Files
2026-04-22 15:51:07 +02:00

72 lines
1.9 KiB
C++

#include "BuildingRift.h"
#include "FortSpectateClickableMapIcon.h"
#include "Net/UnrealNetwork.h"
void ABuildingRift::OnRep_RiftIsVisible() {
}
void ABuildingRift::OnRep_RiftIsActive() {
}
void ABuildingRift::OnRep_CosmeticState() {
}
void ABuildingRift::OnGameDifficultyChanged() {
}
void ABuildingRift::BroadcastRiftSpawningAI_Implementation() {
}
void ABuildingRift::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ABuildingRift, bRiftIsVisible);
DOREPLIFETIME(ABuildingRift, bRiftIsActive);
DOREPLIFETIME(ABuildingRift, CosmeticState);
}
ABuildingRift::ABuildingRift() {
this->DamageSet = NULL;
this->DistToTarget = 0.00f;
this->bSendMissionEvents = false;
this->bDelayDeath = false;
this->SlotSelectionMode = EFortRiftSpawnSlotSelectionMode::Random;
this->MinSpawnDelay = 2.00f;
this->MaxSpawnDelay = 2.00f;
this->CosmeticStateIdleDelay = 1.00f;
this->IntroToBeginSpawningDelay = 2.00f;
this->EnvironmentQuery = NULL;
this->QueryRadius = 0.00f;
this->QueryMinDistance = 0.00f;
this->bOverrideQueryMinDistance = false;
this->bRegisterAsASpecialActor = false;
this->bShouldDrawCompassIcon = false;
this->bRiftIsVisible = false;
this->bRiftIsActive = false;
this->bIsReadyToSpawnAI = false;
this->bHasBeenInitialized = false;
this->bHasBadRiftSlots = false;
this->bRecalculateSpawnPointsPeriodically = false;
this->SpawnPointEvaluationInterval = 0.00f;
this->bCreateOverlapSphere = false;
this->OverlapSphereComponent = NULL;
this->LootDropConeHalfAngle = 60.00f;
this->LootDropSpeed = 550.00f;
this->CosmeticState = ERiftCosmeticState::None;
this->SpectatorMapIcon = CreateDefaultSubobject<UFortSpectateClickableMapIcon>(TEXT("FortSpectateClickableMapIcon"));
}