mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#include "BuildingProp_DeimosSpawner.h"
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#include "FortMinigameProgressComponent.h"
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void ABuildingProp_DeimosSpawner::SpawnRift(FVector SpawnPosition) {
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}
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void ABuildingProp_DeimosSpawner::SetSpawnLocation(USceneComponent* NewSpawnLocation) {
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}
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void ABuildingProp_DeimosSpawner::MinigameStarted_Implementation() {
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}
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void ABuildingProp_DeimosSpawner::MinigameEnded_Implementation() {
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}
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void ABuildingProp_DeimosSpawner::AdjustCollisionOfStaticMesh(bool bIgnore, UStaticMeshComponent* Mesh) {
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}
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ABuildingProp_DeimosSpawner::ABuildingProp_DeimosSpawner() {
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this->DeimosSpawnerClass = NULL;
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this->ActivationRangeLevel = 0;
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this->bNoSpawnLimitEnabled = false;
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this->bUseDistanceToAI = false;
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this->DespawnRangeOverride = 0.00f;
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this->bDamageBuildingsOnSpawn = true;
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this->bInvulnerable = false;
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this->bVisible = true;
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this->bHideVFX = false;
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this->OverrideQueryRadius = 768.00f;
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this->bSortSlotsByBestScore = false;
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this->MinigameProgress = CreateDefaultSubobject<UFortMinigameProgressComponent>(TEXT("MinigameComponent"));
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this->SpawnLocation = NULL;
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this->CreatureManagerComponent = NULL;
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this->CachedDeimosSpawner = NULL;
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this->bEnableCreativeCreatureSpawners = true;
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}
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