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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#include "BuildingGameplayActorConsumable.h"
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#include "Templates/SubclassOf.h"
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void ABuildingGameplayActorConsumable::PrepareOnConsumeGameplayEffectSpec_Implementation(FGameplayEffectSpecHandle& SpecHandle) {
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}
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bool ABuildingGameplayActorConsumable::OnInteractAllowedToConsume_Implementation(const AFortPawn* InteractingPawn) {
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return false;
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}
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FGameplayEffectSpecHandle ABuildingGameplayActorConsumable::MakeOnConsumeGameplayEffectSpec() {
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return FGameplayEffectSpecHandle{};
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}
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UAnimMontage* ABuildingGameplayActorConsumable::GetOnConsumeMontage() const {
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return NULL;
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}
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TSubclassOf<UGameplayEffect> ABuildingGameplayActorConsumable::GetOnConsumeGameplayEffect() const {
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return NULL;
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}
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FTransform ABuildingGameplayActorConsumable::GetDeathFXTransform_Implementation() const {
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return FTransform{};
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}
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ABuildingGameplayActorConsumable::ABuildingGameplayActorConsumable() {
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this->OnConsumeGameplayEffect = NULL;
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this->OnConsumeMontageAbility = NULL;
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this->OnConsumeMontage = NULL;
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this->bSpawnerCalculateRandomRotation = true;
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this->DeathParticles = NULL;
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this->DeathSound = NULL;
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this->MaxDrawDistanceStw = 0.00f;
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this->MaxDrawDistanceAthena = 0.00f;
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}
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