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2026-04-22 15:51:07 +02:00

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669 B
C++

#include "AsyncOverlapQueue.h"
void UAsyncOverlapQueue::ThrottledAsyncSphereOverlapActors(AActor* ContextActor, const FVector& Location, const float Radius, const TArray<AActor*>& ActorsToIgnore, FShouldCancelOverlapProcess ShouldCancelProcess, FProcessHitActor ProcessHitActorFunction, FOnProcessComplete CompletionFunction) {
}
void UAsyncOverlapQueue::AsyncSphereOverlapActors(AActor* ContextActor, const FVector& Location, const float Radius, const TArray<AActor*>& ActorsToIgnore, FShouldCancelOverlapProcess ShouldCancelProcess, FProcessHitActor ProcessHitActorFunction, FOnProcessComplete CompletionFunction) {
}
UAsyncOverlapQueue::UAsyncOverlapQueue() {
}