#include "BuildingProp_DeimosSpawner.h" #include "FortMinigameProgressComponent.h" void ABuildingProp_DeimosSpawner::SpawnRift(FVector SpawnPosition) { } void ABuildingProp_DeimosSpawner::SetSpawnLocation(USceneComponent* NewSpawnLocation) { } void ABuildingProp_DeimosSpawner::MinigameStarted_Implementation() { } void ABuildingProp_DeimosSpawner::MinigameEnded_Implementation() { } void ABuildingProp_DeimosSpawner::AdjustCollisionOfStaticMesh(bool bIgnore, UStaticMeshComponent* Mesh) { } ABuildingProp_DeimosSpawner::ABuildingProp_DeimosSpawner() { this->DeimosSpawnerClass = NULL; this->ActivationRangeLevel = 0; this->bNoSpawnLimitEnabled = false; this->bUseDistanceToAI = false; this->DespawnRangeOverride = 0.00f; this->bDamageBuildingsOnSpawn = true; this->bInvulnerable = false; this->bVisible = true; this->bHideVFX = false; this->OverrideQueryRadius = 768.00f; this->bSortSlotsByBestScore = false; this->MinigameProgress = CreateDefaultSubobject(TEXT("MinigameComponent")); this->SpawnLocation = NULL; this->CreatureManagerComponent = NULL; this->CachedDeimosSpawner = NULL; this->bEnableCreativeCreatureSpawners = true; }