#include "BuildingPropMusicPlayer.h" #include "Components/AudioComponent.h" #include "Net/UnrealNetwork.h" void ABuildingPropMusicPlayer::StartSongForOptionsChange() { } void ABuildingPropMusicPlayer::OnRep_PlayingSongData() { } void ABuildingPropMusicPlayer::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ABuildingPropMusicPlayer, PlayingSongData); } ABuildingPropMusicPlayer::ABuildingPropMusicPlayer() { this->bCheckAlternateHotfixValue = false; this->bPlayingByDefault = false; this->bPlayRandomSong = false; this->MusicTrackTable = NULL; this->SongAudioComponent = CreateDefaultSubobject(TEXT("SongAudioComponent")); this->PlaybackType = EMusicTrackPlayback::Enabled; }