Files
UnrealEvent/Project/Source/FortniteGame/Private/BuildingGameplayActorConsumable.cpp
2026-04-22 15:51:07 +02:00

40 lines
1.2 KiB
C++

#include "BuildingGameplayActorConsumable.h"
#include "Templates/SubclassOf.h"
void ABuildingGameplayActorConsumable::PrepareOnConsumeGameplayEffectSpec_Implementation(FGameplayEffectSpecHandle& SpecHandle) {
}
bool ABuildingGameplayActorConsumable::OnInteractAllowedToConsume_Implementation(const AFortPawn* InteractingPawn) {
return false;
}
FGameplayEffectSpecHandle ABuildingGameplayActorConsumable::MakeOnConsumeGameplayEffectSpec() {
return FGameplayEffectSpecHandle{};
}
UAnimMontage* ABuildingGameplayActorConsumable::GetOnConsumeMontage() const {
return NULL;
}
TSubclassOf<UGameplayEffect> ABuildingGameplayActorConsumable::GetOnConsumeGameplayEffect() const {
return NULL;
}
FTransform ABuildingGameplayActorConsumable::GetDeathFXTransform_Implementation() const {
return FTransform{};
}
ABuildingGameplayActorConsumable::ABuildingGameplayActorConsumable() {
this->OnConsumeGameplayEffect = NULL;
this->OnConsumeMontageAbility = NULL;
this->OnConsumeMontage = NULL;
this->bSpawnerCalculateRandomRotation = true;
this->DeathParticles = NULL;
this->DeathSound = NULL;
this->MaxDrawDistanceStw = 0.00f;
this->MaxDrawDistanceAthena = 0.00f;
}