Files
2024-10-18 01:01:36 +01:00

15891 lines
511 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: UMG
#include "Basic.hpp"
#include "UMG_classes.hpp"
#include "UMG_parameters.hpp"
namespace SDK
{
// Function UMG.Widget.ForceLayoutPrepass
// (Final, Native, Public, BlueprintCallable)
void UWidget::ForceLayoutPrepass()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "ForceLayoutPrepass");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.ForceVolatile
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::ForceVolatile(bool bForce)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "ForceVolatile");
Params::Widget_ForceVolatile Parms{};
Parms.bForce = bForce;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// DelegateFunction UMG.Widget.GenerateWidgetForObject__DelegateSignature
// (Public, Delegate)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UWidget::GenerateWidgetForObject__DelegateSignature(class UObject* Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GenerateWidgetForObject__DelegateSignature");
Params::Widget_GenerateWidgetForObject__DelegateSignature Parms{};
Parms.Item = Item;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GenerateWidgetForString__DelegateSignature
// (Public, Delegate)
// Parameters:
// class FString Item (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UWidget::GenerateWidgetForString__DelegateSignature(const class FString& Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GenerateWidgetForString__DelegateSignature");
Params::Widget_GenerateWidgetForString__DelegateSignature Parms{};
Parms.Item = std::move(Item);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetBool__DelegateSignature
// (Public, Delegate)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::GetBool__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetBool__DelegateSignature");
Params::Widget_GetBool__DelegateSignature Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetCheckBoxState__DelegateSignature
// (Public, Delegate)
// Parameters:
// ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECheckBoxState UWidget::GetCheckBoxState__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetCheckBoxState__DelegateSignature");
Params::Widget_GetCheckBoxState__DelegateSignature Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetFloat__DelegateSignature
// (Public, Delegate)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWidget::GetFloat__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetFloat__DelegateSignature");
Params::Widget_GetFloat__DelegateSignature Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetInt32__DelegateSignature
// (Public, Delegate)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UWidget::GetInt32__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetInt32__DelegateSignature");
Params::Widget_GetInt32__DelegateSignature Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetLinearColor__DelegateSignature
// (Public, Delegate, HasDefaults)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UWidget::GetLinearColor__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetLinearColor__DelegateSignature");
Params::Widget_GetLinearColor__DelegateSignature Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetMouseCursor__DelegateSignature
// (Public, Delegate)
// Parameters:
// EMouseCursor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMouseCursor UWidget::GetMouseCursor__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetMouseCursor__DelegateSignature");
Params::Widget_GetMouseCursor__DelegateSignature Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetSlateBrush__DelegateSignature
// (Public, Delegate)
// Parameters:
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UWidget::GetSlateBrush__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetSlateBrush__DelegateSignature");
Params::Widget_GetSlateBrush__DelegateSignature Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetSlateColor__DelegateSignature
// (Public, Delegate)
// Parameters:
// struct FSlateColor ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateColor UWidget::GetSlateColor__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetSlateColor__DelegateSignature");
Params::Widget_GetSlateColor__DelegateSignature Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetSlateVisibility__DelegateSignature
// (Public, Delegate)
// Parameters:
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESlateVisibility UWidget::GetSlateVisibility__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetSlateVisibility__DelegateSignature");
Params::Widget_GetSlateVisibility__DelegateSignature Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetText__DelegateSignature
// (Public, Delegate)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UWidget::GetText__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetText__DelegateSignature");
Params::Widget_GetText__DelegateSignature Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.GetWidget__DelegateSignature
// (Public, Delegate)
// Parameters:
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UWidget::GetWidget__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetWidget__DelegateSignature");
Params::Widget_GetWidget__DelegateSignature Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.Widget.InvalidateLayoutAndVolatility
// (Final, Native, Public, BlueprintCallable)
void UWidget::InvalidateLayoutAndVolatility()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "InvalidateLayoutAndVolatility");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// DelegateFunction UMG.Widget.OnPointerEvent__DelegateSignature
// (Public, Delegate, HasOutParams)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidget::OnPointerEvent__DelegateSignature(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "OnPointerEvent__DelegateSignature");
Params::Widget_OnPointerEvent__DelegateSignature Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// DelegateFunction UMG.Widget.OnReply__DelegateSignature
// (Public, Delegate)
// Parameters:
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidget::OnReply__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "OnReply__DelegateSignature");
Params::Widget_OnReply__DelegateSignature Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.Widget.RemoveFromParent
// (Native, Public, BlueprintCallable)
void UWidget::RemoveFromParent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "RemoveFromParent");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.ResetCursor
// (Final, Native, Public, BlueprintCallable)
void UWidget::ResetCursor()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "ResetCursor");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetAllNavigationRules
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EUINavigationRule Rule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName WidgetToFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetAllNavigationRules(EUINavigationRule Rule, class FName WidgetToFocus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetAllNavigationRules");
Params::Widget_SetAllNavigationRules Parms{};
Parms.Rule = Rule;
Parms.WidgetToFocus = WidgetToFocus;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetClipping
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EWidgetClipping InClipping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetClipping(EWidgetClipping InClipping)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetClipping");
Params::Widget_SetClipping Parms{};
Parms.InClipping = InClipping;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetCursor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EMouseCursor InCursor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetCursor(EMouseCursor InCursor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetCursor");
Params::Widget_SetCursor Parms{};
Parms.InCursor = InCursor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetIsEnabled
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bInIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetIsEnabled(bool bInIsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetIsEnabled");
Params::Widget_SetIsEnabled Parms{};
Parms.bInIsEnabled = bInIsEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetKeyboardFocus
// (Final, Native, Public, BlueprintCallable)
void UWidget::SetKeyboardFocus()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetKeyboardFocus");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetNavigationRule
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EUINavigation Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EUINavigationRule Rule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName WidgetToFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetNavigationRule(EUINavigation Direction, EUINavigationRule Rule, class FName WidgetToFocus)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetNavigationRule");
Params::Widget_SetNavigationRule Parms{};
Parms.Direction = Direction;
Parms.Rule = Rule;
Parms.WidgetToFocus = WidgetToFocus;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderAngle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetRenderAngle(float Angle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetRenderAngle");
Params::Widget_SetRenderAngle Parms{};
Parms.Angle = Angle;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetRenderOpacity(float InOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetRenderOpacity");
Params::Widget_SetRenderOpacity Parms{};
Parms.InOpacity = InOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderScale
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetRenderScale(const struct FVector2D& Scale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetRenderScale");
Params::Widget_SetRenderScale Parms{};
Parms.Scale = std::move(Scale);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderShear
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Shear (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetRenderShear(const struct FVector2D& Shear)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetRenderShear");
Params::Widget_SetRenderShear Parms{};
Parms.Shear = std::move(Shear);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderTransform
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FWidgetTransform InTransform (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UWidget::SetRenderTransform(const struct FWidgetTransform& InTransform)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetRenderTransform");
Params::Widget_SetRenderTransform Parms{};
Parms.InTransform = std::move(InTransform);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderTransformPivot
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Pivot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetRenderTransformPivot(const struct FVector2D& Pivot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetRenderTransformPivot");
Params::Widget_SetRenderTransformPivot Parms{};
Parms.Pivot = std::move(Pivot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetRenderTranslation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Translation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetRenderTranslation(const struct FVector2D& Translation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetRenderTranslation");
Params::Widget_SetRenderTranslation Parms{};
Parms.Translation = std::move(Translation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetToolTip
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetToolTip(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetToolTip");
Params::Widget_SetToolTip Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetToolTipText
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FText InToolTipText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UWidget::SetToolTipText(const class FText& InToolTipText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetToolTipText");
Params::Widget_SetToolTipText Parms{};
Parms.InToolTipText = std::move(InToolTipText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetUserFocus
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetUserFocus(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetUserFocus");
Params::Widget_SetUserFocus Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.SetVisibility
// (Native, Public, BlueprintCallable)
// Parameters:
// ESlateVisibility InVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidget::SetVisibility(ESlateVisibility InVisibility)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "SetVisibility");
Params::Widget_SetVisibility Parms{};
Parms.InVisibility = InVisibility;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Widget.GetCachedGeometry
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FGeometry ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
const struct FGeometry UWidget::GetCachedGeometry() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetCachedGeometry");
Params::Widget_GetCachedGeometry Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetClipping
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// EWidgetClipping ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EWidgetClipping UWidget::GetClipping() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetClipping");
Params::Widget_GetClipping Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetDesiredSize
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UWidget::GetDesiredSize() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetDesiredSize");
Params::Widget_GetDesiredSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetGameInstance
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UGameInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGameInstance* UWidget::GetGameInstance() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetGameInstance");
Params::Widget_GetGameInstance Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetIsEnabled
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::GetIsEnabled() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetIsEnabled");
Params::Widget_GetIsEnabled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetOwningLocalPlayer
// (BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULocalPlayer* UWidget::GetOwningLocalPlayer() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetOwningLocalPlayer");
Params::Widget_GetOwningLocalPlayer Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetOwningPlayer
// (BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APlayerController* UWidget::GetOwningPlayer() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetOwningPlayer");
Params::Widget_GetOwningPlayer Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetParent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPanelWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPanelWidget* UWidget::GetParent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetParent");
Params::Widget_GetParent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetRenderOpacity
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWidget::GetRenderOpacity() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetRenderOpacity");
Params::Widget_GetRenderOpacity Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.GetVisibility
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESlateVisibility UWidget::GetVisibility() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "GetVisibility");
Params::Widget_GetVisibility Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasAnyUserFocus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::HasAnyUserFocus() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "HasAnyUserFocus");
Params::Widget_HasAnyUserFocus Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasFocusedDescendants
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::HasFocusedDescendants() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "HasFocusedDescendants");
Params::Widget_HasFocusedDescendants Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasKeyboardFocus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::HasKeyboardFocus() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "HasKeyboardFocus");
Params::Widget_HasKeyboardFocus Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasMouseCapture
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::HasMouseCapture() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "HasMouseCapture");
Params::Widget_HasMouseCapture Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasMouseCaptureByUser
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 UserIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PointerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::HasMouseCaptureByUser(int32 UserIndex, int32 PointerIndex) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "HasMouseCaptureByUser");
Params::Widget_HasMouseCaptureByUser Parms{};
Parms.UserIndex = UserIndex;
Parms.PointerIndex = PointerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasUserFocus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::HasUserFocus(class APlayerController* PlayerController) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "HasUserFocus");
Params::Widget_HasUserFocus Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.HasUserFocusedDescendants
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::HasUserFocusedDescendants(class APlayerController* PlayerController) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "HasUserFocusedDescendants");
Params::Widget_HasUserFocusedDescendants Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.IsHovered
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::IsHovered() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "IsHovered");
Params::Widget_IsHovered Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Widget.IsVisible
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidget::IsVisible() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Widget", "IsVisible");
Params::Widget_IsVisible Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.AddChild
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPanelSlot* UPanelWidget::AddChild(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "AddChild");
Params::PanelWidget_AddChild Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.ClearChildren
// (Native, Public, BlueprintCallable)
void UPanelWidget::ClearChildren()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "ClearChildren");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.PanelWidget.RemoveChild
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPanelWidget::RemoveChild(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "RemoveChild");
Params::PanelWidget_RemoveChild Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.RemoveChildAt
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPanelWidget::RemoveChildAt(int32 Param_Index)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "RemoveChildAt");
Params::PanelWidget_RemoveChildAt Parms{};
Parms.Param_Index = Param_Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.GetChildAt
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UPanelWidget::GetChildAt(int32 Param_Index) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "GetChildAt");
Params::PanelWidget_GetChildAt Parms{};
Parms.Param_Index = Param_Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.GetChildIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidget* Content (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UPanelWidget::GetChildIndex(const class UWidget* Content) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "GetChildIndex");
Params::PanelWidget_GetChildIndex Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.GetChildrenCount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UPanelWidget::GetChildrenCount() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "GetChildrenCount");
Params::PanelWidget_GetChildrenCount Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.HasAnyChildren
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPanelWidget::HasAnyChildren() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "HasAnyChildren");
Params::PanelWidget_HasAnyChildren Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.PanelWidget.HasChild
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPanelWidget::HasChild(class UWidget* Content) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("PanelWidget", "HasChild");
Params::PanelWidget_HasChild Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ContentWidget.SetContent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPanelSlot* UContentWidget::SetContent(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ContentWidget", "SetContent");
Params::ContentWidget_SetContent Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ContentWidget.GetContent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UContentWidget::GetContent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ContentWidget", "GetContent");
Params::ContentWidget_GetContent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ContentWidget.GetContentSlot
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPanelSlot* UContentWidget::GetContentSlot() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ContentWidget", "GetContentSlot");
Params::ContentWidget_GetContentSlot Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.InvalidationBox.InvalidateCache
// (Final, Native, Public, BlueprintCallable)
void UInvalidationBox::InvalidateCache()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InvalidationBox", "InvalidateCache");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.InvalidationBox.SetCanCache
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool CanCache (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInvalidationBox::SetCanCache(bool CanCache)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InvalidationBox", "SetCanCache");
Params::InvalidationBox_SetCanCache Parms{};
Parms.CanCache = CanCache;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.InvalidationBox.GetCanCache
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UInvalidationBox::GetCanCache() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InvalidationBox", "GetCanCache");
Params::InvalidationBox_GetCanCache Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.AddToPlayerScreen
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// int32 ZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::AddToPlayerScreen(int32 ZOrder)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "AddToPlayerScreen");
Params::UserWidget_AddToPlayerScreen Parms{};
Parms.ZOrder = ZOrder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.AddToViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// int32 ZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::AddToViewport(int32 ZOrder)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "AddToViewport");
Params::UserWidget_AddToViewport Parms{};
Parms.ZOrder = ZOrder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.BindToAnimationEvent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
// EWidgetAnimationEvent AnimationEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName UserTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::BindToAnimationEvent(class UWidgetAnimation* Animation, TDelegate<void()> Delegate, EWidgetAnimationEvent AnimationEvent, class FName UserTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "BindToAnimationEvent");
Params::UserWidget_BindToAnimationEvent Parms{};
Parms.Animation = Animation;
Parms.Delegate = Delegate;
Parms.AnimationEvent = AnimationEvent;
Parms.UserTag = UserTag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.BindToAnimationFinished
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::BindToAnimationFinished(class UWidgetAnimation* Animation, TDelegate<void()> Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "BindToAnimationFinished");
Params::UserWidget_BindToAnimationFinished Parms{};
Parms.Animation = Animation;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.BindToAnimationStarted
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::BindToAnimationStarted(class UWidgetAnimation* Animation, TDelegate<void()> Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "BindToAnimationStarted");
Params::UserWidget_BindToAnimationStarted Parms{};
Parms.Animation = Animation;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.CancelLatentActions
// (Final, Native, Public, BlueprintCallable)
void UUserWidget::CancelLatentActions()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "CancelLatentActions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UUserWidget::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function UMG.UserWidget.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UUserWidget::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function UMG.UserWidget.IsAnimationPlayingForward
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::IsAnimationPlayingForward(const class UWidgetAnimation* InAnimation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "IsAnimationPlayingForward");
Params::UserWidget_IsAnimationPlayingForward Parms{};
Parms.InAnimation = InAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.ListenForInputAction
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EInputEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bConsume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void()> Callback (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::ListenForInputAction(class FName ActionName, EInputEvent EventType, bool bConsume, TDelegate<void()> Callback)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "ListenForInputAction");
Params::UserWidget_ListenForInputAction Parms{};
Parms.ActionName = ActionName;
Parms.EventType = EventType;
Parms.bConsume = bConsume;
Parms.Callback = Callback;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.OnAddedToFocusPath
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FFocusEvent InFocusEvent (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::OnAddedToFocusPath(const struct FFocusEvent& InFocusEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnAddedToFocusPath");
Params::UserWidget_OnAddedToFocusPath Parms{};
Parms.InFocusEvent = std::move(InFocusEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnAnalogValueChanged
// (Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FAnalogInputEvent InAnalogInputEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnAnalogValueChanged(const struct FGeometry& MyGeometry, const struct FAnalogInputEvent& InAnalogInputEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnAnalogValueChanged");
Params::UserWidget_OnAnalogValueChanged Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InAnalogInputEvent = std::move(InAnalogInputEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnAnimationFinished
// (BlueprintCosmetic, Native, Event, Protected, BlueprintEvent)
// Parameters:
// class UWidgetAnimation* Animation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnAnimationFinished(const class UWidgetAnimation* Animation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnAnimationFinished");
Params::UserWidget_OnAnimationFinished Parms{};
Parms.Animation = Animation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.OnAnimationStarted
// (BlueprintCosmetic, Native, Event, Protected, BlueprintEvent)
// Parameters:
// class UWidgetAnimation* Animation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnAnimationStarted(const class UWidgetAnimation* Animation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnAnimationStarted");
Params::UserWidget_OnAnimationStarted Parms{};
Parms.Animation = Animation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.OnDragCancelled
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnDragCancelled(const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnDragCancelled");
Params::UserWidget_OnDragCancelled Parms{};
Parms.PointerEvent = std::move(PointerEvent);
Parms.Operation = Operation;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnDragDetected
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UDragDropOperation* Operation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnDragDetected(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation** Operation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnDragDetected");
Params::UserWidget_OnDragDetected Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.PointerEvent = std::move(PointerEvent);
UObject::ProcessEvent(Func, &Parms);
if (Operation != nullptr)
*Operation = Parms.Operation;
}
// Function UMG.UserWidget.OnDragEnter
