#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: WM_PinManager #include "Basic.hpp" #include "WM_PinManager_classes.hpp" #include "WM_PinManager_parameters.hpp" namespace SDK { // Function WM_PinManager.WM_PinManager_C.ExecuteUbergraph_WM_PinManager // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void AWM_PinManager_C::ExecuteUbergraph_WM_PinManager(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WM_PinManager_C", "ExecuteUbergraph_WM_PinManager"); Params::WM_PinManager_C_ExecuteUbergraph_WM_PinManager Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function WM_PinManager.WM_PinManager_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) void AWM_PinManager_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WM_PinManager_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function WM_PinManager.WM_PinManager_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void AWM_PinManager_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WM_PinManager_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function WM_PinManager.WM_PinManager_C.CreateWorldMapPin // (Event, Protected, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class FString TheaterId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash) // class AWorldMapPin* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class AWorldMapPin* AWM_PinManager_C::CreateWorldMapPin(const class FString& TheaterId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WM_PinManager_C", "CreateWorldMapPin"); Params::WM_PinManager_C_CreateWorldMapPin Parms{}; Parms.TheaterId = std::move(TheaterId); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } }