mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
#include "AthenaResurrectionComponent.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
void UAthenaResurrectionComponent::ServerOnInterruptResurrectionInteraction_Implementation(ABuildingGameplayActorSpawnMachine* SpawnMachine) {
|
|
}
|
|
bool UAthenaResurrectionComponent::ServerOnInterruptResurrectionInteraction_Validate(ABuildingGameplayActorSpawnMachine* SpawnMachine) {
|
|
return true;
|
|
}
|
|
|
|
void UAthenaResurrectionComponent::ServerOnBeginResurrectionInteraction_Implementation(ABuildingGameplayActorSpawnMachine* SpawnMachine) {
|
|
}
|
|
bool UAthenaResurrectionComponent::ServerOnBeginResurrectionInteraction_Validate(ABuildingGameplayActorSpawnMachine* SpawnMachine) {
|
|
return true;
|
|
}
|
|
|
|
void UAthenaResurrectionComponent::OnRep_PlayerIdsForResurrection() {
|
|
}
|
|
|
|
void UAthenaResurrectionComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(UAthenaResurrectionComponent, PlayerIdsForResurrection);
|
|
}
|
|
|
|
UAthenaResurrectionComponent::UAthenaResurrectionComponent() {
|
|
this->ClosestSpawnMachineIndex = -1;
|
|
}
|
|
|