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent PointerEvent (Parm, NativeAccessSpecifierPublic)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnDragEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnDragEnter");
Params::UserWidget_OnDragEnter Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.PointerEvent = std::move(PointerEvent);
Parms.Operation = Operation;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnDragLeave
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FPointerEvent PointerEvent (Parm, NativeAccessSpecifierPublic)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::OnDragLeave(const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnDragLeave");
Params::UserWidget_OnDragLeave Parms{};
Parms.PointerEvent = std::move(PointerEvent);
Parms.Operation = Operation;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnDragOver
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent PointerEvent (Parm, NativeAccessSpecifierPublic)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::OnDragOver(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnDragOver");
Params::UserWidget_OnDragOver Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.PointerEvent = std::move(PointerEvent);
Parms.Operation = Operation;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnDrop
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent PointerEvent (Parm, NativeAccessSpecifierPublic)
// class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::OnDrop(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnDrop");
Params::UserWidget_OnDrop Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.PointerEvent = std::move(PointerEvent);
Parms.Operation = Operation;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnFocusLost
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FFocusEvent InFocusEvent (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::OnFocusLost(const struct FFocusEvent& InFocusEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnFocusLost");
Params::UserWidget_OnFocusLost Parms{};
Parms.InFocusEvent = std::move(InFocusEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnFocusReceived
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FFocusEvent InFocusEvent (Parm, NoDestructor, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnFocusReceived(const struct FGeometry& MyGeometry, const struct FFocusEvent& InFocusEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnFocusReceived");
Params::UserWidget_OnFocusReceived Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InFocusEvent = std::move(InFocusEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnInitialized
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UUserWidget::OnInitialized()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnInitialized");
UObject::ProcessEvent(Func, nullptr);
}
// Function UMG.UserWidget.OnKeyChar
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FCharacterEvent InCharacterEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnKeyChar(const struct FGeometry& MyGeometry, const struct FCharacterEvent& InCharacterEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnKeyChar");
Params::UserWidget_OnKeyChar Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InCharacterEvent = std::move(InCharacterEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnKeyDown
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FKeyEvent InKeyEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnKeyDown");
Params::UserWidget_OnKeyDown Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InKeyEvent = std::move(InKeyEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnKeyUp
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FKeyEvent InKeyEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnKeyUp(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnKeyUp");
Params::UserWidget_OnKeyUp Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InKeyEvent = std::move(InKeyEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnMotionDetected
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FMotionEvent InMotionEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMotionDetected(const struct FGeometry& MyGeometry, const struct FMotionEvent& InMotionEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnMotionDetected");
Params::UserWidget_OnMotionDetected Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InMotionEvent = std::move(InMotionEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnMouseButtonDoubleClick
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry InMyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMouseButtonDoubleClick(const struct FGeometry& InMyGeometry, const struct FPointerEvent& InMouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnMouseButtonDoubleClick");
Params::UserWidget_OnMouseButtonDoubleClick Parms{};
Parms.InMyGeometry = std::move(InMyGeometry);
Parms.InMouseEvent = std::move(InMouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnMouseButtonDown
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnMouseButtonDown");
Params::UserWidget_OnMouseButtonDown Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnMouseButtonUp
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnMouseButtonUp");
Params::UserWidget_OnMouseButtonUp Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnMouseCaptureLost
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UUserWidget::OnMouseCaptureLost()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnMouseCaptureLost");
UObject::ProcessEvent(Func, nullptr);
}
// Function UMG.UserWidget.OnMouseEnter
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UUserWidget::OnMouseEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnMouseEnter");
Params::UserWidget_OnMouseEnter Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnMouseLeave
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UUserWidget::OnMouseLeave(const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnMouseLeave");
Params::UserWidget_OnMouseLeave Parms{};
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnMouseMove
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMouseMove(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnMouseMove");
Params::UserWidget_OnMouseMove Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnMouseWheel
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnMouseWheel(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnMouseWheel");
Params::UserWidget_OnMouseWheel Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnPreviewKeyDown
// (Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FKeyEvent InKeyEvent (Parm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnPreviewKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnPreviewKeyDown");
Params::UserWidget_OnPreviewKeyDown Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InKeyEvent = std::move(InKeyEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnPreviewMouseButtonDown
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnPreviewMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnPreviewMouseButtonDown");
Params::UserWidget_OnPreviewMouseButtonDown Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnRemovedFromFocusPath
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FFocusEvent InFocusEvent (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::OnRemovedFromFocusPath(const struct FFocusEvent& InFocusEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnRemovedFromFocusPath");
Params::UserWidget_OnRemovedFromFocusPath Parms{};
Parms.InFocusEvent = std::move(InFocusEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.OnTouchEnded
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnTouchEnded(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnTouchEnded");
Params::UserWidget_OnTouchEnded Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InTouchEvent = std::move(InTouchEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnTouchForceChanged
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnTouchForceChanged(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnTouchForceChanged");
Params::UserWidget_OnTouchForceChanged Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InTouchEvent = std::move(InTouchEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnTouchGesture
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent GestureEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnTouchGesture(const struct FGeometry& MyGeometry, const struct FPointerEvent& GestureEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnTouchGesture");
Params::UserWidget_OnTouchGesture Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.GestureEvent = std::move(GestureEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnTouchMoved
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnTouchMoved(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnTouchMoved");
Params::UserWidget_OnTouchMoved Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InTouchEvent = std::move(InTouchEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnTouchStarted
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FPointerEvent InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UUserWidget::OnTouchStarted(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnTouchStarted");
Params::UserWidget_OnTouchStarted Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InTouchEvent = std::move(InTouchEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.PauseAnimation
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UUserWidget::PauseAnimation(const class UWidgetAnimation* InAnimation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "PauseAnimation");
Params::UserWidget_PauseAnimation Parms{};
Parms.InAnimation = InAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.PlayAnimation
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EUMGSequencePlayMode PlayMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUMGSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUMGSequencePlayer* UUserWidget::PlayAnimation(class UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode, float PlaybackSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "PlayAnimation");
Params::UserWidget_PlayAnimation Parms{};
Parms.InAnimation = InAnimation;
Parms.StartAtTime = StartAtTime;
Parms.NumLoopsToPlay = NumLoopsToPlay;
Parms.PlayMode = PlayMode;
Parms.PlaybackSpeed = PlaybackSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.PlayAnimationForward
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUMGSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUMGSequencePlayer* UUserWidget::PlayAnimationForward(class UWidgetAnimation* InAnimation, float PlaybackSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "PlayAnimationForward");
Params::UserWidget_PlayAnimationForward Parms{};
Parms.InAnimation = InAnimation;
Parms.PlaybackSpeed = PlaybackSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.PlayAnimationReverse
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUMGSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUMGSequencePlayer* UUserWidget::PlayAnimationReverse(class UWidgetAnimation* InAnimation, float PlaybackSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "PlayAnimationReverse");
Params::UserWidget_PlayAnimationReverse Parms{};
Parms.InAnimation = InAnimation;
Parms.PlaybackSpeed = PlaybackSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.PlayAnimationTimeRange
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float EndAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EUMGSequencePlayMode PlayMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUMGSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUMGSequencePlayer* UUserWidget::PlayAnimationTimeRange(class UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode, float PlaybackSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "PlayAnimationTimeRange");
Params::UserWidget_PlayAnimationTimeRange Parms{};
Parms.InAnimation = InAnimation;
Parms.StartAtTime = StartAtTime;
Parms.EndAtTime = EndAtTime;
Parms.NumLoopsToPlay = NumLoopsToPlay;
Parms.PlayMode = PlayMode;
Parms.PlaybackSpeed = PlaybackSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.PlaySound
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class USoundBase* SoundToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::PlaySound(class USoundBase* SoundToPlay)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "PlaySound");
Params::UserWidget_PlaySound Parms{};
Parms.SoundToPlay = SoundToPlay;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "PreConstruct");
Params::UserWidget_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.RegisterInputComponent
// (Final, Native, Protected, BlueprintCallable)
void UUserWidget::RegisterInputComponent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "RegisterInputComponent");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.RemoveFromViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
void UUserWidget::RemoveFromViewport()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "RemoveFromViewport");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.ReverseAnimation
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::ReverseAnimation(const class UWidgetAnimation* InAnimation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "ReverseAnimation");
Params::UserWidget_ReverseAnimation Parms{};
Parms.InAnimation = InAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetAlignmentInViewport
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Alignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetAlignmentInViewport(const struct FVector2D& Alignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetAlignmentInViewport");
Params::UserWidget_SetAlignmentInViewport Parms{};
Parms.Alignment = std::move(Alignment);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetAnchorsInViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// struct FAnchors Anchors (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::SetAnchorsInViewport(const struct FAnchors& Anchors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetAnchorsInViewport");
Params::UserWidget_SetAnchorsInViewport Parms{};
Parms.Anchors = std::move(Anchors);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetColorAndOpacity
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetColorAndOpacity");
Params::UserWidget_SetColorAndOpacity Parms{};
Parms.InColorAndOpacity = std::move(InColorAndOpacity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetDesiredSizeInViewport
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetDesiredSizeInViewport(const struct FVector2D& Size)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetDesiredSizeInViewport");
Params::UserWidget_SetDesiredSizeInViewport Parms{};
Parms.Size = std::move(Size);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetForegroundColor
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateColor InForegroundColor (Parm, NativeAccessSpecifierPublic)
void UUserWidget::SetForegroundColor(const struct FSlateColor& InForegroundColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetForegroundColor");
Params::UserWidget_SetForegroundColor Parms{};
Parms.InForegroundColor = std::move(InForegroundColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetInputActionBlocking
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// bool bShouldBlock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetInputActionBlocking(bool bShouldBlock)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetInputActionBlocking");
Params::UserWidget_SetInputActionBlocking Parms{};
Parms.bShouldBlock = bShouldBlock;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetInputActionPriority
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// int32 NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetInputActionPriority(int32 NewPriority)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetInputActionPriority");
Params::UserWidget_SetInputActionPriority Parms{};
Parms.NewPriority = NewPriority;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetNumLoopsToPlay
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetNumLoopsToPlay(const class UWidgetAnimation* InAnimation, int32 NumLoopsToPlay)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetNumLoopsToPlay");
Params::UserWidget_SetNumLoopsToPlay Parms{};
Parms.InAnimation = InAnimation;
Parms.NumLoopsToPlay = NumLoopsToPlay;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetOwningPlayer
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class APlayerController* LocalPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetOwningPlayer(class APlayerController* LocalPlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetOwningPlayer");
Params::UserWidget_SetOwningPlayer Parms{};
Parms.LocalPlayerController = LocalPlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetPadding
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetPadding");
Params::UserWidget_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetPlaybackSpeed
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetPlaybackSpeed(const class UWidgetAnimation* InAnimation, float PlaybackSpeed)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetPlaybackSpeed");
Params::UserWidget_SetPlaybackSpeed Parms{};
Parms.InAnimation = InAnimation;
Parms.PlaybackSpeed = PlaybackSpeed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.SetPositionInViewport
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRemoveDPIScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::SetPositionInViewport(const struct FVector2D& Position, bool bRemoveDPIScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "SetPositionInViewport");
Params::UserWidget_SetPositionInViewport Parms{};
Parms.Position = std::move(Position);
Parms.bRemoveDPIScale = bRemoveDPIScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.StopAllAnimations
// (Final, Native, Public, BlueprintCallable)
void UUserWidget::StopAllAnimations()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "StopAllAnimations");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.StopAnimation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::StopAnimation(const class UWidgetAnimation* InAnimation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "StopAnimation");
Params::UserWidget_StopAnimation Parms{};
Parms.InAnimation = InAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.StopAnimationsAndLatentActions
// (Final, Native, Public, BlueprintCallable)
void UUserWidget::StopAnimationsAndLatentActions()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "StopAnimationsAndLatentActions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.StopListeningForAllInputActions
// (Final, Native, Protected, BlueprintCallable)
void UUserWidget::StopListeningForAllInputActions()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "StopListeningForAllInputActions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.StopListeningForInputAction
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EInputEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::StopListeningForInputAction(class FName ActionName, EInputEvent EventType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "StopListeningForInputAction");
Params::UserWidget_StopListeningForInputAction Parms{};
Parms.ActionName = ActionName;
Parms.EventType = EventType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.Tick
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::Tick(const struct FGeometry& MyGeometry, float InDeltaTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "Tick");
Params::UserWidget_Tick Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InDeltaTime = InDeltaTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserWidget.UnbindAllFromAnimationFinished
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::UnbindAllFromAnimationFinished(class UWidgetAnimation* Animation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "UnbindAllFromAnimationFinished");
Params::UserWidget_UnbindAllFromAnimationFinished Parms{};
Parms.Animation = Animation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.UnbindAllFromAnimationStarted
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUserWidget::UnbindAllFromAnimationStarted(class UWidgetAnimation* Animation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "UnbindAllFromAnimationStarted");
Params::UserWidget_UnbindAllFromAnimationStarted Parms{};
Parms.Animation = Animation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.UnbindFromAnimationFinished
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::UnbindFromAnimationFinished(class UWidgetAnimation* Animation, TDelegate<void()> Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "UnbindFromAnimationFinished");
Params::UserWidget_UnbindFromAnimationFinished Parms{};
Parms.Animation = Animation;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.UnbindFromAnimationStarted
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidgetAnimation* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::UnbindFromAnimationStarted(class UWidgetAnimation* Animation, TDelegate<void()> Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "UnbindFromAnimationStarted");
Params::UserWidget_UnbindFromAnimationStarted Parms{};
Parms.Animation = Animation;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.UnregisterInputComponent
// (Final, Native, Protected, BlueprintCallable)
void UUserWidget::UnregisterInputComponent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "UnregisterInputComponent");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.UserWidget.GetAlignmentInViewport
// (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UUserWidget::GetAlignmentInViewport() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "GetAlignmentInViewport");
Params::UserWidget_GetAlignmentInViewport Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.GetAnchorsInViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FAnchors ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FAnchors UUserWidget::GetAnchorsInViewport() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "GetAnchorsInViewport");
Params::UserWidget_GetAnchorsInViewport Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.GetAnimationCurrentTime
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UUserWidget::GetAnimationCurrentTime(const class UWidgetAnimation* InAnimation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "GetAnimationCurrentTime");
Params::UserWidget_GetAnimationCurrentTime Parms{};
Parms.InAnimation = InAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.GetIsVisible
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::GetIsVisible() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "GetIsVisible");
Params::UserWidget_GetIsVisible Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.GetOwningPlayerPawn
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class APawn* UUserWidget::GetOwningPlayerPawn() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "GetOwningPlayerPawn");
Params::UserWidget_GetOwningPlayerPawn Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.IsAnimationPlaying
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::IsAnimationPlaying(const class UWidgetAnimation* InAnimation) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "IsAnimationPlaying");
Params::UserWidget_IsAnimationPlaying Parms{};
Parms.InAnimation = InAnimation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.IsAnyAnimationPlaying
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::IsAnyAnimationPlaying() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "IsAnyAnimationPlaying");
Params::UserWidget_IsAnyAnimationPlaying Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.IsInteractable
// (BlueprintCosmetic, Event, Public, BlueprintEvent, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::IsInteractable() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "IsInteractable");
Params::UserWidget_IsInteractable Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function UMG.UserWidget.IsInViewport
// (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::IsInViewport() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "IsInViewport");
Params::UserWidget_IsInViewport Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.IsListeningForInputAction
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::IsListeningForInputAction(class FName ActionName) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "IsListeningForInputAction");
Params::UserWidget_IsListeningForInputAction Parms{};
Parms.ActionName = ActionName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.IsPlayingAnimation
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UUserWidget::IsPlayingAnimation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "IsPlayingAnimation");
Params::UserWidget_IsPlayingAnimation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserWidget.OnPaint
// (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent, Const)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UUserWidget::OnPaint(struct FPaintContext& Context) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserWidget", "OnPaint");
Params::UserWidget_OnPaint Parms{};
Parms.Context = std::move(Context);
UObject::ProcessEvent(Func, &Parms);
Context = std::move(Parms.Context);
}
// Function UMG.Button.SetBackgroundColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InBackgroundColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UButton::SetBackgroundColor(const struct FLinearColor& InBackgroundColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Button", "SetBackgroundColor");
Params::Button_SetBackgroundColor Parms{};
Parms.InBackgroundColor = std::move(InBackgroundColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Button.SetClickMethod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EButtonClickMethod InClickMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UButton::SetClickMethod(EButtonClickMethod InClickMethod)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Button", "SetClickMethod");
Params::Button_SetClickMethod Parms{};
Parms.InClickMethod = InClickMethod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Button.SetColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UButton::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Button", "SetColorAndOpacity");
Params::Button_SetColorAndOpacity Parms{};
Parms.InColorAndOpacity = std::move(InColorAndOpacity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Button.SetPressMethod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EButtonPressMethod InPressMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UButton::SetPressMethod(EButtonPressMethod InPressMethod)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Button", "SetPressMethod");
Params::Button_SetPressMethod Parms{};
Parms.InPressMethod = InPressMethod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Button.SetStyle
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FButtonStyle InStyle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UButton::SetStyle(const struct FButtonStyle& InStyle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Button", "SetStyle");
Params::Button_SetStyle Parms{};
Parms.InStyle = std::move(InStyle);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Button.SetTouchMethod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EButtonTouchMethod InTouchMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UButton::SetTouchMethod(EButtonTouchMethod InTouchMethod)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Button", "SetTouchMethod");
Params::Button_SetTouchMethod Parms{};
Parms.InTouchMethod = InTouchMethod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Button.IsPressed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UButton::IsPressed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Button", "IsPressed");
Params::Button_IsPressed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.MenuAnchor.Close
// (Final, Native, Public, BlueprintCallable)
void UMenuAnchor::Close()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuAnchor", "Close");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.MenuAnchor.Open
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bFocusMenu (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMenuAnchor::Open(bool bFocusMenu)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuAnchor", "Open");
Params::MenuAnchor_Open Parms{};
Parms.bFocusMenu = bFocusMenu;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MenuAnchor.ToggleOpen
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bFocusOnOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMenuAnchor::ToggleOpen(bool bFocusOnOpen)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuAnchor", "ToggleOpen");
