Files
2026-04-22 15:51:07 +02:00

28 lines
1.0 KiB
C++

#include "BuildingProp_CreatureManager.h"
#include "FortCreativeCreatureManagerInfoComponent.h"
void ABuildingProp_CreatureManager::MinigameStateChange_Implementation(EFortMinigameState NewMinigameState) {
}
void ABuildingProp_CreatureManager::LoadSkeletalMeshDisplayOption(TSoftObjectPtr<UMaterialInterface> Material) {
}
void ABuildingProp_CreatureManager::AdjustCollisionOfStaticMesh(bool bIgnore, UStaticMeshComponent* Mesh) {
}
ABuildingProp_CreatureManager::ABuildingProp_CreatureManager() {
this->SelectedOverrideAggroDistance = -1.00f;
this->SelectedOverrideHealth = -1;
this->SelectedOverrideScoreValue = -1;
this->SelectedOverrideDamage = -1.00f;
this->SelectedEnvironmentalDamageOverride = -1.00f;
this->SelectedMovementSpeedMultiplier = -1.00f;
this->DamageOverrideEffect = NULL;
this->EnvironmentalDamageOverrideEffect = NULL;
this->MovementSpeedOverrideEffect = NULL;
this->CreatureInfoComponent = CreateDefaultSubobject<UFortCreativeCreatureManagerInfoComponent>(TEXT("CreatureManagerInfoComponent"));
}