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https://github.com/ApfelTeeSaft/UnrealEvent.git
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36 lines
866 B
C++
36 lines
866 B
C++
#include "AthenaBigBaseWall.h"
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#include "Net/UnrealNetwork.h"
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void AAthenaBigBaseWall::OnRep_WallGravity() {
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}
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void AAthenaBigBaseWall::OnRep_TimeUntilWallComesDown() {
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}
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void AAthenaBigBaseWall::OnRep_ResetBool() {
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}
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void AAthenaBigBaseWall::OnRep_BarrierState() {
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}
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void AAthenaBigBaseWall::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AAthenaBigBaseWall, WallGravity);
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DOREPLIFETIME(AAthenaBigBaseWall, TimeUntilWallComesDown);
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DOREPLIFETIME(AAthenaBigBaseWall, bResetBool);
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DOREPLIFETIME(AAthenaBigBaseWall, BarrierState);
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}
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AAthenaBigBaseWall::AAthenaBigBaseWall() {
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this->WallGravity = 0.00f;
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this->TimeUntilWallComesDown = 0.00f;
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this->bResetBool = false;
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this->BarrierState = EBarrierState::BarrierUp;
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}
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