Params::MenuAnchor_ToggleOpen Parms{};
Parms.bFocusOnOpen = bFocusOnOpen;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MenuAnchor.GetMenuPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UMenuAnchor::GetMenuPosition() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuAnchor", "GetMenuPosition");
Params::MenuAnchor_GetMenuPosition Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.MenuAnchor.HasOpenSubMenus
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMenuAnchor::HasOpenSubMenus() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuAnchor", "HasOpenSubMenus");
Params::MenuAnchor_HasOpenSubMenus Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.MenuAnchor.IsOpen
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMenuAnchor::IsOpen() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuAnchor", "IsOpen");
Params::MenuAnchor_IsOpen Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.MenuAnchor.ShouldOpenDueToClick
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMenuAnchor::ShouldOpenDueToClick() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MenuAnchor", "ShouldOpenDueToClick");
Params::MenuAnchor_ShouldOpenDueToClick Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Slider.SetIndentHandle
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlider::SetIndentHandle(bool InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Slider", "SetIndentHandle");
Params::Slider_SetIndentHandle Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetLocked
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlider::SetLocked(bool InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Slider", "SetLocked");
Params::Slider_SetLocked Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetSliderBarColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlider::SetSliderBarColor(const struct FLinearColor& InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Slider", "SetSliderBarColor");
Params::Slider_SetSliderBarColor Parms{};
Parms.InValue = std::move(InValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetSliderHandleColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlider::SetSliderHandleColor(const struct FLinearColor& InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Slider", "SetSliderHandleColor");
Params::Slider_SetSliderHandleColor Parms{};
Parms.InValue = std::move(InValue);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetStepSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlider::SetStepSize(float InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Slider", "SetStepSize");
Params::Slider_SetStepSize Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.SetValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlider::SetValue(float InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Slider", "SetValue");
Params::Slider_SetValue Parms{};
Parms.InValue = InValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Slider.GetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USlider::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Slider", "GetValue");
Params::Slider_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Border.GetDynamicMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UBorder::GetDynamicMaterial()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "GetDynamicMaterial");
Params::Border_GetDynamicMaterial Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Border.SetBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSlateBrush InBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UBorder::SetBrush(const struct FSlateBrush& InBrush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetBrush");
Params::Border_SetBrush Parms{};
Parms.InBrush = std::move(InBrush);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetBrushColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InBrushColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetBrushColor(const struct FLinearColor& InBrushColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetBrushColor");
Params::Border_SetBrushColor Parms{};
Parms.InBrushColor = std::move(InBrushColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetBrushFromAsset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class USlateBrushAsset* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetBrushFromAsset(class USlateBrushAsset* Asset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetBrushFromAsset");
Params::Border_SetBrushFromAsset Parms{};
Parms.Asset = Asset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetBrushFromMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetBrushFromMaterial(class UMaterialInterface* Material)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetBrushFromMaterial");
Params::Border_SetBrushFromMaterial Parms{};
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetBrushFromTexture
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetBrushFromTexture(class UTexture2D* Texture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetBrushFromTexture");
Params::Border_SetBrushFromTexture Parms{};
Parms.Texture = Texture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetContentColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InContentColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetContentColorAndOpacity(const struct FLinearColor& InContentColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetContentColorAndOpacity");
Params::Border_SetContentColorAndOpacity Parms{};
Parms.InContentColorAndOpacity = std::move(InContentColorAndOpacity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetDesiredSizeScale
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetDesiredSizeScale(const struct FVector2D& InScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetDesiredSizeScale");
Params::Border_SetDesiredSizeScale Parms{};
Parms.InScale = std::move(InScale);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetHorizontalAlignment");
Params::Border_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBorder::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetPadding");
Params::Border_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Border.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorder::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Border", "SetVerticalAlignment");
Params::Border_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.GetDynamicFontMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UTextBlock::GetDynamicFontMaterial()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "GetDynamicFontMaterial");
Params::TextBlock_GetDynamicFontMaterial Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.TextBlock.GetDynamicOutlineMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UTextBlock::GetDynamicOutlineMaterial()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "GetDynamicOutlineMaterial");
Params::TextBlock_GetDynamicOutlineMaterial Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.TextBlock.SetAutoWrapText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InAutoTextWrap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetAutoWrapText(bool InAutoTextWrap)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "SetAutoWrapText");
Params::TextBlock_SetAutoWrapText Parms{};
Parms.InAutoTextWrap = InAutoTextWrap;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetColorAndOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateColor InColorAndOpacity (Parm, NativeAccessSpecifierPublic)
void UTextBlock::SetColorAndOpacity(const struct FSlateColor& InColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "SetColorAndOpacity");
Params::TextBlock_SetColorAndOpacity Parms{};
Parms.InColorAndOpacity = std::move(InColorAndOpacity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetFont
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateFontInfo InFontInfo (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetFont(const struct FSlateFontInfo& InFontInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "SetFont");
Params::TextBlock_SetFont Parms{};
Parms.InFontInfo = std::move(InFontInfo);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetJustification
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ETextJustify InJustification (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetJustification(ETextJustify InJustification)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "SetJustification");
Params::TextBlock_SetJustification Parms{};
Parms.InJustification = InJustification;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetMinDesiredWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetMinDesiredWidth(float InMinDesiredWidth)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "SetMinDesiredWidth");
Params::TextBlock_SetMinDesiredWidth Parms{};
Parms.InMinDesiredWidth = InMinDesiredWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetOpacity(float InOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "SetOpacity");
Params::TextBlock_SetOpacity Parms{};
Parms.InOpacity = InOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetShadowColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InShadowColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetShadowColorAndOpacity(const struct FLinearColor& InShadowColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "SetShadowColorAndOpacity");
Params::TextBlock_SetShadowColorAndOpacity Parms{};
Parms.InShadowColorAndOpacity = std::move(InShadowColorAndOpacity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetShadowOffset
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InShadowOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTextBlock::SetShadowOffset(const struct FVector2D& InShadowOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "SetShadowOffset");
Params::TextBlock_SetShadowOffset Parms{};
Parms.InShadowOffset = std::move(InShadowOffset);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.SetStrikeBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSlateBrush InStrikeBrush (Parm, OutParm, NativeAccessSpecifierPublic)
void UTextBlock::SetStrikeBrush(struct FSlateBrush* InStrikeBrush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "SetStrikeBrush");
Params::TextBlock_SetStrikeBrush Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (InStrikeBrush != nullptr)
*InStrikeBrush = std::move(Parms.InStrikeBrush);
}
// Function UMG.TextBlock.SetText
// (Native, Public, BlueprintCallable)
// Parameters:
// class FText InText (Parm, NativeAccessSpecifierPublic)
void UTextBlock::SetText(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "SetText");
Params::TextBlock_SetText Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TextBlock.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UTextBlock::GetText() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBlock", "GetText");
Params::TextBlock_GetText Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ScrollBox.ScrollToEnd
// (Final, Native, Public, BlueprintCallable)
void UScrollBox::ScrollToEnd()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBox", "ScrollToEnd");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.ScrollToStart
// (Final, Native, Public, BlueprintCallable)
void UScrollBox::ScrollToStart()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBox", "ScrollToStart");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.ScrollWidgetIntoView
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* WidgetToFind (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool AnimateScroll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EDescendantScrollDestination ScrollDestination (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::ScrollWidgetIntoView(class UWidget* WidgetToFind, bool AnimateScroll, EDescendantScrollDestination ScrollDestination)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBox", "ScrollWidgetIntoView");
Params::ScrollBox_ScrollWidgetIntoView Parms{};
Parms.WidgetToFind = WidgetToFind;
Parms.AnimateScroll = AnimateScroll;
Parms.ScrollDestination = ScrollDestination;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetAllowOverscroll
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool NewAllowOverscroll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetAllowOverscroll(bool NewAllowOverscroll)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBox", "SetAllowOverscroll");
Params::ScrollBox_SetAllowOverscroll Parms{};
Parms.NewAllowOverscroll = NewAllowOverscroll;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetAlwaysShowScrollbar
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool NewAlwaysShowScrollbar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetAlwaysShowScrollbar(bool NewAlwaysShowScrollbar)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBox", "SetAlwaysShowScrollbar");
Params::ScrollBox_SetAlwaysShowScrollbar Parms{};
Parms.NewAlwaysShowScrollbar = NewAlwaysShowScrollbar;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetOrientation
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EOrientation NewOrientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetOrientation(EOrientation NewOrientation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBox", "SetOrientation");
Params::ScrollBox_SetOrientation Parms{};
Parms.NewOrientation = NewOrientation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetScrollbarThickness
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D NewScrollbarThickness (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetScrollbarThickness(const struct FVector2D& NewScrollbarThickness)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBox", "SetScrollbarThickness");
Params::ScrollBox_SetScrollbarThickness Parms{};
Parms.NewScrollbarThickness = std::move(NewScrollbarThickness);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetScrollBarVisibility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ESlateVisibility NewScrollBarVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetScrollBarVisibility(ESlateVisibility NewScrollBarVisibility)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBox", "SetScrollBarVisibility");
Params::ScrollBox_SetScrollBarVisibility Parms{};
Parms.NewScrollBarVisibility = NewScrollBarVisibility;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.SetScrollOffset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewScrollOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBox::SetScrollOffset(float NewScrollOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBox", "SetScrollOffset");
Params::ScrollBox_SetScrollOffset Parms{};
Parms.NewScrollOffset = NewScrollOffset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBox.GetScrollOffset
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UScrollBox::GetScrollOffset() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBox", "GetScrollOffset");
Params::ScrollBox_GetScrollOffset Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ScrollBox.GetViewOffsetFraction
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UScrollBox::GetViewOffsetFraction() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBox", "GetViewOffsetFraction");
Params::ScrollBox_GetViewOffsetFraction Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.BoolBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UBoolBinding::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BoolBinding", "GetValue");
Params::BoolBinding_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Image.GetDynamicMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UImage::GetDynamicMaterial()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "GetDynamicMaterial");
Params::Image_GetDynamicMaterial Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Image.SetBrush
// (Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSlateBrush InBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UImage::SetBrush(const struct FSlateBrush& InBrush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetBrush");
Params::Image_SetBrush Parms{};
Parms.InBrush = std::move(InBrush);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushFromAsset
// (Native, Public, BlueprintCallable)
// Parameters:
// class USlateBrushAsset* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushFromAsset(class USlateBrushAsset* Asset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetBrushFromAsset");
Params::Image_SetBrushFromAsset Parms{};
Parms.Asset = Asset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushFromAtlasInterface
// (Native, Public, BlueprintCallable)
// Parameters:
// TScriptInterface<class ISlateTextureAtlasInterface>AtlasRegion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic)
// bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushFromAtlasInterface(TScriptInterface<class ISlateTextureAtlasInterface> AtlasRegion, bool bMatchSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetBrushFromAtlasInterface");
Params::Image_SetBrushFromAtlasInterface Parms{};
Parms.AtlasRegion = AtlasRegion;
Parms.bMatchSize = bMatchSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushFromMaterial
// (Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushFromMaterial(class UMaterialInterface* Material)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetBrushFromMaterial");
Params::Image_SetBrushFromMaterial Parms{};
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushFromSoftMaterial
// (Native, Public, BlueprintCallable)
// Parameters:
// TSoftObjectPtr<class UMaterialInterface>SoftMaterial (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushFromSoftMaterial(TSoftObjectPtr<class UMaterialInterface> SoftMaterial)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetBrushFromSoftMaterial");
Params::Image_SetBrushFromSoftMaterial Parms{};
Parms.SoftMaterial = SoftMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushFromSoftTexture
// (Native, Public, BlueprintCallable)
// Parameters:
// TSoftObjectPtr<class UTexture2D> SoftTexture (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushFromSoftTexture(TSoftObjectPtr<class UTexture2D> SoftTexture, bool bMatchSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetBrushFromSoftTexture");
Params::Image_SetBrushFromSoftTexture Parms{};
Parms.SoftTexture = SoftTexture;
Parms.bMatchSize = bMatchSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushFromTexture
// (Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushFromTexture(class UTexture2D* Texture, bool bMatchSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetBrushFromTexture");
Params::Image_SetBrushFromTexture Parms{};
Parms.Texture = Texture;
Parms.bMatchSize = bMatchSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushFromTextureDynamic
// (Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2DDynamic* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushFromTextureDynamic(class UTexture2DDynamic* Texture, bool bMatchSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetBrushFromTextureDynamic");
Params::Image_SetBrushFromTextureDynamic Parms{};
Parms.Texture = Texture;
Parms.bMatchSize = bMatchSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushSize
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D DesiredSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetBrushSize(const struct FVector2D& DesiredSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetBrushSize");
Params::Image_SetBrushSize Parms{};
Parms.DesiredSize = std::move(DesiredSize);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetBrushTintColor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateColor TintColor (Parm, NativeAccessSpecifierPublic)
void UImage::SetBrushTintColor(const struct FSlateColor& TintColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetBrushTintColor");
Params::Image_SetBrushTintColor Parms{};
Parms.TintColor = std::move(TintColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetColorAndOpacity");
Params::Image_SetColorAndOpacity Parms{};
Parms.InColorAndOpacity = std::move(InColorAndOpacity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Image.SetOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UImage::SetOpacity(float InOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Image", "SetOpacity");
Params::Image_SetOpacity Parms{};
Parms.InOpacity = InOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListViewBase.RegenerateAllEntries
// (Final, Native, Public, BlueprintCallable)
void UListViewBase::RegenerateAllEntries()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListViewBase", "RegenerateAllEntries");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListViewBase.ScrollToBottom
// (Final, Native, Public, BlueprintCallable)
void UListViewBase::ScrollToBottom()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListViewBase", "ScrollToBottom");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListViewBase.ScrollToTop
// (Final, Native, Public, BlueprintCallable)
void UListViewBase::ScrollToTop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListViewBase", "ScrollToTop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListViewBase.GetDisplayedEntryWidgets
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TArray<class UUserWidget*> ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
const TArray<class UUserWidget*> UListViewBase::GetDisplayedEntryWidgets() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListViewBase", "GetDisplayedEntryWidgets");
Params::ListViewBase_GetDisplayedEntryWidgets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanel.AddChildToCanvas
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCanvasPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCanvasPanelSlot* UCanvasPanel::AddChildToCanvas(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanel", "AddChildToCanvas");
Params::CanvasPanel_AddChildToCanvas Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ListView.AddItem
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::AddItem(class UObject* Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "AddItem");
Params::ListView_AddItem Parms{};
Parms.Item = Item;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.BP_CancelScrollIntoView
// (Final, Native, Private, BlueprintCallable)
void UListView::BP_CancelScrollIntoView()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "BP_CancelScrollIntoView");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.BP_ClearSelection
// (Final, Native, Private, BlueprintCallable)
void UListView::BP_ClearSelection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "BP_ClearSelection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.BP_NavigateToItem
// (Final, Native, Private, BlueprintCallable)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::BP_NavigateToItem(class UObject* Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "BP_NavigateToItem");
Params::ListView_BP_NavigateToItem Parms{};
Parms.Item = Item;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.BP_ScrollItemIntoView
// (Final, Native, Private, BlueprintCallable)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::BP_ScrollItemIntoView(class UObject* Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "BP_ScrollItemIntoView");
Params::ListView_BP_ScrollItemIntoView Parms{};
Parms.Item = Item;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.BP_SetItemSelection
// (Final, Native, Private, BlueprintCallable)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::BP_SetItemSelection(class UObject* Item, bool bSelected)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "BP_SetItemSelection");
Params::ListView_BP_SetItemSelection Parms{};
Parms.Item = Item;
Parms.bSelected = bSelected;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.BP_SetListItems
// (Final, Native, Private, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<class UObject*> InListItems (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UListView::BP_SetListItems(const TArray<class UObject*>& InListItems)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "BP_SetListItems");
Params::ListView_BP_SetListItems Parms{};
Parms.InListItems = std::move(InListItems);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.BP_SetSelectedItem
// (Final, Native, Private, BlueprintCallable)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::BP_SetSelectedItem(class UObject* Item)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "BP_SetSelectedItem");
Params::ListView_BP_SetSelectedItem Parms{};
Parms.Item = Item;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.ClearListItems
// (Final, Native, Public, BlueprintCallable)
void UListView::ClearListItems()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "ClearListItems");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.NavigateToIndex
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::NavigateToIndex(int32 Param_Index)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "NavigateToIndex");
Params::ListView_NavigateToIndex Parms{};
Parms.Param_Index = Param_Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.ScrollIndexIntoView
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::ScrollIndexIntoView(int32 Param_Index)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "ScrollIndexIntoView");
Params::ListView_ScrollIndexIntoView Parms{};
Parms.Param_Index = Param_Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.SetSelectedIndex
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::SetSelectedIndex(int32 Param_Index)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "SetSelectedIndex");
Params::ListView_SetSelectedIndex Parms{};
Parms.Param_Index = Param_Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.SetSelectionMode
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ESelectionMode Param_SelectionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UListView::SetSelectionMode(ESelectionMode Param_SelectionMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "SetSelectionMode");
Params::ListView_SetSelectionMode Parms{};
Parms.Param_SelectionMode = Param_SelectionMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ListView.BP_GetNumItemsSelected
// (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UListView::BP_GetNumItemsSelected() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "BP_GetNumItemsSelected");
Params::ListView_BP_GetNumItemsSelected Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ListView.BP_GetSelectedItem
// (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UListView::BP_GetSelectedItem() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "BP_GetSelectedItem");
Params::ListView_BP_GetSelectedItem Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ListView.BP_GetSelectedItems
// (Final, Native, Private, HasOutParams, BlueprintCallable, Const)
// Parameters:
// TArray<class UObject*> Items (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UListView::BP_GetSelectedItems(TArray<class UObject*>* Items) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "BP_GetSelectedItems");
Params::ListView_BP_GetSelectedItems Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Items != nullptr)
*Items = std::move(Parms.Items);
return Parms.ReturnValue;
}
// Function UMG.ListView.BP_IsItemVisible
// (Final, Native, Private, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UListView::BP_IsItemVisible(class UObject* Item) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "BP_IsItemVisible");
Params::ListView_BP_IsItemVisible Parms{};
Parms.Item = Item;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ListView.GetIndexForItem
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UListView::GetIndexForItem(class UObject* Item) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "GetIndexForItem");
Params::ListView_GetIndexForItem Parms{};
Parms.Item = Item;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ListView.GetItemAt
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UListView::GetItemAt(int32 Param_Index) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "GetItemAt");
Params::ListView_GetItemAt Parms{};
Parms.Param_Index = Param_Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ListView.GetListItems
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TArray<class UObject*> ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
const TArray<class UObject*> UListView::GetListItems() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "GetListItems");
Params::ListView_GetListItems Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ListView.GetNumItems
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UListView::GetNumItems() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "GetNumItems");
Params::ListView_GetNumItems Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ListView.IsRefreshPending
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UListView::IsRefreshPending() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ListView", "IsRefreshPending");
