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38 lines
881 B
C++
38 lines
881 B
C++
#include "AthenaFillFloor.h"
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#include "Net/UnrealNetwork.h"
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void AAthenaFillFloor::StopMovement(const FHitResult& ImpactResult, float Time) {
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}
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void AAthenaFillFloor::OnRep_StepIndex() {
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}
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void AAthenaFillFloor::OnRep_IsMoving() {
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}
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void AAthenaFillFloor::OnRep_FloorZ() {
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}
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void AAthenaFillFloor::OnLavaOverlap(AFortPlayerPawnAthena* Pawn) {
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}
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void AAthenaFillFloor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AAthenaFillFloor, StepIndex);
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DOREPLIFETIME(AAthenaFillFloor, FloorZ);
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DOREPLIFETIME(AAthenaFillFloor, FloorMovementSpeed);
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DOREPLIFETIME(AAthenaFillFloor, bIsMoving);
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}
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AAthenaFillFloor::AAthenaFillFloor() {
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this->StepIndex = -1;
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this->FloorZ = 0.00f;
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this->FloorMovementSpeed = 0.00f;
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this->bIsMoving = false;
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}
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