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22 lines
710 B
C++
22 lines
710 B
C++
#include "BuildingGameplayActorLockOnConsumable.h"
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#include "Net/UnrealNetwork.h"
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void ABuildingGameplayActorLockOnConsumable::OnRep_InteractingPawn() {
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}
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void ABuildingGameplayActorLockOnConsumable::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ABuildingGameplayActorLockOnConsumable, InteractingPawn);
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}
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ABuildingGameplayActorLockOnConsumable::ABuildingGameplayActorLockOnConsumable() {
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this->SecondsBeforeDeathAfterPickup = 0.50f;
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this->InteractRadius = 70.00f;
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this->PawnInterpSpeed = 19.00f;
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this->PawnDisableRotationSeconds = 3.00f;
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this->InteractingPawn = NULL;
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}
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