Params::ListView_IsRefreshPending Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.NativeUserListEntry.GetOwningListView
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UListViewBase* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UListViewBase* INativeUserListEntry::GetOwningListView() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NativeUserListEntry", "GetOwningListView");
Params::NativeUserListEntry_GetOwningListView Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.NativeUserListEntry.IsListItemExpanded
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool INativeUserListEntry::IsListItemExpanded() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NativeUserListEntry", "IsListItemExpanded");
Params::NativeUserListEntry_IsListItemExpanded Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.NativeUserListEntry.IsListItemSelected
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool INativeUserListEntry::IsListItemSelected() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("NativeUserListEntry", "IsListItemSelected");
Params::NativeUserListEntry_IsListItemSelected Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserListEntry.BP_OnEntryReleased
// (Event, Protected, BlueprintEvent)
void IUserListEntry::BP_OnEntryReleased()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserListEntry", "BP_OnEntryReleased");
UObject::ProcessEvent(Func, nullptr);
}
// Function UMG.UserListEntry.BP_OnItemExpansionChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bIsExpanded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IUserListEntry::BP_OnItemExpansionChanged(bool bIsExpanded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserListEntry", "BP_OnItemExpansionChanged");
Params::UserListEntry_BP_OnItemExpansionChanged Parms{};
Parms.bIsExpanded = bIsExpanded;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserListEntry.BP_OnItemSelectionChanged
// (Event, Protected, BlueprintEvent)
// Parameters:
// bool bIsSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IUserListEntry::BP_OnItemSelectionChanged(bool bIsSelected)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserListEntry", "BP_OnItemSelectionChanged");
Params::UserListEntry_BP_OnItemSelectionChanged Parms{};
Parms.bIsSelected = bIsSelected;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.DynamicEntryBox.BP_CreateEntry
// (Final, Native, Private, BlueprintCallable)
// Parameters:
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUserWidget* UDynamicEntryBox::BP_CreateEntry()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DynamicEntryBox", "BP_CreateEntry");
Params::DynamicEntryBox_BP_CreateEntry Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.DynamicEntryBox.BP_CreateEntryOfClass
// (Final, Native, Private, BlueprintCallable)
// Parameters:
// TSubclassOf<class UUserWidget> EntryClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUserWidget* UDynamicEntryBox::BP_CreateEntryOfClass(TSubclassOf<class UUserWidget> EntryClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DynamicEntryBox", "BP_CreateEntryOfClass");
Params::DynamicEntryBox_BP_CreateEntryOfClass Parms{};
Parms.EntryClass = EntryClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.DynamicEntryBox.RemoveEntry
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* EntryWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDynamicEntryBox::RemoveEntry(class UUserWidget* EntryWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DynamicEntryBox", "RemoveEntry");
Params::DynamicEntryBox_RemoveEntry Parms{};
Parms.EntryWidget = EntryWidget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.DynamicEntryBox.Reset
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bDeleteWidgets (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDynamicEntryBox::Reset(bool bDeleteWidgets)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DynamicEntryBox", "Reset");
Params::DynamicEntryBox_Reset Parms{};
Parms.bDeleteWidgets = bDeleteWidgets;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.DynamicEntryBox.SetEntrySpacing
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InEntrySpacing (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UDynamicEntryBox::SetEntrySpacing(const struct FVector2D& InEntrySpacing)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DynamicEntryBox", "SetEntrySpacing");
Params::DynamicEntryBox_SetEntrySpacing Parms{};
Parms.InEntrySpacing = std::move(InEntrySpacing);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.DynamicEntryBox.GetAllEntries
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const TArray<class UUserWidget*> ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
const TArray<class UUserWidget*> UDynamicEntryBox::GetAllEntries() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DynamicEntryBox", "GetAllEntries");
Params::DynamicEntryBox_GetAllEntries Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.DynamicEntryBox.GetNumEntries
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UDynamicEntryBox::GetNumEntries() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DynamicEntryBox", "GetNumEntries");
Params::DynamicEntryBox_GetNumEntries Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.TileView.SetEntryHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTileView::SetEntryHeight(float NewHeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TileView", "SetEntryHeight");
Params::TileView_SetEntryHeight Parms{};
Parms.NewHeight = NewHeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.TileView.SetEntryWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTileView::SetEntryWidth(float NewWidth)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TileView", "SetEntryWidth");
Params::TileView_SetEntryWidth Parms{};
Parms.NewWidth = NewWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxString.AddOption
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComboBoxString::AddOption(const class FString& Option)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "AddOption");
Params::ComboBoxString_AddOption Parms{};
Parms.Option = std::move(Option);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxString.ClearOptions
// (Final, Native, Public, BlueprintCallable)
void UComboBoxString::ClearOptions()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "ClearOptions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxString.ClearSelection
// (Final, Native, Public, BlueprintCallable)
void UComboBoxString::ClearSelection()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "ClearSelection");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// DelegateFunction UMG.ComboBoxString.OnOpeningEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate)
void UComboBoxString::OnOpeningEvent__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "OnOpeningEvent__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// DelegateFunction UMG.ComboBoxString.OnSelectionChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// class FString SelectedItem (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ESelectInfo SelectionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComboBoxString::OnSelectionChangedEvent__DelegateSignature(const class FString& SelectedItem, ESelectInfo SelectionType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "OnSelectionChangedEvent__DelegateSignature");
Params::ComboBoxString_OnSelectionChangedEvent__DelegateSignature Parms{};
Parms.SelectedItem = std::move(SelectedItem);
Parms.SelectionType = SelectionType;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.ComboBoxString.RefreshOptions
// (Final, Native, Public, BlueprintCallable)
void UComboBoxString::RefreshOptions()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "RefreshOptions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxString.RemoveOption
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UComboBoxString::RemoveOption(const class FString& Option)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "RemoveOption");
Params::ComboBoxString_RemoveOption Parms{};
Parms.Option = std::move(Option);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ComboBoxString.SetSelectedOption
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UComboBoxString::SetSelectedOption(const class FString& Option)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "SetSelectedOption");
Params::ComboBoxString_SetSelectedOption Parms{};
Parms.Option = std::move(Option);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ComboBoxString.FindOptionIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UComboBoxString::FindOptionIndex(const class FString& Option) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "FindOptionIndex");
Params::ComboBoxString_FindOptionIndex Parms{};
Parms.Option = std::move(Option);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ComboBoxString.GetOptionAtIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UComboBoxString::GetOptionAtIndex(int32 Param_Index) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "GetOptionAtIndex");
Params::ComboBoxString_GetOptionAtIndex Parms{};
Parms.Param_Index = Param_Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ComboBoxString.GetOptionCount
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UComboBoxString::GetOptionCount() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "GetOptionCount");
Params::ComboBoxString_GetOptionCount Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ComboBoxString.GetSelectedOption
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UComboBoxString::GetSelectedOption() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ComboBoxString", "GetSelectedOption");
Params::ComboBoxString_GetSelectedOption Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.TreeView.CollapseAll
// (Final, Native, Public, BlueprintCallable)
void UTreeView::CollapseAll()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TreeView", "CollapseAll");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.TreeView.ExpandAll
// (Final, Native, Public, BlueprintCallable)
void UTreeView::ExpandAll()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TreeView", "ExpandAll");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.TreeView.SetItemExpansion
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bExpandItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTreeView::SetItemExpansion(class UObject* Item, bool bExpandItem)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TreeView", "SetItemExpansion");
Params::TreeView_SetItemExpansion Parms{};
Parms.Item = Item;
Parms.bExpandItem = bExpandItem;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetSwitcher.SetActiveWidget
// (Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetSwitcher::SetActiveWidget(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetSwitcher", "SetActiveWidget");
Params::WidgetSwitcher_SetActiveWidget Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetSwitcher.SetActiveWidgetIndex
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetSwitcher::SetActiveWidgetIndex(int32 Param_Index)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetSwitcher", "SetActiveWidgetIndex");
Params::WidgetSwitcher_SetActiveWidgetIndex Parms{};
Parms.Param_Index = Param_Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetSwitcher.GetActiveWidget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UWidgetSwitcher::GetActiveWidget() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetSwitcher", "GetActiveWidget");
Params::WidgetSwitcher_GetActiveWidget Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetSwitcher.GetActiveWidgetIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UWidgetSwitcher::GetActiveWidgetIndex() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetSwitcher", "GetActiveWidgetIndex");
Params::WidgetSwitcher_GetActiveWidgetIndex Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetSwitcher.GetNumWidgets
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UWidgetSwitcher::GetNumWidgets() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetSwitcher", "GetNumWidgets");
Params::WidgetSwitcher_GetNumWidgets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetSwitcher.GetWidgetAtIndex
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UWidgetSwitcher::GetWidgetAtIndex(int32 Param_Index) const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetSwitcher", "GetWidgetAtIndex");
Params::WidgetSwitcher_GetWidgetAtIndex Parms{};
Parms.Param_Index = Param_Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.AsyncTaskDownloadImage.DownloadImage
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAsyncTaskDownloadImage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAsyncTaskDownloadImage* UAsyncTaskDownloadImage::DownloadImage(const class FString& URL)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("AsyncTaskDownloadImage", "DownloadImage");
Params::AsyncTaskDownloadImage_DownloadImage Parms{};
Parms.URL = std::move(URL);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.BackgroundBlur.SetApplyAlphaToBlur
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInApplyAlphaToBlur (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBackgroundBlur::SetApplyAlphaToBlur(bool bInApplyAlphaToBlur)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BackgroundBlur", "SetApplyAlphaToBlur");
Params::BackgroundBlur_SetApplyAlphaToBlur Parms{};
Parms.bInApplyAlphaToBlur = bInApplyAlphaToBlur;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlur.SetBlurRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InBlurRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBackgroundBlur::SetBlurRadius(int32 InBlurRadius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BackgroundBlur", "SetBlurRadius");
Params::BackgroundBlur_SetBlurRadius Parms{};
Parms.InBlurRadius = InBlurRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlur.SetBlurStrength
// (Native, Public, BlueprintCallable)
// Parameters:
// float InStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBackgroundBlur::SetBlurStrength(float InStrength)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BackgroundBlur", "SetBlurStrength");
Params::BackgroundBlur_SetBlurStrength Parms{};
Parms.InStrength = InStrength;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlur.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBackgroundBlur::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BackgroundBlur", "SetHorizontalAlignment");
Params::BackgroundBlur_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlur.SetLowQualityFallbackBrush
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSlateBrush InBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UBackgroundBlur::SetLowQualityFallbackBrush(const struct FSlateBrush& InBrush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BackgroundBlur", "SetLowQualityFallbackBrush");
Params::BackgroundBlur_SetLowQualityFallbackBrush Parms{};
Parms.InBrush = std::move(InBrush);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlur.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBackgroundBlur::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BackgroundBlur", "SetPadding");
Params::BackgroundBlur_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlur.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBackgroundBlur::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BackgroundBlur", "SetVerticalAlignment");
Params::BackgroundBlur_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlurSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBackgroundBlurSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BackgroundBlurSlot", "SetHorizontalAlignment");
Params::BackgroundBlurSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlurSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBackgroundBlurSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BackgroundBlurSlot", "SetPadding");
Params::BackgroundBlurSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BackgroundBlurSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBackgroundBlurSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BackgroundBlurSlot", "SetVerticalAlignment");
Params::BackgroundBlurSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BorderSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorderSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BorderSlot", "SetHorizontalAlignment");
Params::BorderSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BorderSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UBorderSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BorderSlot", "SetPadding");
Params::BorderSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BorderSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UBorderSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BorderSlot", "SetVerticalAlignment");
Params::BorderSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.BrushBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UBrushBinding::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("BrushBinding", "GetValue");
Params::BrushBinding_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ButtonSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UButtonSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ButtonSlot", "SetHorizontalAlignment");
Params::ButtonSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ButtonSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UButtonSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ButtonSlot", "SetPadding");
Params::ButtonSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ButtonSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UButtonSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ButtonSlot", "SetVerticalAlignment");
Params::ButtonSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetAlignment
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetAlignment(const struct FVector2D& InAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetAlignment");
Params::CanvasPanelSlot_SetAlignment Parms{};
Parms.InAlignment = std::move(InAlignment);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetAnchors
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FAnchors InAnchors (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetAnchors(const struct FAnchors& InAnchors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetAnchors");
Params::CanvasPanelSlot_SetAnchors Parms{};
Parms.InAnchors = std::move(InAnchors);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetAutoSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbAutoSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetAutoSize(bool InbAutoSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetAutoSize");
Params::CanvasPanelSlot_SetAutoSize Parms{};
Parms.InbAutoSize = InbAutoSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetLayout
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FAnchorData InLayoutData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetLayout(const struct FAnchorData& InLayoutData)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetLayout");
Params::CanvasPanelSlot_SetLayout Parms{};
Parms.InLayoutData = std::move(InLayoutData);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetMaximum
// (Final, Native, Public, HasDefaults)
// Parameters:
// struct FVector2D InMaximumAnchors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetMaximum(const struct FVector2D& InMaximumAnchors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetMaximum");
Params::CanvasPanelSlot_SetMaximum Parms{};
Parms.InMaximumAnchors = std::move(InMaximumAnchors);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetMinimum
// (Final, Native, Public, HasDefaults)
// Parameters:
// struct FVector2D InMinimumAnchors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetMinimum(const struct FVector2D& InMinimumAnchors)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetMinimum");
Params::CanvasPanelSlot_SetMinimum Parms{};
Parms.InMinimumAnchors = std::move(InMinimumAnchors);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetOffsets
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetOffsets(const struct FMargin& InOffset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetOffsets");
Params::CanvasPanelSlot_SetOffsets Parms{};
Parms.InOffset = std::move(InOffset);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetPosition(const struct FVector2D& InPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetPosition");
Params::CanvasPanelSlot_SetPosition Parms{};
Parms.InPosition = std::move(InPosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetSize
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetSize(const struct FVector2D& InSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetSize");
Params::CanvasPanelSlot_SetSize Parms{};
Parms.InSize = std::move(InSize);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.SetZOrder
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCanvasPanelSlot::SetZOrder(int32 InZOrder)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "SetZOrder");
Params::CanvasPanelSlot_SetZOrder Parms{};
Parms.InZOrder = InZOrder;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CanvasPanelSlot.GetAlignment
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UCanvasPanelSlot::GetAlignment() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "GetAlignment");
Params::CanvasPanelSlot_GetAlignment Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetAnchors
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FAnchors ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FAnchors UCanvasPanelSlot::GetAnchors() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "GetAnchors");
Params::CanvasPanelSlot_GetAnchors Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetAutoSize
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCanvasPanelSlot::GetAutoSize() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "GetAutoSize");
Params::CanvasPanelSlot_GetAutoSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetLayout
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FAnchorData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic)
struct FAnchorData UCanvasPanelSlot::GetLayout() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "GetLayout");
Params::CanvasPanelSlot_GetLayout Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetOffsets
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FMargin ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FMargin UCanvasPanelSlot::GetOffsets() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "GetOffsets");
Params::CanvasPanelSlot_GetOffsets Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetPosition
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UCanvasPanelSlot::GetPosition() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "GetPosition");
Params::CanvasPanelSlot_GetPosition Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetSize
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UCanvasPanelSlot::GetSize() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "GetSize");
Params::CanvasPanelSlot_GetSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CanvasPanelSlot.GetZOrder
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCanvasPanelSlot::GetZOrder() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CanvasPanelSlot", "GetZOrder");
Params::CanvasPanelSlot_GetZOrder Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CheckBox.SetCheckedState
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ECheckBoxState InCheckedState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheckBox::SetCheckedState(ECheckBoxState InCheckedState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckBox", "SetCheckedState");
Params::CheckBox_SetCheckedState Parms{};
Parms.InCheckedState = InCheckedState;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CheckBox.SetIsChecked
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InIsChecked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCheckBox::SetIsChecked(bool InIsChecked)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckBox", "SetIsChecked");
Params::CheckBox_SetIsChecked Parms{};
Parms.InIsChecked = InIsChecked;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CheckBox.GetCheckedState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECheckBoxState UCheckBox::GetCheckedState() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckBox", "GetCheckedState");
Params::CheckBox_GetCheckedState Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CheckBox.IsChecked
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCheckBox::IsChecked() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckBox", "IsChecked");
Params::CheckBox_IsChecked Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CheckBox.IsPressed
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCheckBox::IsPressed() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckBox", "IsPressed");
Params::CheckBox_IsPressed Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CheckedStateBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ECheckBoxState UCheckedStateBinding::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CheckedStateBinding", "GetValue");
Params::CheckedStateBinding_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.CircularThrobber.SetNumberOfPieces
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InNumberOfPieces (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCircularThrobber::SetNumberOfPieces(int32 InNumberOfPieces)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CircularThrobber", "SetNumberOfPieces");
Params::CircularThrobber_SetNumberOfPieces Parms{};
Parms.InNumberOfPieces = InNumberOfPieces;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CircularThrobber.SetPeriod
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InPeriod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCircularThrobber::SetPeriod(float InPeriod)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CircularThrobber", "SetPeriod");
Params::CircularThrobber_SetPeriod Parms{};
Parms.InPeriod = InPeriod;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.CircularThrobber.SetRadius
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCircularThrobber::SetRadius(float InRadius)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("CircularThrobber", "SetRadius");
Params::CircularThrobber_SetRadius Parms{};
Parms.InRadius = InRadius;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ColorBinding.GetLinearValue
// (Final, Native, Public, HasDefaults, Const)
// Parameters:
// struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UColorBinding::GetLinearValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ColorBinding", "GetLinearValue");
Params::ColorBinding_GetLinearValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ColorBinding.GetSlateValue
// (Final, Native, Public, Const)
// Parameters:
// struct FSlateColor ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateColor UColorBinding::GetSlateValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ColorBinding", "GetSlateValue");
Params::ColorBinding_GetSlateValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.DragDropOperation.DragCancelled
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UDragDropOperation::DragCancelled(const struct FPointerEvent& PointerEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DragDropOperation", "DragCancelled");
Params::DragDropOperation_DragCancelled Parms{};
Parms.PointerEvent = std::move(PointerEvent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.DragDropOperation.Dragged
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UDragDropOperation::Dragged(const struct FPointerEvent& PointerEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DragDropOperation", "Dragged");
Params::DragDropOperation_Dragged Parms{};
Parms.PointerEvent = std::move(PointerEvent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.DragDropOperation.Drop
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UDragDropOperation::Drop(const struct FPointerEvent& PointerEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("DragDropOperation", "Drop");
Params::DragDropOperation_Drop Parms{};
Parms.PointerEvent = std::move(PointerEvent);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// DelegateFunction UMG.EditableText.OnEditableTextChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParams)
// Parameters:
// class FText Param_Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UEditableText::OnEditableTextChangedEvent__DelegateSignature(const class FText& Param_Text)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableText", "OnEditableTextChangedEvent__DelegateSignature");
