Files
2026-04-22 15:51:07 +02:00

39 lines
1.2 KiB
C++

#include "BuildingProp_DeimosSpawner.h"
#include "FortMinigameProgressComponent.h"
void ABuildingProp_DeimosSpawner::SpawnRift(FVector SpawnPosition) {
}
void ABuildingProp_DeimosSpawner::SetSpawnLocation(USceneComponent* NewSpawnLocation) {
}
void ABuildingProp_DeimosSpawner::MinigameStarted_Implementation() {
}
void ABuildingProp_DeimosSpawner::MinigameEnded_Implementation() {
}
void ABuildingProp_DeimosSpawner::AdjustCollisionOfStaticMesh(bool bIgnore, UStaticMeshComponent* Mesh) {
}
ABuildingProp_DeimosSpawner::ABuildingProp_DeimosSpawner() {
this->DeimosSpawnerClass = NULL;
this->ActivationRangeLevel = 0;
this->bNoSpawnLimitEnabled = false;
this->bUseDistanceToAI = false;
this->DespawnRangeOverride = 0.00f;
this->bDamageBuildingsOnSpawn = true;
this->bInvulnerable = false;
this->bVisible = true;
this->bHideVFX = false;
this->OverrideQueryRadius = 768.00f;
this->bSortSlotsByBestScore = false;
this->MinigameProgress = CreateDefaultSubobject<UFortMinigameProgressComponent>(TEXT("MinigameComponent"));
this->SpawnLocation = NULL;
this->CreatureManagerComponent = NULL;
this->CachedDeimosSpawner = NULL;
this->bEnableCreativeCreatureSpawners = true;
}