Files
2026-04-22 15:51:07 +02:00

13 lines
260 B
C++

#include "BattleMapEdge.h"
void ABattleMapEdge::OnResizedBattleNode(ABattleMapNode* Node, float NewScaling) {
}
void ABattleMapEdge::OnNextNextSet(ABattleMapNode* NextNextNode) {
}
ABattleMapEdge::ABattleMapEdge() {
this->SplineMeshComponent = NULL;
}