Params::EditableText_OnEditableTextChangedEvent__DelegateSignature Parms{};
Parms.Param_Text = std::move(Param_Text);
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction UMG.EditableText.OnEditableTextCommittedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParams)
// Parameters:
// class FText Param_Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// ETextCommit CommitMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableText::OnEditableTextCommittedEvent__DelegateSignature(const class FText& Param_Text, ETextCommit CommitMethod)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableText", "OnEditableTextCommittedEvent__DelegateSignature");
Params::EditableText_OnEditableTextCommittedEvent__DelegateSignature Parms{};
Parms.Param_Text = std::move(Param_Text);
Parms.CommitMethod = CommitMethod;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.EditableText.SetHintText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InHintText (Parm, NativeAccessSpecifierPublic)
void UEditableText::SetHintText(const class FText& InHintText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableText", "SetHintText");
Params::EditableText_SetHintText Parms{};
Parms.InHintText = std::move(InHintText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableText.SetIsPassword
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbIsPassword (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableText::SetIsPassword(bool InbIsPassword)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableText", "SetIsPassword");
Params::EditableText_SetIsPassword Parms{};
Parms.InbIsPassword = InbIsPassword;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableText.SetIsReadOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbIsReadyOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableText::SetIsReadOnly(bool InbIsReadyOnly)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableText", "SetIsReadOnly");
Params::EditableText_SetIsReadOnly Parms{};
Parms.InbIsReadyOnly = InbIsReadyOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableText.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InText (Parm, NativeAccessSpecifierPublic)
void UEditableText::SetText(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableText", "SetText");
Params::EditableText_SetText Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableText.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UEditableText::GetText() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableText", "GetText");
Params::EditableText_GetText Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.EditableTextBox.ClearError
// (Final, Native, Public, BlueprintCallable)
void UEditableTextBox::ClearError()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableTextBox", "ClearError");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// DelegateFunction UMG.EditableTextBox.OnEditableTextBoxChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParams)
// Parameters:
// class FText Param_Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UEditableTextBox::OnEditableTextBoxChangedEvent__DelegateSignature(const class FText& Param_Text)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableTextBox", "OnEditableTextBoxChangedEvent__DelegateSignature");
Params::EditableTextBox_OnEditableTextBoxChangedEvent__DelegateSignature Parms{};
Parms.Param_Text = std::move(Param_Text);
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction UMG.EditableTextBox.OnEditableTextBoxCommittedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParams)
// Parameters:
// class FText Param_Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// ETextCommit CommitMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableTextBox::OnEditableTextBoxCommittedEvent__DelegateSignature(const class FText& Param_Text, ETextCommit CommitMethod)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableTextBox", "OnEditableTextBoxCommittedEvent__DelegateSignature");
Params::EditableTextBox_OnEditableTextBoxCommittedEvent__DelegateSignature Parms{};
Parms.Param_Text = std::move(Param_Text);
Parms.CommitMethod = CommitMethod;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.EditableTextBox.SetError
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InError (Parm, NativeAccessSpecifierPublic)
void UEditableTextBox::SetError(const class FText& InError)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableTextBox", "SetError");
Params::EditableTextBox_SetError Parms{};
Parms.InError = std::move(InError);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableTextBox.SetHintText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InText (Parm, NativeAccessSpecifierPublic)
void UEditableTextBox::SetHintText(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableTextBox", "SetHintText");
Params::EditableTextBox_SetHintText Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableTextBox.SetIsPassword
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bIsPassword (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableTextBox::SetIsPassword(bool bIsPassword)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableTextBox", "SetIsPassword");
Params::EditableTextBox_SetIsPassword Parms{};
Parms.bIsPassword = bIsPassword;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableTextBox.SetIsReadOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bReadOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UEditableTextBox::SetIsReadOnly(bool bReadOnly)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableTextBox", "SetIsReadOnly");
Params::EditableTextBox_SetIsReadOnly Parms{};
Parms.bReadOnly = bReadOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableTextBox.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InText (Parm, NativeAccessSpecifierPublic)
void UEditableTextBox::SetText(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableTextBox", "SetText");
Params::EditableTextBox_SetText Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.EditableTextBox.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UEditableTextBox::GetText() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableTextBox", "GetText");
Params::EditableTextBox_GetText Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.EditableTextBox.HasError
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UEditableTextBox::HasError() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("EditableTextBox", "HasError");
Params::EditableTextBox_HasError Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.ExpandableArea.SetIsExpanded
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool IsExpanded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExpandableArea::SetIsExpanded(bool IsExpanded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpandableArea", "SetIsExpanded");
Params::ExpandableArea_SetIsExpanded Parms{};
Parms.IsExpanded = IsExpanded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ExpandableArea.SetIsExpanded_Animated
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool IsExpanded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UExpandableArea::SetIsExpanded_Animated(bool IsExpanded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpandableArea", "SetIsExpanded_Animated");
Params::ExpandableArea_SetIsExpanded_Animated Parms{};
Parms.IsExpanded = IsExpanded;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ExpandableArea.GetIsExpanded
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UExpandableArea::GetIsExpanded() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ExpandableArea", "GetIsExpanded");
Params::ExpandableArea_GetIsExpanded Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.FloatBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UFloatBinding::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("FloatBinding", "GetValue");
Params::FloatBinding_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.GridPanel.AddChildToGrid
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGridSlot* UGridPanel::AddChildToGrid(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridPanel", "AddChildToGrid");
Params::GridPanel_AddChildToGrid Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.GridPanel.SetColumnFill
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ColumnIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Coefficient (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridPanel::SetColumnFill(int32 ColumnIndex, float Coefficient)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridPanel", "SetColumnFill");
Params::GridPanel_SetColumnFill Parms{};
Parms.ColumnIndex = ColumnIndex;
Parms.Coefficient = Coefficient;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridPanel.SetRowFill
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 ColumnIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Coefficient (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridPanel::SetRowFill(int32 ColumnIndex, float Coefficient)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridPanel", "SetRowFill");
Params::GridPanel_SetRowFill Parms{};
Parms.ColumnIndex = ColumnIndex;
Parms.Coefficient = Coefficient;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetColumn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InColumn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetColumn(int32 InColumn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridSlot", "SetColumn");
Params::GridSlot_SetColumn Parms{};
Parms.InColumn = InColumn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetColumnSpan
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InColumnSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetColumnSpan(int32 InColumnSpan)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridSlot", "SetColumnSpan");
Params::GridSlot_SetColumnSpan Parms{};
Parms.InColumnSpan = InColumnSpan;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridSlot", "SetHorizontalAlignment");
Params::GridSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetLayer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InLayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetLayer(int32 InLayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridSlot", "SetLayer");
Params::GridSlot_SetLayer Parms{};
Parms.InLayer = InLayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UGridSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridSlot", "SetPadding");
Params::GridSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetRow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InRow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetRow(int32 InRow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridSlot", "SetRow");
Params::GridSlot_SetRow Parms{};
Parms.InRow = InRow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetRowSpan
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InRowSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetRowSpan(int32 InRowSpan)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridSlot", "SetRowSpan");
Params::GridSlot_SetRowSpan Parms{};
Parms.InRowSpan = InRowSpan;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.GridSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UGridSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("GridSlot", "SetVerticalAlignment");
Params::GridSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.HorizontalBox.AddChildToHorizontalBox
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UHorizontalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UHorizontalBoxSlot* UHorizontalBox::AddChildToHorizontalBox(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalBox", "AddChildToHorizontalBox");
Params::HorizontalBox_AddChildToHorizontalBox Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.HorizontalBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UHorizontalBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalBoxSlot", "SetHorizontalAlignment");
Params::HorizontalBoxSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.HorizontalBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UHorizontalBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalBoxSlot", "SetPadding");
Params::HorizontalBoxSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.HorizontalBoxSlot.SetSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateChildSize InSize (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UHorizontalBoxSlot::SetSize(const struct FSlateChildSize& InSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalBoxSlot", "SetSize");
Params::HorizontalBoxSlot_SetSize Parms{};
Parms.InSize = std::move(InSize);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.HorizontalBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UHorizontalBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("HorizontalBoxSlot", "SetVerticalAlignment");
Params::HorizontalBoxSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// DelegateFunction UMG.InputKeySelector.OnIsSelectingKeyChanged__DelegateSignature
// (MulticastDelegate, Public, Delegate)
void UInputKeySelector::OnIsSelectingKeyChanged__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputKeySelector", "OnIsSelectingKeyChanged__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// DelegateFunction UMG.InputKeySelector.OnKeySelected__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// struct FInputChord Param_SelectedKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputKeySelector::OnKeySelected__DelegateSignature(const struct FInputChord& Param_SelectedKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputKeySelector", "OnKeySelected__DelegateSignature");
Params::InputKeySelector_OnKeySelected__DelegateSignature Parms{};
Parms.Param_SelectedKey = std::move(Param_SelectedKey);
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.InputKeySelector.SetAllowGamepadKeys
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAllowGamepadKeys (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputKeySelector::SetAllowGamepadKeys(bool bInAllowGamepadKeys)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputKeySelector", "SetAllowGamepadKeys");
Params::InputKeySelector_SetAllowGamepadKeys Parms{};
Parms.bInAllowGamepadKeys = bInAllowGamepadKeys;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.InputKeySelector.SetAllowModifierKeys
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAllowModifierKeys (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputKeySelector::SetAllowModifierKeys(bool bInAllowModifierKeys)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputKeySelector", "SetAllowModifierKeys");
Params::InputKeySelector_SetAllowModifierKeys Parms{};
Parms.bInAllowModifierKeys = bInAllowModifierKeys;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.InputKeySelector.SetEscapeKeys
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<struct FKey> InKeys (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UInputKeySelector::SetEscapeKeys(const TArray<struct FKey>& InKeys)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputKeySelector", "SetEscapeKeys");
Params::InputKeySelector_SetEscapeKeys Parms{};
Parms.InKeys = std::move(InKeys);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.InputKeySelector.SetKeySelectionText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InKeySelectionText (Parm, NativeAccessSpecifierPublic)
void UInputKeySelector::SetKeySelectionText(const class FText& InKeySelectionText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputKeySelector", "SetKeySelectionText");
Params::InputKeySelector_SetKeySelectionText Parms{};
Parms.InKeySelectionText = std::move(InKeySelectionText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.InputKeySelector.SetNoKeySpecifiedText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InNoKeySpecifiedText (Parm, NativeAccessSpecifierPublic)
void UInputKeySelector::SetNoKeySpecifiedText(const class FText& InNoKeySpecifiedText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputKeySelector", "SetNoKeySpecifiedText");
Params::InputKeySelector_SetNoKeySpecifiedText Parms{};
Parms.InNoKeySpecifiedText = std::move(InNoKeySpecifiedText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.InputKeySelector.SetSelectedKey
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FInputChord InSelectedKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputKeySelector::SetSelectedKey(const struct FInputChord& InSelectedKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputKeySelector", "SetSelectedKey");
Params::InputKeySelector_SetSelectedKey Parms{};
Parms.InSelectedKey = std::move(InSelectedKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.InputKeySelector.SetTextBlockVisibility
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// ESlateVisibility InVisibility (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UInputKeySelector::SetTextBlockVisibility(const ESlateVisibility InVisibility)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputKeySelector", "SetTextBlockVisibility");
Params::InputKeySelector_SetTextBlockVisibility Parms{};
Parms.InVisibility = InVisibility;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.InputKeySelector.GetIsSelectingKey
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UInputKeySelector::GetIsSelectingKey() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("InputKeySelector", "GetIsSelectingKey");
Params::InputKeySelector_GetIsSelectingKey Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Int32Binding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UInt32Binding::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Int32Binding", "GetValue");
Params::Int32Binding_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UserObjectListEntry.OnListItemObjectSet
// (Event, Protected, BlueprintEvent)
// Parameters:
// class UObject* ListItemObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void IUserObjectListEntry::OnListItemObjectSet(class UObject* ListItemObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserObjectListEntry", "OnListItemObjectSet");
Params::UserObjectListEntry_OnListItemObjectSet Parms{};
Parms.ListItemObject = ListItemObject;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.UserObjectListEntry.GetListItemObject
// (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* IUserObjectListEntry::GetListItemObject() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UserObjectListEntry", "GetListItemObject");
Params::UserObjectListEntry_GetListItemObject Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.MouseCursorBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// EMouseCursor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
EMouseCursor UMouseCursorBinding::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MouseCursorBinding", "GetValue");
Params::MouseCursorBinding_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// DelegateFunction UMG.MultiLineEditableText.OnMultiLineEditableTextChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParams)
// Parameters:
// class FText Param_Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UMultiLineEditableText::OnMultiLineEditableTextChangedEvent__DelegateSignature(const class FText& Param_Text)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MultiLineEditableText", "OnMultiLineEditableTextChangedEvent__DelegateSignature");
Params::MultiLineEditableText_OnMultiLineEditableTextChangedEvent__DelegateSignature Parms{};
Parms.Param_Text = std::move(Param_Text);
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction UMG.MultiLineEditableText.OnMultiLineEditableTextCommittedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParams)
// Parameters:
// class FText Param_Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// ETextCommit CommitMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMultiLineEditableText::OnMultiLineEditableTextCommittedEvent__DelegateSignature(const class FText& Param_Text, ETextCommit CommitMethod)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MultiLineEditableText", "OnMultiLineEditableTextCommittedEvent__DelegateSignature");
Params::MultiLineEditableText_OnMultiLineEditableTextCommittedEvent__DelegateSignature Parms{};
Parms.Param_Text = std::move(Param_Text);
Parms.CommitMethod = CommitMethod;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.MultiLineEditableText.SetIsReadOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bReadOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMultiLineEditableText::SetIsReadOnly(bool bReadOnly)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MultiLineEditableText", "SetIsReadOnly");
Params::MultiLineEditableText_SetIsReadOnly Parms{};
Parms.bReadOnly = bReadOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableText.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InText (Parm, NativeAccessSpecifierPublic)
void UMultiLineEditableText::SetText(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MultiLineEditableText", "SetText");
Params::MultiLineEditableText_SetText Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableText.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UMultiLineEditableText::GetText() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MultiLineEditableText", "GetText");
Params::MultiLineEditableText_GetText Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// DelegateFunction UMG.MultiLineEditableTextBox.OnMultiLineEditableTextBoxChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParams)
// Parameters:
// class FText Param_Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UMultiLineEditableTextBox::OnMultiLineEditableTextBoxChangedEvent__DelegateSignature(const class FText& Param_Text)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MultiLineEditableTextBox", "OnMultiLineEditableTextBoxChangedEvent__DelegateSignature");
Params::MultiLineEditableTextBox_OnMultiLineEditableTextBoxChangedEvent__DelegateSignature Parms{};
Parms.Param_Text = std::move(Param_Text);
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction UMG.MultiLineEditableTextBox.OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParams)
// Parameters:
// class FText Param_Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// ETextCommit CommitMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMultiLineEditableTextBox::OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature(const class FText& Param_Text, ETextCommit CommitMethod)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MultiLineEditableTextBox", "OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature");
Params::MultiLineEditableTextBox_OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature Parms{};
Parms.Param_Text = std::move(Param_Text);
Parms.CommitMethod = CommitMethod;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.MultiLineEditableTextBox.SetError
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InError (Parm, NativeAccessSpecifierPublic)
void UMultiLineEditableTextBox::SetError(const class FText& InError)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MultiLineEditableTextBox", "SetError");
Params::MultiLineEditableTextBox_SetError Parms{};
Parms.InError = std::move(InError);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableTextBox.SetIsReadOnly
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bReadOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMultiLineEditableTextBox::SetIsReadOnly(bool bReadOnly)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MultiLineEditableTextBox", "SetIsReadOnly");
Params::MultiLineEditableTextBox_SetIsReadOnly Parms{};
Parms.bReadOnly = bReadOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableTextBox.SetText
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FText InText (Parm, NativeAccessSpecifierPublic)
void UMultiLineEditableTextBox::SetText(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MultiLineEditableTextBox", "SetText");
Params::MultiLineEditableTextBox_SetText Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.MultiLineEditableTextBox.GetText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UMultiLineEditableTextBox::GetText() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MultiLineEditableTextBox", "GetText");
Params::MultiLineEditableTextBox_GetText Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Overlay.AddChildToOverlay
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UOverlaySlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UOverlaySlot* UOverlay::AddChildToOverlay(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Overlay", "AddChildToOverlay");
Params::Overlay_AddChildToOverlay Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.OverlaySlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UOverlaySlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OverlaySlot", "SetHorizontalAlignment");
Params::OverlaySlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.OverlaySlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UOverlaySlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OverlaySlot", "SetPadding");
Params::OverlaySlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.OverlaySlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UOverlaySlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OverlaySlot", "SetVerticalAlignment");
Params::OverlaySlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ProgressBar.SetFillColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UProgressBar::SetFillColorAndOpacity(const struct FLinearColor& InColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProgressBar", "SetFillColorAndOpacity");
Params::ProgressBar_SetFillColorAndOpacity Parms{};
Parms.InColor = std::move(InColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ProgressBar.SetIsMarquee
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbIsMarquee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UProgressBar::SetIsMarquee(bool InbIsMarquee)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProgressBar", "SetIsMarquee");
Params::ProgressBar_SetIsMarquee Parms{};
Parms.InbIsMarquee = InbIsMarquee;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ProgressBar.SetPercent
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InPercent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UProgressBar::SetPercent(float InPercent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ProgressBar", "SetPercent");
Params::ProgressBar_SetPercent Parms{};
Parms.InPercent = InPercent;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RetainerBox.RequestRender
// (Final, Native, Public, BlueprintCallable)
void URetainerBox::RequestRender()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RetainerBox", "RequestRender");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.RetainerBox.SetEffectMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* Param_EffectMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URetainerBox::SetEffectMaterial(class UMaterialInterface* Param_EffectMaterial)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RetainerBox", "SetEffectMaterial");
Params::RetainerBox_SetEffectMaterial Parms{};
Parms.Param_EffectMaterial = Param_EffectMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RetainerBox.SetRenderingPhase
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 RenderPhase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TotalPhases (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URetainerBox::SetRenderingPhase(int32 RenderPhase, int32 TotalPhases)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RetainerBox", "SetRenderingPhase");
Params::RetainerBox_SetRenderingPhase Parms{};
Parms.RenderPhase = RenderPhase;
Parms.TotalPhases = TotalPhases;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RetainerBox.SetTextureParameter
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName Param_TextureParameter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void URetainerBox::SetTextureParameter(class FName Param_TextureParameter)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RetainerBox", "SetTextureParameter");
Params::RetainerBox_SetTextureParameter Parms{};
Parms.Param_TextureParameter = Param_TextureParameter;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.RetainerBox.GetEffectMaterial
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* URetainerBox::GetEffectMaterial() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RetainerBox", "GetEffectMaterial");
Params::RetainerBox_GetEffectMaterial Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.RichTextBlock.GetDecoratorByClass
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class URichTextBlockDecorator>DecoratorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class URichTextBlockDecorator* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class URichTextBlockDecorator* URichTextBlock::GetDecoratorByClass(TSubclassOf<class URichTextBlockDecorator> DecoratorClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RichTextBlock", "GetDecoratorByClass");
Params::RichTextBlock_GetDecoratorByClass Parms{};
Parms.DecoratorClass = DecoratorClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.RichTextBlock.SetText
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FText InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void URichTextBlock::SetText(const class FText& InText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RichTextBlock", "SetText");
Params::RichTextBlock_SetText Parms{};
Parms.InText = std::move(InText);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SafeZone.SetSidesToPad
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InPadLeft (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InPadRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InPadTop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InPadBottom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USafeZone::SetSidesToPad(bool InPadLeft, bool InPadRight, bool InPadTop, bool InPadBottom)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SafeZone", "SetSidesToPad");
Params::SafeZone_SetSidesToPad Parms{};
Parms.InPadLeft = InPadLeft;
Parms.InPadRight = InPadRight;
Parms.InPadTop = InPadTop;
Parms.InPadBottom = InPadBottom;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScaleBox.SetIgnoreInheritedScale
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInIgnoreInheritedScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScaleBox::SetIgnoreInheritedScale(bool bInIgnoreInheritedScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScaleBox", "SetIgnoreInheritedScale");
Params::ScaleBox_SetIgnoreInheritedScale Parms{};
Parms.bInIgnoreInheritedScale = bInIgnoreInheritedScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScaleBox.SetStretch
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EStretch InStretch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScaleBox::SetStretch(EStretch InStretch)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScaleBox", "SetStretch");
Params::ScaleBox_SetStretch Parms{};
Parms.InStretch = InStretch;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScaleBox.SetStretchDirection
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EStretchDirection InStretchDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScaleBox::SetStretchDirection(EStretchDirection InStretchDirection)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScaleBox", "SetStretchDirection");
Params::ScaleBox_SetStretchDirection Parms{};
Parms.InStretchDirection = InStretchDirection;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScaleBox.SetUserSpecifiedScale
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InUserSpecifiedScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScaleBox::SetUserSpecifiedScale(float InUserSpecifiedScale)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScaleBox", "SetUserSpecifiedScale");
Params::ScaleBox_SetUserSpecifiedScale Parms{};
Parms.InUserSpecifiedScale = InUserSpecifiedScale;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScaleBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScaleBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScaleBoxSlot", "SetHorizontalAlignment");
Params::ScaleBoxSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScaleBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UScaleBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScaleBoxSlot", "SetPadding");
Params::ScaleBoxSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScaleBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScaleBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScaleBoxSlot", "SetVerticalAlignment");
Params::ScaleBoxSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBar.SetState
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InOffsetFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float InThumbSizeFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBar::SetState(float InOffsetFraction, float InThumbSizeFraction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBar", "SetState");
Params::ScrollBar_SetState Parms{};
Parms.InOffsetFraction = InOffsetFraction;
Parms.InThumbSizeFraction = InThumbSizeFraction;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBoxSlot", "SetHorizontalAlignment");
Params::ScrollBoxSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UScrollBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBoxSlot", "SetPadding");
Params::ScrollBoxSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.ScrollBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UScrollBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ScrollBoxSlot", "SetVerticalAlignment");
Params::ScrollBoxSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearHeightOverride
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearHeightOverride()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "ClearHeightOverride");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearMaxAspectRatio
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearMaxAspectRatio()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "ClearMaxAspectRatio");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearMaxDesiredHeight
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearMaxDesiredHeight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "ClearMaxDesiredHeight");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearMaxDesiredWidth
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearMaxDesiredWidth()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "ClearMaxDesiredWidth");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearMinDesiredHeight
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearMinDesiredHeight()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "ClearMinDesiredHeight");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearMinDesiredWidth
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearMinDesiredWidth()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "ClearMinDesiredWidth");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.ClearWidthOverride
// (Final, Native, Public, BlueprintCallable)
void USizeBox::ClearWidthOverride()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "ClearWidthOverride");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetHeightOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InHeightOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetHeightOverride(float InHeightOverride)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "SetHeightOverride");
Params::SizeBox_SetHeightOverride Parms{};
Parms.InHeightOverride = InHeightOverride;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetMaxAspectRatio
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMaxAspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetMaxAspectRatio(float InMaxAspectRatio)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "SetMaxAspectRatio");
Params::SizeBox_SetMaxAspectRatio Parms{};
Parms.InMaxAspectRatio = InMaxAspectRatio;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetMaxDesiredHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMaxDesiredHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetMaxDesiredHeight(float InMaxDesiredHeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "SetMaxDesiredHeight");
Params::SizeBox_SetMaxDesiredHeight Parms{};
Parms.InMaxDesiredHeight = InMaxDesiredHeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetMaxDesiredWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMaxDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetMaxDesiredWidth(float InMaxDesiredWidth)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "SetMaxDesiredWidth");
Params::SizeBox_SetMaxDesiredWidth Parms{};
Parms.InMaxDesiredWidth = InMaxDesiredWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetMinDesiredHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetMinDesiredHeight(float InMinDesiredHeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "SetMinDesiredHeight");
Params::SizeBox_SetMinDesiredHeight Parms{};
Parms.InMinDesiredHeight = InMinDesiredHeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetMinDesiredWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetMinDesiredWidth(float InMinDesiredWidth)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "SetMinDesiredWidth");
Params::SizeBox_SetMinDesiredWidth Parms{};
Parms.InMinDesiredWidth = InMinDesiredWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBox.SetWidthOverride
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InWidthOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBox::SetWidthOverride(float InWidthOverride)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBox", "SetWidthOverride");
Params::SizeBox_SetWidthOverride Parms{};
Parms.InWidthOverride = InWidthOverride;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBoxSlot", "SetHorizontalAlignment");
Params::SizeBoxSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void USizeBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBoxSlot", "SetPadding");
Params::SizeBoxSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SizeBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USizeBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SizeBoxSlot", "SetVerticalAlignment");
Params::SizeBoxSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SlateBlueprintLibrary.AbsoluteToLocal
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D AbsoluteCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D USlateBlueprintLibrary::AbsoluteToLocal(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteCoordinate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "AbsoluteToLocal");
Params::SlateBlueprintLibrary_AbsoluteToLocal Parms{};
Parms.Geometry = std::move(Geometry);
Parms.AbsoluteCoordinate = std::move(AbsoluteCoordinate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.AbsoluteToViewport
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D AbsoluteDesktopCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D PixelPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ViewportPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlateBlueprintLibrary::AbsoluteToViewport(class UObject* WorldContextObject, const struct FVector2D& AbsoluteDesktopCoordinate, struct FVector2D* PixelPosition, struct FVector2D* ViewportPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "AbsoluteToViewport");
Params::SlateBlueprintLibrary_AbsoluteToViewport Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.AbsoluteDesktopCoordinate = std::move(AbsoluteDesktopCoordinate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PixelPosition != nullptr)
*PixelPosition = std::move(Parms.PixelPosition);
if (ViewportPosition != nullptr)
*ViewportPosition = std::move(Parms.ViewportPosition);
}
// Function UMG.SlateBlueprintLibrary.EqualEqual_SlateBrush
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FSlateBrush B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USlateBlueprintLibrary::EqualEqual_SlateBrush(const struct FSlateBrush& A, const struct FSlateBrush& B)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "EqualEqual_SlateBrush");
Params::SlateBlueprintLibrary_EqualEqual_SlateBrush Parms{};
Parms.A = std::move(A);
Parms.B = std::move(B);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.GetAbsoluteSize
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D USlateBlueprintLibrary::GetAbsoluteSize(const struct FGeometry& Geometry)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "GetAbsoluteSize");
Params::SlateBlueprintLibrary_GetAbsoluteSize Parms{};
Parms.Geometry = std::move(Geometry);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.GetLocalSize
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D USlateBlueprintLibrary::GetLocalSize(const struct FGeometry& Geometry)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "GetLocalSize");
Params::SlateBlueprintLibrary_GetLocalSize Parms{};
Parms.Geometry = std::move(Geometry);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.IsUnderLocation
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D AbsoluteCoordinate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USlateBlueprintLibrary::IsUnderLocation(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteCoordinate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "IsUnderLocation");
Params::SlateBlueprintLibrary_IsUnderLocation Parms{};
Parms.Geometry = std::move(Geometry);
Parms.AbsoluteCoordinate = std::move(AbsoluteCoordinate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.LocalToAbsolute
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D LocalCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D USlateBlueprintLibrary::LocalToAbsolute(const struct FGeometry& Geometry, const struct FVector2D& LocalCoordinate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "LocalToAbsolute");
Params::SlateBlueprintLibrary_LocalToAbsolute Parms{};
Parms.Geometry = std::move(Geometry);
Parms.LocalCoordinate = std::move(LocalCoordinate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.LocalToViewport
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D LocalCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D PixelPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ViewportPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlateBlueprintLibrary::LocalToViewport(class UObject* WorldContextObject, const struct FGeometry& Geometry, const struct FVector2D& LocalCoordinate, struct FVector2D* PixelPosition, struct FVector2D* ViewportPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "LocalToViewport");
Params::SlateBlueprintLibrary_LocalToViewport Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Geometry = std::move(Geometry);
Parms.LocalCoordinate = std::move(LocalCoordinate);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PixelPosition != nullptr)
*PixelPosition = std::move(Parms.PixelPosition);
if (ViewportPosition != nullptr)
*ViewportPosition = std::move(Parms.ViewportPosition);
}
// Function UMG.SlateBlueprintLibrary.ScreenToViewport
// (Final, Native, Static, Public, HasOutParams, HasDefaults)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ViewportPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlateBlueprintLibrary::ScreenToViewport(class UObject* WorldContextObject, const struct FVector2D& ScreenPosition, struct FVector2D* ViewportPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "ScreenToViewport");
Params::SlateBlueprintLibrary_ScreenToViewport Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ScreenPosition = std::move(ScreenPosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (ViewportPosition != nullptr)
*ViewportPosition = std::move(Parms.ViewportPosition);
}
// Function UMG.SlateBlueprintLibrary.ScreenToWidgetAbsolute
// (Final, Native, Static, Public, HasOutParams, HasDefaults)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D AbsoluteCoordinate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlateBlueprintLibrary::ScreenToWidgetAbsolute(class UObject* WorldContextObject, const struct FVector2D& ScreenPosition, struct FVector2D* AbsoluteCoordinate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "ScreenToWidgetAbsolute");
Params::SlateBlueprintLibrary_ScreenToWidgetAbsolute Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.ScreenPosition = std::move(ScreenPosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (AbsoluteCoordinate != nullptr)
*AbsoluteCoordinate = std::move(Parms.AbsoluteCoordinate);
}
// Function UMG.SlateBlueprintLibrary.ScreenToWidgetLocal
// (Final, Native, Static, Public, HasOutParams, HasDefaults)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D LocalCoordinate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USlateBlueprintLibrary::ScreenToWidgetLocal(class UObject* WorldContextObject, const struct FGeometry& Geometry, const struct FVector2D& ScreenPosition, struct FVector2D* LocalCoordinate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "ScreenToWidgetLocal");
Params::SlateBlueprintLibrary_ScreenToWidgetLocal Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Geometry = std::move(Geometry);
Parms.ScreenPosition = std::move(ScreenPosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (LocalCoordinate != nullptr)
*LocalCoordinate = std::move(Parms.LocalCoordinate);
}
// Function UMG.SlateBlueprintLibrary.TransformScalarAbsoluteToLocal
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float AbsoluteScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USlateBlueprintLibrary::TransformScalarAbsoluteToLocal(const struct FGeometry& Geometry, float AbsoluteScalar)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "TransformScalarAbsoluteToLocal");
Params::SlateBlueprintLibrary_TransformScalarAbsoluteToLocal Parms{};
Parms.Geometry = std::move(Geometry);
Parms.AbsoluteScalar = AbsoluteScalar;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.TransformScalarLocalToAbsolute
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// float LocalScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USlateBlueprintLibrary::TransformScalarLocalToAbsolute(const struct FGeometry& Geometry, float LocalScalar)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "TransformScalarLocalToAbsolute");
Params::SlateBlueprintLibrary_TransformScalarLocalToAbsolute Parms{};
Parms.Geometry = std::move(Geometry);
Parms.LocalScalar = LocalScalar;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.TransformVectorAbsoluteToLocal
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D AbsoluteVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D USlateBlueprintLibrary::TransformVectorAbsoluteToLocal(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteVector)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "TransformVectorAbsoluteToLocal");
Params::SlateBlueprintLibrary_TransformVectorAbsoluteToLocal Parms{};
Parms.Geometry = std::move(Geometry);
Parms.AbsoluteVector = std::move(AbsoluteVector);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SlateBlueprintLibrary.TransformVectorLocalToAbsolute
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D LocalVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D USlateBlueprintLibrary::TransformVectorLocalToAbsolute(const struct FGeometry& Geometry, const struct FVector2D& LocalVector)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "TransformVectorLocalToAbsolute");
Params::SlateBlueprintLibrary_TransformVectorLocalToAbsolute Parms{};
Parms.Geometry = std::move(Geometry);
Parms.LocalVector = std::move(LocalVector);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Spacer.SetSize
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpacer::SetSize(const struct FVector2D& InSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Spacer", "SetSize");
Params::Spacer_SetSize Parms{};
Parms.InSize = std::move(InSize);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.ClearMaxSliderValue
// (Final, Native, Public, BlueprintCallable)
void USpinBox::ClearMaxSliderValue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "ClearMaxSliderValue");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.ClearMaxValue
// (Final, Native, Public, BlueprintCallable)
void USpinBox::ClearMaxValue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "ClearMaxValue");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.ClearMinSliderValue
// (Final, Native, Public, BlueprintCallable)
void USpinBox::ClearMinSliderValue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "ClearMinSliderValue");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.ClearMinValue
// (Final, Native, Public, BlueprintCallable)
void USpinBox::ClearMinValue()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "ClearMinValue");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// DelegateFunction UMG.SpinBox.OnSpinBoxBeginSliderMovement__DelegateSignature
// (MulticastDelegate, Public, Delegate)
void USpinBox::OnSpinBoxBeginSliderMovement__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "OnSpinBoxBeginSliderMovement__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// DelegateFunction UMG.SpinBox.OnSpinBoxValueChangedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::OnSpinBoxValueChangedEvent__DelegateSignature(float InValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "OnSpinBoxValueChangedEvent__DelegateSignature");
Params::SpinBox_OnSpinBoxValueChangedEvent__DelegateSignature Parms{};
Parms.InValue = InValue;
UObject::ProcessEvent(Func, &Parms);
}
// DelegateFunction UMG.SpinBox.OnSpinBoxValueCommittedEvent__DelegateSignature
// (MulticastDelegate, Public, Delegate)
// Parameters:
// float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// ETextCommit CommitMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::OnSpinBoxValueCommittedEvent__DelegateSignature(float InValue, ETextCommit CommitMethod)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "OnSpinBoxValueCommittedEvent__DelegateSignature");
Params::SpinBox_OnSpinBoxValueCommittedEvent__DelegateSignature Parms{};
Parms.InValue = InValue;
Parms.CommitMethod = CommitMethod;
UObject::ProcessEvent(Func, &Parms);
}
// Function UMG.SpinBox.SetForegroundColor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateColor InForegroundColor (Parm, NativeAccessSpecifierPublic)
void USpinBox::SetForegroundColor(const struct FSlateColor& InForegroundColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "SetForegroundColor");
Params::SpinBox_SetForegroundColor Parms{};
Parms.InForegroundColor = std::move(InForegroundColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetMaxSliderValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetMaxSliderValue(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "SetMaxSliderValue");
Params::SpinBox_SetMaxSliderValue Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetMaxValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetMaxValue(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "SetMaxValue");
Params::SpinBox_SetMaxValue Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetMinSliderValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetMinSliderValue(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "SetMinSliderValue");
Params::SpinBox_SetMinSliderValue Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetMinValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetMinValue(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "SetMinValue");
Params::SpinBox_SetMinValue Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.SetValue
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void USpinBox::SetValue(float NewValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "SetValue");
Params::SpinBox_SetValue Parms{};
Parms.NewValue = NewValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.SpinBox.GetMaxSliderValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USpinBox::GetMaxSliderValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "GetMaxSliderValue");
Params::SpinBox_GetMaxSliderValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SpinBox.GetMaxValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USpinBox::GetMaxValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "GetMaxValue");
Params::SpinBox_GetMaxValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SpinBox.GetMinSliderValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USpinBox::GetMinSliderValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "GetMinSliderValue");
Params::SpinBox_GetMinSliderValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SpinBox.GetMinValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USpinBox::GetMinValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "GetMinValue");
Params::SpinBox_GetMinValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.SpinBox.GetValue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float USpinBox::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SpinBox", "GetValue");
Params::SpinBox_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.TextBinding.GetStringValue
// (Final, Native, Public, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UTextBinding::GetStringValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBinding", "GetStringValue");
Params::TextBinding_GetStringValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.TextBinding.GetTextValue
// (Final, Native, Public, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UTextBinding::GetTextValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TextBinding", "GetTextValue");
Params::TextBinding_GetTextValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Throbber.SetAnimateHorizontally
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAnimateHorizontally (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrobber::SetAnimateHorizontally(bool bInAnimateHorizontally)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Throbber", "SetAnimateHorizontally");
Params::Throbber_SetAnimateHorizontally Parms{};
Parms.bInAnimateHorizontally = bInAnimateHorizontally;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Throbber.SetAnimateOpacity
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAnimateOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrobber::SetAnimateOpacity(bool bInAnimateOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Throbber", "SetAnimateOpacity");
Params::Throbber_SetAnimateOpacity Parms{};
Parms.bInAnimateOpacity = bInAnimateOpacity;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Throbber.SetAnimateVertically
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bInAnimateVertically (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrobber::SetAnimateVertically(bool bInAnimateVertically)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Throbber", "SetAnimateVertically");
Params::Throbber_SetAnimateVertically Parms{};
Parms.bInAnimateVertically = bInAnimateVertically;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Throbber.SetNumberOfPieces
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InNumberOfPieces (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UThrobber::SetNumberOfPieces(int32 InNumberOfPieces)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Throbber", "SetNumberOfPieces");
Params::Throbber_SetNumberOfPieces Parms{};
Parms.InNumberOfPieces = InNumberOfPieces;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UMGSequencePlayer.SetUserTag
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName InUserTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUMGSequencePlayer::SetUserTag(class FName InUserTag)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UMGSequencePlayer", "SetUserTag");
Params::UMGSequencePlayer_SetUserTag Parms{};
Parms.InUserTag = InUserTag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UMGSequencePlayer.GetUserTag
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName UUMGSequencePlayer::GetUserTag() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UMGSequencePlayer", "GetUserTag");
Params::UMGSequencePlayer_GetUserTag Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UniformGridPanel.AddChildToUniformGrid
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUniformGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUniformGridSlot* UUniformGridPanel::AddChildToUniformGrid(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UniformGridPanel", "AddChildToUniformGrid");
Params::UniformGridPanel_AddChildToUniformGrid Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.UniformGridPanel.SetMinDesiredSlotHeight
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredSlotHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridPanel::SetMinDesiredSlotHeight(float InMinDesiredSlotHeight)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UniformGridPanel", "SetMinDesiredSlotHeight");
Params::UniformGridPanel_SetMinDesiredSlotHeight Parms{};
Parms.InMinDesiredSlotHeight = InMinDesiredSlotHeight;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridPanel.SetMinDesiredSlotWidth
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InMinDesiredSlotWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridPanel::SetMinDesiredSlotWidth(float InMinDesiredSlotWidth)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UniformGridPanel", "SetMinDesiredSlotWidth");
Params::UniformGridPanel_SetMinDesiredSlotWidth Parms{};
Parms.InMinDesiredSlotWidth = InMinDesiredSlotWidth;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridPanel.SetSlotPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InSlotPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UUniformGridPanel::SetSlotPadding(const struct FMargin& InSlotPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UniformGridPanel", "SetSlotPadding");
