABuildingTrapDefender, DefenderItemLevel);
}
ABuildingTrapDefender::ABuildingTrapDefender() {
this->LastInteractError = EFortDefenderInteractionError::None;
this->DefenderPawn = NULL;
this->DefenderItemDefinition = NULL;
this->DefenderItemLevel = 0;
}