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https://github.com/ApfelTeeSaft/UnrealEvent.git
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28 lines
1.0 KiB
C++
28 lines
1.0 KiB
C++
#include "BuildingProp_CreatureManager.h"
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#include "FortCreativeCreatureManagerInfoComponent.h"
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void ABuildingProp_CreatureManager::MinigameStateChange_Implementation(EFortMinigameState NewMinigameState) {
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}
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void ABuildingProp_CreatureManager::LoadSkeletalMeshDisplayOption(TSoftObjectPtr<UMaterialInterface> Material) {
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}
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void ABuildingProp_CreatureManager::AdjustCollisionOfStaticMesh(bool bIgnore, UStaticMeshComponent* Mesh) {
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}
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ABuildingProp_CreatureManager::ABuildingProp_CreatureManager() {
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this->SelectedOverrideAggroDistance = -1.00f;
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this->SelectedOverrideHealth = -1;
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this->SelectedOverrideScoreValue = -1;
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this->SelectedOverrideDamage = -1.00f;
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this->SelectedEnvironmentalDamageOverride = -1.00f;
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this->SelectedMovementSpeedMultiplier = -1.00f;
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this->DamageOverrideEffect = NULL;
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this->EnvironmentalDamageOverrideEffect = NULL;
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this->MovementSpeedOverrideEffect = NULL;
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this->CreatureInfoComponent = CreateDefaultSubobject<UFortCreativeCreatureManagerInfoComponent>(TEXT("CreatureManagerInfoComponent"));
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}
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