mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
97 lines
3.4 KiB
C++
97 lines
3.4 KiB
C++
#include "BuildingItemCollectorActor.h"
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#include "Net/UnrealNetwork.h"
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void ABuildingItemCollectorActor::SetItemCollectorState(EFortItemCollectorState InItemCollectorState) {
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}
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void ABuildingItemCollectorActor::ServerSpawnItem_Implementation(const FFortItemEntry OutputItem) {
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}
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bool ABuildingItemCollectorActor::ServerSpawnItem_Validate(const FFortItemEntry OutputItem) {
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return true;
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}
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void ABuildingItemCollectorActor::OnRep_TrackedInteractionData() {
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}
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void ABuildingItemCollectorActor::OnRep_ItemCollectorState() {
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}
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void ABuildingItemCollectorActor::OnRep_ControllingPlayer() {
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}
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void ABuildingItemCollectorActor::OnRep_ActiveInputItem() {
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}
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bool ABuildingItemCollectorActor::HasEnouphDepositItems(AFortPlayerController* FortPC, UFortWorldItemDefinition* InputItem, bool bAllOrNothing) {
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return false;
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}
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int32 ABuildingItemCollectorActor::GetTeamReachedGoalCount(uint8 InTeam) {
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return 0;
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}
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bool ABuildingItemCollectorActor::GetOverrideRarity_Implementation(EFortRarity& Rarity) const {
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return false;
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}
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int32 ABuildingItemCollectorActor::GetNumberOfCaptures(AFortPlayerController* InFortPC, UFortWorldItemDefinition* InInputItem) {
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return 0;
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}
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int32 ABuildingItemCollectorActor::GetDepositGoal(AFortPlayerController* InFortPC, UFortWorldItemDefinition* InInputItem) {
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return 0;
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}
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int32 ABuildingItemCollectorActor::GetDepositAmount(AFortPlayerController* InFortPC, UFortWorldItemDefinition* InInputItem) {
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return 0;
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}
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UFortWorldItemDefinition* ABuildingItemCollectorActor::GetCurrentActiveItem() const {
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return NULL;
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}
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void ABuildingItemCollectorActor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ABuildingItemCollectorActor, ItemCollectorState);
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DOREPLIFETIME(ABuildingItemCollectorActor, TrackingType);
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DOREPLIFETIME(ABuildingItemCollectorActor, ControllingPlayer);
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DOREPLIFETIME(ABuildingItemCollectorActor, bUseInstanceLootValueOverrides);
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DOREPLIFETIME(ABuildingItemCollectorActor, OverrideOutputItems);
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DOREPLIFETIME(ABuildingItemCollectorActor, ItemCollections);
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DOREPLIFETIME(ABuildingItemCollectorActor, ActiveInputItem);
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DOREPLIFETIME(ABuildingItemCollectorActor, StartingGoalLevel);
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DOREPLIFETIME(ABuildingItemCollectorActor, TrackedInteractionData);
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}
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ABuildingItemCollectorActor::ABuildingItemCollectorActor() {
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this->ItemCollectorBehavior = EFortItemCollectorBehavior::FirstToGoal;
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this->bRequireAllForInteraction = false;
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this->bRequireAllForTurnIn = false;
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this->bHasToHaveSomething = true;
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this->bIncrementCaptureCountWhenGoalIsReached = true;
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this->bCurrentInteractionSuccess = false;
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this->ItemCollectorState = EFortItemCollectorState::CanInteract;
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this->TrackingType = EFortItemCollectorTrackingType::Team;
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this->ControllingPlayer = NULL;
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this->bCallOnLocalInteract = false;
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this->bUseInstanceLootValueOverrides = false;
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this->OverrideGoal = 0;
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this->NumInteractionsAllowed = -1;
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this->NumInteractions = 0;
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this->ActiveInputItem = NULL;
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this->ClientPausedActiveInputItem = NULL;
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this->ItemRotationTime = 0.00f;
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this->ItemRotationTimeVariation = 0.00f;
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this->DespensingDelayTime = 0.00f;
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this->LootTossConeHalfAngle = 60.00f;
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this->LootTossSpeed = 550.00f;
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this->bTossOnGround = false;
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this->StartingGoalLevel = 0;
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}
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