Files
2026-04-22 15:51:07 +02:00

38 lines
881 B
C++

#include "AthenaFillFloor.h"
#include "Net/UnrealNetwork.h"
void AAthenaFillFloor::StopMovement(const FHitResult& ImpactResult, float Time) {
}
void AAthenaFillFloor::OnRep_StepIndex() {
}
void AAthenaFillFloor::OnRep_IsMoving() {
}
void AAthenaFillFloor::OnRep_FloorZ() {
}
void AAthenaFillFloor::OnLavaOverlap(AFortPlayerPawnAthena* Pawn) {
}
void AAthenaFillFloor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AAthenaFillFloor, StepIndex);
DOREPLIFETIME(AAthenaFillFloor, FloorZ);
DOREPLIFETIME(AAthenaFillFloor, FloorMovementSpeed);
DOREPLIFETIME(AAthenaFillFloor, bIsMoving);
}
AAthenaFillFloor::AAthenaFillFloor() {
this->StepIndex = -1;
this->FloorZ = 0.00f;
this->FloorMovementSpeed = 0.00f;
this->bIsMoving = false;
}