Files
2026-04-22 15:51:07 +02:00

36 lines
866 B
C++

#include "AthenaBigBaseWall.h"
#include "Net/UnrealNetwork.h"
void AAthenaBigBaseWall::OnRep_WallGravity() {
}
void AAthenaBigBaseWall::OnRep_TimeUntilWallComesDown() {
}
void AAthenaBigBaseWall::OnRep_ResetBool() {
}
void AAthenaBigBaseWall::OnRep_BarrierState() {
}
void AAthenaBigBaseWall::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AAthenaBigBaseWall, WallGravity);
DOREPLIFETIME(AAthenaBigBaseWall, TimeUntilWallComesDown);
DOREPLIFETIME(AAthenaBigBaseWall, bResetBool);
DOREPLIFETIME(AAthenaBigBaseWall, BarrierState);
}
AAthenaBigBaseWall::AAthenaBigBaseWall() {
this->WallGravity = 0.00f;
this->TimeUntilWallComesDown = 0.00f;
this->bResetBool = false;
this->BarrierState = EBarrierState::BarrierUp;
}