mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
#include "BuildingRift.h"
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#include "FortSpectateClickableMapIcon.h"
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#include "Net/UnrealNetwork.h"
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void ABuildingRift::OnRep_RiftIsVisible() {
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}
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void ABuildingRift::OnRep_RiftIsActive() {
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}
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void ABuildingRift::OnRep_CosmeticState() {
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}
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void ABuildingRift::OnGameDifficultyChanged() {
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}
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void ABuildingRift::BroadcastRiftSpawningAI_Implementation() {
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}
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void ABuildingRift::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ABuildingRift, bRiftIsVisible);
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DOREPLIFETIME(ABuildingRift, bRiftIsActive);
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DOREPLIFETIME(ABuildingRift, CosmeticState);
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}
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ABuildingRift::ABuildingRift() {
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this->DamageSet = NULL;
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this->DistToTarget = 0.00f;
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this->bSendMissionEvents = false;
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this->bDelayDeath = false;
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this->SlotSelectionMode = EFortRiftSpawnSlotSelectionMode::Random;
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this->MinSpawnDelay = 2.00f;
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this->MaxSpawnDelay = 2.00f;
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this->CosmeticStateIdleDelay = 1.00f;
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this->IntroToBeginSpawningDelay = 2.00f;
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this->EnvironmentQuery = NULL;
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this->QueryRadius = 0.00f;
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this->QueryMinDistance = 0.00f;
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this->bOverrideQueryMinDistance = false;
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this->bRegisterAsASpecialActor = false;
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this->bShouldDrawCompassIcon = false;
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this->bRiftIsVisible = false;
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this->bRiftIsActive = false;
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this->bIsReadyToSpawnAI = false;
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this->bHasBeenInitialized = false;
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this->bHasBadRiftSlots = false;
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this->bRecalculateSpawnPointsPeriodically = false;
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this->SpawnPointEvaluationInterval = 0.00f;
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this->bCreateOverlapSphere = false;
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this->OverlapSphereComponent = NULL;
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this->LootDropConeHalfAngle = 60.00f;
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this->LootDropSpeed = 550.00f;
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this->CosmeticState = ERiftCosmeticState::None;
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this->SpectatorMapIcon = CreateDefaultSubobject<UFortSpectateClickableMapIcon>(TEXT("FortSpectateClickableMapIcon"));
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}
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