#include "AthenaFillFloor.h" #include "Net/UnrealNetwork.h" void AAthenaFillFloor::StopMovement(const FHitResult& ImpactResult, float Time) { } void AAthenaFillFloor::OnRep_StepIndex() { } void AAthenaFillFloor::OnRep_IsMoving() { } void AAthenaFillFloor::OnRep_FloorZ() { } void AAthenaFillFloor::OnLavaOverlap(AFortPlayerPawnAthena* Pawn) { } void AAthenaFillFloor::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AAthenaFillFloor, StepIndex); DOREPLIFETIME(AAthenaFillFloor, FloorZ); DOREPLIFETIME(AAthenaFillFloor, FloorMovementSpeed); DOREPLIFETIME(AAthenaFillFloor, bIsMoving); } AAthenaFillFloor::AAthenaFillFloor() { this->StepIndex = -1; this->FloorZ = 0.00f; this->FloorMovementSpeed = 0.00f; this->bIsMoving = false; }