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https://github.com/ApfelTeeSaft/UnrealEvent.git
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40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#include "BuildingTrapDefender.h"
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#include "Net/UnrealNetwork.h"
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UFortWorldItem* ABuildingTrapDefender::TakeWeaponAwayFromDefender(UFortWorldItem* WeaponToTakeAway) {
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return NULL;
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}
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void ABuildingTrapDefender::SupplyDefender(const UFortWorldItem* WeaponToGive, const int32 AmmoQuantity) {
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}
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AFortAIPawn* ABuildingTrapDefender::SpawnDefenderfromItem(UFortAccountItem* DefenderItem, const FName& DefenderSquadId, const FTransform& SpawnTransform, AActor* InOwner) {
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return NULL;
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}
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FText ABuildingTrapDefender::GetLastInteractErrorText() {
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return FText::GetEmpty();
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}
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void ABuildingTrapDefender::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ABuildingTrapDefender, DefenderPawn);
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DOREPLIFETIME(ABuildingTrapDefender, DefenderItemDefinition);
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DOREPLIFETIME(ABuildingTrapDefender, DefenderItemLevel);
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}
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ABuildingTrapDefender::ABuildingTrapDefender() {
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this->LastInteractError = EFortDefenderInteractionError::None;
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this->DefenderPawn = NULL;
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this->DefenderItemDefinition = NULL;
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this->DefenderItemLevel = 0;
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}
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