Params::UniformGridPanel_SetSlotPadding Parms{};
Parms.InSlotPadding = std::move(InSlotPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridSlot.SetColumn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InColumn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridSlot::SetColumn(int32 InColumn)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UniformGridSlot", "SetColumn");
Params::UniformGridSlot_SetColumn Parms{};
Parms.InColumn = InColumn;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UniformGridSlot", "SetHorizontalAlignment");
Params::UniformGridSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridSlot.SetRow
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 InRow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridSlot::SetRow(int32 InRow)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UniformGridSlot", "SetRow");
Params::UniformGridSlot_SetRow Parms{};
Parms.InRow = InRow;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.UniformGridSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UUniformGridSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("UniformGridSlot", "SetVerticalAlignment");
Params::UniformGridSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.VerticalBox.AddChildToVerticalBox
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UVerticalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVerticalBoxSlot* UVerticalBox::AddChildToVerticalBox(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VerticalBox", "AddChildToVerticalBox");
Params::VerticalBox_AddChildToVerticalBox Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.VerticalBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVerticalBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VerticalBoxSlot", "SetHorizontalAlignment");
Params::VerticalBoxSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.VerticalBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UVerticalBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VerticalBoxSlot", "SetPadding");
Params::VerticalBoxSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.VerticalBoxSlot.SetSize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FSlateChildSize InSize (Parm, NoDestructor, NativeAccessSpecifierPublic)
void UVerticalBoxSlot::SetSize(const struct FSlateChildSize& InSize)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VerticalBoxSlot", "SetSize");
Params::VerticalBoxSlot_SetSize Parms{};
Parms.InSize = std::move(InSize);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.VerticalBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVerticalBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VerticalBoxSlot", "SetVerticalAlignment");
Params::VerticalBoxSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Viewport.SetViewLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UViewport::SetViewLocation(const struct FVector& Location)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Viewport", "SetViewLocation");
Params::Viewport_SetViewLocation Parms{};
Parms.Location = std::move(Location);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Viewport.SetViewRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UViewport::SetViewRotation(const struct FRotator& Rotation)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Viewport", "SetViewRotation");
Params::Viewport_SetViewRotation Parms{};
Parms.Rotation = std::move(Rotation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.Viewport.Spawn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class AActor> ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UViewport::Spawn(TSubclassOf<class AActor> ActorClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Viewport", "Spawn");
Params::Viewport_Spawn Parms{};
Parms.ActorClass = ActorClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Viewport.GetViewLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector UViewport::GetViewLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Viewport", "GetViewLocation");
Params::Viewport_GetViewLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Viewport.GetViewportWorld
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWorld* UViewport::GetViewportWorld() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Viewport", "GetViewportWorld");
Params::Viewport_GetViewportWorld Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.Viewport.GetViewRotation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FRotator UViewport::GetViewRotation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Viewport", "GetViewRotation");
Params::Viewport_GetViewRotation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.VisibilityBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
ESlateVisibility UVisibilityBinding::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("VisibilityBinding", "GetValue");
Params::VisibilityBinding_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetAnimation.BindToAnimationFinished
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UWidgetAnimation::BindToAnimationFinished(class UUserWidget* Widget, TDelegate<void()> Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetAnimation", "BindToAnimationFinished");
Params::WidgetAnimation_BindToAnimationFinished Parms{};
Parms.Widget = Widget;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetAnimation.BindToAnimationStarted
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UWidgetAnimation::BindToAnimationStarted(class UUserWidget* Widget, TDelegate<void()> Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetAnimation", "BindToAnimationStarted");
Params::WidgetAnimation_BindToAnimationStarted Parms{};
Parms.Widget = Widget;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetAnimation.UnbindAllFromAnimationFinished
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetAnimation::UnbindAllFromAnimationFinished(class UUserWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetAnimation", "UnbindAllFromAnimationFinished");
Params::WidgetAnimation_UnbindAllFromAnimationFinished Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetAnimation.UnbindAllFromAnimationStarted
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetAnimation::UnbindAllFromAnimationStarted(class UUserWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetAnimation", "UnbindAllFromAnimationStarted");
Params::WidgetAnimation_UnbindAllFromAnimationStarted Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetAnimation.UnbindFromAnimationFinished
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UWidgetAnimation::UnbindFromAnimationFinished(class UUserWidget* Widget, TDelegate<void()> Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetAnimation", "UnbindFromAnimationFinished");
Params::WidgetAnimation_UnbindFromAnimationFinished Parms{};
Parms.Widget = Widget;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetAnimation.UnbindFromAnimationStarted
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UWidgetAnimation::UnbindFromAnimationStarted(class UUserWidget* Widget, TDelegate<void()> Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetAnimation", "UnbindFromAnimationStarted");
Params::WidgetAnimation_UnbindFromAnimationStarted Parms{};
Parms.Widget = Widget;
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetAnimation.GetEndTime
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWidgetAnimation::GetEndTime() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetAnimation", "GetEndTime");
Params::WidgetAnimation_GetEndTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetAnimation.GetStartTime
// (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWidgetAnimation::GetStartTime() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetAnimation", "GetStartTime");
Params::WidgetAnimation_GetStartTime Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBinding.GetValue
// (Final, Native, Public, Const)
// Parameters:
// class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidget* UWidgetBinding::GetValue() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetBinding", "GetValue");
Params::WidgetBinding_GetValue Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.CancelDragDrop
// (Final, Native, Static, Public, BlueprintCallable)
void UWidgetBlueprintLibrary::CancelDragDrop()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CancelDragDrop");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.CaptureJoystick
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* CapturingWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInAllJoysticks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::CaptureJoystick(struct FEventReply& Reply, class UWidget* CapturingWidget, bool bInAllJoysticks)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CaptureJoystick");
Params::WidgetBlueprintLibrary_CaptureJoystick Parms{};
Parms.Reply = std::move(Reply);
Parms.CapturingWidget = CapturingWidget;
Parms.bInAllJoysticks = bInAllJoysticks;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.CaptureMouse
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* CapturingWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::CaptureMouse(struct FEventReply& Reply, class UWidget* CapturingWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CaptureMouse");
Params::WidgetBlueprintLibrary_CaptureMouse Parms{};
Parms.Reply = std::move(Reply);
Parms.CapturingWidget = CapturingWidget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.ClearUserFocus
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool bInAllUsers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::ClearUserFocus(struct FEventReply& Reply, bool bInAllUsers)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "ClearUserFocus");
Params::WidgetBlueprintLibrary_ClearUserFocus Parms{};
Parms.Reply = std::move(Reply);
Parms.bInAllUsers = bInAllUsers;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.Create
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class UUserWidget> WidgetType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* OwningPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUserWidget* UWidgetBlueprintLibrary::Create(class UObject* WorldContextObject, TSubclassOf<class UUserWidget> WidgetType, class APlayerController* OwningPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "Create");
Params::WidgetBlueprintLibrary_Create Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.WidgetType = WidgetType;
Parms.OwningPlayer = OwningPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.CreateDragDropOperation
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UDragDropOperation> OperationClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UDragDropOperation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDragDropOperation* UWidgetBlueprintLibrary::CreateDragDropOperation(TSubclassOf<class UDragDropOperation> OperationClass)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CreateDragDropOperation");
Params::WidgetBlueprintLibrary_CreateDragDropOperation Parms{};
Parms.OperationClass = OperationClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.DetectDrag
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* WidgetDetectingDrag (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FKey DragKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::DetectDrag(struct FEventReply& Reply, class UWidget* WidgetDetectingDrag, const struct FKey& DragKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DetectDrag");
Params::WidgetBlueprintLibrary_DetectDrag Parms{};
Parms.Reply = std::move(Reply);
Parms.WidgetDetectingDrag = WidgetDetectingDrag;
Parms.DragKey = std::move(DragKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.DetectDragIfPressed
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* WidgetDetectingDrag (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FKey DragKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::DetectDragIfPressed(const struct FPointerEvent& PointerEvent, class UWidget* WidgetDetectingDrag, const struct FKey& DragKey)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DetectDragIfPressed");
Params::WidgetBlueprintLibrary_DetectDragIfPressed Parms{};
Parms.PointerEvent = std::move(PointerEvent);
Parms.WidgetDetectingDrag = WidgetDetectingDrag;
Parms.DragKey = std::move(DragKey);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.DismissAllMenus
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
void UWidgetBlueprintLibrary::DismissAllMenus()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DismissAllMenus");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.DrawBox
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class USlateBrushAsset* Brush (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::DrawBox(struct FPaintContext& Context, const struct FVector2D& Position, const struct FVector2D& Size, class USlateBrushAsset* Brush, const struct FLinearColor& Tint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawBox");
Params::WidgetBlueprintLibrary_DrawBox Parms{};
Parms.Context = std::move(Context);
Parms.Position = std::move(Position);
Parms.Size = std::move(Size);
Parms.Brush = Brush;
Parms.Tint = std::move(Tint);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Context = std::move(Parms.Context);
}
// Function UMG.WidgetBlueprintLibrary.DrawLine
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// struct FVector2D PositionA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D PositionB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::DrawLine(struct FPaintContext& Context, const struct FVector2D& PositionA, const struct FVector2D& PositionB, const struct FLinearColor& Tint, bool bAntiAlias)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawLine");
Params::WidgetBlueprintLibrary_DrawLine Parms{};
Parms.Context = std::move(Context);
Parms.PositionA = std::move(PositionA);
Parms.PositionB = std::move(PositionB);
Parms.Tint = std::move(Tint);
Parms.bAntiAlias = bAntiAlias;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Context = std::move(Parms.Context);
}
// Function UMG.WidgetBlueprintLibrary.DrawLines
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// TArray<struct FVector2D> Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// struct FLinearColor Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::DrawLines(struct FPaintContext& Context, const TArray<struct FVector2D>& Points, const struct FLinearColor& Tint, bool bAntiAlias)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawLines");
Params::WidgetBlueprintLibrary_DrawLines Parms{};
Parms.Context = std::move(Context);
Parms.Points = std::move(Points);
Parms.Tint = std::move(Tint);
Parms.bAntiAlias = bAntiAlias;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Context = std::move(Parms.Context);
}
// Function UMG.WidgetBlueprintLibrary.DrawText
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::DrawText(struct FPaintContext& Context, const class FString& InString, const struct FVector2D& Position, const struct FLinearColor& Tint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawText");
Params::WidgetBlueprintLibrary_DrawText Parms{};
Parms.Context = std::move(Context);
Parms.InString = std::move(InString);
Parms.Position = std::move(Position);
Parms.Tint = std::move(Tint);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Context = std::move(Parms.Context);
}
// Function UMG.WidgetBlueprintLibrary.DrawTextFormatted
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
// class FText Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FVector2D Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UFont* Font (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 FontSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName FontTypeFace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::DrawTextFormatted(struct FPaintContext& Context, const class FText& Text, const struct FVector2D& Position, class UFont* Font, int32 FontSize, class FName FontTypeFace, const struct FLinearColor& Tint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawTextFormatted");
Params::WidgetBlueprintLibrary_DrawTextFormatted Parms{};
Parms.Context = std::move(Context);
Parms.Text = std::move(Text);
Parms.Position = std::move(Position);
Parms.Font = Font;
Parms.FontSize = FontSize;
Parms.FontTypeFace = FontTypeFace;
Parms.Tint = std::move(Tint);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Context = std::move(Parms.Context);
}
// Function UMG.WidgetBlueprintLibrary.EndDragDrop
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::EndDragDrop(struct FEventReply& Reply)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "EndDragDrop");
Params::WidgetBlueprintLibrary_EndDragDrop Parms{};
Parms.Reply = std::move(Reply);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetAllWidgetsOfClass
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UUserWidget*> FoundWidgets (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// TSubclassOf<class UUserWidget> WidgetClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool TopLevelOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::GetAllWidgetsOfClass(class UObject* WorldContextObject, TArray<class UUserWidget*>* FoundWidgets, TSubclassOf<class UUserWidget> WidgetClass, bool TopLevelOnly)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetAllWidgetsOfClass");
Params::WidgetBlueprintLibrary_GetAllWidgetsOfClass Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.WidgetClass = WidgetClass;
Parms.TopLevelOnly = TopLevelOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (FoundWidgets != nullptr)
*FoundWidgets = std::move(Parms.FoundWidgets);
}
// Function UMG.WidgetBlueprintLibrary.GetAllWidgetsWithInterface
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TSubclassOf<class IInterface> Interface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UUserWidget*> FoundWidgets (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool TopLevelOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::GetAllWidgetsWithInterface(class UObject* WorldContextObject, TSubclassOf<class IInterface> Interface, TArray<class UUserWidget*>* FoundWidgets, bool TopLevelOnly)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetAllWidgetsWithInterface");
Params::WidgetBlueprintLibrary_GetAllWidgetsWithInterface Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.Interface = Interface;
Parms.TopLevelOnly = TopLevelOnly;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (FoundWidgets != nullptr)
*FoundWidgets = std::move(Parms.FoundWidgets);
}
// Function UMG.WidgetBlueprintLibrary.GetBrushResource
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush Brush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* UWidgetBlueprintLibrary::GetBrushResource(const struct FSlateBrush& Brush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetBrushResource");
Params::WidgetBlueprintLibrary_GetBrushResource Parms{};
Parms.Brush = std::move(Brush);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsMaterial
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush Brush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInterface* UWidgetBlueprintLibrary::GetBrushResourceAsMaterial(const struct FSlateBrush& Brush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetBrushResourceAsMaterial");
Params::WidgetBlueprintLibrary_GetBrushResourceAsMaterial Parms{};
Parms.Brush = std::move(Brush);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsTexture2D
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush Brush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* UWidgetBlueprintLibrary::GetBrushResourceAsTexture2D(const struct FSlateBrush& Brush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetBrushResourceAsTexture2D");
Params::WidgetBlueprintLibrary_GetBrushResourceAsTexture2D Parms{};
Parms.Brush = std::move(Brush);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetDragDroppingContent
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UDragDropOperation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDragDropOperation* UWidgetBlueprintLibrary::GetDragDroppingContent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetDragDroppingContent");
Params::WidgetBlueprintLibrary_GetDragDroppingContent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetDynamicMaterial
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UWidgetBlueprintLibrary::GetDynamicMaterial(struct FSlateBrush& Brush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetDynamicMaterial");
Params::WidgetBlueprintLibrary_GetDynamicMaterial Parms{};
Parms.Brush = std::move(Brush);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Brush = std::move(Parms.Brush);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetInputEventFromCharacterEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FCharacterEvent Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromCharacterEvent(const struct FCharacterEvent& Event)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromCharacterEvent");
Params::WidgetBlueprintLibrary_GetInputEventFromCharacterEvent Parms{};
Parms.Event = std::move(Event);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetInputEventFromKeyEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FKeyEvent Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromKeyEvent(const struct FKeyEvent& Event)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromKeyEvent");
Params::WidgetBlueprintLibrary_GetInputEventFromKeyEvent Parms{};
Parms.Event = std::move(Event);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetInputEventFromNavigationEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FNavigationEvent Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromNavigationEvent(const struct FNavigationEvent& Event)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromNavigationEvent");
Params::WidgetBlueprintLibrary_GetInputEventFromNavigationEvent Parms{};
Parms.Event = std::move(Event);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetInputEventFromPointerEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FPointerEvent Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromPointerEvent(const struct FPointerEvent& Event)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromPointerEvent");
Params::WidgetBlueprintLibrary_GetInputEventFromPointerEvent Parms{};
Parms.Event = std::move(Event);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetKeyEventFromAnalogInputEvent
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FAnalogInputEvent Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FKeyEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FKeyEvent UWidgetBlueprintLibrary::GetKeyEventFromAnalogInputEvent(const struct FAnalogInputEvent& Event)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetKeyEventFromAnalogInputEvent");
Params::WidgetBlueprintLibrary_GetKeyEventFromAnalogInputEvent Parms{};
Parms.Event = std::move(Event);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.GetSafeZonePadding
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 SafePadding (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D SafePaddingScale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector4 SpillOverPadding (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::GetSafeZonePadding(class UObject* WorldContextObject, struct FVector4* SafePadding, struct FVector2D* SafePaddingScale, struct FVector4* SpillOverPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetSafeZonePadding");
Params::WidgetBlueprintLibrary_GetSafeZonePadding Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (SafePadding != nullptr)
*SafePadding = std::move(Parms.SafePadding);
if (SafePaddingScale != nullptr)
*SafePaddingScale = std::move(Parms.SafePaddingScale);
if (SpillOverPadding != nullptr)
*SpillOverPadding = std::move(Parms.SpillOverPadding);
}
// Function UMG.WidgetBlueprintLibrary.Handled
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::Handled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "Handled");
Params::WidgetBlueprintLibrary_Handled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.IsDragDropping
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetBlueprintLibrary::IsDragDropping()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "IsDragDropping");
Params::WidgetBlueprintLibrary_IsDragDropping Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.LockMouse
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* CapturingWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::LockMouse(struct FEventReply& Reply, class UWidget* CapturingWidget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "LockMouse");
Params::WidgetBlueprintLibrary_LockMouse Parms{};
Parms.Reply = std::move(Reply);
Parms.CapturingWidget = CapturingWidget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.MakeBrushFromAsset
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class USlateBrushAsset* BrushAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromAsset(class USlateBrushAsset* BrushAsset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromAsset");
Params::WidgetBlueprintLibrary_MakeBrushFromAsset Parms{};
Parms.BrushAsset = BrushAsset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.MakeBrushFromMaterial
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromMaterial(class UMaterialInterface* Material, int32 Width, int32 Height)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromMaterial");
Params::WidgetBlueprintLibrary_MakeBrushFromMaterial Parms{};
Parms.Material = Material;
Parms.Width = Width;
Parms.Height = Height;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.MakeBrushFromTexture
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromTexture(class UTexture2D* Texture, int32 Width, int32 Height)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromTexture");
Params::WidgetBlueprintLibrary_MakeBrushFromTexture Parms{};
Parms.Texture = Texture;
Parms.Width = Width;
Parms.Height = Height;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.NoResourceBrush
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FSlateBrush UWidgetBlueprintLibrary::NoResourceBrush()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "NoResourceBrush");
Params::WidgetBlueprintLibrary_NoResourceBrush Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.ReleaseJoystickCapture
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// bool bInAllJoysticks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::ReleaseJoystickCapture(struct FEventReply& Reply, bool bInAllJoysticks)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "ReleaseJoystickCapture");
Params::WidgetBlueprintLibrary_ReleaseJoystickCapture Parms{};
Parms.Reply = std::move(Reply);
Parms.bInAllJoysticks = bInAllJoysticks;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.ReleaseMouseCapture
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::ReleaseMouseCapture(struct FEventReply& Reply)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "ReleaseMouseCapture");
Params::WidgetBlueprintLibrary_ReleaseMouseCapture Parms{};
Parms.Reply = std::move(Reply);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.RestorePreviousWindowTitleBarState
// (Final, Native, Static, Public, BlueprintCallable)
void UWidgetBlueprintLibrary::RestorePreviousWindowTitleBarState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "RestorePreviousWindowTitleBarState");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetBrushResourceToMaterial
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetBrushResourceToMaterial(struct FSlateBrush& Brush, class UMaterialInterface* Material)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetBrushResourceToMaterial");
Params::WidgetBlueprintLibrary_SetBrushResourceToMaterial Parms{};
Parms.Brush = std::move(Brush);
Parms.Material = Material;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Brush = std::move(Parms.Brush);
}
// Function UMG.WidgetBlueprintLibrary.SetBrushResourceToTexture
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FSlateBrush Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetBrushResourceToTexture(struct FSlateBrush& Brush, class UTexture2D* Texture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetBrushResourceToTexture");
Params::WidgetBlueprintLibrary_SetBrushResourceToTexture Parms{};
Parms.Brush = std::move(Brush);
Parms.Texture = Texture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Brush = std::move(Parms.Brush);
}
// Function UMG.WidgetBlueprintLibrary.SetFocusToGameViewport
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
void UWidgetBlueprintLibrary::SetFocusToGameViewport()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetFocusToGameViewport");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetHardwareCursor
