Files
2026-04-22 15:51:07 +02:00

29 lines
1.1 KiB
C++

#include "AthenaResurrectionComponent.h"
#include "Net/UnrealNetwork.h"
void UAthenaResurrectionComponent::ServerOnInterruptResurrectionInteraction_Implementation(ABuildingGameplayActorSpawnMachine* SpawnMachine) {
}
bool UAthenaResurrectionComponent::ServerOnInterruptResurrectionInteraction_Validate(ABuildingGameplayActorSpawnMachine* SpawnMachine) {
return true;
}
void UAthenaResurrectionComponent::ServerOnBeginResurrectionInteraction_Implementation(ABuildingGameplayActorSpawnMachine* SpawnMachine) {
}
bool UAthenaResurrectionComponent::ServerOnBeginResurrectionInteraction_Validate(ABuildingGameplayActorSpawnMachine* SpawnMachine) {
return true;
}
void UAthenaResurrectionComponent::OnRep_PlayerIdsForResurrection() {
}
void UAthenaResurrectionComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UAthenaResurrectionComponent, PlayerIdsForResurrection);
}
UAthenaResurrectionComponent::UAthenaResurrectionComponent() {
this->ClosestSpawnMachineIndex = -1;
}