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13 lines
260 B
C++
13 lines
260 B
C++
#include "BattleMapEdge.h"
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void ABattleMapEdge::OnResizedBattleNode(ABattleMapNode* Node, float NewScaling) {
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}
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void ABattleMapEdge::OnNextNextSet(ABattleMapNode* NextNextNode) {
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}
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ABattleMapEdge::ABattleMapEdge() {
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this->SplineMeshComponent = NULL;
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}
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