Files
UnrealEvent/Aeon-740/SDK/WM_PinManager_functions.cpp
2024-10-18 01:01:36 +01:00

92 lines
2.5 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: WM_PinManager
#include "Basic.hpp"
#include "WM_PinManager_classes.hpp"
#include "WM_PinManager_parameters.hpp"
namespace SDK
{
// Function WM_PinManager.WM_PinManager_C.ExecuteUbergraph_WM_PinManager
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void AWM_PinManager_C::ExecuteUbergraph_WM_PinManager(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_PinManager_C", "ExecuteUbergraph_WM_PinManager");
Params::WM_PinManager_C_ExecuteUbergraph_WM_PinManager Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function WM_PinManager.WM_PinManager_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void AWM_PinManager_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_PinManager_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function WM_PinManager.WM_PinManager_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void AWM_PinManager_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_PinManager_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function WM_PinManager.WM_PinManager_C.CreateWorldMapPin
// (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString TheaterId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
// class AWorldMapPin* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class AWorldMapPin* AWM_PinManager_C::CreateWorldMapPin(const class FString& TheaterId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WM_PinManager_C", "CreateWorldMapPin");
Params::WM_PinManager_C_CreateWorldMapPin Parms{};
Parms.TheaterId = std::move(TheaterId);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
}