Files
UnrealEvent/Project/Source/FortniteGame/Private/BuildingGameplayActorLockOnConsumable.cpp
2026-04-22 15:51:07 +02:00

22 lines
710 B
C++

#include "BuildingGameplayActorLockOnConsumable.h"
#include "Net/UnrealNetwork.h"
void ABuildingGameplayActorLockOnConsumable::OnRep_InteractingPawn() {
}
void ABuildingGameplayActorLockOnConsumable::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ABuildingGameplayActorLockOnConsumable, InteractingPawn);
}
ABuildingGameplayActorLockOnConsumable::ABuildingGameplayActorLockOnConsumable() {
this->SecondsBeforeDeathAfterPickup = 0.50f;
this->InteractRadius = 70.00f;
this->PawnInterpSpeed = 19.00f;
this->PawnDisableRotationSeconds = 3.00f;
this->InteractingPawn = NULL;
}