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EMouseCursor CursorShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName CursorName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D HotSpot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetBlueprintLibrary::SetHardwareCursor(class UObject* WorldContextObject, EMouseCursor CursorShape, class FName CursorName, const struct FVector2D& HotSpot)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetHardwareCursor");
Params::WidgetBlueprintLibrary_SetHardwareCursor Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.CursorShape = CursorShape;
Parms.CursorName = CursorName;
Parms.HotSpot = std::move(HotSpot);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.SetInputMode_GameAndUI
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* InWidgetToFocus (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLockMouseToViewport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bHideCursorDuringCapture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetInputMode_GameAndUI(class APlayerController* Target, class UWidget* InWidgetToFocus, bool bLockMouseToViewport, bool bHideCursorDuringCapture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_GameAndUI");
Params::WidgetBlueprintLibrary_SetInputMode_GameAndUI Parms{};
Parms.Target = Target;
Parms.InWidgetToFocus = InWidgetToFocus;
Parms.bLockMouseToViewport = bLockMouseToViewport;
Parms.bHideCursorDuringCapture = bHideCursorDuringCapture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetInputMode_GameAndUIEx
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* InWidgetToFocus (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EMouseLockMode InMouseLockMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bHideCursorDuringCapture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetInputMode_GameAndUIEx(class APlayerController* PlayerController, class UWidget* InWidgetToFocus, EMouseLockMode InMouseLockMode, bool bHideCursorDuringCapture)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_GameAndUIEx");
Params::WidgetBlueprintLibrary_SetInputMode_GameAndUIEx Parms{};
Parms.PlayerController = PlayerController;
Parms.InWidgetToFocus = InWidgetToFocus;
Parms.InMouseLockMode = InMouseLockMode;
Parms.bHideCursorDuringCapture = bHideCursorDuringCapture;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetInputMode_GameOnly
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetInputMode_GameOnly(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_GameOnly");
Params::WidgetBlueprintLibrary_SetInputMode_GameOnly Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetInputMode_UIOnly
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* InWidgetToFocus (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLockMouseToViewport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetInputMode_UIOnly(class APlayerController* Target, class UWidget* InWidgetToFocus, bool bLockMouseToViewport)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_UIOnly");
Params::WidgetBlueprintLibrary_SetInputMode_UIOnly Parms{};
Parms.Target = Target;
Parms.InWidgetToFocus = InWidgetToFocus;
Parms.bLockMouseToViewport = bLockMouseToViewport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetInputMode_UIOnlyEx
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWidget* InWidgetToFocus (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EMouseLockMode InMouseLockMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetInputMode_UIOnlyEx(class APlayerController* PlayerController, class UWidget* InWidgetToFocus, EMouseLockMode InMouseLockMode)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_UIOnlyEx");
Params::WidgetBlueprintLibrary_SetInputMode_UIOnlyEx Parms{};
Parms.PlayerController = PlayerController;
Parms.InWidgetToFocus = InWidgetToFocus;
Parms.InMouseLockMode = InMouseLockMode;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetMousePosition
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FVector2D NewMousePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::SetMousePosition(struct FEventReply& Reply, const struct FVector2D& NewMousePosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetMousePosition");
Params::WidgetBlueprintLibrary_SetMousePosition Parms{};
Parms.Reply = std::move(Reply);
Parms.NewMousePosition = std::move(NewMousePosition);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.SetUserFocus
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UWidget* FocusWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bInAllUsers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::SetUserFocus(struct FEventReply& Reply, class UWidget* FocusWidget, bool bInAllUsers)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetUserFocus");
Params::WidgetBlueprintLibrary_SetUserFocus Parms{};
Parms.Reply = std::move(Reply);
Parms.FocusWidget = FocusWidget;
Parms.bInAllUsers = bInAllUsers;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.SetWindowTitleBarCloseButtonActive
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// bool bActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetWindowTitleBarCloseButtonActive(bool bActive)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetWindowTitleBarCloseButtonActive");
Params::WidgetBlueprintLibrary_SetWindowTitleBarCloseButtonActive Parms{};
Parms.bActive = bActive;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetWindowTitleBarOnCloseClickedDelegate
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TDelegate<void()> Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetWindowTitleBarOnCloseClickedDelegate(TDelegate<void()> Delegate)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetWindowTitleBarOnCloseClickedDelegate");
Params::WidgetBlueprintLibrary_SetWindowTitleBarOnCloseClickedDelegate Parms{};
Parms.Delegate = Delegate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.SetWindowTitleBarState
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UWidget* TitleBarContent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// EWindowTitleBarMode Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTitleBarDragEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWindowButtonsVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bTitleBarVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetBlueprintLibrary::SetWindowTitleBarState(class UWidget* TitleBarContent, EWindowTitleBarMode Mode, bool bTitleBarDragEnabled, bool bWindowButtonsVisible, bool bTitleBarVisible)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetWindowTitleBarState");
Params::WidgetBlueprintLibrary_SetWindowTitleBarState Parms{};
Parms.TitleBarContent = TitleBarContent;
Parms.Mode = Mode;
Parms.bTitleBarDragEnabled = bTitleBarDragEnabled;
Parms.bWindowButtonsVisible = bWindowButtonsVisible;
Parms.bTitleBarVisible = bTitleBarVisible;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetBlueprintLibrary.Unhandled
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::Unhandled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "Unhandled");
Params::WidgetBlueprintLibrary_Unhandled Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetBlueprintLibrary.UnlockMouse
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FEventReply UWidgetBlueprintLibrary::UnlockMouse(struct FEventReply& Reply)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "UnlockMouse");
Params::WidgetBlueprintLibrary_UnlockMouse Parms{};
Parms.Reply = std::move(Reply);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
Reply = std::move(Parms.Reply);
return Parms.ReturnValue;
}
// DelegateFunction UMG.WidgetBlueprintLibrary.OnGameWindowCloseButtonClickedDelegate__DelegateSignature
// (Public, Delegate)
void UWidgetBlueprintLibrary::OnGameWindowCloseButtonClickedDelegate__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetBlueprintLibrary", "OnGameWindowCloseButtonClickedDelegate__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function UMG.WidgetComponent.RequestRedraw
// (Native, Public, BlueprintCallable)
void UWidgetComponent::RequestRedraw()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "RequestRedraw");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetBackgroundColor
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor NewBackgroundColor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetBackgroundColor(const struct FLinearColor& NewBackgroundColor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "SetBackgroundColor");
Params::WidgetComponent_SetBackgroundColor Parms{};
Parms.NewBackgroundColor = std::move(NewBackgroundColor);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetDrawSize
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetDrawSize(const struct FVector2D& Size)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "SetDrawSize");
Params::WidgetComponent_SetDrawSize Parms{};
Parms.Size = std::move(Size);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetManuallyRedraw
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bUseManualRedraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetManuallyRedraw(bool bUseManualRedraw)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "SetManuallyRedraw");
Params::WidgetComponent_SetManuallyRedraw Parms{};
Parms.bUseManualRedraw = bUseManualRedraw;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetOwnerPlayer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ULocalPlayer* LocalPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetOwnerPlayer(class ULocalPlayer* LocalPlayer)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "SetOwnerPlayer");
Params::WidgetComponent_SetOwnerPlayer Parms{};
Parms.LocalPlayer = LocalPlayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetTintColorAndOpacity
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor NewTintColorAndOpacity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetTintColorAndOpacity(const struct FLinearColor& NewTintColorAndOpacity)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "SetTintColorAndOpacity");
Params::WidgetComponent_SetTintColorAndOpacity Parms{};
Parms.NewTintColorAndOpacity = std::move(NewTintColorAndOpacity);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.SetWidget
// (Native, Public, BlueprintCallable)
// Parameters:
// class UUserWidget* Param_Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetComponent::SetWidget(class UUserWidget* Param_Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "SetWidget");
Params::WidgetComponent_SetWidget Parms{};
Parms.Param_Widget = Param_Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetComponent.GetDrawSize
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UWidgetComponent::GetDrawSize() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "GetDrawSize");
Params::WidgetComponent_GetDrawSize Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetMaterialInstance
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* UWidgetComponent::GetMaterialInstance() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "GetMaterialInstance");
Params::WidgetComponent_GetMaterialInstance Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetOwnerPlayer
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULocalPlayer* UWidgetComponent::GetOwnerPlayer() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "GetOwnerPlayer");
Params::WidgetComponent_GetOwnerPlayer Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetRenderTarget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureRenderTarget2D* UWidgetComponent::GetRenderTarget() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "GetRenderTarget");
Params::WidgetComponent_GetRenderTarget Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetComponent.GetUserWidgetObject
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUserWidget* UWidgetComponent::GetUserWidgetObject() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetComponent", "GetUserWidgetObject");
Params::WidgetComponent_GetUserWidgetObject Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.PressAndReleaseKey
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetInteractionComponent::PressAndReleaseKey(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetInteractionComponent", "PressAndReleaseKey");
Params::WidgetInteractionComponent_PressAndReleaseKey Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.PressKey
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRepeat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetInteractionComponent::PressKey(const struct FKey& Key, bool bRepeat)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetInteractionComponent", "PressKey");
Params::WidgetInteractionComponent_PressKey Parms{};
Parms.Key = std::move(Key);
Parms.bRepeat = bRepeat;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.PressPointerKey
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetInteractionComponent::PressPointerKey(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetInteractionComponent", "PressPointerKey");
Params::WidgetInteractionComponent_PressPointerKey Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetInteractionComponent.ReleaseKey
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetInteractionComponent::ReleaseKey(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetInteractionComponent", "ReleaseKey");
Params::WidgetInteractionComponent_ReleaseKey Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.ReleasePointerKey
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetInteractionComponent::ReleasePointerKey(const struct FKey& Key)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetInteractionComponent", "ReleasePointerKey");
Params::WidgetInteractionComponent_ReleasePointerKey Parms{};
Parms.Key = std::move(Key);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetInteractionComponent.ScrollWheel
// (Native, Public, BlueprintCallable)
// Parameters:
// float ScrollDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetInteractionComponent::ScrollWheel(float ScrollDelta)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetInteractionComponent", "ScrollWheel");
Params::WidgetInteractionComponent_ScrollWheel Parms{};
Parms.ScrollDelta = ScrollDelta;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetInteractionComponent.SendKeyChar
// (Native, Public, BlueprintCallable)
// Parameters:
// class FString Characters (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRepeat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetInteractionComponent::SendKeyChar(const class FString& Characters, bool bRepeat)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetInteractionComponent", "SendKeyChar");
Params::WidgetInteractionComponent_SendKeyChar Parms{};
Parms.Characters = std::move(Characters);
Parms.bRepeat = bRepeat;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.SetCustomHitResult
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FHitResult HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UWidgetInteractionComponent::SetCustomHitResult(const struct FHitResult& HitResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetInteractionComponent", "SetCustomHitResult");
Params::WidgetInteractionComponent_SetCustomHitResult Parms{};
Parms.HitResult = std::move(HitResult);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetInteractionComponent.Get2DHitLocation
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UWidgetInteractionComponent::Get2DHitLocation() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetInteractionComponent", "Get2DHitLocation");
Params::WidgetInteractionComponent_Get2DHitLocation Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.GetHoveredWidgetComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWidgetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWidgetComponent* UWidgetInteractionComponent::GetHoveredWidgetComponent() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetInteractionComponent", "GetHoveredWidgetComponent");
Params::WidgetInteractionComponent_GetHoveredWidgetComponent Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.GetLastHitResult
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// const struct FHitResult ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
const struct FHitResult UWidgetInteractionComponent::GetLastHitResult() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetInteractionComponent", "GetLastHitResult");
Params::WidgetInteractionComponent_GetLastHitResult Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.IsOverFocusableWidget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetInteractionComponent::IsOverFocusableWidget() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetInteractionComponent", "IsOverFocusableWidget");
Params::WidgetInteractionComponent_IsOverFocusableWidget Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.IsOverHitTestVisibleWidget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetInteractionComponent::IsOverHitTestVisibleWidget() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetInteractionComponent", "IsOverHitTestVisibleWidget");
Params::WidgetInteractionComponent_IsOverHitTestVisibleWidget Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetInteractionComponent.IsOverInteractableWidget
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetInteractionComponent::IsOverInteractableWidget() const
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetInteractionComponent", "IsOverInteractableWidget");
Params::WidgetInteractionComponent_IsOverInteractableWidget Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetMousePositionOnPlatform
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UWidgetLayoutLibrary::GetMousePositionOnPlatform()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetMousePositionOnPlatform");
Params::WidgetLayoutLibrary_GetMousePositionOnPlatform Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetMousePositionOnViewport
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UWidgetLayoutLibrary::GetMousePositionOnViewport(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetMousePositionOnViewport");
Params::WidgetLayoutLibrary_GetMousePositionOnViewport Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetMousePositionScaledByDPI
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetLayoutLibrary::GetMousePositionScaledByDPI(class APlayerController* Player, float* LocationX, float* LocationY)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetMousePositionScaledByDPI");
Params::WidgetLayoutLibrary_GetMousePositionScaledByDPI Parms{};
Parms.Player = Player;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (LocationX != nullptr)
*LocationX = Parms.LocationX;
if (LocationY != nullptr)
*LocationY = Parms.LocationY;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetPlayerScreenWidgetGeometry
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGeometry ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FGeometry UWidgetLayoutLibrary::GetPlayerScreenWidgetGeometry(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetPlayerScreenWidgetGeometry");
Params::WidgetLayoutLibrary_GetPlayerScreenWidgetGeometry Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetViewportScale
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UWidgetLayoutLibrary::GetViewportScale(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetViewportScale");
Params::WidgetLayoutLibrary_GetViewportScale Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetViewportSize
// (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D UWidgetLayoutLibrary::GetViewportSize(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetViewportSize");
Params::WidgetLayoutLibrary_GetViewportSize Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.GetViewportWidgetGeometry
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FGeometry ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FGeometry UWidgetLayoutLibrary::GetViewportWidgetGeometry(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetViewportWidgetGeometry");
Params::WidgetLayoutLibrary_GetViewportWidgetGeometry Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.ProjectWorldLocationToWidgetPosition
// (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVector2D ScreenPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UWidgetLayoutLibrary::ProjectWorldLocationToWidgetPosition(class APlayerController* PlayerController, const struct FVector& WorldLocation, struct FVector2D* ScreenPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "ProjectWorldLocationToWidgetPosition");
Params::WidgetLayoutLibrary_ProjectWorldLocationToWidgetPosition Parms{};
Parms.PlayerController = PlayerController;
Parms.WorldLocation = std::move(WorldLocation);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (ScreenPosition != nullptr)
*ScreenPosition = std::move(Parms.ScreenPosition);
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.RemoveAllWidgets
// (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetLayoutLibrary::RemoveAllWidgets(class UObject* WorldContextObject)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "RemoveAllWidgets");
Params::WidgetLayoutLibrary_RemoveAllWidgets Parms{};
Parms.WorldContextObject = WorldContextObject;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetLayoutLibrary.SlotAsBorderSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UBorderSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UBorderSlot* UWidgetLayoutLibrary::SlotAsBorderSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsBorderSlot");
Params::WidgetLayoutLibrary_SlotAsBorderSlot Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsCanvasSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCanvasPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCanvasPanelSlot* UWidgetLayoutLibrary::SlotAsCanvasSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsCanvasSlot");
Params::WidgetLayoutLibrary_SlotAsCanvasSlot Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsGridSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGridSlot* UWidgetLayoutLibrary::SlotAsGridSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsGridSlot");
Params::WidgetLayoutLibrary_SlotAsGridSlot Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsHorizontalBoxSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UHorizontalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UHorizontalBoxSlot* UWidgetLayoutLibrary::SlotAsHorizontalBoxSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsHorizontalBoxSlot");
Params::WidgetLayoutLibrary_SlotAsHorizontalBoxSlot Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsOverlaySlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UOverlaySlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UOverlaySlot* UWidgetLayoutLibrary::SlotAsOverlaySlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsOverlaySlot");
Params::WidgetLayoutLibrary_SlotAsOverlaySlot Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsUniformGridSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UUniformGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UUniformGridSlot* UWidgetLayoutLibrary::SlotAsUniformGridSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsUniformGridSlot");
Params::WidgetLayoutLibrary_SlotAsUniformGridSlot Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetLayoutLibrary.SlotAsVerticalBoxSlot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UVerticalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVerticalBoxSlot* UWidgetLayoutLibrary::SlotAsVerticalBoxSlot(class UWidget* Widget)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsVerticalBoxSlot");
Params::WidgetLayoutLibrary_SlotAsVerticalBoxSlot Parms{};
Parms.Widget = Widget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
GetDefaultObj()->ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WidgetSwitcherSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetSwitcherSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetSwitcherSlot", "SetHorizontalAlignment");
Params::WidgetSwitcherSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetSwitcherSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWidgetSwitcherSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetSwitcherSlot", "SetPadding");
Params::WidgetSwitcherSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WidgetSwitcherSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWidgetSwitcherSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WidgetSwitcherSlot", "SetVerticalAlignment");
Params::WidgetSwitcherSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WindowTitleBarArea.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWindowTitleBarArea::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WindowTitleBarArea", "SetHorizontalAlignment");
Params::WindowTitleBarArea_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WindowTitleBarArea.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWindowTitleBarArea::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WindowTitleBarArea", "SetPadding");
Params::WindowTitleBarArea_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WindowTitleBarArea.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWindowTitleBarArea::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WindowTitleBarArea", "SetVerticalAlignment");
Params::WindowTitleBarArea_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WindowTitleBarAreaSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWindowTitleBarAreaSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WindowTitleBarAreaSlot", "SetHorizontalAlignment");
Params::WindowTitleBarAreaSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WindowTitleBarAreaSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWindowTitleBarAreaSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WindowTitleBarAreaSlot", "SetPadding");
Params::WindowTitleBarAreaSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WindowTitleBarAreaSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWindowTitleBarAreaSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WindowTitleBarAreaSlot", "SetVerticalAlignment");
Params::WindowTitleBarAreaSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBox.AddChildWrapBox
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UWrapBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWrapBoxSlot* UWrapBox::AddChildWrapBox(class UWidget* Content)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WrapBox", "AddChildWrapBox");
Params::WrapBox_AddChildWrapBox Parms{};
Parms.Content = Content;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function UMG.WrapBox.SetInnerSlotPadding
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector2D InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWrapBox::SetInnerSlotPadding(const struct FVector2D& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WrapBox", "SetInnerSlotPadding");
Params::WrapBox_SetInnerSlotPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBoxSlot.SetFillEmptySpace
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool InbFillEmptySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWrapBoxSlot::SetFillEmptySpace(bool InbFillEmptySpace)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WrapBoxSlot", "SetFillEmptySpace");
Params::WrapBoxSlot_SetFillEmptySpace Parms{};
Parms.InbFillEmptySpace = InbFillEmptySpace;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBoxSlot.SetFillSpanWhenLessThan
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float InFillSpanWhenLessThan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWrapBoxSlot::SetFillSpanWhenLessThan(float InFillSpanWhenLessThan)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WrapBoxSlot", "SetFillSpanWhenLessThan");
Params::WrapBoxSlot_SetFillSpanWhenLessThan Parms{};
Parms.InFillSpanWhenLessThan = InFillSpanWhenLessThan;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBoxSlot.SetHorizontalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWrapBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WrapBoxSlot", "SetHorizontalAlignment");
Params::WrapBoxSlot_SetHorizontalAlignment Parms{};
Parms.InHorizontalAlignment = InHorizontalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBoxSlot.SetPadding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
void UWrapBoxSlot::SetPadding(const struct FMargin& InPadding)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WrapBoxSlot", "SetPadding");
Params::WrapBoxSlot_SetPadding Parms{};
Parms.InPadding = std::move(InPadding);
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function UMG.WrapBoxSlot.SetVerticalAlignment
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UWrapBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("WrapBoxSlot", "SetVerticalAlignment");
Params::WrapBoxSlot_SetVerticalAlignment Parms{};
Parms.InVerticalAlignment = InVerticalAlignment;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
}