#include "AthenaBigBaseWall.h" #include "Net/UnrealNetwork.h" void AAthenaBigBaseWall::OnRep_WallGravity() { } void AAthenaBigBaseWall::OnRep_TimeUntilWallComesDown() { } void AAthenaBigBaseWall::OnRep_ResetBool() { } void AAthenaBigBaseWall::OnRep_BarrierState() { } void AAthenaBigBaseWall::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AAthenaBigBaseWall, WallGravity); DOREPLIFETIME(AAthenaBigBaseWall, TimeUntilWallComesDown); DOREPLIFETIME(AAthenaBigBaseWall, bResetBool); DOREPLIFETIME(AAthenaBigBaseWall, BarrierState); } AAthenaBigBaseWall::AAthenaBigBaseWall() { this->WallGravity = 0.00f; this->TimeUntilWallComesDown = 0.00f; this->bResetBool = false; this->BarrierState = EBarrierState::BarrierUp; }