Files
2026-04-22 15:51:07 +02:00

26 lines
835 B
C++

#include "BuildingPropMusicPlayer.h"
#include "Components/AudioComponent.h"
#include "Net/UnrealNetwork.h"
void ABuildingPropMusicPlayer::StartSongForOptionsChange() {
}
void ABuildingPropMusicPlayer::OnRep_PlayingSongData() {
}
void ABuildingPropMusicPlayer::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ABuildingPropMusicPlayer, PlayingSongData);
}
ABuildingPropMusicPlayer::ABuildingPropMusicPlayer() {
this->bCheckAlternateHotfixValue = false;
this->bPlayingByDefault = false;
this->bPlayRandomSong = false;
this->MusicTrackTable = NULL;
this->SongAudioComponent = CreateDefaultSubobject<UAudioComponent>(TEXT("SongAudioComponent"));
this->PlaybackType = EMusicTrackPlayback::Enabled;
}