#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: UMG #include "Basic.hpp" #include "UMG_classes.hpp" #include "UMG_parameters.hpp" namespace SDK { // Function UMG.Widget.ForceLayoutPrepass // (Final, Native, Public, BlueprintCallable) void UWidget::ForceLayoutPrepass() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "ForceLayoutPrepass"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.Widget.ForceVolatile // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bForce (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::ForceVolatile(bool bForce) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "ForceVolatile"); Params::Widget_ForceVolatile Parms{}; Parms.bForce = bForce; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction UMG.Widget.GenerateWidgetForObject__DelegateSignature // (Public, Delegate) // Parameters: // class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UWidget::GenerateWidgetForObject__DelegateSignature(class UObject* Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GenerateWidgetForObject__DelegateSignature"); Params::Widget_GenerateWidgetForObject__DelegateSignature Parms{}; Parms.Item = Item; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // DelegateFunction UMG.Widget.GenerateWidgetForString__DelegateSignature // (Public, Delegate) // Parameters: // class FString Item (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UWidget::GenerateWidgetForString__DelegateSignature(const class FString& Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GenerateWidgetForString__DelegateSignature"); Params::Widget_GenerateWidgetForString__DelegateSignature Parms{}; Parms.Item = std::move(Item); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // DelegateFunction UMG.Widget.GetBool__DelegateSignature // (Public, Delegate) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidget::GetBool__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetBool__DelegateSignature"); Params::Widget_GetBool__DelegateSignature Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // DelegateFunction UMG.Widget.GetCheckBoxState__DelegateSignature // (Public, Delegate) // Parameters: // ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECheckBoxState UWidget::GetCheckBoxState__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetCheckBoxState__DelegateSignature"); Params::Widget_GetCheckBoxState__DelegateSignature Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // DelegateFunction UMG.Widget.GetFloat__DelegateSignature // (Public, Delegate) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWidget::GetFloat__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetFloat__DelegateSignature"); Params::Widget_GetFloat__DelegateSignature Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // DelegateFunction UMG.Widget.GetInt32__DelegateSignature // (Public, Delegate) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UWidget::GetInt32__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetInt32__DelegateSignature"); Params::Widget_GetInt32__DelegateSignature Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // DelegateFunction UMG.Widget.GetLinearColor__DelegateSignature // (Public, Delegate, HasDefaults) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UWidget::GetLinearColor__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetLinearColor__DelegateSignature"); Params::Widget_GetLinearColor__DelegateSignature Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // DelegateFunction UMG.Widget.GetMouseCursor__DelegateSignature // (Public, Delegate) // Parameters: // EMouseCursor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMouseCursor UWidget::GetMouseCursor__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetMouseCursor__DelegateSignature"); Params::Widget_GetMouseCursor__DelegateSignature Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // DelegateFunction UMG.Widget.GetSlateBrush__DelegateSignature // (Public, Delegate) // Parameters: // struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSlateBrush UWidget::GetSlateBrush__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetSlateBrush__DelegateSignature"); Params::Widget_GetSlateBrush__DelegateSignature Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // DelegateFunction UMG.Widget.GetSlateColor__DelegateSignature // (Public, Delegate) // Parameters: // struct FSlateColor ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSlateColor UWidget::GetSlateColor__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetSlateColor__DelegateSignature"); Params::Widget_GetSlateColor__DelegateSignature Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // DelegateFunction UMG.Widget.GetSlateVisibility__DelegateSignature // (Public, Delegate) // Parameters: // ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESlateVisibility UWidget::GetSlateVisibility__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetSlateVisibility__DelegateSignature"); Params::Widget_GetSlateVisibility__DelegateSignature Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // DelegateFunction UMG.Widget.GetText__DelegateSignature // (Public, Delegate) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UWidget::GetText__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetText__DelegateSignature"); Params::Widget_GetText__DelegateSignature Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // DelegateFunction UMG.Widget.GetWidget__DelegateSignature // (Public, Delegate) // Parameters: // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UWidget::GetWidget__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetWidget__DelegateSignature"); Params::Widget_GetWidget__DelegateSignature Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.Widget.InvalidateLayoutAndVolatility // (Final, Native, Public, BlueprintCallable) void UWidget::InvalidateLayoutAndVolatility() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "InvalidateLayoutAndVolatility"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction UMG.Widget.OnPointerEvent__DelegateSignature // (Public, Delegate, HasOutParams) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidget::OnPointerEvent__DelegateSignature(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "OnPointerEvent__DelegateSignature"); Params::Widget_OnPointerEvent__DelegateSignature Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // DelegateFunction UMG.Widget.OnReply__DelegateSignature // (Public, Delegate) // Parameters: // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidget::OnReply__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "OnReply__DelegateSignature"); Params::Widget_OnReply__DelegateSignature Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.Widget.RemoveFromParent // (Native, Public, BlueprintCallable) void UWidget::RemoveFromParent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "RemoveFromParent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.Widget.ResetCursor // (Final, Native, Public, BlueprintCallable) void UWidget::ResetCursor() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "ResetCursor"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetAllNavigationRules // (Final, Native, Public, BlueprintCallable) // Parameters: // EUINavigationRule Rule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName WidgetToFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetAllNavigationRules(EUINavigationRule Rule, class FName WidgetToFocus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetAllNavigationRules"); Params::Widget_SetAllNavigationRules Parms{}; Parms.Rule = Rule; Parms.WidgetToFocus = WidgetToFocus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetClipping // (Final, Native, Public, BlueprintCallable) // Parameters: // EWidgetClipping InClipping (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetClipping(EWidgetClipping InClipping) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetClipping"); Params::Widget_SetClipping Parms{}; Parms.InClipping = InClipping; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetCursor // (Final, Native, Public, BlueprintCallable) // Parameters: // EMouseCursor InCursor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetCursor(EMouseCursor InCursor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetCursor"); Params::Widget_SetCursor Parms{}; Parms.InCursor = InCursor; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetIsEnabled // (Native, Public, BlueprintCallable) // Parameters: // bool bInIsEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetIsEnabled(bool bInIsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetIsEnabled"); Params::Widget_SetIsEnabled Parms{}; Parms.bInIsEnabled = bInIsEnabled; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetKeyboardFocus // (Final, Native, Public, BlueprintCallable) void UWidget::SetKeyboardFocus() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetKeyboardFocus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetNavigationRule // (Final, Native, Public, BlueprintCallable) // Parameters: // EUINavigation Direction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EUINavigationRule Rule (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName WidgetToFocus (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetNavigationRule(EUINavigation Direction, EUINavigationRule Rule, class FName WidgetToFocus) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetNavigationRule"); Params::Widget_SetNavigationRule Parms{}; Parms.Direction = Direction; Parms.Rule = Rule; Parms.WidgetToFocus = WidgetToFocus; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetRenderAngle // (Final, Native, Public, BlueprintCallable) // Parameters: // float Angle (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetRenderAngle(float Angle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetRenderAngle"); Params::Widget_SetRenderAngle Parms{}; Parms.Angle = Angle; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetRenderOpacity // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetRenderOpacity(float InOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetRenderOpacity"); Params::Widget_SetRenderOpacity Parms{}; Parms.InOpacity = InOpacity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetRenderScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D Scale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetRenderScale(const struct FVector2D& Scale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetRenderScale"); Params::Widget_SetRenderScale Parms{}; Parms.Scale = std::move(Scale); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetRenderShear // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D Shear (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetRenderShear(const struct FVector2D& Shear) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetRenderShear"); Params::Widget_SetRenderShear Parms{}; Parms.Shear = std::move(Shear); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetRenderTransform // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FWidgetTransform InTransform (Parm, NoDestructor, NativeAccessSpecifierPublic) void UWidget::SetRenderTransform(const struct FWidgetTransform& InTransform) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetRenderTransform"); Params::Widget_SetRenderTransform Parms{}; Parms.InTransform = std::move(InTransform); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetRenderTransformPivot // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D Pivot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetRenderTransformPivot(const struct FVector2D& Pivot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetRenderTransformPivot"); Params::Widget_SetRenderTransformPivot Parms{}; Parms.Pivot = std::move(Pivot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetRenderTranslation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D Translation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetRenderTranslation(const struct FVector2D& Translation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetRenderTranslation"); Params::Widget_SetRenderTranslation Parms{}; Parms.Translation = std::move(Translation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetToolTip // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetToolTip(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetToolTip"); Params::Widget_SetToolTip Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetToolTipText // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FText InToolTipText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UWidget::SetToolTipText(const class FText& InToolTipText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetToolTipText"); Params::Widget_SetToolTipText Parms{}; Parms.InToolTipText = std::move(InToolTipText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetUserFocus // (Final, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetUserFocus(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetUserFocus"); Params::Widget_SetUserFocus Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.SetVisibility // (Native, Public, BlueprintCallable) // Parameters: // ESlateVisibility InVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidget::SetVisibility(ESlateVisibility InVisibility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "SetVisibility"); Params::Widget_SetVisibility Parms{}; Parms.InVisibility = InVisibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Widget.GetCachedGeometry // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FGeometry ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) const struct FGeometry UWidget::GetCachedGeometry() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetCachedGeometry"); Params::Widget_GetCachedGeometry Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.GetClipping // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // EWidgetClipping ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EWidgetClipping UWidget::GetClipping() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetClipping"); Params::Widget_GetClipping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.GetDesiredSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UWidget::GetDesiredSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetDesiredSize"); Params::Widget_GetDesiredSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.GetGameInstance // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UGameInstance* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGameInstance* UWidget::GetGameInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetGameInstance"); Params::Widget_GetGameInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.GetIsEnabled // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidget::GetIsEnabled() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetIsEnabled"); Params::Widget_GetIsEnabled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.GetOwningLocalPlayer // (BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULocalPlayer* UWidget::GetOwningLocalPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetOwningLocalPlayer"); Params::Widget_GetOwningLocalPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.GetOwningPlayer // (BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APlayerController* UWidget::GetOwningPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetOwningPlayer"); Params::Widget_GetOwningPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.GetParent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPanelWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPanelWidget* UWidget::GetParent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetParent"); Params::Widget_GetParent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.GetRenderOpacity // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWidget::GetRenderOpacity() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetRenderOpacity"); Params::Widget_GetRenderOpacity Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.GetVisibility // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESlateVisibility UWidget::GetVisibility() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "GetVisibility"); Params::Widget_GetVisibility Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.HasAnyUserFocus // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidget::HasAnyUserFocus() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "HasAnyUserFocus"); Params::Widget_HasAnyUserFocus Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.HasFocusedDescendants // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidget::HasFocusedDescendants() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "HasFocusedDescendants"); Params::Widget_HasFocusedDescendants Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.HasKeyboardFocus // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidget::HasKeyboardFocus() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "HasKeyboardFocus"); Params::Widget_HasKeyboardFocus Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.HasMouseCapture // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidget::HasMouseCapture() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "HasMouseCapture"); Params::Widget_HasMouseCapture Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.HasMouseCaptureByUser // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 UserIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 PointerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidget::HasMouseCaptureByUser(int32 UserIndex, int32 PointerIndex) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "HasMouseCaptureByUser"); Params::Widget_HasMouseCaptureByUser Parms{}; Parms.UserIndex = UserIndex; Parms.PointerIndex = PointerIndex; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.HasUserFocus // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidget::HasUserFocus(class APlayerController* PlayerController) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "HasUserFocus"); Params::Widget_HasUserFocus Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.HasUserFocusedDescendants // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidget::HasUserFocusedDescendants(class APlayerController* PlayerController) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "HasUserFocusedDescendants"); Params::Widget_HasUserFocusedDescendants Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.IsHovered // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidget::IsHovered() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "IsHovered"); Params::Widget_IsHovered Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Widget.IsVisible // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidget::IsVisible() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Widget", "IsVisible"); Params::Widget_IsVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.PanelWidget.AddChild // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPanelSlot* UPanelWidget::AddChild(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "AddChild"); Params::PanelWidget_AddChild Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.PanelWidget.ClearChildren // (Native, Public, BlueprintCallable) void UPanelWidget::ClearChildren() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "ClearChildren"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.PanelWidget.RemoveChild // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPanelWidget::RemoveChild(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "RemoveChild"); Params::PanelWidget_RemoveChild Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.PanelWidget.RemoveChildAt // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPanelWidget::RemoveChildAt(int32 Param_Index) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "RemoveChildAt"); Params::PanelWidget_RemoveChildAt Parms{}; Parms.Param_Index = Param_Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.PanelWidget.GetChildAt // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UPanelWidget::GetChildAt(int32 Param_Index) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "GetChildAt"); Params::PanelWidget_GetChildAt Parms{}; Parms.Param_Index = Param_Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.PanelWidget.GetChildIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWidget* Content (ConstParm, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPanelWidget::GetChildIndex(const class UWidget* Content) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "GetChildIndex"); Params::PanelWidget_GetChildIndex Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.PanelWidget.GetChildrenCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UPanelWidget::GetChildrenCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "GetChildrenCount"); Params::PanelWidget_GetChildrenCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.PanelWidget.HasAnyChildren // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPanelWidget::HasAnyChildren() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "HasAnyChildren"); Params::PanelWidget_HasAnyChildren Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.PanelWidget.HasChild // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UPanelWidget::HasChild(class UWidget* Content) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("PanelWidget", "HasChild"); Params::PanelWidget_HasChild Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ContentWidget.SetContent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPanelSlot* UContentWidget::SetContent(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ContentWidget", "SetContent"); Params::ContentWidget_SetContent Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ContentWidget.GetContent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UContentWidget::GetContent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ContentWidget", "GetContent"); Params::ContentWidget_GetContent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ContentWidget.GetContentSlot // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UPanelSlot* UContentWidget::GetContentSlot() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ContentWidget", "GetContentSlot"); Params::ContentWidget_GetContentSlot Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.InvalidationBox.InvalidateCache // (Final, Native, Public, BlueprintCallable) void UInvalidationBox::InvalidateCache() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InvalidationBox", "InvalidateCache"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.InvalidationBox.SetCanCache // (Final, Native, Public, BlueprintCallable) // Parameters: // bool CanCache (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInvalidationBox::SetCanCache(bool CanCache) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InvalidationBox", "SetCanCache"); Params::InvalidationBox_SetCanCache Parms{}; Parms.CanCache = CanCache; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.InvalidationBox.GetCanCache // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInvalidationBox::GetCanCache() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InvalidationBox", "GetCanCache"); Params::InvalidationBox_GetCanCache Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.AddToPlayerScreen // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // int32 ZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UUserWidget::AddToPlayerScreen(int32 ZOrder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "AddToPlayerScreen"); Params::UserWidget_AddToPlayerScreen Parms{}; Parms.ZOrder = ZOrder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.AddToViewport // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // int32 ZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::AddToViewport(int32 ZOrder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "AddToViewport"); Params::UserWidget_AddToViewport Parms{}; Parms.ZOrder = ZOrder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.BindToAnimationEvent // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidgetAnimation* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) // EWidgetAnimationEvent AnimationEvent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName UserTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::BindToAnimationEvent(class UWidgetAnimation* Animation, TDelegate Delegate, EWidgetAnimationEvent AnimationEvent, class FName UserTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "BindToAnimationEvent"); Params::UserWidget_BindToAnimationEvent Parms{}; Parms.Animation = Animation; Parms.Delegate = Delegate; Parms.AnimationEvent = AnimationEvent; Parms.UserTag = UserTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.BindToAnimationFinished // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidgetAnimation* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UUserWidget::BindToAnimationFinished(class UWidgetAnimation* Animation, TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "BindToAnimationFinished"); Params::UserWidget_BindToAnimationFinished Parms{}; Parms.Animation = Animation; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.BindToAnimationStarted // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidgetAnimation* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UUserWidget::BindToAnimationStarted(class UWidgetAnimation* Animation, TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "BindToAnimationStarted"); Params::UserWidget_BindToAnimationStarted Parms{}; Parms.Animation = Animation; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.CancelLatentActions // (Final, Native, Public, BlueprintCallable) void UUserWidget::CancelLatentActions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "CancelLatentActions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UUserWidget::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function UMG.UserWidget.Destruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UUserWidget::Destruct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "Destruct"); UObject::ProcessEvent(Func, nullptr); } // Function UMG.UserWidget.IsAnimationPlayingForward // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UUserWidget::IsAnimationPlayingForward(const class UWidgetAnimation* InAnimation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "IsAnimationPlayingForward"); Params::UserWidget_IsAnimationPlayingForward Parms{}; Parms.InAnimation = InAnimation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.ListenForInputAction // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInputEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bConsume (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegate Callback (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UUserWidget::ListenForInputAction(class FName ActionName, EInputEvent EventType, bool bConsume, TDelegate Callback) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "ListenForInputAction"); Params::UserWidget_ListenForInputAction Parms{}; Parms.ActionName = ActionName; Parms.EventType = EventType; Parms.bConsume = bConsume; Parms.Callback = Callback; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.OnAddedToFocusPath // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FFocusEvent InFocusEvent (Parm, NoDestructor, NativeAccessSpecifierPublic) void UUserWidget::OnAddedToFocusPath(const struct FFocusEvent& InFocusEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnAddedToFocusPath"); Params::UserWidget_OnAddedToFocusPath Parms{}; Parms.InFocusEvent = std::move(InFocusEvent); UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserWidget.OnAnalogValueChanged // (Event, Public, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FAnalogInputEvent InAnalogInputEvent (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnAnalogValueChanged(const struct FGeometry& MyGeometry, const struct FAnalogInputEvent& InAnalogInputEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnAnalogValueChanged"); Params::UserWidget_OnAnalogValueChanged Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InAnalogInputEvent = std::move(InAnalogInputEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnAnimationFinished // (BlueprintCosmetic, Native, Event, Protected, BlueprintEvent) // Parameters: // class UWidgetAnimation* Animation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::OnAnimationFinished(const class UWidgetAnimation* Animation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnAnimationFinished"); Params::UserWidget_OnAnimationFinished Parms{}; Parms.Animation = Animation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.OnAnimationStarted // (BlueprintCosmetic, Native, Event, Protected, BlueprintEvent) // Parameters: // class UWidgetAnimation* Animation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::OnAnimationStarted(const class UWidgetAnimation* Animation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnAnimationStarted"); Params::UserWidget_OnAnimationStarted Parms{}; Parms.Animation = Animation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.OnDragCancelled // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::OnDragCancelled(const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnDragCancelled"); Params::UserWidget_OnDragCancelled Parms{}; Parms.PointerEvent = std::move(PointerEvent); Parms.Operation = Operation; UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserWidget.OnDragDetected // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UDragDropOperation* Operation (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::OnDragDetected(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation** Operation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnDragDetected"); Params::UserWidget_OnDragDetected Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.PointerEvent = std::move(PointerEvent); UObject::ProcessEvent(Func, &Parms); if (Operation != nullptr) *Operation = Parms.Operation; } // Function UMG.UserWidget.OnDragEnter // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPointerEvent PointerEvent (Parm, NativeAccessSpecifierPublic) // class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::OnDragEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnDragEnter"); Params::UserWidget_OnDragEnter Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.PointerEvent = std::move(PointerEvent); Parms.Operation = Operation; UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserWidget.OnDragLeave // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FPointerEvent PointerEvent (Parm, NativeAccessSpecifierPublic) // class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::OnDragLeave(const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnDragLeave"); Params::UserWidget_OnDragLeave Parms{}; Parms.PointerEvent = std::move(PointerEvent); Parms.Operation = Operation; UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserWidget.OnDragOver // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPointerEvent PointerEvent (Parm, NativeAccessSpecifierPublic) // class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UUserWidget::OnDragOver(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnDragOver"); Params::UserWidget_OnDragOver Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.PointerEvent = std::move(PointerEvent); Parms.Operation = Operation; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnDrop // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPointerEvent PointerEvent (Parm, NativeAccessSpecifierPublic) // class UDragDropOperation* Operation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UUserWidget::OnDrop(const struct FGeometry& MyGeometry, const struct FPointerEvent& PointerEvent, class UDragDropOperation* Operation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnDrop"); Params::UserWidget_OnDrop Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.PointerEvent = std::move(PointerEvent); Parms.Operation = Operation; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnFocusLost // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FFocusEvent InFocusEvent (Parm, NoDestructor, NativeAccessSpecifierPublic) void UUserWidget::OnFocusLost(const struct FFocusEvent& InFocusEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnFocusLost"); Params::UserWidget_OnFocusLost Parms{}; Parms.InFocusEvent = std::move(InFocusEvent); UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserWidget.OnFocusReceived // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FFocusEvent InFocusEvent (Parm, NoDestructor, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnFocusReceived(const struct FGeometry& MyGeometry, const struct FFocusEvent& InFocusEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnFocusReceived"); Params::UserWidget_OnFocusReceived Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InFocusEvent = std::move(InFocusEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnInitialized // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UUserWidget::OnInitialized() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnInitialized"); UObject::ProcessEvent(Func, nullptr); } // Function UMG.UserWidget.OnKeyChar // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FCharacterEvent InCharacterEvent (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnKeyChar(const struct FGeometry& MyGeometry, const struct FCharacterEvent& InCharacterEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnKeyChar"); Params::UserWidget_OnKeyChar Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InCharacterEvent = std::move(InCharacterEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnKeyDown // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FKeyEvent InKeyEvent (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnKeyDown"); Params::UserWidget_OnKeyDown Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InKeyEvent = std::move(InKeyEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnKeyUp // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FKeyEvent InKeyEvent (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnKeyUp(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnKeyUp"); Params::UserWidget_OnKeyUp Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InKeyEvent = std::move(InKeyEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnMotionDetected // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FMotionEvent InMotionEvent (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnMotionDetected(const struct FGeometry& MyGeometry, const struct FMotionEvent& InMotionEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnMotionDetected"); Params::UserWidget_OnMotionDetected Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InMotionEvent = std::move(InMotionEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnMouseButtonDoubleClick // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FGeometry InMyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPointerEvent InMouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnMouseButtonDoubleClick(const struct FGeometry& InMyGeometry, const struct FPointerEvent& InMouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnMouseButtonDoubleClick"); Params::UserWidget_OnMouseButtonDoubleClick Parms{}; Parms.InMyGeometry = std::move(InMyGeometry); Parms.InMouseEvent = std::move(InMouseEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnMouseButtonDown // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnMouseButtonDown"); Params::UserWidget_OnMouseButtonDown Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnMouseButtonUp // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnMouseButtonUp(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnMouseButtonUp"); Params::UserWidget_OnMouseButtonUp Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnMouseCaptureLost // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UUserWidget::OnMouseCaptureLost() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnMouseCaptureLost"); UObject::ProcessEvent(Func, nullptr); } // Function UMG.UserWidget.OnMouseEnter // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UUserWidget::OnMouseEnter(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnMouseEnter"); Params::UserWidget_OnMouseEnter Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserWidget.OnMouseLeave // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UUserWidget::OnMouseLeave(const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnMouseLeave"); Params::UserWidget_OnMouseLeave Parms{}; Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserWidget.OnMouseMove // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnMouseMove(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnMouseMove"); Params::UserWidget_OnMouseMove Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnMouseWheel // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnMouseWheel(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnMouseWheel"); Params::UserWidget_OnMouseWheel Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnPreviewKeyDown // (Event, Public, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FKeyEvent InKeyEvent (Parm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnPreviewKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnPreviewKeyDown"); Params::UserWidget_OnPreviewKeyDown Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InKeyEvent = std::move(InKeyEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnPreviewMouseButtonDown // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPointerEvent MouseEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnPreviewMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnPreviewMouseButtonDown"); Params::UserWidget_OnPreviewMouseButtonDown Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnRemovedFromFocusPath // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FFocusEvent InFocusEvent (Parm, NoDestructor, NativeAccessSpecifierPublic) void UUserWidget::OnRemovedFromFocusPath(const struct FFocusEvent& InFocusEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnRemovedFromFocusPath"); Params::UserWidget_OnRemovedFromFocusPath Parms{}; Parms.InFocusEvent = std::move(InFocusEvent); UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserWidget.OnTouchEnded // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPointerEvent InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnTouchEnded(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnTouchEnded"); Params::UserWidget_OnTouchEnded Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InTouchEvent = std::move(InTouchEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnTouchForceChanged // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPointerEvent InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnTouchForceChanged(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnTouchForceChanged"); Params::UserWidget_OnTouchForceChanged Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InTouchEvent = std::move(InTouchEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnTouchGesture // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPointerEvent GestureEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnTouchGesture(const struct FGeometry& MyGeometry, const struct FPointerEvent& GestureEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnTouchGesture"); Params::UserWidget_OnTouchGesture Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.GestureEvent = std::move(GestureEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnTouchMoved // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPointerEvent InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnTouchMoved(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnTouchMoved"); Params::UserWidget_OnTouchMoved Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InTouchEvent = std::move(InTouchEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.OnTouchStarted // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FPointerEvent InTouchEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UUserWidget::OnTouchStarted(const struct FGeometry& MyGeometry, const struct FPointerEvent& InTouchEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnTouchStarted"); Params::UserWidget_OnTouchStarted Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InTouchEvent = std::move(InTouchEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.PauseAnimation // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UUserWidget::PauseAnimation(const class UWidgetAnimation* InAnimation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "PauseAnimation"); Params::UserWidget_PauseAnimation Parms{}; Parms.InAnimation = InAnimation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.PlayAnimation // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EUMGSequencePlayMode PlayMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UUMGSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUMGSequencePlayer* UUserWidget::PlayAnimation(class UWidgetAnimation* InAnimation, float StartAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode, float PlaybackSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "PlayAnimation"); Params::UserWidget_PlayAnimation Parms{}; Parms.InAnimation = InAnimation; Parms.StartAtTime = StartAtTime; Parms.NumLoopsToPlay = NumLoopsToPlay; Parms.PlayMode = PlayMode; Parms.PlaybackSpeed = PlaybackSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.PlayAnimationForward // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UUMGSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUMGSequencePlayer* UUserWidget::PlayAnimationForward(class UWidgetAnimation* InAnimation, float PlaybackSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "PlayAnimationForward"); Params::UserWidget_PlayAnimationForward Parms{}; Parms.InAnimation = InAnimation; Parms.PlaybackSpeed = PlaybackSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.PlayAnimationReverse // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UUMGSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUMGSequencePlayer* UUserWidget::PlayAnimationReverse(class UWidgetAnimation* InAnimation, float PlaybackSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "PlayAnimationReverse"); Params::UserWidget_PlayAnimationReverse Parms{}; Parms.InAnimation = InAnimation; Parms.PlaybackSpeed = PlaybackSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.PlayAnimationTimeRange // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class UWidgetAnimation* InAnimation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float StartAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float EndAtTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EUMGSequencePlayMode PlayMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UUMGSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUMGSequencePlayer* UUserWidget::PlayAnimationTimeRange(class UWidgetAnimation* InAnimation, float StartAtTime, float EndAtTime, int32 NumLoopsToPlay, EUMGSequencePlayMode PlayMode, float PlaybackSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "PlayAnimationTimeRange"); Params::UserWidget_PlayAnimationTimeRange Parms{}; Parms.InAnimation = InAnimation; Parms.StartAtTime = StartAtTime; Parms.EndAtTime = EndAtTime; Parms.NumLoopsToPlay = NumLoopsToPlay; Parms.PlayMode = PlayMode; Parms.PlaybackSpeed = PlaybackSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.PlaySound // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class USoundBase* SoundToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::PlaySound(class USoundBase* SoundToPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "PlaySound"); Params::UserWidget_PlaySound Parms{}; Parms.SoundToPlay = SoundToPlay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.PreConstruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // bool IsDesignTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::PreConstruct(bool IsDesignTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "PreConstruct"); Params::UserWidget_PreConstruct Parms{}; Parms.IsDesignTime = IsDesignTime; UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserWidget.RegisterInputComponent // (Final, Native, Protected, BlueprintCallable) void UUserWidget::RegisterInputComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "RegisterInputComponent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.RemoveFromViewport // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) void UUserWidget::RemoveFromViewport() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "RemoveFromViewport"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.ReverseAnimation // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::ReverseAnimation(const class UWidgetAnimation* InAnimation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "ReverseAnimation"); Params::UserWidget_ReverseAnimation Parms{}; Parms.InAnimation = InAnimation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetAlignmentInViewport // (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D Alignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::SetAlignmentInViewport(const struct FVector2D& Alignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetAlignmentInViewport"); Params::UserWidget_SetAlignmentInViewport Parms{}; Parms.Alignment = std::move(Alignment); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetAnchorsInViewport // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // struct FAnchors Anchors (Parm, NoDestructor, NativeAccessSpecifierPublic) void UUserWidget::SetAnchorsInViewport(const struct FAnchors& Anchors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetAnchorsInViewport"); Params::UserWidget_SetAnchorsInViewport Parms{}; Parms.Anchors = std::move(Anchors); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetColorAndOpacity // (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetColorAndOpacity"); Params::UserWidget_SetColorAndOpacity Parms{}; Parms.InColorAndOpacity = std::move(InColorAndOpacity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetDesiredSizeInViewport // (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::SetDesiredSizeInViewport(const struct FVector2D& Size) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetDesiredSizeInViewport"); Params::UserWidget_SetDesiredSizeInViewport Parms{}; Parms.Size = std::move(Size); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetForegroundColor // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // struct FSlateColor InForegroundColor (Parm, NativeAccessSpecifierPublic) void UUserWidget::SetForegroundColor(const struct FSlateColor& InForegroundColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetForegroundColor"); Params::UserWidget_SetForegroundColor Parms{}; Parms.InForegroundColor = std::move(InForegroundColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetInputActionBlocking // (Final, Native, Protected, BlueprintCallable) // Parameters: // bool bShouldBlock (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::SetInputActionBlocking(bool bShouldBlock) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetInputActionBlocking"); Params::UserWidget_SetInputActionBlocking Parms{}; Parms.bShouldBlock = bShouldBlock; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetInputActionPriority // (Final, Native, Protected, BlueprintCallable) // Parameters: // int32 NewPriority (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::SetInputActionPriority(int32 NewPriority) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetInputActionPriority"); Params::UserWidget_SetInputActionPriority Parms{}; Parms.NewPriority = NewPriority; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetNumLoopsToPlay // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 NumLoopsToPlay (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::SetNumLoopsToPlay(const class UWidgetAnimation* InAnimation, int32 NumLoopsToPlay) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetNumLoopsToPlay"); Params::UserWidget_SetNumLoopsToPlay Parms{}; Parms.InAnimation = InAnimation; Parms.NumLoopsToPlay = NumLoopsToPlay; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetOwningPlayer // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class APlayerController* LocalPlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::SetOwningPlayer(class APlayerController* LocalPlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetOwningPlayer"); Params::UserWidget_SetOwningPlayer Parms{}; Parms.LocalPlayerController = LocalPlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetPadding // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UUserWidget::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetPadding"); Params::UserWidget_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetPlaybackSpeed // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable) // Parameters: // class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float PlaybackSpeed (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::SetPlaybackSpeed(const class UWidgetAnimation* InAnimation, float PlaybackSpeed) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetPlaybackSpeed"); Params::UserWidget_SetPlaybackSpeed Parms{}; Parms.InAnimation = InAnimation; Parms.PlaybackSpeed = PlaybackSpeed; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.SetPositionInViewport // (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRemoveDPIScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::SetPositionInViewport(const struct FVector2D& Position, bool bRemoveDPIScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "SetPositionInViewport"); Params::UserWidget_SetPositionInViewport Parms{}; Parms.Position = std::move(Position); Parms.bRemoveDPIScale = bRemoveDPIScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.StopAllAnimations // (Final, Native, Public, BlueprintCallable) void UUserWidget::StopAllAnimations() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "StopAllAnimations"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.StopAnimation // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::StopAnimation(const class UWidgetAnimation* InAnimation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "StopAnimation"); Params::UserWidget_StopAnimation Parms{}; Parms.InAnimation = InAnimation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.StopAnimationsAndLatentActions // (Final, Native, Public, BlueprintCallable) void UUserWidget::StopAnimationsAndLatentActions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "StopAnimationsAndLatentActions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.StopListeningForAllInputActions // (Final, Native, Protected, BlueprintCallable) void UUserWidget::StopListeningForAllInputActions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "StopListeningForAllInputActions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.StopListeningForInputAction // (Final, Native, Protected, BlueprintCallable) // Parameters: // class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EInputEvent EventType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::StopListeningForInputAction(class FName ActionName, EInputEvent EventType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "StopListeningForInputAction"); Params::UserWidget_StopListeningForInputAction Parms{}; Parms.ActionName = ActionName; Parms.EventType = EventType; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.Tick // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (Parm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float InDeltaTime (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::Tick(const struct FGeometry& MyGeometry, float InDeltaTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "Tick"); Params::UserWidget_Tick Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InDeltaTime = InDeltaTime; UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserWidget.UnbindAllFromAnimationFinished // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidgetAnimation* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::UnbindAllFromAnimationFinished(class UWidgetAnimation* Animation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "UnbindAllFromAnimationFinished"); Params::UserWidget_UnbindAllFromAnimationFinished Parms{}; Parms.Animation = Animation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.UnbindAllFromAnimationStarted // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidgetAnimation* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUserWidget::UnbindAllFromAnimationStarted(class UWidgetAnimation* Animation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "UnbindAllFromAnimationStarted"); Params::UserWidget_UnbindAllFromAnimationStarted Parms{}; Parms.Animation = Animation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.UnbindFromAnimationFinished // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidgetAnimation* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UUserWidget::UnbindFromAnimationFinished(class UWidgetAnimation* Animation, TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "UnbindFromAnimationFinished"); Params::UserWidget_UnbindFromAnimationFinished Parms{}; Parms.Animation = Animation; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.UnbindFromAnimationStarted // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidgetAnimation* Animation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UUserWidget::UnbindFromAnimationStarted(class UWidgetAnimation* Animation, TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "UnbindFromAnimationStarted"); Params::UserWidget_UnbindFromAnimationStarted Parms{}; Parms.Animation = Animation; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.UnregisterInputComponent // (Final, Native, Protected, BlueprintCallable) void UUserWidget::UnregisterInputComponent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "UnregisterInputComponent"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.UserWidget.GetAlignmentInViewport // (Final, BlueprintCosmetic, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UUserWidget::GetAlignmentInViewport() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "GetAlignmentInViewport"); Params::UserWidget_GetAlignmentInViewport Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.GetAnchorsInViewport // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FAnchors ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FAnchors UUserWidget::GetAnchorsInViewport() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "GetAnchorsInViewport"); Params::UserWidget_GetAnchorsInViewport Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.GetAnimationCurrentTime // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UUserWidget::GetAnimationCurrentTime(const class UWidgetAnimation* InAnimation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "GetAnimationCurrentTime"); Params::UserWidget_GetAnimationCurrentTime Parms{}; Parms.InAnimation = InAnimation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.GetIsVisible // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UUserWidget::GetIsVisible() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "GetIsVisible"); Params::UserWidget_GetIsVisible Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.GetOwningPlayerPawn // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class APawn* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class APawn* UUserWidget::GetOwningPlayerPawn() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "GetOwningPlayerPawn"); Params::UserWidget_GetOwningPlayerPawn Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.IsAnimationPlaying // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWidgetAnimation* InAnimation (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UUserWidget::IsAnimationPlaying(const class UWidgetAnimation* InAnimation) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "IsAnimationPlaying"); Params::UserWidget_IsAnimationPlaying Parms{}; Parms.InAnimation = InAnimation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.IsAnyAnimationPlaying // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UUserWidget::IsAnyAnimationPlaying() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "IsAnyAnimationPlaying"); Params::UserWidget_IsAnyAnimationPlaying Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.IsInteractable // (BlueprintCosmetic, Event, Public, BlueprintEvent, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UUserWidget::IsInteractable() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "IsInteractable"); Params::UserWidget_IsInteractable Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function UMG.UserWidget.IsInViewport // (Final, BlueprintCosmetic, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UUserWidget::IsInViewport() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "IsInViewport"); Params::UserWidget_IsInViewport Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.IsListeningForInputAction // (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ActionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UUserWidget::IsListeningForInputAction(class FName ActionName) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "IsListeningForInputAction"); Params::UserWidget_IsListeningForInputAction Parms{}; Parms.ActionName = ActionName; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.IsPlayingAnimation // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UUserWidget::IsPlayingAnimation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "IsPlayingAnimation"); Params::UserWidget_IsPlayingAnimation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserWidget.OnPaint // (BlueprintCosmetic, Event, Public, HasOutParams, BlueprintEvent, Const) // Parameters: // struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UUserWidget::OnPaint(struct FPaintContext& Context) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserWidget", "OnPaint"); Params::UserWidget_OnPaint Parms{}; Parms.Context = std::move(Context); UObject::ProcessEvent(Func, &Parms); Context = std::move(Parms.Context); } // Function UMG.Button.SetBackgroundColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InBackgroundColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UButton::SetBackgroundColor(const struct FLinearColor& InBackgroundColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Button", "SetBackgroundColor"); Params::Button_SetBackgroundColor Parms{}; Parms.InBackgroundColor = std::move(InBackgroundColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Button.SetClickMethod // (Final, Native, Public, BlueprintCallable) // Parameters: // EButtonClickMethod InClickMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UButton::SetClickMethod(EButtonClickMethod InClickMethod) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Button", "SetClickMethod"); Params::Button_SetClickMethod Parms{}; Parms.InClickMethod = InClickMethod; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Button.SetColorAndOpacity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UButton::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Button", "SetColorAndOpacity"); Params::Button_SetColorAndOpacity Parms{}; Parms.InColorAndOpacity = std::move(InColorAndOpacity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Button.SetPressMethod // (Final, Native, Public, BlueprintCallable) // Parameters: // EButtonPressMethod InPressMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UButton::SetPressMethod(EButtonPressMethod InPressMethod) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Button", "SetPressMethod"); Params::Button_SetPressMethod Parms{}; Parms.InPressMethod = InPressMethod; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Button.SetStyle // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FButtonStyle InStyle (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UButton::SetStyle(const struct FButtonStyle& InStyle) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Button", "SetStyle"); Params::Button_SetStyle Parms{}; Parms.InStyle = std::move(InStyle); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Button.SetTouchMethod // (Final, Native, Public, BlueprintCallable) // Parameters: // EButtonTouchMethod InTouchMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UButton::SetTouchMethod(EButtonTouchMethod InTouchMethod) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Button", "SetTouchMethod"); Params::Button_SetTouchMethod Parms{}; Parms.InTouchMethod = InTouchMethod; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Button.IsPressed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UButton::IsPressed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Button", "IsPressed"); Params::Button_IsPressed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.MenuAnchor.Close // (Final, Native, Public, BlueprintCallable) void UMenuAnchor::Close() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuAnchor", "Close"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.MenuAnchor.Open // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bFocusMenu (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMenuAnchor::Open(bool bFocusMenu) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuAnchor", "Open"); Params::MenuAnchor_Open Parms{}; Parms.bFocusMenu = bFocusMenu; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.MenuAnchor.ToggleOpen // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bFocusOnOpen (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMenuAnchor::ToggleOpen(bool bFocusOnOpen) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuAnchor", "ToggleOpen"); Params::MenuAnchor_ToggleOpen Parms{}; Parms.bFocusOnOpen = bFocusOnOpen; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.MenuAnchor.GetMenuPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UMenuAnchor::GetMenuPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuAnchor", "GetMenuPosition"); Params::MenuAnchor_GetMenuPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.MenuAnchor.HasOpenSubMenus // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMenuAnchor::HasOpenSubMenus() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuAnchor", "HasOpenSubMenus"); Params::MenuAnchor_HasOpenSubMenus Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.MenuAnchor.IsOpen // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMenuAnchor::IsOpen() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuAnchor", "IsOpen"); Params::MenuAnchor_IsOpen Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.MenuAnchor.ShouldOpenDueToClick // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UMenuAnchor::ShouldOpenDueToClick() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MenuAnchor", "ShouldOpenDueToClick"); Params::MenuAnchor_ShouldOpenDueToClick Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Slider.SetIndentHandle // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlider::SetIndentHandle(bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Slider", "SetIndentHandle"); Params::Slider_SetIndentHandle Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Slider.SetLocked // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlider::SetLocked(bool InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Slider", "SetLocked"); Params::Slider_SetLocked Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Slider.SetSliderBarColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlider::SetSliderBarColor(const struct FLinearColor& InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Slider", "SetSliderBarColor"); Params::Slider_SetSliderBarColor Parms{}; Parms.InValue = std::move(InValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Slider.SetSliderHandleColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlider::SetSliderHandleColor(const struct FLinearColor& InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Slider", "SetSliderHandleColor"); Params::Slider_SetSliderHandleColor Parms{}; Parms.InValue = std::move(InValue); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Slider.SetStepSize // (Final, Native, Public, BlueprintCallable) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlider::SetStepSize(float InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Slider", "SetStepSize"); Params::Slider_SetStepSize Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Slider.SetValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlider::SetValue(float InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Slider", "SetValue"); Params::Slider_SetValue Parms{}; Parms.InValue = InValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Slider.GetValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USlider::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Slider", "GetValue"); Params::Slider_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Border.GetDynamicMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UBorder::GetDynamicMaterial() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "GetDynamicMaterial"); Params::Border_GetDynamicMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Border.SetBrush // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSlateBrush InBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBorder::SetBrush(const struct FSlateBrush& InBrush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetBrush"); Params::Border_SetBrush Parms{}; Parms.InBrush = std::move(InBrush); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Border.SetBrushColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InBrushColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBorder::SetBrushColor(const struct FLinearColor& InBrushColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetBrushColor"); Params::Border_SetBrushColor Parms{}; Parms.InBrushColor = std::move(InBrushColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Border.SetBrushFromAsset // (Final, Native, Public, BlueprintCallable) // Parameters: // class USlateBrushAsset* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBorder::SetBrushFromAsset(class USlateBrushAsset* Asset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetBrushFromAsset"); Params::Border_SetBrushFromAsset Parms{}; Parms.Asset = Asset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Border.SetBrushFromMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBorder::SetBrushFromMaterial(class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetBrushFromMaterial"); Params::Border_SetBrushFromMaterial Parms{}; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Border.SetBrushFromTexture // (Final, Native, Public, BlueprintCallable) // Parameters: // class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBorder::SetBrushFromTexture(class UTexture2D* Texture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetBrushFromTexture"); Params::Border_SetBrushFromTexture Parms{}; Parms.Texture = Texture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Border.SetContentColorAndOpacity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InContentColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBorder::SetContentColorAndOpacity(const struct FLinearColor& InContentColorAndOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetContentColorAndOpacity"); Params::Border_SetContentColorAndOpacity Parms{}; Parms.InContentColorAndOpacity = std::move(InContentColorAndOpacity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Border.SetDesiredSizeScale // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D InScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBorder::SetDesiredSizeScale(const struct FVector2D& InScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetDesiredSizeScale"); Params::Border_SetDesiredSizeScale Parms{}; Parms.InScale = std::move(InScale); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Border.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBorder::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetHorizontalAlignment"); Params::Border_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Border.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBorder::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetPadding"); Params::Border_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Border.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBorder::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Border", "SetVerticalAlignment"); Params::Border_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TextBlock.GetDynamicFontMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UTextBlock::GetDynamicFontMaterial() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "GetDynamicFontMaterial"); Params::TextBlock_GetDynamicFontMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.TextBlock.GetDynamicOutlineMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UTextBlock::GetDynamicOutlineMaterial() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "GetDynamicOutlineMaterial"); Params::TextBlock_GetDynamicOutlineMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.TextBlock.SetAutoWrapText // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InAutoTextWrap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextBlock::SetAutoWrapText(bool InAutoTextWrap) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "SetAutoWrapText"); Params::TextBlock_SetAutoWrapText Parms{}; Parms.InAutoTextWrap = InAutoTextWrap; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TextBlock.SetColorAndOpacity // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FSlateColor InColorAndOpacity (Parm, NativeAccessSpecifierPublic) void UTextBlock::SetColorAndOpacity(const struct FSlateColor& InColorAndOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "SetColorAndOpacity"); Params::TextBlock_SetColorAndOpacity Parms{}; Parms.InColorAndOpacity = std::move(InColorAndOpacity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TextBlock.SetFont // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FSlateFontInfo InFontInfo (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextBlock::SetFont(const struct FSlateFontInfo& InFontInfo) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "SetFont"); Params::TextBlock_SetFont Parms{}; Parms.InFontInfo = std::move(InFontInfo); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TextBlock.SetJustification // (Final, Native, Public, BlueprintCallable) // Parameters: // ETextJustify InJustification (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextBlock::SetJustification(ETextJustify InJustification) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "SetJustification"); Params::TextBlock_SetJustification Parms{}; Parms.InJustification = InJustification; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TextBlock.SetMinDesiredWidth // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMinDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextBlock::SetMinDesiredWidth(float InMinDesiredWidth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "SetMinDesiredWidth"); Params::TextBlock_SetMinDesiredWidth Parms{}; Parms.InMinDesiredWidth = InMinDesiredWidth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TextBlock.SetOpacity // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextBlock::SetOpacity(float InOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "SetOpacity"); Params::TextBlock_SetOpacity Parms{}; Parms.InOpacity = InOpacity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TextBlock.SetShadowColorAndOpacity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InShadowColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextBlock::SetShadowColorAndOpacity(const struct FLinearColor& InShadowColorAndOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "SetShadowColorAndOpacity"); Params::TextBlock_SetShadowColorAndOpacity Parms{}; Parms.InShadowColorAndOpacity = std::move(InShadowColorAndOpacity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TextBlock.SetShadowOffset // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D InShadowOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTextBlock::SetShadowOffset(const struct FVector2D& InShadowOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "SetShadowOffset"); Params::TextBlock_SetShadowOffset Parms{}; Parms.InShadowOffset = std::move(InShadowOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TextBlock.SetStrikeBrush // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSlateBrush InStrikeBrush (Parm, OutParm, NativeAccessSpecifierPublic) void UTextBlock::SetStrikeBrush(struct FSlateBrush* InStrikeBrush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "SetStrikeBrush"); Params::TextBlock_SetStrikeBrush Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (InStrikeBrush != nullptr) *InStrikeBrush = std::move(Parms.InStrikeBrush); } // Function UMG.TextBlock.SetText // (Native, Public, BlueprintCallable) // Parameters: // class FText InText (Parm, NativeAccessSpecifierPublic) void UTextBlock::SetText(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "SetText"); Params::TextBlock_SetText Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TextBlock.GetText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UTextBlock::GetText() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBlock", "GetText"); Params::TextBlock_GetText Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ScrollBox.ScrollToEnd // (Final, Native, Public, BlueprintCallable) void UScrollBox::ScrollToEnd() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBox", "ScrollToEnd"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBox.ScrollToStart // (Final, Native, Public, BlueprintCallable) void UScrollBox::ScrollToStart() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBox", "ScrollToStart"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBox.ScrollWidgetIntoView // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* WidgetToFind (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool AnimateScroll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EDescendantScrollDestination ScrollDestination (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScrollBox::ScrollWidgetIntoView(class UWidget* WidgetToFind, bool AnimateScroll, EDescendantScrollDestination ScrollDestination) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBox", "ScrollWidgetIntoView"); Params::ScrollBox_ScrollWidgetIntoView Parms{}; Parms.WidgetToFind = WidgetToFind; Parms.AnimateScroll = AnimateScroll; Parms.ScrollDestination = ScrollDestination; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBox.SetAllowOverscroll // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewAllowOverscroll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScrollBox::SetAllowOverscroll(bool NewAllowOverscroll) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBox", "SetAllowOverscroll"); Params::ScrollBox_SetAllowOverscroll Parms{}; Parms.NewAllowOverscroll = NewAllowOverscroll; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBox.SetAlwaysShowScrollbar // (Final, Native, Public, BlueprintCallable) // Parameters: // bool NewAlwaysShowScrollbar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScrollBox::SetAlwaysShowScrollbar(bool NewAlwaysShowScrollbar) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBox", "SetAlwaysShowScrollbar"); Params::ScrollBox_SetAlwaysShowScrollbar Parms{}; Parms.NewAlwaysShowScrollbar = NewAlwaysShowScrollbar; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBox.SetOrientation // (Final, Native, Public, BlueprintCallable) // Parameters: // EOrientation NewOrientation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScrollBox::SetOrientation(EOrientation NewOrientation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBox", "SetOrientation"); Params::ScrollBox_SetOrientation Parms{}; Parms.NewOrientation = NewOrientation; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBox.SetScrollbarThickness // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D NewScrollbarThickness (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScrollBox::SetScrollbarThickness(const struct FVector2D& NewScrollbarThickness) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBox", "SetScrollbarThickness"); Params::ScrollBox_SetScrollbarThickness Parms{}; Parms.NewScrollbarThickness = std::move(NewScrollbarThickness); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBox.SetScrollBarVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // ESlateVisibility NewScrollBarVisibility (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScrollBox::SetScrollBarVisibility(ESlateVisibility NewScrollBarVisibility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBox", "SetScrollBarVisibility"); Params::ScrollBox_SetScrollBarVisibility Parms{}; Parms.NewScrollBarVisibility = NewScrollBarVisibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBox.SetScrollOffset // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewScrollOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScrollBox::SetScrollOffset(float NewScrollOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBox", "SetScrollOffset"); Params::ScrollBox_SetScrollOffset Parms{}; Parms.NewScrollOffset = NewScrollOffset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBox.GetScrollOffset // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UScrollBox::GetScrollOffset() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBox", "GetScrollOffset"); Params::ScrollBox_GetScrollOffset Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ScrollBox.GetViewOffsetFraction // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UScrollBox::GetViewOffsetFraction() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBox", "GetViewOffsetFraction"); Params::ScrollBox_GetViewOffsetFraction Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.BoolBinding.GetValue // (Final, Native, Public, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UBoolBinding::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BoolBinding", "GetValue"); Params::BoolBinding_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Image.GetDynamicMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UImage::GetDynamicMaterial() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "GetDynamicMaterial"); Params::Image_GetDynamicMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Image.SetBrush // (Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSlateBrush InBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UImage::SetBrush(const struct FSlateBrush& InBrush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetBrush"); Params::Image_SetBrush Parms{}; Parms.InBrush = std::move(InBrush); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Image.SetBrushFromAsset // (Native, Public, BlueprintCallable) // Parameters: // class USlateBrushAsset* Asset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImage::SetBrushFromAsset(class USlateBrushAsset* Asset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetBrushFromAsset"); Params::Image_SetBrushFromAsset Parms{}; Parms.Asset = Asset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Image.SetBrushFromAtlasInterface // (Native, Public, BlueprintCallable) // Parameters: // TScriptInterfaceAtlasRegion (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, NativeAccessSpecifierPublic) // bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImage::SetBrushFromAtlasInterface(TScriptInterface AtlasRegion, bool bMatchSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetBrushFromAtlasInterface"); Params::Image_SetBrushFromAtlasInterface Parms{}; Parms.AtlasRegion = AtlasRegion; Parms.bMatchSize = bMatchSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Image.SetBrushFromMaterial // (Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImage::SetBrushFromMaterial(class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetBrushFromMaterial"); Params::Image_SetBrushFromMaterial Parms{}; Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Image.SetBrushFromSoftMaterial // (Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtrSoftMaterial (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImage::SetBrushFromSoftMaterial(TSoftObjectPtr SoftMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetBrushFromSoftMaterial"); Params::Image_SetBrushFromSoftMaterial Parms{}; Parms.SoftMaterial = SoftMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Image.SetBrushFromSoftTexture // (Native, Public, BlueprintCallable) // Parameters: // TSoftObjectPtr SoftTexture (Parm, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImage::SetBrushFromSoftTexture(TSoftObjectPtr SoftTexture, bool bMatchSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetBrushFromSoftTexture"); Params::Image_SetBrushFromSoftTexture Parms{}; Parms.SoftTexture = SoftTexture; Parms.bMatchSize = bMatchSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Image.SetBrushFromTexture // (Native, Public, BlueprintCallable) // Parameters: // class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImage::SetBrushFromTexture(class UTexture2D* Texture, bool bMatchSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetBrushFromTexture"); Params::Image_SetBrushFromTexture Parms{}; Parms.Texture = Texture; Parms.bMatchSize = bMatchSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Image.SetBrushFromTextureDynamic // (Native, Public, BlueprintCallable) // Parameters: // class UTexture2DDynamic* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bMatchSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImage::SetBrushFromTextureDynamic(class UTexture2DDynamic* Texture, bool bMatchSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetBrushFromTextureDynamic"); Params::Image_SetBrushFromTextureDynamic Parms{}; Parms.Texture = Texture; Parms.bMatchSize = bMatchSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Image.SetBrushSize // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D DesiredSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImage::SetBrushSize(const struct FVector2D& DesiredSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetBrushSize"); Params::Image_SetBrushSize Parms{}; Parms.DesiredSize = std::move(DesiredSize); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Image.SetBrushTintColor // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FSlateColor TintColor (Parm, NativeAccessSpecifierPublic) void UImage::SetBrushTintColor(const struct FSlateColor& TintColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetBrushTintColor"); Params::Image_SetBrushTintColor Parms{}; Parms.TintColor = std::move(TintColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Image.SetColorAndOpacity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InColorAndOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImage::SetColorAndOpacity(const struct FLinearColor& InColorAndOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetColorAndOpacity"); Params::Image_SetColorAndOpacity Parms{}; Parms.InColorAndOpacity = std::move(InColorAndOpacity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Image.SetOpacity // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UImage::SetOpacity(float InOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Image", "SetOpacity"); Params::Image_SetOpacity Parms{}; Parms.InOpacity = InOpacity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ListViewBase.RegenerateAllEntries // (Final, Native, Public, BlueprintCallable) void UListViewBase::RegenerateAllEntries() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListViewBase", "RegenerateAllEntries"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.ListViewBase.ScrollToBottom // (Final, Native, Public, BlueprintCallable) void UListViewBase::ScrollToBottom() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListViewBase", "ScrollToBottom"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.ListViewBase.ScrollToTop // (Final, Native, Public, BlueprintCallable) void UListViewBase::ScrollToTop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListViewBase", "ScrollToTop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.ListViewBase.GetDisplayedEntryWidgets // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) const TArray UListViewBase::GetDisplayedEntryWidgets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListViewBase", "GetDisplayedEntryWidgets"); Params::ListViewBase_GetDisplayedEntryWidgets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CanvasPanel.AddChildToCanvas // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCanvasPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCanvasPanelSlot* UCanvasPanel::AddChildToCanvas(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanel", "AddChildToCanvas"); Params::CanvasPanel_AddChildToCanvas Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ListView.AddItem // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UListView::AddItem(class UObject* Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "AddItem"); Params::ListView_AddItem Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ListView.BP_CancelScrollIntoView // (Final, Native, Private, BlueprintCallable) void UListView::BP_CancelScrollIntoView() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "BP_CancelScrollIntoView"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.ListView.BP_ClearSelection // (Final, Native, Private, BlueprintCallable) void UListView::BP_ClearSelection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "BP_ClearSelection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.ListView.BP_NavigateToItem // (Final, Native, Private, BlueprintCallable) // Parameters: // class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UListView::BP_NavigateToItem(class UObject* Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "BP_NavigateToItem"); Params::ListView_BP_NavigateToItem Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ListView.BP_ScrollItemIntoView // (Final, Native, Private, BlueprintCallable) // Parameters: // class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UListView::BP_ScrollItemIntoView(class UObject* Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "BP_ScrollItemIntoView"); Params::ListView_BP_ScrollItemIntoView Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ListView.BP_SetItemSelection // (Final, Native, Private, BlueprintCallable) // Parameters: // class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UListView::BP_SetItemSelection(class UObject* Item, bool bSelected) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "BP_SetItemSelection"); Params::ListView_BP_SetItemSelection Parms{}; Parms.Item = Item; Parms.bSelected = bSelected; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ListView.BP_SetListItems // (Final, Native, Private, HasOutParams, BlueprintCallable) // Parameters: // TArray InListItems (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UListView::BP_SetListItems(const TArray& InListItems) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "BP_SetListItems"); Params::ListView_BP_SetListItems Parms{}; Parms.InListItems = std::move(InListItems); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ListView.BP_SetSelectedItem // (Final, Native, Private, BlueprintCallable) // Parameters: // class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UListView::BP_SetSelectedItem(class UObject* Item) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "BP_SetSelectedItem"); Params::ListView_BP_SetSelectedItem Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ListView.ClearListItems // (Final, Native, Public, BlueprintCallable) void UListView::ClearListItems() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "ClearListItems"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.ListView.NavigateToIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UListView::NavigateToIndex(int32 Param_Index) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "NavigateToIndex"); Params::ListView_NavigateToIndex Parms{}; Parms.Param_Index = Param_Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ListView.ScrollIndexIntoView // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UListView::ScrollIndexIntoView(int32 Param_Index) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "ScrollIndexIntoView"); Params::ListView_ScrollIndexIntoView Parms{}; Parms.Param_Index = Param_Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ListView.SetSelectedIndex // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UListView::SetSelectedIndex(int32 Param_Index) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "SetSelectedIndex"); Params::ListView_SetSelectedIndex Parms{}; Parms.Param_Index = Param_Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ListView.SetSelectionMode // (Final, Native, Public, BlueprintCallable) // Parameters: // ESelectionMode Param_SelectionMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UListView::SetSelectionMode(ESelectionMode Param_SelectionMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "SetSelectionMode"); Params::ListView_SetSelectionMode Parms{}; Parms.Param_SelectionMode = Param_SelectionMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ListView.BP_GetNumItemsSelected // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UListView::BP_GetNumItemsSelected() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "BP_GetNumItemsSelected"); Params::ListView_BP_GetNumItemsSelected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ListView.BP_GetSelectedItem // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UListView::BP_GetSelectedItem() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "BP_GetSelectedItem"); Params::ListView_BP_GetSelectedItem Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ListView.BP_GetSelectedItems // (Final, Native, Private, HasOutParams, BlueprintCallable, Const) // Parameters: // TArray Items (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UListView::BP_GetSelectedItems(TArray* Items) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "BP_GetSelectedItems"); Params::ListView_BP_GetSelectedItems Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (Items != nullptr) *Items = std::move(Parms.Items); return Parms.ReturnValue; } // Function UMG.ListView.BP_IsItemVisible // (Final, Native, Private, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UListView::BP_IsItemVisible(class UObject* Item) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "BP_IsItemVisible"); Params::ListView_BP_IsItemVisible Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ListView.GetIndexForItem // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UListView::GetIndexForItem(class UObject* Item) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "GetIndexForItem"); Params::ListView_GetIndexForItem Parms{}; Parms.Item = Item; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ListView.GetItemAt // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UListView::GetItemAt(int32 Param_Index) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "GetItemAt"); Params::ListView_GetItemAt Parms{}; Parms.Param_Index = Param_Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ListView.GetListItems // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic) const TArray UListView::GetListItems() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "GetListItems"); Params::ListView_GetListItems Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ListView.GetNumItems // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UListView::GetNumItems() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "GetNumItems"); Params::ListView_GetNumItems Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ListView.IsRefreshPending // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UListView::IsRefreshPending() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ListView", "IsRefreshPending"); Params::ListView_IsRefreshPending Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.NativeUserListEntry.GetOwningListView // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UListViewBase* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UListViewBase* INativeUserListEntry::GetOwningListView() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NativeUserListEntry", "GetOwningListView"); Params::NativeUserListEntry_GetOwningListView Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.NativeUserListEntry.IsListItemExpanded // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool INativeUserListEntry::IsListItemExpanded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NativeUserListEntry", "IsListItemExpanded"); Params::NativeUserListEntry_IsListItemExpanded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.NativeUserListEntry.IsListItemSelected // (Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool INativeUserListEntry::IsListItemSelected() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("NativeUserListEntry", "IsListItemSelected"); Params::NativeUserListEntry_IsListItemSelected Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserListEntry.BP_OnEntryReleased // (Event, Protected, BlueprintEvent) void IUserListEntry::BP_OnEntryReleased() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserListEntry", "BP_OnEntryReleased"); UObject::ProcessEvent(Func, nullptr); } // Function UMG.UserListEntry.BP_OnItemExpansionChanged // (Event, Protected, BlueprintEvent) // Parameters: // bool bIsExpanded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IUserListEntry::BP_OnItemExpansionChanged(bool bIsExpanded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserListEntry", "BP_OnItemExpansionChanged"); Params::UserListEntry_BP_OnItemExpansionChanged Parms{}; Parms.bIsExpanded = bIsExpanded; UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserListEntry.BP_OnItemSelectionChanged // (Event, Protected, BlueprintEvent) // Parameters: // bool bIsSelected (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IUserListEntry::BP_OnItemSelectionChanged(bool bIsSelected) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserListEntry", "BP_OnItemSelectionChanged"); Params::UserListEntry_BP_OnItemSelectionChanged Parms{}; Parms.bIsSelected = bIsSelected; UObject::ProcessEvent(Func, &Parms); } // Function UMG.DynamicEntryBox.BP_CreateEntry // (Final, Native, Private, BlueprintCallable) // Parameters: // class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUserWidget* UDynamicEntryBox::BP_CreateEntry() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DynamicEntryBox", "BP_CreateEntry"); Params::DynamicEntryBox_BP_CreateEntry Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.DynamicEntryBox.BP_CreateEntryOfClass // (Final, Native, Private, BlueprintCallable) // Parameters: // TSubclassOf EntryClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUserWidget* UDynamicEntryBox::BP_CreateEntryOfClass(TSubclassOf EntryClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DynamicEntryBox", "BP_CreateEntryOfClass"); Params::DynamicEntryBox_BP_CreateEntryOfClass Parms{}; Parms.EntryClass = EntryClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.DynamicEntryBox.RemoveEntry // (Final, Native, Public, BlueprintCallable) // Parameters: // class UUserWidget* EntryWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDynamicEntryBox::RemoveEntry(class UUserWidget* EntryWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DynamicEntryBox", "RemoveEntry"); Params::DynamicEntryBox_RemoveEntry Parms{}; Parms.EntryWidget = EntryWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.DynamicEntryBox.Reset // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bDeleteWidgets (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDynamicEntryBox::Reset(bool bDeleteWidgets) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DynamicEntryBox", "Reset"); Params::DynamicEntryBox_Reset Parms{}; Parms.bDeleteWidgets = bDeleteWidgets; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.DynamicEntryBox.SetEntrySpacing // (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D InEntrySpacing (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UDynamicEntryBox::SetEntrySpacing(const struct FVector2D& InEntrySpacing) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DynamicEntryBox", "SetEntrySpacing"); Params::DynamicEntryBox_SetEntrySpacing Parms{}; Parms.InEntrySpacing = std::move(InEntrySpacing); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.DynamicEntryBox.GetAllEntries // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const TArray ReturnValue (ConstParm, ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, ContainsInstancedReference, NativeAccessSpecifierPublic) const TArray UDynamicEntryBox::GetAllEntries() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DynamicEntryBox", "GetAllEntries"); Params::DynamicEntryBox_GetAllEntries Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.DynamicEntryBox.GetNumEntries // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UDynamicEntryBox::GetNumEntries() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DynamicEntryBox", "GetNumEntries"); Params::DynamicEntryBox_GetNumEntries Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.TileView.SetEntryHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTileView::SetEntryHeight(float NewHeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TileView", "SetEntryHeight"); Params::TileView_SetEntryHeight Parms{}; Parms.NewHeight = NewHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.TileView.SetEntryWidth // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTileView::SetEntryWidth(float NewWidth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TileView", "SetEntryWidth"); Params::TileView_SetEntryWidth Parms{}; Parms.NewWidth = NewWidth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ComboBoxString.AddOption // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UComboBoxString::AddOption(const class FString& Option) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "AddOption"); Params::ComboBoxString_AddOption Parms{}; Parms.Option = std::move(Option); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ComboBoxString.ClearOptions // (Final, Native, Public, BlueprintCallable) void UComboBoxString::ClearOptions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "ClearOptions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.ComboBoxString.ClearSelection // (Final, Native, Public, BlueprintCallable) void UComboBoxString::ClearSelection() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "ClearSelection"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction UMG.ComboBoxString.OnOpeningEvent__DelegateSignature // (MulticastDelegate, Public, Delegate) void UComboBoxString::OnOpeningEvent__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "OnOpeningEvent__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction UMG.ComboBoxString.OnSelectionChangedEvent__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // class FString SelectedItem (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ESelectInfo SelectionType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UComboBoxString::OnSelectionChangedEvent__DelegateSignature(const class FString& SelectedItem, ESelectInfo SelectionType) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "OnSelectionChangedEvent__DelegateSignature"); Params::ComboBoxString_OnSelectionChangedEvent__DelegateSignature Parms{}; Parms.SelectedItem = std::move(SelectedItem); Parms.SelectionType = SelectionType; UObject::ProcessEvent(Func, &Parms); } // Function UMG.ComboBoxString.RefreshOptions // (Final, Native, Public, BlueprintCallable) void UComboBoxString::RefreshOptions() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "RefreshOptions"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.ComboBoxString.RemoveOption // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UComboBoxString::RemoveOption(const class FString& Option) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "RemoveOption"); Params::ComboBoxString_RemoveOption Parms{}; Parms.Option = std::move(Option); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ComboBoxString.SetSelectedOption // (Final, Native, Public, BlueprintCallable) // Parameters: // class FString Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UComboBoxString::SetSelectedOption(const class FString& Option) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "SetSelectedOption"); Params::ComboBoxString_SetSelectedOption Parms{}; Parms.Option = std::move(Option); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ComboBoxString.FindOptionIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString Option (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UComboBoxString::FindOptionIndex(const class FString& Option) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "FindOptionIndex"); Params::ComboBoxString_FindOptionIndex Parms{}; Parms.Option = std::move(Option); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ComboBoxString.GetOptionAtIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UComboBoxString::GetOptionAtIndex(int32 Param_Index) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "GetOptionAtIndex"); Params::ComboBoxString_GetOptionAtIndex Parms{}; Parms.Param_Index = Param_Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ComboBoxString.GetOptionCount // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UComboBoxString::GetOptionCount() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "GetOptionCount"); Params::ComboBoxString_GetOptionCount Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ComboBoxString.GetSelectedOption // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UComboBoxString::GetSelectedOption() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ComboBoxString", "GetSelectedOption"); Params::ComboBoxString_GetSelectedOption Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.TreeView.CollapseAll // (Final, Native, Public, BlueprintCallable) void UTreeView::CollapseAll() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TreeView", "CollapseAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.TreeView.ExpandAll // (Final, Native, Public, BlueprintCallable) void UTreeView::ExpandAll() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TreeView", "ExpandAll"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.TreeView.SetItemExpansion // (Final, Native, Public, BlueprintCallable) // Parameters: // class UObject* Item (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bExpandItem (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UTreeView::SetItemExpansion(class UObject* Item, bool bExpandItem) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TreeView", "SetItemExpansion"); Params::TreeView_SetItemExpansion Parms{}; Parms.Item = Item; Parms.bExpandItem = bExpandItem; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetSwitcher.SetActiveWidget // (Native, Public, BlueprintCallable) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetSwitcher::SetActiveWidget(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetSwitcher", "SetActiveWidget"); Params::WidgetSwitcher_SetActiveWidget Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetSwitcher.SetActiveWidgetIndex // (Native, Public, BlueprintCallable) // Parameters: // int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetSwitcher::SetActiveWidgetIndex(int32 Param_Index) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetSwitcher", "SetActiveWidgetIndex"); Params::WidgetSwitcher_SetActiveWidgetIndex Parms{}; Parms.Param_Index = Param_Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetSwitcher.GetActiveWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UWidgetSwitcher::GetActiveWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetSwitcher", "GetActiveWidget"); Params::WidgetSwitcher_GetActiveWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetSwitcher.GetActiveWidgetIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UWidgetSwitcher::GetActiveWidgetIndex() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetSwitcher", "GetActiveWidgetIndex"); Params::WidgetSwitcher_GetActiveWidgetIndex Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetSwitcher.GetNumWidgets // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UWidgetSwitcher::GetNumWidgets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetSwitcher", "GetNumWidgets"); Params::WidgetSwitcher_GetNumWidgets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetSwitcher.GetWidgetAtIndex // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 Param_Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UWidgetSwitcher::GetWidgetAtIndex(int32 Param_Index) const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetSwitcher", "GetWidgetAtIndex"); Params::WidgetSwitcher_GetWidgetAtIndex Parms{}; Parms.Param_Index = Param_Index; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.AsyncTaskDownloadImage.DownloadImage // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class FString URL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UAsyncTaskDownloadImage* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UAsyncTaskDownloadImage* UAsyncTaskDownloadImage::DownloadImage(const class FString& URL) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("AsyncTaskDownloadImage", "DownloadImage"); Params::AsyncTaskDownloadImage_DownloadImage Parms{}; Parms.URL = std::move(URL); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.BackgroundBlur.SetApplyAlphaToBlur // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInApplyAlphaToBlur (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBackgroundBlur::SetApplyAlphaToBlur(bool bInApplyAlphaToBlur) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BackgroundBlur", "SetApplyAlphaToBlur"); Params::BackgroundBlur_SetApplyAlphaToBlur Parms{}; Parms.bInApplyAlphaToBlur = bInApplyAlphaToBlur; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.BackgroundBlur.SetBlurRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InBlurRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBackgroundBlur::SetBlurRadius(int32 InBlurRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BackgroundBlur", "SetBlurRadius"); Params::BackgroundBlur_SetBlurRadius Parms{}; Parms.InBlurRadius = InBlurRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.BackgroundBlur.SetBlurStrength // (Native, Public, BlueprintCallable) // Parameters: // float InStrength (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBackgroundBlur::SetBlurStrength(float InStrength) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BackgroundBlur", "SetBlurStrength"); Params::BackgroundBlur_SetBlurStrength Parms{}; Parms.InStrength = InStrength; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.BackgroundBlur.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBackgroundBlur::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BackgroundBlur", "SetHorizontalAlignment"); Params::BackgroundBlur_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.BackgroundBlur.SetLowQualityFallbackBrush // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSlateBrush InBrush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UBackgroundBlur::SetLowQualityFallbackBrush(const struct FSlateBrush& InBrush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BackgroundBlur", "SetLowQualityFallbackBrush"); Params::BackgroundBlur_SetLowQualityFallbackBrush Parms{}; Parms.InBrush = std::move(InBrush); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.BackgroundBlur.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBackgroundBlur::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BackgroundBlur", "SetPadding"); Params::BackgroundBlur_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.BackgroundBlur.