#include "BuildingItemCollectorActor.h" #include "Net/UnrealNetwork.h" void ABuildingItemCollectorActor::SetItemCollectorState(EFortItemCollectorState InItemCollectorState) { } void ABuildingItemCollectorActor::ServerSpawnItem_Implementation(const FFortItemEntry OutputItem) { } bool ABuildingItemCollectorActor::ServerSpawnItem_Validate(const FFortItemEntry OutputItem) { return true; } void ABuildingItemCollectorActor::OnRep_TrackedInteractionData() { } void ABuildingItemCollectorActor::OnRep_ItemCollectorState() { } void ABuildingItemCollectorActor::OnRep_ControllingPlayer() { } void ABuildingItemCollectorActor::OnRep_ActiveInputItem() { } bool ABuildingItemCollectorActor::HasEnouphDepositItems(AFortPlayerController* FortPC, UFortWorldItemDefinition* InputItem, bool bAllOrNothing) { return false; } int32 ABuildingItemCollectorActor::GetTeamReachedGoalCount(uint8 InTeam) { return 0; } bool ABuildingItemCollectorActor::GetOverrideRarity_Implementation(EFortRarity& Rarity) const { return false; } int32 ABuildingItemCollectorActor::GetNumberOfCaptures(AFortPlayerController* InFortPC, UFortWorldItemDefinition* InInputItem) { return 0; } int32 ABuildingItemCollectorActor::GetDepositGoal(AFortPlayerController* InFortPC, UFortWorldItemDefinition* InInputItem) { return 0; } int32 ABuildingItemCollectorActor::GetDepositAmount(AFortPlayerController* InFortPC, UFortWorldItemDefinition* InInputItem) { return 0; } UFortWorldItemDefinition* ABuildingItemCollectorActor::GetCurrentActiveItem() const { return NULL; } void ABuildingItemCollectorActor::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ABuildingItemCollectorActor, ItemCollectorState); DOREPLIFETIME(ABuildingItemCollectorActor, TrackingType); DOREPLIFETIME(ABuildingItemCollectorActor, ControllingPlayer); DOREPLIFETIME(ABuildingItemCollectorActor, bUseInstanceLootValueOverrides); DOREPLIFETIME(ABuildingItemCollectorActor, OverrideOutputItems); DOREPLIFETIME(ABuildingItemCollectorActor, ItemCollections); DOREPLIFETIME(ABuildingItemCollectorActor, ActiveInputItem); DOREPLIFETIME(ABuildingItemCollectorActor, StartingGoalLevel); DOREPLIFETIME(ABuildingItemCollectorActor, TrackedInteractionData); } ABuildingItemCollectorActor::ABuildingItemCollectorActor() { this->ItemCollectorBehavior = EFortItemCollectorBehavior::FirstToGoal; this->bRequireAllForInteraction = false; this->bRequireAllForTurnIn = false; this->bHasToHaveSomething = true; this->bIncrementCaptureCountWhenGoalIsReached = true; this->bCurrentInteractionSuccess = false; this->ItemCollectorState = EFortItemCollectorState::CanInteract; this->TrackingType = EFortItemCollectorTrackingType::Team; this->ControllingPlayer = NULL; this->bCallOnLocalInteract = false; this->bUseInstanceLootValueOverrides = false; this->OverrideGoal = 0; this->NumInteractionsAllowed = -1; this->NumInteractions = 0; this->ActiveInputItem = NULL; this->ClientPausedActiveInputItem = NULL; this->ItemRotationTime = 0.00f; this->ItemRotationTimeVariation = 0.00f; this->DespensingDelayTime = 0.00f; this->LootTossConeHalfAngle = 60.00f; this->LootTossSpeed = 550.00f; this->bTossOnGround = false; this->StartingGoalLevel = 0; }