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBackgroundBlur::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BackgroundBlur", "SetVerticalAlignment"); Params::BackgroundBlur_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.BackgroundBlurSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBackgroundBlurSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BackgroundBlurSlot", "SetHorizontalAlignment"); Params::BackgroundBlurSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.BackgroundBlurSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBackgroundBlurSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BackgroundBlurSlot", "SetPadding"); Params::BackgroundBlurSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.BackgroundBlurSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBackgroundBlurSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BackgroundBlurSlot", "SetVerticalAlignment"); Params::BackgroundBlurSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.BorderSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBorderSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BorderSlot", "SetHorizontalAlignment"); Params::BorderSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.BorderSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UBorderSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BorderSlot", "SetPadding"); Params::BorderSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.BorderSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UBorderSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BorderSlot", "SetVerticalAlignment"); Params::BorderSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.BrushBinding.GetValue // (Final, Native, Public, Const) // Parameters: // struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSlateBrush UBrushBinding::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("BrushBinding", "GetValue"); Params::BrushBinding_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ButtonSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UButtonSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ButtonSlot", "SetHorizontalAlignment"); Params::ButtonSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ButtonSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UButtonSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ButtonSlot", "SetPadding"); Params::ButtonSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ButtonSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UButtonSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ButtonSlot", "SetVerticalAlignment"); Params::ButtonSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetAlignment // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D InAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetAlignment(const struct FVector2D& InAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetAlignment"); Params::CanvasPanelSlot_SetAlignment Parms{}; Parms.InAlignment = std::move(InAlignment); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetAnchors // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FAnchors InAnchors (Parm, NoDestructor, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetAnchors(const struct FAnchors& InAnchors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetAnchors"); Params::CanvasPanelSlot_SetAnchors Parms{}; Parms.InAnchors = std::move(InAnchors); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetAutoSize // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InbAutoSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetAutoSize(bool InbAutoSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetAutoSize"); Params::CanvasPanelSlot_SetAutoSize Parms{}; Parms.InbAutoSize = InbAutoSize; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetLayout // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FAnchorData InLayoutData (ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetLayout(const struct FAnchorData& InLayoutData) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetLayout"); Params::CanvasPanelSlot_SetLayout Parms{}; Parms.InLayoutData = std::move(InLayoutData); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetMaximum // (Final, Native, Public, HasDefaults) // Parameters: // struct FVector2D InMaximumAnchors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetMaximum(const struct FVector2D& InMaximumAnchors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetMaximum"); Params::CanvasPanelSlot_SetMaximum Parms{}; Parms.InMaximumAnchors = std::move(InMaximumAnchors); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetMinimum // (Final, Native, Public, HasDefaults) // Parameters: // struct FVector2D InMinimumAnchors (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetMinimum(const struct FVector2D& InMinimumAnchors) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetMinimum"); Params::CanvasPanelSlot_SetMinimum Parms{}; Parms.InMinimumAnchors = std::move(InMinimumAnchors); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetOffsets // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InOffset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetOffsets(const struct FMargin& InOffset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetOffsets"); Params::CanvasPanelSlot_SetOffsets Parms{}; Parms.InOffset = std::move(InOffset); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetPosition // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D InPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetPosition(const struct FVector2D& InPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetPosition"); Params::CanvasPanelSlot_SetPosition Parms{}; Parms.InPosition = std::move(InPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetSize // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D InSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetSize(const struct FVector2D& InSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetSize"); Params::CanvasPanelSlot_SetSize Parms{}; Parms.InSize = std::move(InSize); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.SetZOrder // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InZOrder (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCanvasPanelSlot::SetZOrder(int32 InZOrder) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "SetZOrder"); Params::CanvasPanelSlot_SetZOrder Parms{}; Parms.InZOrder = InZOrder; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CanvasPanelSlot.GetAlignment // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UCanvasPanelSlot::GetAlignment() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "GetAlignment"); Params::CanvasPanelSlot_GetAlignment Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CanvasPanelSlot.GetAnchors // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FAnchors ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FAnchors UCanvasPanelSlot::GetAnchors() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "GetAnchors"); Params::CanvasPanelSlot_GetAnchors Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CanvasPanelSlot.GetAutoSize // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCanvasPanelSlot::GetAutoSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "GetAutoSize"); Params::CanvasPanelSlot_GetAutoSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CanvasPanelSlot.GetLayout // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FAnchorData ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, NativeAccessSpecifierPublic) struct FAnchorData UCanvasPanelSlot::GetLayout() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "GetLayout"); Params::CanvasPanelSlot_GetLayout Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CanvasPanelSlot.GetOffsets // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FMargin ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FMargin UCanvasPanelSlot::GetOffsets() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "GetOffsets"); Params::CanvasPanelSlot_GetOffsets Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CanvasPanelSlot.GetPosition // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UCanvasPanelSlot::GetPosition() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "GetPosition"); Params::CanvasPanelSlot_GetPosition Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CanvasPanelSlot.GetSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UCanvasPanelSlot::GetSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "GetSize"); Params::CanvasPanelSlot_GetSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CanvasPanelSlot.GetZOrder // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UCanvasPanelSlot::GetZOrder() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CanvasPanelSlot", "GetZOrder"); Params::CanvasPanelSlot_GetZOrder Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CheckBox.SetCheckedState // (Final, Native, Public, BlueprintCallable) // Parameters: // ECheckBoxState InCheckedState (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheckBox::SetCheckedState(ECheckBoxState InCheckedState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckBox", "SetCheckedState"); Params::CheckBox_SetCheckedState Parms{}; Parms.InCheckedState = InCheckedState; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CheckBox.SetIsChecked // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InIsChecked (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCheckBox::SetIsChecked(bool InIsChecked) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckBox", "SetIsChecked"); Params::CheckBox_SetIsChecked Parms{}; Parms.InIsChecked = InIsChecked; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CheckBox.GetCheckedState // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECheckBoxState UCheckBox::GetCheckedState() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckBox", "GetCheckedState"); Params::CheckBox_GetCheckedState Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CheckBox.IsChecked // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCheckBox::IsChecked() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckBox", "IsChecked"); Params::CheckBox_IsChecked Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CheckBox.IsPressed // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UCheckBox::IsPressed() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckBox", "IsPressed"); Params::CheckBox_IsPressed Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CheckedStateBinding.GetValue // (Final, Native, Public, Const) // Parameters: // ECheckBoxState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ECheckBoxState UCheckedStateBinding::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CheckedStateBinding", "GetValue"); Params::CheckedStateBinding_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.CircularThrobber.SetNumberOfPieces // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InNumberOfPieces (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCircularThrobber::SetNumberOfPieces(int32 InNumberOfPieces) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CircularThrobber", "SetNumberOfPieces"); Params::CircularThrobber_SetNumberOfPieces Parms{}; Parms.InNumberOfPieces = InNumberOfPieces; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CircularThrobber.SetPeriod // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPeriod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCircularThrobber::SetPeriod(float InPeriod) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CircularThrobber", "SetPeriod"); Params::CircularThrobber_SetPeriod Parms{}; Parms.InPeriod = InPeriod; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.CircularThrobber.SetRadius // (Final, Native, Public, BlueprintCallable) // Parameters: // float InRadius (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UCircularThrobber::SetRadius(float InRadius) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("CircularThrobber", "SetRadius"); Params::CircularThrobber_SetRadius Parms{}; Parms.InRadius = InRadius; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ColorBinding.GetLinearValue // (Final, Native, Public, HasDefaults, Const) // Parameters: // struct FLinearColor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FLinearColor UColorBinding::GetLinearValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ColorBinding", "GetLinearValue"); Params::ColorBinding_GetLinearValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ColorBinding.GetSlateValue // (Final, Native, Public, Const) // Parameters: // struct FSlateColor ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSlateColor UColorBinding::GetSlateValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ColorBinding", "GetSlateValue"); Params::ColorBinding_GetSlateValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.DragDropOperation.DragCancelled // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UDragDropOperation::DragCancelled(const struct FPointerEvent& PointerEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DragDropOperation", "DragCancelled"); Params::DragDropOperation_DragCancelled Parms{}; Parms.PointerEvent = std::move(PointerEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.DragDropOperation.Dragged // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UDragDropOperation::Dragged(const struct FPointerEvent& PointerEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DragDropOperation", "Dragged"); Params::DragDropOperation_Dragged Parms{}; Parms.PointerEvent = std::move(PointerEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.DragDropOperation.Drop // (Native, Event, Public, HasOutParams, BlueprintEvent) // Parameters: // struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UDragDropOperation::Drop(const struct FPointerEvent& PointerEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("DragDropOperation", "Drop"); Params::DragDropOperation_Drop Parms{}; Parms.PointerEvent = std::move(PointerEvent); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction UMG.EditableText.OnEditableTextChangedEvent__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class FText Param_Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UEditableText::OnEditableTextChangedEvent__DelegateSignature(const class FText& Param_Text) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableText", "OnEditableTextChangedEvent__DelegateSignature"); Params::EditableText_OnEditableTextChangedEvent__DelegateSignature Parms{}; Parms.Param_Text = std::move(Param_Text); UObject::ProcessEvent(Func, &Parms); } // DelegateFunction UMG.EditableText.OnEditableTextCommittedEvent__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class FText Param_Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // ETextCommit CommitMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEditableText::OnEditableTextCommittedEvent__DelegateSignature(const class FText& Param_Text, ETextCommit CommitMethod) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableText", "OnEditableTextCommittedEvent__DelegateSignature"); Params::EditableText_OnEditableTextCommittedEvent__DelegateSignature Parms{}; Parms.Param_Text = std::move(Param_Text); Parms.CommitMethod = CommitMethod; UObject::ProcessEvent(Func, &Parms); } // Function UMG.EditableText.SetHintText // (Final, Native, Public, BlueprintCallable) // Parameters: // class FText InHintText (Parm, NativeAccessSpecifierPublic) void UEditableText::SetHintText(const class FText& InHintText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableText", "SetHintText"); Params::EditableText_SetHintText Parms{}; Parms.InHintText = std::move(InHintText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.EditableText.SetIsPassword // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InbIsPassword (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEditableText::SetIsPassword(bool InbIsPassword) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableText", "SetIsPassword"); Params::EditableText_SetIsPassword Parms{}; Parms.InbIsPassword = InbIsPassword; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.EditableText.SetIsReadOnly // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InbIsReadyOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEditableText::SetIsReadOnly(bool InbIsReadyOnly) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableText", "SetIsReadOnly"); Params::EditableText_SetIsReadOnly Parms{}; Parms.InbIsReadyOnly = InbIsReadyOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.EditableText.SetText // (Final, Native, Public, BlueprintCallable) // Parameters: // class FText InText (Parm, NativeAccessSpecifierPublic) void UEditableText::SetText(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableText", "SetText"); Params::EditableText_SetText Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.EditableText.GetText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UEditableText::GetText() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableText", "GetText"); Params::EditableText_GetText Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.EditableTextBox.ClearError // (Final, Native, Public, BlueprintCallable) void UEditableTextBox::ClearError() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableTextBox", "ClearError"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction UMG.EditableTextBox.OnEditableTextBoxChangedEvent__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class FText Param_Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UEditableTextBox::OnEditableTextBoxChangedEvent__DelegateSignature(const class FText& Param_Text) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableTextBox", "OnEditableTextBoxChangedEvent__DelegateSignature"); Params::EditableTextBox_OnEditableTextBoxChangedEvent__DelegateSignature Parms{}; Parms.Param_Text = std::move(Param_Text); UObject::ProcessEvent(Func, &Parms); } // DelegateFunction UMG.EditableTextBox.OnEditableTextBoxCommittedEvent__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class FText Param_Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // ETextCommit CommitMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEditableTextBox::OnEditableTextBoxCommittedEvent__DelegateSignature(const class FText& Param_Text, ETextCommit CommitMethod) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableTextBox", "OnEditableTextBoxCommittedEvent__DelegateSignature"); Params::EditableTextBox_OnEditableTextBoxCommittedEvent__DelegateSignature Parms{}; Parms.Param_Text = std::move(Param_Text); Parms.CommitMethod = CommitMethod; UObject::ProcessEvent(Func, &Parms); } // Function UMG.EditableTextBox.SetError // (Final, Native, Public, BlueprintCallable) // Parameters: // class FText InError (Parm, NativeAccessSpecifierPublic) void UEditableTextBox::SetError(const class FText& InError) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableTextBox", "SetError"); Params::EditableTextBox_SetError Parms{}; Parms.InError = std::move(InError); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.EditableTextBox.SetHintText // (Final, Native, Public, BlueprintCallable) // Parameters: // class FText InText (Parm, NativeAccessSpecifierPublic) void UEditableTextBox::SetHintText(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableTextBox", "SetHintText"); Params::EditableTextBox_SetHintText Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.EditableTextBox.SetIsPassword // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bIsPassword (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEditableTextBox::SetIsPassword(bool bIsPassword) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableTextBox", "SetIsPassword"); Params::EditableTextBox_SetIsPassword Parms{}; Parms.bIsPassword = bIsPassword; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.EditableTextBox.SetIsReadOnly // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bReadOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UEditableTextBox::SetIsReadOnly(bool bReadOnly) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableTextBox", "SetIsReadOnly"); Params::EditableTextBox_SetIsReadOnly Parms{}; Parms.bReadOnly = bReadOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.EditableTextBox.SetText // (Final, Native, Public, BlueprintCallable) // Parameters: // class FText InText (Parm, NativeAccessSpecifierPublic) void UEditableTextBox::SetText(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableTextBox", "SetText"); Params::EditableTextBox_SetText Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.EditableTextBox.GetText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UEditableTextBox::GetText() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableTextBox", "GetText"); Params::EditableTextBox_GetText Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.EditableTextBox.HasError // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UEditableTextBox::HasError() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("EditableTextBox", "HasError"); Params::EditableTextBox_HasError Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.ExpandableArea.SetIsExpanded // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsExpanded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExpandableArea::SetIsExpanded(bool IsExpanded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExpandableArea", "SetIsExpanded"); Params::ExpandableArea_SetIsExpanded Parms{}; Parms.IsExpanded = IsExpanded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ExpandableArea.SetIsExpanded_Animated // (Final, Native, Public, BlueprintCallable) // Parameters: // bool IsExpanded (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UExpandableArea::SetIsExpanded_Animated(bool IsExpanded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExpandableArea", "SetIsExpanded_Animated"); Params::ExpandableArea_SetIsExpanded_Animated Parms{}; Parms.IsExpanded = IsExpanded; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ExpandableArea.GetIsExpanded // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UExpandableArea::GetIsExpanded() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ExpandableArea", "GetIsExpanded"); Params::ExpandableArea_GetIsExpanded Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.FloatBinding.GetValue // (Final, Native, Public, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UFloatBinding::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("FloatBinding", "GetValue"); Params::FloatBinding_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.GridPanel.AddChildToGrid // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGridSlot* UGridPanel::AddChildToGrid(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridPanel", "AddChildToGrid"); Params::GridPanel_AddChildToGrid Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.GridPanel.SetColumnFill // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ColumnIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Coefficient (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGridPanel::SetColumnFill(int32 ColumnIndex, float Coefficient) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridPanel", "SetColumnFill"); Params::GridPanel_SetColumnFill Parms{}; Parms.ColumnIndex = ColumnIndex; Parms.Coefficient = Coefficient; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.GridPanel.SetRowFill // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 ColumnIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float Coefficient (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGridPanel::SetRowFill(int32 ColumnIndex, float Coefficient) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridPanel", "SetRowFill"); Params::GridPanel_SetRowFill Parms{}; Parms.ColumnIndex = ColumnIndex; Parms.Coefficient = Coefficient; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.GridSlot.SetColumn // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InColumn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGridSlot::SetColumn(int32 InColumn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridSlot", "SetColumn"); Params::GridSlot_SetColumn Parms{}; Parms.InColumn = InColumn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.GridSlot.SetColumnSpan // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InColumnSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGridSlot::SetColumnSpan(int32 InColumnSpan) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridSlot", "SetColumnSpan"); Params::GridSlot_SetColumnSpan Parms{}; Parms.InColumnSpan = InColumnSpan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.GridSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGridSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridSlot", "SetHorizontalAlignment"); Params::GridSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.GridSlot.SetLayer // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InLayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGridSlot::SetLayer(int32 InLayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridSlot", "SetLayer"); Params::GridSlot_SetLayer Parms{}; Parms.InLayer = InLayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.GridSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UGridSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridSlot", "SetPadding"); Params::GridSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.GridSlot.SetRow // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InRow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGridSlot::SetRow(int32 InRow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridSlot", "SetRow"); Params::GridSlot_SetRow Parms{}; Parms.InRow = InRow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.GridSlot.SetRowSpan // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InRowSpan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGridSlot::SetRowSpan(int32 InRowSpan) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridSlot", "SetRowSpan"); Params::GridSlot_SetRowSpan Parms{}; Parms.InRowSpan = InRowSpan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.GridSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UGridSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("GridSlot", "SetVerticalAlignment"); Params::GridSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.HorizontalBox.AddChildToHorizontalBox // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UHorizontalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UHorizontalBoxSlot* UHorizontalBox::AddChildToHorizontalBox(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HorizontalBox", "AddChildToHorizontalBox"); Params::HorizontalBox_AddChildToHorizontalBox Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.HorizontalBoxSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHorizontalBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HorizontalBoxSlot", "SetHorizontalAlignment"); Params::HorizontalBoxSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.HorizontalBoxSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UHorizontalBoxSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HorizontalBoxSlot", "SetPadding"); Params::HorizontalBoxSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.HorizontalBoxSlot.SetSize // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FSlateChildSize InSize (Parm, NoDestructor, NativeAccessSpecifierPublic) void UHorizontalBoxSlot::SetSize(const struct FSlateChildSize& InSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HorizontalBoxSlot", "SetSize"); Params::HorizontalBoxSlot_SetSize Parms{}; Parms.InSize = std::move(InSize); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.HorizontalBoxSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UHorizontalBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("HorizontalBoxSlot", "SetVerticalAlignment"); Params::HorizontalBoxSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // DelegateFunction UMG.InputKeySelector.OnIsSelectingKeyChanged__DelegateSignature // (MulticastDelegate, Public, Delegate) void UInputKeySelector::OnIsSelectingKeyChanged__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputKeySelector", "OnIsSelectingKeyChanged__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction UMG.InputKeySelector.OnKeySelected__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // struct FInputChord Param_SelectedKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputKeySelector::OnKeySelected__DelegateSignature(const struct FInputChord& Param_SelectedKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputKeySelector", "OnKeySelected__DelegateSignature"); Params::InputKeySelector_OnKeySelected__DelegateSignature Parms{}; Parms.Param_SelectedKey = std::move(Param_SelectedKey); UObject::ProcessEvent(Func, &Parms); } // Function UMG.InputKeySelector.SetAllowGamepadKeys // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInAllowGamepadKeys (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputKeySelector::SetAllowGamepadKeys(bool bInAllowGamepadKeys) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputKeySelector", "SetAllowGamepadKeys"); Params::InputKeySelector_SetAllowGamepadKeys Parms{}; Parms.bInAllowGamepadKeys = bInAllowGamepadKeys; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.InputKeySelector.SetAllowModifierKeys // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInAllowModifierKeys (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputKeySelector::SetAllowModifierKeys(bool bInAllowModifierKeys) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputKeySelector", "SetAllowModifierKeys"); Params::InputKeySelector_SetAllowModifierKeys Parms{}; Parms.bInAllowModifierKeys = bInAllowModifierKeys; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.InputKeySelector.SetEscapeKeys // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // TArray InKeys (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) void UInputKeySelector::SetEscapeKeys(const TArray& InKeys) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputKeySelector", "SetEscapeKeys"); Params::InputKeySelector_SetEscapeKeys Parms{}; Parms.InKeys = std::move(InKeys); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.InputKeySelector.SetKeySelectionText // (Final, Native, Public, BlueprintCallable) // Parameters: // class FText InKeySelectionText (Parm, NativeAccessSpecifierPublic) void UInputKeySelector::SetKeySelectionText(const class FText& InKeySelectionText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputKeySelector", "SetKeySelectionText"); Params::InputKeySelector_SetKeySelectionText Parms{}; Parms.InKeySelectionText = std::move(InKeySelectionText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.InputKeySelector.SetNoKeySpecifiedText // (Final, Native, Public, BlueprintCallable) // Parameters: // class FText InNoKeySpecifiedText (Parm, NativeAccessSpecifierPublic) void UInputKeySelector::SetNoKeySpecifiedText(const class FText& InNoKeySpecifiedText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputKeySelector", "SetNoKeySpecifiedText"); Params::InputKeySelector_SetNoKeySpecifiedText Parms{}; Parms.InNoKeySpecifiedText = std::move(InNoKeySpecifiedText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.InputKeySelector.SetSelectedKey // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FInputChord InSelectedKey (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputKeySelector::SetSelectedKey(const struct FInputChord& InSelectedKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputKeySelector", "SetSelectedKey"); Params::InputKeySelector_SetSelectedKey Parms{}; Parms.InSelectedKey = std::move(InSelectedKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.InputKeySelector.SetTextBlockVisibility // (Final, Native, Public, BlueprintCallable) // Parameters: // ESlateVisibility InVisibility (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UInputKeySelector::SetTextBlockVisibility(const ESlateVisibility InVisibility) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputKeySelector", "SetTextBlockVisibility"); Params::InputKeySelector_SetTextBlockVisibility Parms{}; Parms.InVisibility = InVisibility; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.InputKeySelector.GetIsSelectingKey // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UInputKeySelector::GetIsSelectingKey() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("InputKeySelector", "GetIsSelectingKey"); Params::InputKeySelector_GetIsSelectingKey Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Int32Binding.GetValue // (Final, Native, Public, Const) // Parameters: // int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) int32 UInt32Binding::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Int32Binding", "GetValue"); Params::Int32Binding_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UserObjectListEntry.OnListItemObjectSet // (Event, Protected, BlueprintEvent) // Parameters: // class UObject* ListItemObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void IUserObjectListEntry::OnListItemObjectSet(class UObject* ListItemObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserObjectListEntry", "OnListItemObjectSet"); Params::UserObjectListEntry_OnListItemObjectSet Parms{}; Parms.ListItemObject = ListItemObject; UObject::ProcessEvent(Func, &Parms); } // Function UMG.UserObjectListEntry.GetListItemObject // (Native, Event, Protected, BlueprintCallable, BlueprintEvent, BlueprintPure, Const) // Parameters: // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* IUserObjectListEntry::GetListItemObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UserObjectListEntry", "GetListItemObject"); Params::UserObjectListEntry_GetListItemObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.MouseCursorBinding.GetValue // (Final, Native, Public, Const) // Parameters: // EMouseCursor ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) EMouseCursor UMouseCursorBinding::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MouseCursorBinding", "GetValue"); Params::MouseCursorBinding_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction UMG.MultiLineEditableText.OnMultiLineEditableTextChangedEvent__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class FText Param_Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UMultiLineEditableText::OnMultiLineEditableTextChangedEvent__DelegateSignature(const class FText& Param_Text) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiLineEditableText", "OnMultiLineEditableTextChangedEvent__DelegateSignature"); Params::MultiLineEditableText_OnMultiLineEditableTextChangedEvent__DelegateSignature Parms{}; Parms.Param_Text = std::move(Param_Text); UObject::ProcessEvent(Func, &Parms); } // DelegateFunction UMG.MultiLineEditableText.OnMultiLineEditableTextCommittedEvent__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class FText Param_Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // ETextCommit CommitMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMultiLineEditableText::OnMultiLineEditableTextCommittedEvent__DelegateSignature(const class FText& Param_Text, ETextCommit CommitMethod) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiLineEditableText", "OnMultiLineEditableTextCommittedEvent__DelegateSignature"); Params::MultiLineEditableText_OnMultiLineEditableTextCommittedEvent__DelegateSignature Parms{}; Parms.Param_Text = std::move(Param_Text); Parms.CommitMethod = CommitMethod; UObject::ProcessEvent(Func, &Parms); } // Function UMG.MultiLineEditableText.SetIsReadOnly // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bReadOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMultiLineEditableText::SetIsReadOnly(bool bReadOnly) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiLineEditableText", "SetIsReadOnly"); Params::MultiLineEditableText_SetIsReadOnly Parms{}; Parms.bReadOnly = bReadOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.MultiLineEditableText.SetText // (Final, Native, Public, BlueprintCallable) // Parameters: // class FText InText (Parm, NativeAccessSpecifierPublic) void UMultiLineEditableText::SetText(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiLineEditableText", "SetText"); Params::MultiLineEditableText_SetText Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.MultiLineEditableText.GetText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UMultiLineEditableText::GetText() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiLineEditableText", "GetText"); Params::MultiLineEditableText_GetText Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // DelegateFunction UMG.MultiLineEditableTextBox.OnMultiLineEditableTextBoxChangedEvent__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class FText Param_Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void UMultiLineEditableTextBox::OnMultiLineEditableTextBoxChangedEvent__DelegateSignature(const class FText& Param_Text) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiLineEditableTextBox", "OnMultiLineEditableTextBoxChangedEvent__DelegateSignature"); Params::MultiLineEditableTextBox_OnMultiLineEditableTextBoxChangedEvent__DelegateSignature Parms{}; Parms.Param_Text = std::move(Param_Text); UObject::ProcessEvent(Func, &Parms); } // DelegateFunction UMG.MultiLineEditableTextBox.OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature // (MulticastDelegate, Public, Delegate, HasOutParams) // Parameters: // class FText Param_Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // ETextCommit CommitMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMultiLineEditableTextBox::OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature(const class FText& Param_Text, ETextCommit CommitMethod) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiLineEditableTextBox", "OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature"); Params::MultiLineEditableTextBox_OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature Parms{}; Parms.Param_Text = std::move(Param_Text); Parms.CommitMethod = CommitMethod; UObject::ProcessEvent(Func, &Parms); } // Function UMG.MultiLineEditableTextBox.SetError // (Final, Native, Public, BlueprintCallable) // Parameters: // class FText InError (Parm, NativeAccessSpecifierPublic) void UMultiLineEditableTextBox::SetError(const class FText& InError) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiLineEditableTextBox", "SetError"); Params::MultiLineEditableTextBox_SetError Parms{}; Parms.InError = std::move(InError); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.MultiLineEditableTextBox.SetIsReadOnly // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bReadOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UMultiLineEditableTextBox::SetIsReadOnly(bool bReadOnly) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiLineEditableTextBox", "SetIsReadOnly"); Params::MultiLineEditableTextBox_SetIsReadOnly Parms{}; Parms.bReadOnly = bReadOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.MultiLineEditableTextBox.SetText // (Final, Native, Public, BlueprintCallable) // Parameters: // class FText InText (Parm, NativeAccessSpecifierPublic) void UMultiLineEditableTextBox::SetText(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiLineEditableTextBox", "SetText"); Params::MultiLineEditableTextBox_SetText Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.MultiLineEditableTextBox.GetText // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UMultiLineEditableTextBox::GetText() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MultiLineEditableTextBox", "GetText"); Params::MultiLineEditableTextBox_GetText Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Overlay.AddChildToOverlay // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UOverlaySlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UOverlaySlot* UOverlay::AddChildToOverlay(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Overlay", "AddChildToOverlay"); Params::Overlay_AddChildToOverlay Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.OverlaySlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UOverlaySlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OverlaySlot", "SetHorizontalAlignment"); Params::OverlaySlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.OverlaySlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UOverlaySlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OverlaySlot", "SetPadding"); Params::OverlaySlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.OverlaySlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UOverlaySlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OverlaySlot", "SetVerticalAlignment"); Params::OverlaySlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ProgressBar.SetFillColorAndOpacity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor InColor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UProgressBar::SetFillColorAndOpacity(const struct FLinearColor& InColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProgressBar", "SetFillColorAndOpacity"); Params::ProgressBar_SetFillColorAndOpacity Parms{}; Parms.InColor = std::move(InColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ProgressBar.SetIsMarquee // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InbIsMarquee (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UProgressBar::SetIsMarquee(bool InbIsMarquee) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProgressBar", "SetIsMarquee"); Params::ProgressBar_SetIsMarquee Parms{}; Parms.InbIsMarquee = InbIsMarquee; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ProgressBar.SetPercent // (Final, Native, Public, BlueprintCallable) // Parameters: // float InPercent (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UProgressBar::SetPercent(float InPercent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ProgressBar", "SetPercent"); Params::ProgressBar_SetPercent Parms{}; Parms.InPercent = InPercent; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.RetainerBox.RequestRender // (Final, Native, Public, BlueprintCallable) void URetainerBox::RequestRender() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RetainerBox", "RequestRender"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.RetainerBox.SetEffectMaterial // (Final, Native, Public, BlueprintCallable) // Parameters: // class UMaterialInterface* Param_EffectMaterial (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URetainerBox::SetEffectMaterial(class UMaterialInterface* Param_EffectMaterial) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RetainerBox", "SetEffectMaterial"); Params::RetainerBox_SetEffectMaterial Parms{}; Parms.Param_EffectMaterial = Param_EffectMaterial; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.RetainerBox.SetRenderingPhase // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 RenderPhase (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 TotalPhases (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URetainerBox::SetRenderingPhase(int32 RenderPhase, int32 TotalPhases) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RetainerBox", "SetRenderingPhase"); Params::RetainerBox_SetRenderingPhase Parms{}; Parms.RenderPhase = RenderPhase; Parms.TotalPhases = TotalPhases; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.RetainerBox.SetTextureParameter // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName Param_TextureParameter (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void URetainerBox::SetTextureParameter(class FName Param_TextureParameter) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RetainerBox", "SetTextureParameter"); Params::RetainerBox_SetTextureParameter Parms{}; Parms.Param_TextureParameter = Param_TextureParameter; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.RetainerBox.GetEffectMaterial // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* URetainerBox::GetEffectMaterial() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RetainerBox", "GetEffectMaterial"); Params::RetainerBox_GetEffectMaterial Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.RichTextBlock.GetDecoratorByClass // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOfDecoratorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class URichTextBlockDecorator* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class URichTextBlockDecorator* URichTextBlock::GetDecoratorByClass(TSubclassOf DecoratorClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RichTextBlock", "GetDecoratorByClass"); Params::RichTextBlock_GetDecoratorByClass Parms{}; Parms.DecoratorClass = DecoratorClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.RichTextBlock.SetText // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // class FText InText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) void URichTextBlock::SetText(const class FText& InText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("RichTextBlock", "SetText"); Params::RichTextBlock_SetText Parms{}; Parms.InText = std::move(InText); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SafeZone.SetSidesToPad // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InPadLeft (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InPadRight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InPadTop (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool InPadBottom (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USafeZone::SetSidesToPad(bool InPadLeft, bool InPadRight, bool InPadTop, bool InPadBottom) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SafeZone", "SetSidesToPad"); Params::SafeZone_SetSidesToPad Parms{}; Parms.InPadLeft = InPadLeft; Parms.InPadRight = InPadRight; Parms.InPadTop = InPadTop; Parms.InPadBottom = InPadBottom; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScaleBox.SetIgnoreInheritedScale // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInIgnoreInheritedScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScaleBox::SetIgnoreInheritedScale(bool bInIgnoreInheritedScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScaleBox", "SetIgnoreInheritedScale"); Params::ScaleBox_SetIgnoreInheritedScale Parms{}; Parms.bInIgnoreInheritedScale = bInIgnoreInheritedScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScaleBox.SetStretch // (Final, Native, Public, BlueprintCallable) // Parameters: // EStretch InStretch (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScaleBox::SetStretch(EStretch InStretch) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScaleBox", "SetStretch"); Params::ScaleBox_SetStretch Parms{}; Parms.InStretch = InStretch; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScaleBox.SetStretchDirection // (Final, Native, Public, BlueprintCallable) // Parameters: // EStretchDirection InStretchDirection (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScaleBox::SetStretchDirection(EStretchDirection InStretchDirection) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScaleBox", "SetStretchDirection"); Params::ScaleBox_SetStretchDirection Parms{}; Parms.InStretchDirection = InStretchDirection; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScaleBox.SetUserSpecifiedScale // (Final, Native, Public, BlueprintCallable) // Parameters: // float InUserSpecifiedScale (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScaleBox::SetUserSpecifiedScale(float InUserSpecifiedScale) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScaleBox", "SetUserSpecifiedScale"); Params::ScaleBox_SetUserSpecifiedScale Parms{}; Parms.InUserSpecifiedScale = InUserSpecifiedScale; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScaleBoxSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScaleBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScaleBoxSlot", "SetHorizontalAlignment"); Params::ScaleBoxSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScaleBoxSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UScaleBoxSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScaleBoxSlot", "SetPadding"); Params::ScaleBoxSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScaleBoxSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScaleBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScaleBoxSlot", "SetVerticalAlignment"); Params::ScaleBoxSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBar.SetState // (Final, Native, Public, BlueprintCallable) // Parameters: // float InOffsetFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float InThumbSizeFraction (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScrollBar::SetState(float InOffsetFraction, float InThumbSizeFraction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBar", "SetState"); Params::ScrollBar_SetState Parms{}; Parms.InOffsetFraction = InOffsetFraction; Parms.InThumbSizeFraction = InThumbSizeFraction; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBoxSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScrollBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBoxSlot", "SetHorizontalAlignment"); Params::ScrollBoxSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBoxSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UScrollBoxSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBoxSlot", "SetPadding"); Params::ScrollBoxSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.ScrollBoxSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UScrollBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ScrollBoxSlot", "SetVerticalAlignment"); Params::ScrollBoxSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.ClearHeightOverride // (Final, Native, Public, BlueprintCallable) void USizeBox::ClearHeightOverride() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "ClearHeightOverride"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.ClearMaxAspectRatio // (Final, Native, Public, BlueprintCallable) void USizeBox::ClearMaxAspectRatio() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "ClearMaxAspectRatio"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.ClearMaxDesiredHeight // (Final, Native, Public, BlueprintCallable) void USizeBox::ClearMaxDesiredHeight() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "ClearMaxDesiredHeight"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.ClearMaxDesiredWidth // (Final, Native, Public, BlueprintCallable) void USizeBox::ClearMaxDesiredWidth() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "ClearMaxDesiredWidth"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.ClearMinDesiredHeight // (Final, Native, Public, BlueprintCallable) void USizeBox::ClearMinDesiredHeight() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "ClearMinDesiredHeight"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.ClearMinDesiredWidth // (Final, Native, Public, BlueprintCallable) void USizeBox::ClearMinDesiredWidth() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "ClearMinDesiredWidth"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.ClearWidthOverride // (Final, Native, Public, BlueprintCallable) void USizeBox::ClearWidthOverride() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "ClearWidthOverride"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.SetHeightOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // float InHeightOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USizeBox::SetHeightOverride(float InHeightOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "SetHeightOverride"); Params::SizeBox_SetHeightOverride Parms{}; Parms.InHeightOverride = InHeightOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.SetMaxAspectRatio // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMaxAspectRatio (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USizeBox::SetMaxAspectRatio(float InMaxAspectRatio) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "SetMaxAspectRatio"); Params::SizeBox_SetMaxAspectRatio Parms{}; Parms.InMaxAspectRatio = InMaxAspectRatio; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.SetMaxDesiredHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMaxDesiredHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USizeBox::SetMaxDesiredHeight(float InMaxDesiredHeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "SetMaxDesiredHeight"); Params::SizeBox_SetMaxDesiredHeight Parms{}; Parms.InMaxDesiredHeight = InMaxDesiredHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.SetMaxDesiredWidth // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMaxDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USizeBox::SetMaxDesiredWidth(float InMaxDesiredWidth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "SetMaxDesiredWidth"); Params::SizeBox_SetMaxDesiredWidth Parms{}; Parms.InMaxDesiredWidth = InMaxDesiredWidth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.SetMinDesiredHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMinDesiredHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USizeBox::SetMinDesiredHeight(float InMinDesiredHeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "SetMinDesiredHeight"); Params::SizeBox_SetMinDesiredHeight Parms{}; Parms.InMinDesiredHeight = InMinDesiredHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.SetMinDesiredWidth // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMinDesiredWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USizeBox::SetMinDesiredWidth(float InMinDesiredWidth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "SetMinDesiredWidth"); Params::SizeBox_SetMinDesiredWidth Parms{}; Parms.InMinDesiredWidth = InMinDesiredWidth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBox.SetWidthOverride // (Final, Native, Public, BlueprintCallable) // Parameters: // float InWidthOverride (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USizeBox::SetWidthOverride(float InWidthOverride) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBox", "SetWidthOverride"); Params::SizeBox_SetWidthOverride Parms{}; Parms.InWidthOverride = InWidthOverride; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBoxSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USizeBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBoxSlot", "SetHorizontalAlignment"); Params::SizeBoxSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBoxSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void USizeBoxSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBoxSlot", "SetPadding"); Params::SizeBoxSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SizeBoxSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USizeBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SizeBoxSlot", "SetVerticalAlignment"); Params::SizeBoxSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SlateBlueprintLibrary.AbsoluteToLocal // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D AbsoluteCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USlateBlueprintLibrary::AbsoluteToLocal(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteCoordinate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "AbsoluteToLocal"); Params::SlateBlueprintLibrary_AbsoluteToLocal Parms{}; Parms.Geometry = std::move(Geometry); Parms.AbsoluteCoordinate = std::move(AbsoluteCoordinate); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SlateBlueprintLibrary.AbsoluteToViewport // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D AbsoluteDesktopCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D PixelPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ViewportPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlateBlueprintLibrary::AbsoluteToViewport(class UObject* WorldContextObject, const struct FVector2D& AbsoluteDesktopCoordinate, struct FVector2D* PixelPosition, struct FVector2D* ViewportPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "AbsoluteToViewport"); Params::SlateBlueprintLibrary_AbsoluteToViewport Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.AbsoluteDesktopCoordinate = std::move(AbsoluteDesktopCoordinate); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PixelPosition != nullptr) *PixelPosition = std::move(Parms.PixelPosition); if (ViewportPosition != nullptr) *ViewportPosition = std::move(Parms.ViewportPosition); } // Function UMG.SlateBlueprintLibrary.EqualEqual_SlateBrush // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FSlateBrush A (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FSlateBrush B (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USlateBlueprintLibrary::EqualEqual_SlateBrush(const struct FSlateBrush& A, const struct FSlateBrush& B) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "EqualEqual_SlateBrush"); Params::SlateBlueprintLibrary_EqualEqual_SlateBrush Parms{}; Parms.A = std::move(A); Parms.B = std::move(B); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SlateBlueprintLibrary.GetAbsoluteSize // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USlateBlueprintLibrary::GetAbsoluteSize(const struct FGeometry& Geometry) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "GetAbsoluteSize"); Params::SlateBlueprintLibrary_GetAbsoluteSize Parms{}; Parms.Geometry = std::move(Geometry); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SlateBlueprintLibrary.GetLocalSize // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USlateBlueprintLibrary::GetLocalSize(const struct FGeometry& Geometry) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "GetLocalSize"); Params::SlateBlueprintLibrary_GetLocalSize Parms{}; Parms.Geometry = std::move(Geometry); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SlateBlueprintLibrary.IsUnderLocation // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D AbsoluteCoordinate (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool USlateBlueprintLibrary::IsUnderLocation(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteCoordinate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "IsUnderLocation"); Params::SlateBlueprintLibrary_IsUnderLocation Parms{}; Parms.Geometry = std::move(Geometry); Parms.AbsoluteCoordinate = std::move(AbsoluteCoordinate); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SlateBlueprintLibrary.LocalToAbsolute // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D LocalCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USlateBlueprintLibrary::LocalToAbsolute(const struct FGeometry& Geometry, const struct FVector2D& LocalCoordinate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "LocalToAbsolute"); Params::SlateBlueprintLibrary_LocalToAbsolute Parms{}; Parms.Geometry = std::move(Geometry); Parms.LocalCoordinate = std::move(LocalCoordinate); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SlateBlueprintLibrary.LocalToViewport // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D LocalCoordinate (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D PixelPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ViewportPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlateBlueprintLibrary::LocalToViewport(class UObject* WorldContextObject, const struct FGeometry& Geometry, const struct FVector2D& LocalCoordinate, struct FVector2D* PixelPosition, struct FVector2D* ViewportPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "LocalToViewport"); Params::SlateBlueprintLibrary_LocalToViewport Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Geometry = std::move(Geometry); Parms.LocalCoordinate = std::move(LocalCoordinate); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (PixelPosition != nullptr) *PixelPosition = std::move(Parms.PixelPosition); if (ViewportPosition != nullptr) *ViewportPosition = std::move(Parms.ViewportPosition); } // Function UMG.SlateBlueprintLibrary.ScreenToViewport // (Final, Native, Static, Public, HasOutParams, HasDefaults) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ViewportPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlateBlueprintLibrary::ScreenToViewport(class UObject* WorldContextObject, const struct FVector2D& ScreenPosition, struct FVector2D* ViewportPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "ScreenToViewport"); Params::SlateBlueprintLibrary_ScreenToViewport Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ScreenPosition = std::move(ScreenPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ViewportPosition != nullptr) *ViewportPosition = std::move(Parms.ViewportPosition); } // Function UMG.SlateBlueprintLibrary.ScreenToWidgetAbsolute // (Final, Native, Static, Public, HasOutParams, HasDefaults) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D AbsoluteCoordinate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlateBlueprintLibrary::ScreenToWidgetAbsolute(class UObject* WorldContextObject, const struct FVector2D& ScreenPosition, struct FVector2D* AbsoluteCoordinate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "ScreenToWidgetAbsolute"); Params::SlateBlueprintLibrary_ScreenToWidgetAbsolute Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.ScreenPosition = std::move(ScreenPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (AbsoluteCoordinate != nullptr) *AbsoluteCoordinate = std::move(Parms.AbsoluteCoordinate); } // Function UMG.SlateBlueprintLibrary.ScreenToWidgetLocal // (Final, Native, Static, Public, HasOutParams, HasDefaults) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D ScreenPosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D LocalCoordinate (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USlateBlueprintLibrary::ScreenToWidgetLocal(class UObject* WorldContextObject, const struct FGeometry& Geometry, const struct FVector2D& ScreenPosition, struct FVector2D* LocalCoordinate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "ScreenToWidgetLocal"); Params::SlateBlueprintLibrary_ScreenToWidgetLocal Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Geometry = std::move(Geometry); Parms.ScreenPosition = std::move(ScreenPosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LocalCoordinate != nullptr) *LocalCoordinate = std::move(Parms.LocalCoordinate); } // Function UMG.SlateBlueprintLibrary.TransformScalarAbsoluteToLocal // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float AbsoluteScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USlateBlueprintLibrary::TransformScalarAbsoluteToLocal(const struct FGeometry& Geometry, float AbsoluteScalar) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "TransformScalarAbsoluteToLocal"); Params::SlateBlueprintLibrary_TransformScalarAbsoluteToLocal Parms{}; Parms.Geometry = std::move(Geometry); Parms.AbsoluteScalar = AbsoluteScalar; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SlateBlueprintLibrary.TransformScalarLocalToAbsolute // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // float LocalScalar (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USlateBlueprintLibrary::TransformScalarLocalToAbsolute(const struct FGeometry& Geometry, float LocalScalar) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "TransformScalarLocalToAbsolute"); Params::SlateBlueprintLibrary_TransformScalarLocalToAbsolute Parms{}; Parms.Geometry = std::move(Geometry); Parms.LocalScalar = LocalScalar; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SlateBlueprintLibrary.TransformVectorAbsoluteToLocal // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D AbsoluteVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USlateBlueprintLibrary::TransformVectorAbsoluteToLocal(const struct FGeometry& Geometry, const struct FVector2D& AbsoluteVector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "TransformVectorAbsoluteToLocal"); Params::SlateBlueprintLibrary_TransformVectorAbsoluteToLocal Parms{}; Parms.Geometry = std::move(Geometry); Parms.AbsoluteVector = std::move(AbsoluteVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SlateBlueprintLibrary.TransformVectorLocalToAbsolute // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FGeometry Geometry (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D LocalVector (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D USlateBlueprintLibrary::TransformVectorLocalToAbsolute(const struct FGeometry& Geometry, const struct FVector2D& LocalVector) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("SlateBlueprintLibrary", "TransformVectorLocalToAbsolute"); Params::SlateBlueprintLibrary_TransformVectorLocalToAbsolute Parms{}; Parms.Geometry = std::move(Geometry); Parms.LocalVector = std::move(LocalVector); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Spacer.SetSize // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D InSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpacer::SetSize(const struct FVector2D& InSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Spacer", "SetSize"); Params::Spacer_SetSize Parms{}; Parms.InSize = std::move(InSize); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.ClearMaxSliderValue // (Final, Native, Public, BlueprintCallable) void USpinBox::ClearMaxSliderValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "ClearMaxSliderValue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.ClearMaxValue // (Final, Native, Public, BlueprintCallable) void USpinBox::ClearMaxValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "ClearMaxValue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.ClearMinSliderValue // (Final, Native, Public, BlueprintCallable) void USpinBox::ClearMinSliderValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "ClearMinSliderValue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.ClearMinValue // (Final, Native, Public, BlueprintCallable) void USpinBox::ClearMinValue() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "ClearMinValue"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // DelegateFunction UMG.SpinBox.OnSpinBoxBeginSliderMovement__DelegateSignature // (MulticastDelegate, Public, Delegate) void USpinBox::OnSpinBoxBeginSliderMovement__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "OnSpinBoxBeginSliderMovement__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // DelegateFunction UMG.SpinBox.OnSpinBoxValueChangedEvent__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpinBox::OnSpinBoxValueChangedEvent__DelegateSignature(float InValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "OnSpinBoxValueChangedEvent__DelegateSignature"); Params::SpinBox_OnSpinBoxValueChangedEvent__DelegateSignature Parms{}; Parms.InValue = InValue; UObject::ProcessEvent(Func, &Parms); } // DelegateFunction UMG.SpinBox.OnSpinBoxValueCommittedEvent__DelegateSignature // (MulticastDelegate, Public, Delegate) // Parameters: // float InValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // ETextCommit CommitMethod (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpinBox::OnSpinBoxValueCommittedEvent__DelegateSignature(float InValue, ETextCommit CommitMethod) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "OnSpinBoxValueCommittedEvent__DelegateSignature"); Params::SpinBox_OnSpinBoxValueCommittedEvent__DelegateSignature Parms{}; Parms.InValue = InValue; Parms.CommitMethod = CommitMethod; UObject::ProcessEvent(Func, &Parms); } // Function UMG.SpinBox.SetForegroundColor // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FSlateColor InForegroundColor (Parm, NativeAccessSpecifierPublic) void USpinBox::SetForegroundColor(const struct FSlateColor& InForegroundColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "SetForegroundColor"); Params::SpinBox_SetForegroundColor Parms{}; Parms.InForegroundColor = std::move(InForegroundColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.SetMaxSliderValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpinBox::SetMaxSliderValue(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "SetMaxSliderValue"); Params::SpinBox_SetMaxSliderValue Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.SetMaxValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpinBox::SetMaxValue(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "SetMaxValue"); Params::SpinBox_SetMaxValue Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.SetMinSliderValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpinBox::SetMinSliderValue(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "SetMinSliderValue"); Params::SpinBox_SetMinSliderValue Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.SetMinValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpinBox::SetMinValue(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "SetMinValue"); Params::SpinBox_SetMinValue Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.SetValue // (Final, Native, Public, BlueprintCallable) // Parameters: // float NewValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void USpinBox::SetValue(float NewValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "SetValue"); Params::SpinBox_SetValue Parms{}; Parms.NewValue = NewValue; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.SpinBox.GetMaxSliderValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USpinBox::GetMaxSliderValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "GetMaxSliderValue"); Params::SpinBox_GetMaxSliderValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SpinBox.GetMaxValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USpinBox::GetMaxValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "GetMaxValue"); Params::SpinBox_GetMaxValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SpinBox.GetMinSliderValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USpinBox::GetMinSliderValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "GetMinSliderValue"); Params::SpinBox_GetMinSliderValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SpinBox.GetMinValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USpinBox::GetMinValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "GetMinValue"); Params::SpinBox_GetMinValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.SpinBox.GetValue // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float USpinBox::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SpinBox", "GetValue"); Params::SpinBox_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.TextBinding.GetStringValue // (Final, Native, Public, Const) // Parameters: // class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FString UTextBinding::GetStringValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBinding", "GetStringValue"); Params::TextBinding_GetStringValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.TextBinding.GetTextValue // (Final, Native, Public, Const) // Parameters: // class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) class FText UTextBinding::GetTextValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TextBinding", "GetTextValue"); Params::TextBinding_GetTextValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Throbber.SetAnimateHorizontally // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInAnimateHorizontally (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UThrobber::SetAnimateHorizontally(bool bInAnimateHorizontally) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Throbber", "SetAnimateHorizontally"); Params::Throbber_SetAnimateHorizontally Parms{}; Parms.bInAnimateHorizontally = bInAnimateHorizontally; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Throbber.SetAnimateOpacity // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInAnimateOpacity (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UThrobber::SetAnimateOpacity(bool bInAnimateOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Throbber", "SetAnimateOpacity"); Params::Throbber_SetAnimateOpacity Parms{}; Parms.bInAnimateOpacity = bInAnimateOpacity; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Throbber.SetAnimateVertically // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bInAnimateVertically (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UThrobber::SetAnimateVertically(bool bInAnimateVertically) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Throbber", "SetAnimateVertically"); Params::Throbber_SetAnimateVertically Parms{}; Parms.bInAnimateVertically = bInAnimateVertically; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Throbber.SetNumberOfPieces // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InNumberOfPieces (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UThrobber::SetNumberOfPieces(int32 InNumberOfPieces) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Throbber", "SetNumberOfPieces"); Params::Throbber_SetNumberOfPieces Parms{}; Parms.InNumberOfPieces = InNumberOfPieces; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UMGSequencePlayer.SetUserTag // (Final, Native, Public, BlueprintCallable) // Parameters: // class FName InUserTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUMGSequencePlayer::SetUserTag(class FName InUserTag) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UMGSequencePlayer", "SetUserTag"); Params::UMGSequencePlayer_SetUserTag Parms{}; Parms.InUserTag = InUserTag; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UMGSequencePlayer.GetUserTag // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class FName ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class FName UUMGSequencePlayer::GetUserTag() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UMGSequencePlayer", "GetUserTag"); Params::UMGSequencePlayer_GetUserTag Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UniformGridPanel.AddChildToUniformGrid // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UUniformGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUniformGridSlot* UUniformGridPanel::AddChildToUniformGrid(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UniformGridPanel", "AddChildToUniformGrid"); Params::UniformGridPanel_AddChildToUniformGrid Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.UniformGridPanel.SetMinDesiredSlotHeight // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMinDesiredSlotHeight (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUniformGridPanel::SetMinDesiredSlotHeight(float InMinDesiredSlotHeight) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UniformGridPanel", "SetMinDesiredSlotHeight"); Params::UniformGridPanel_SetMinDesiredSlotHeight Parms{}; Parms.InMinDesiredSlotHeight = InMinDesiredSlotHeight; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UniformGridPanel.SetMinDesiredSlotWidth // (Final, Native, Public, BlueprintCallable) // Parameters: // float InMinDesiredSlotWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUniformGridPanel::SetMinDesiredSlotWidth(float InMinDesiredSlotWidth) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UniformGridPanel", "SetMinDesiredSlotWidth"); Params::UniformGridPanel_SetMinDesiredSlotWidth Parms{}; Parms.InMinDesiredSlotWidth = InMinDesiredSlotWidth; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UniformGridPanel.SetSlotPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InSlotPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UUniformGridPanel::SetSlotPadding(const struct FMargin& InSlotPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UniformGridPanel", "SetSlotPadding"); Params::UniformGridPanel_SetSlotPadding Parms{}; Parms.InSlotPadding = std::move(InSlotPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UniformGridSlot.SetColumn // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InColumn (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUniformGridSlot::SetColumn(int32 InColumn) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UniformGridSlot", "SetColumn"); Params::UniformGridSlot_SetColumn Parms{}; Parms.InColumn = InColumn; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UniformGridSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUniformGridSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UniformGridSlot", "SetHorizontalAlignment"); Params::UniformGridSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UniformGridSlot.SetRow // (Final, Native, Public, BlueprintCallable) // Parameters: // int32 InRow (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUniformGridSlot::SetRow(int32 InRow) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UniformGridSlot", "SetRow"); Params::UniformGridSlot_SetRow Parms{}; Parms.InRow = InRow; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.UniformGridSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UUniformGridSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("UniformGridSlot", "SetVerticalAlignment"); Params::UniformGridSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.VerticalBox.AddChildToVerticalBox // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UVerticalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UVerticalBoxSlot* UVerticalBox::AddChildToVerticalBox(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VerticalBox", "AddChildToVerticalBox"); Params::VerticalBox_AddChildToVerticalBox Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.VerticalBoxSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVerticalBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VerticalBoxSlot", "SetHorizontalAlignment"); Params::VerticalBoxSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.VerticalBoxSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UVerticalBoxSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VerticalBoxSlot", "SetPadding"); Params::VerticalBoxSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.VerticalBoxSlot.SetSize // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FSlateChildSize InSize (Parm, NoDestructor, NativeAccessSpecifierPublic) void UVerticalBoxSlot::SetSize(const struct FSlateChildSize& InSize) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VerticalBoxSlot", "SetSize"); Params::VerticalBoxSlot_SetSize Parms{}; Parms.InSize = std::move(InSize); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.VerticalBoxSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UVerticalBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VerticalBoxSlot", "SetVerticalAlignment"); Params::VerticalBoxSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Viewport.SetViewLocation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector Location (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UViewport::SetViewLocation(const struct FVector& Location) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Viewport", "SetViewLocation"); Params::Viewport_SetViewLocation Parms{}; Parms.Location = std::move(Location); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Viewport.SetViewRotation // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FRotator Rotation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UViewport::SetViewRotation(const struct FRotator& Rotation) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Viewport", "SetViewRotation"); Params::Viewport_SetViewRotation Parms{}; Parms.Rotation = std::move(Rotation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.Viewport.Spawn // (Final, Native, Public, BlueprintCallable) // Parameters: // TSubclassOf ActorClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class AActor* UViewport::Spawn(TSubclassOf ActorClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Viewport", "Spawn"); Params::Viewport_Spawn Parms{}; Parms.ActorClass = ActorClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Viewport.GetViewLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector UViewport::GetViewLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Viewport", "GetViewLocation"); Params::Viewport_GetViewLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Viewport.GetViewportWorld // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWorld* UViewport::GetViewportWorld() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Viewport", "GetViewportWorld"); Params::Viewport_GetViewportWorld Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.Viewport.GetViewRotation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FRotator ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FRotator UViewport::GetViewRotation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Viewport", "GetViewRotation"); Params::Viewport_GetViewRotation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.VisibilityBinding.GetValue // (Final, Native, Public, Const) // Parameters: // ESlateVisibility ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) ESlateVisibility UVisibilityBinding::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("VisibilityBinding", "GetValue"); Params::VisibilityBinding_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetAnimation.BindToAnimationFinished // (Final, Native, Public, BlueprintCallable) // Parameters: // class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UWidgetAnimation::BindToAnimationFinished(class UUserWidget* Widget, TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetAnimation", "BindToAnimationFinished"); Params::WidgetAnimation_BindToAnimationFinished Parms{}; Parms.Widget = Widget; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetAnimation.BindToAnimationStarted // (Final, Native, Public, BlueprintCallable) // Parameters: // class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UWidgetAnimation::BindToAnimationStarted(class UUserWidget* Widget, TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetAnimation", "BindToAnimationStarted"); Params::WidgetAnimation_BindToAnimationStarted Parms{}; Parms.Widget = Widget; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetAnimation.UnbindAllFromAnimationFinished // (Final, Native, Public, BlueprintCallable) // Parameters: // class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetAnimation::UnbindAllFromAnimationFinished(class UUserWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetAnimation", "UnbindAllFromAnimationFinished"); Params::WidgetAnimation_UnbindAllFromAnimationFinished Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetAnimation.UnbindAllFromAnimationStarted // (Final, Native, Public, BlueprintCallable) // Parameters: // class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetAnimation::UnbindAllFromAnimationStarted(class UUserWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetAnimation", "UnbindAllFromAnimationStarted"); Params::WidgetAnimation_UnbindAllFromAnimationStarted Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetAnimation.UnbindFromAnimationFinished // (Final, Native, Public, BlueprintCallable) // Parameters: // class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UWidgetAnimation::UnbindFromAnimationFinished(class UUserWidget* Widget, TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetAnimation", "UnbindFromAnimationFinished"); Params::WidgetAnimation_UnbindFromAnimationFinished Parms{}; Parms.Widget = Widget; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetAnimation.UnbindFromAnimationStarted // (Final, Native, Public, BlueprintCallable) // Parameters: // class UUserWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UWidgetAnimation::UnbindFromAnimationStarted(class UUserWidget* Widget, TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetAnimation", "UnbindFromAnimationStarted"); Params::WidgetAnimation_UnbindFromAnimationStarted Parms{}; Parms.Widget = Widget; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetAnimation.GetEndTime // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWidgetAnimation::GetEndTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetAnimation", "GetEndTime"); Params::WidgetAnimation_GetEndTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetAnimation.GetStartTime // (Final, RequiredAPI, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWidgetAnimation::GetStartTime() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetAnimation", "GetStartTime"); Params::WidgetAnimation_GetStartTime Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBinding.GetValue // (Final, Native, Public, Const) // Parameters: // class UWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidget* UWidgetBinding::GetValue() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetBinding", "GetValue"); Params::WidgetBinding_GetValue Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.CancelDragDrop // (Final, Native, Static, Public, BlueprintCallable) void UWidgetBlueprintLibrary::CancelDragDrop() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CancelDragDrop"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.CaptureJoystick // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UWidget* CapturingWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInAllJoysticks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::CaptureJoystick(struct FEventReply& Reply, class UWidget* CapturingWidget, bool bInAllJoysticks) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CaptureJoystick"); Params::WidgetBlueprintLibrary_CaptureJoystick Parms{}; Parms.Reply = std::move(Reply); Parms.CapturingWidget = CapturingWidget; Parms.bInAllJoysticks = bInAllJoysticks; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.CaptureMouse // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UWidget* CapturingWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::CaptureMouse(struct FEventReply& Reply, class UWidget* CapturingWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CaptureMouse"); Params::WidgetBlueprintLibrary_CaptureMouse Parms{}; Parms.Reply = std::move(Reply); Parms.CapturingWidget = CapturingWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.ClearUserFocus // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bInAllUsers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::ClearUserFocus(struct FEventReply& Reply, bool bInAllUsers) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "ClearUserFocus"); Params::WidgetBlueprintLibrary_ClearUserFocus Parms{}; Parms.Reply = std::move(Reply); Parms.bInAllUsers = bInAllUsers; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.Create // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf WidgetType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class APlayerController* OwningPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUserWidget* UWidgetBlueprintLibrary::Create(class UObject* WorldContextObject, TSubclassOf WidgetType, class APlayerController* OwningPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "Create"); Params::WidgetBlueprintLibrary_Create Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WidgetType = WidgetType; Parms.OwningPlayer = OwningPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.CreateDragDropOperation // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TSubclassOf OperationClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UDragDropOperation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDragDropOperation* UWidgetBlueprintLibrary::CreateDragDropOperation(TSubclassOf OperationClass) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "CreateDragDropOperation"); Params::WidgetBlueprintLibrary_CreateDragDropOperation Parms{}; Parms.OperationClass = OperationClass; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.DetectDrag // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UWidget* WidgetDetectingDrag (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey DragKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::DetectDrag(struct FEventReply& Reply, class UWidget* WidgetDetectingDrag, const struct FKey& DragKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DetectDrag"); Params::WidgetBlueprintLibrary_DetectDrag Parms{}; Parms.Reply = std::move(Reply); Parms.WidgetDetectingDrag = WidgetDetectingDrag; Parms.DragKey = std::move(DragKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.DetectDragIfPressed // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FPointerEvent PointerEvent (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UWidget* WidgetDetectingDrag (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FKey DragKey (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::DetectDragIfPressed(const struct FPointerEvent& PointerEvent, class UWidget* WidgetDetectingDrag, const struct FKey& DragKey) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DetectDragIfPressed"); Params::WidgetBlueprintLibrary_DetectDragIfPressed Parms{}; Parms.PointerEvent = std::move(PointerEvent); Parms.WidgetDetectingDrag = WidgetDetectingDrag; Parms.DragKey = std::move(DragKey); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.DismissAllMenus // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) void UWidgetBlueprintLibrary::DismissAllMenus() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DismissAllMenus"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.DrawBox // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class USlateBrushAsset* Brush (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::DrawBox(struct FPaintContext& Context, const struct FVector2D& Position, const struct FVector2D& Size, class USlateBrushAsset* Brush, const struct FLinearColor& Tint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawBox"); Params::WidgetBlueprintLibrary_DrawBox Parms{}; Parms.Context = std::move(Context); Parms.Position = std::move(Position); Parms.Size = std::move(Size); Parms.Brush = Brush; Parms.Tint = std::move(Tint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Context = std::move(Parms.Context); } // Function UMG.WidgetBlueprintLibrary.DrawLine // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // struct FVector2D PositionA (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D PositionB (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::DrawLine(struct FPaintContext& Context, const struct FVector2D& PositionA, const struct FVector2D& PositionB, const struct FLinearColor& Tint, bool bAntiAlias) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawLine"); Params::WidgetBlueprintLibrary_DrawLine Parms{}; Parms.Context = std::move(Context); Parms.PositionA = std::move(PositionA); Parms.PositionB = std::move(PositionB); Parms.Tint = std::move(Tint); Parms.bAntiAlias = bAntiAlias; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Context = std::move(Parms.Context); } // Function UMG.WidgetBlueprintLibrary.DrawLines // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // TArray Points (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic) // struct FLinearColor Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bAntiAlias (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::DrawLines(struct FPaintContext& Context, const TArray& Points, const struct FLinearColor& Tint, bool bAntiAlias) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawLines"); Params::WidgetBlueprintLibrary_DrawLines Parms{}; Parms.Context = std::move(Context); Parms.Points = std::move(Points); Parms.Tint = std::move(Tint); Parms.bAntiAlias = bAntiAlias; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Context = std::move(Parms.Context); } // Function UMG.WidgetBlueprintLibrary.DrawText // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class FString InString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::DrawText(struct FPaintContext& Context, const class FString& InString, const struct FVector2D& Position, const struct FLinearColor& Tint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawText"); Params::WidgetBlueprintLibrary_DrawText Parms{}; Parms.Context = std::move(Context); Parms.InString = std::move(InString); Parms.Position = std::move(Position); Parms.Tint = std::move(Tint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Context = std::move(Parms.Context); } // Function UMG.WidgetBlueprintLibrary.DrawTextFormatted // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // struct FPaintContext Context (Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic) // class FText Text (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector2D Position (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UFont* Font (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 FontSize (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName FontTypeFace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FLinearColor Tint (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::DrawTextFormatted(struct FPaintContext& Context, const class FText& Text, const struct FVector2D& Position, class UFont* Font, int32 FontSize, class FName FontTypeFace, const struct FLinearColor& Tint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "DrawTextFormatted"); Params::WidgetBlueprintLibrary_DrawTextFormatted Parms{}; Parms.Context = std::move(Context); Parms.Text = std::move(Text); Parms.Position = std::move(Position); Parms.Font = Font; Parms.FontSize = FontSize; Parms.FontTypeFace = FontTypeFace; Parms.Tint = std::move(Tint); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Context = std::move(Parms.Context); } // Function UMG.WidgetBlueprintLibrary.EndDragDrop // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::EndDragDrop(struct FEventReply& Reply) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "EndDragDrop"); Params::WidgetBlueprintLibrary_EndDragDrop Parms{}; Parms.Reply = std::move(Reply); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetAllWidgetsOfClass // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray FoundWidgets (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // TSubclassOf WidgetClass (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool TopLevelOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::GetAllWidgetsOfClass(class UObject* WorldContextObject, TArray* FoundWidgets, TSubclassOf WidgetClass, bool TopLevelOnly) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetAllWidgetsOfClass"); Params::WidgetBlueprintLibrary_GetAllWidgetsOfClass Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.WidgetClass = WidgetClass; Parms.TopLevelOnly = TopLevelOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FoundWidgets != nullptr) *FoundWidgets = std::move(Parms.FoundWidgets); } // Function UMG.WidgetBlueprintLibrary.GetAllWidgetsWithInterface // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TSubclassOf Interface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic) // TArray FoundWidgets (Parm, OutParm, ZeroConstructor, ContainsInstancedReference, NativeAccessSpecifierPublic) // bool TopLevelOnly (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::GetAllWidgetsWithInterface(class UObject* WorldContextObject, TSubclassOf Interface, TArray* FoundWidgets, bool TopLevelOnly) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetAllWidgetsWithInterface"); Params::WidgetBlueprintLibrary_GetAllWidgetsWithInterface Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.Interface = Interface; Parms.TopLevelOnly = TopLevelOnly; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (FoundWidgets != nullptr) *FoundWidgets = std::move(Parms.FoundWidgets); } // Function UMG.WidgetBlueprintLibrary.GetBrushResource // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FSlateBrush Brush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UObject* UWidgetBlueprintLibrary::GetBrushResource(const struct FSlateBrush& Brush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetBrushResource"); Params::WidgetBlueprintLibrary_GetBrushResource Parms{}; Parms.Brush = std::move(Brush); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsMaterial // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FSlateBrush Brush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UMaterialInterface* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInterface* UWidgetBlueprintLibrary::GetBrushResourceAsMaterial(const struct FSlateBrush& Brush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetBrushResourceAsMaterial"); Params::WidgetBlueprintLibrary_GetBrushResourceAsMaterial Parms{}; Parms.Brush = std::move(Brush); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetBrushResourceAsTexture2D // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FSlateBrush Brush (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTexture2D* UWidgetBlueprintLibrary::GetBrushResourceAsTexture2D(const struct FSlateBrush& Brush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetBrushResourceAsTexture2D"); Params::WidgetBlueprintLibrary_GetBrushResourceAsTexture2D Parms{}; Parms.Brush = std::move(Brush); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetDragDroppingContent // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UDragDropOperation* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UDragDropOperation* UWidgetBlueprintLibrary::GetDragDroppingContent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetDragDroppingContent"); Params::WidgetBlueprintLibrary_GetDragDroppingContent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetDynamicMaterial // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FSlateBrush Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UWidgetBlueprintLibrary::GetDynamicMaterial(struct FSlateBrush& Brush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetDynamicMaterial"); Params::WidgetBlueprintLibrary_GetDynamicMaterial Parms{}; Parms.Brush = std::move(Brush); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Brush = std::move(Parms.Brush); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetInputEventFromCharacterEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FCharacterEvent Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromCharacterEvent(const struct FCharacterEvent& Event) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromCharacterEvent"); Params::WidgetBlueprintLibrary_GetInputEventFromCharacterEvent Parms{}; Parms.Event = std::move(Event); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetInputEventFromKeyEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FKeyEvent Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromKeyEvent(const struct FKeyEvent& Event) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromKeyEvent"); Params::WidgetBlueprintLibrary_GetInputEventFromKeyEvent Parms{}; Parms.Event = std::move(Event); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetInputEventFromNavigationEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FNavigationEvent Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromNavigationEvent(const struct FNavigationEvent& Event) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromNavigationEvent"); Params::WidgetBlueprintLibrary_GetInputEventFromNavigationEvent Parms{}; Parms.Event = std::move(Event); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetInputEventFromPointerEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FPointerEvent Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FInputEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FInputEvent UWidgetBlueprintLibrary::GetInputEventFromPointerEvent(const struct FPointerEvent& Event) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetInputEventFromPointerEvent"); Params::WidgetBlueprintLibrary_GetInputEventFromPointerEvent Parms{}; Parms.Event = std::move(Event); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetKeyEventFromAnalogInputEvent // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FAnalogInputEvent Event (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FKeyEvent ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FKeyEvent UWidgetBlueprintLibrary::GetKeyEventFromAnalogInputEvent(const struct FAnalogInputEvent& Event) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetKeyEventFromAnalogInputEvent"); Params::WidgetBlueprintLibrary_GetKeyEventFromAnalogInputEvent Parms{}; Parms.Event = std::move(Event); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.GetSafeZonePadding // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 SafePadding (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D SafePaddingScale (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector4 SpillOverPadding (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::GetSafeZonePadding(class UObject* WorldContextObject, struct FVector4* SafePadding, struct FVector2D* SafePaddingScale, struct FVector4* SpillOverPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "GetSafeZonePadding"); Params::WidgetBlueprintLibrary_GetSafeZonePadding Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (SafePadding != nullptr) *SafePadding = std::move(Parms.SafePadding); if (SafePaddingScale != nullptr) *SafePaddingScale = std::move(Parms.SafePaddingScale); if (SpillOverPadding != nullptr) *SpillOverPadding = std::move(Parms.SpillOverPadding); } // Function UMG.WidgetBlueprintLibrary.Handled // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::Handled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "Handled"); Params::WidgetBlueprintLibrary_Handled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.IsDragDropping // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidgetBlueprintLibrary::IsDragDropping() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "IsDragDropping"); Params::WidgetBlueprintLibrary_IsDragDropping Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.LockMouse // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UWidget* CapturingWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::LockMouse(struct FEventReply& Reply, class UWidget* CapturingWidget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "LockMouse"); Params::WidgetBlueprintLibrary_LockMouse Parms{}; Parms.Reply = std::move(Reply); Parms.CapturingWidget = CapturingWidget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.MakeBrushFromAsset // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class USlateBrushAsset* BrushAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromAsset(class USlateBrushAsset* BrushAsset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromAsset"); Params::WidgetBlueprintLibrary_MakeBrushFromAsset Parms{}; Parms.BrushAsset = BrushAsset; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.MakeBrushFromMaterial // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromMaterial(class UMaterialInterface* Material, int32 Width, int32 Height) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromMaterial"); Params::WidgetBlueprintLibrary_MakeBrushFromMaterial Parms{}; Parms.Material = Material; Parms.Width = Width; Parms.Height = Height; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.MakeBrushFromTexture // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Width (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // int32 Height (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSlateBrush UWidgetBlueprintLibrary::MakeBrushFromTexture(class UTexture2D* Texture, int32 Width, int32 Height) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "MakeBrushFromTexture"); Params::WidgetBlueprintLibrary_MakeBrushFromTexture Parms{}; Parms.Texture = Texture; Parms.Width = Width; Parms.Height = Height; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.NoResourceBrush // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FSlateBrush ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FSlateBrush UWidgetBlueprintLibrary::NoResourceBrush() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "NoResourceBrush"); Params::WidgetBlueprintLibrary_NoResourceBrush Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.ReleaseJoystickCapture // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // bool bInAllJoysticks (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::ReleaseJoystickCapture(struct FEventReply& Reply, bool bInAllJoysticks) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "ReleaseJoystickCapture"); Params::WidgetBlueprintLibrary_ReleaseJoystickCapture Parms{}; Parms.Reply = std::move(Reply); Parms.bInAllJoysticks = bInAllJoysticks; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.ReleaseMouseCapture // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::ReleaseMouseCapture(struct FEventReply& Reply) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "ReleaseMouseCapture"); Params::WidgetBlueprintLibrary_ReleaseMouseCapture Parms{}; Parms.Reply = std::move(Reply); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.RestorePreviousWindowTitleBarState // (Final, Native, Static, Public, BlueprintCallable) void UWidgetBlueprintLibrary::RestorePreviousWindowTitleBarState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "RestorePreviousWindowTitleBarState"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.SetBrushResourceToMaterial // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSlateBrush Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UMaterialInterface* Material (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::SetBrushResourceToMaterial(struct FSlateBrush& Brush, class UMaterialInterface* Material) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetBrushResourceToMaterial"); Params::WidgetBlueprintLibrary_SetBrushResourceToMaterial Parms{}; Parms.Brush = std::move(Brush); Parms.Material = Material; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Brush = std::move(Parms.Brush); } // Function UMG.WidgetBlueprintLibrary.SetBrushResourceToTexture // (Final, Native, Static, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FSlateBrush Brush (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UTexture2D* Texture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::SetBrushResourceToTexture(struct FSlateBrush& Brush, class UTexture2D* Texture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetBrushResourceToTexture"); Params::WidgetBlueprintLibrary_SetBrushResourceToTexture Parms{}; Parms.Brush = std::move(Brush); Parms.Texture = Texture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Brush = std::move(Parms.Brush); } // Function UMG.WidgetBlueprintLibrary.SetFocusToGameViewport // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) void UWidgetBlueprintLibrary::SetFocusToGameViewport() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetFocusToGameViewport"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.SetHardwareCursor // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMouseCursor CursorShape (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class FName CursorName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D HotSpot (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidgetBlueprintLibrary::SetHardwareCursor(class UObject* WorldContextObject, EMouseCursor CursorShape, class FName CursorName, const struct FVector2D& HotSpot) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetHardwareCursor"); Params::WidgetBlueprintLibrary_SetHardwareCursor Parms{}; Parms.WorldContextObject = WorldContextObject; Parms.CursorShape = CursorShape; Parms.CursorName = CursorName; Parms.HotSpot = std::move(HotSpot); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.SetInputMode_GameAndUI // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* InWidgetToFocus (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLockMouseToViewport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHideCursorDuringCapture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::SetInputMode_GameAndUI(class APlayerController* Target, class UWidget* InWidgetToFocus, bool bLockMouseToViewport, bool bHideCursorDuringCapture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_GameAndUI"); Params::WidgetBlueprintLibrary_SetInputMode_GameAndUI Parms{}; Parms.Target = Target; Parms.InWidgetToFocus = InWidgetToFocus; Parms.bLockMouseToViewport = bLockMouseToViewport; Parms.bHideCursorDuringCapture = bHideCursorDuringCapture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.SetInputMode_GameAndUIEx // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* InWidgetToFocus (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMouseLockMode InMouseLockMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bHideCursorDuringCapture (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::SetInputMode_GameAndUIEx(class APlayerController* PlayerController, class UWidget* InWidgetToFocus, EMouseLockMode InMouseLockMode, bool bHideCursorDuringCapture) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_GameAndUIEx"); Params::WidgetBlueprintLibrary_SetInputMode_GameAndUIEx Parms{}; Parms.PlayerController = PlayerController; Parms.InWidgetToFocus = InWidgetToFocus; Parms.InMouseLockMode = InMouseLockMode; Parms.bHideCursorDuringCapture = bHideCursorDuringCapture; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.SetInputMode_GameOnly // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::SetInputMode_GameOnly(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_GameOnly"); Params::WidgetBlueprintLibrary_SetInputMode_GameOnly Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.SetInputMode_UIOnly // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* Target (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* InWidgetToFocus (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bLockMouseToViewport (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::SetInputMode_UIOnly(class APlayerController* Target, class UWidget* InWidgetToFocus, bool bLockMouseToViewport) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_UIOnly"); Params::WidgetBlueprintLibrary_SetInputMode_UIOnly Parms{}; Parms.Target = Target; Parms.InWidgetToFocus = InWidgetToFocus; Parms.bLockMouseToViewport = bLockMouseToViewport; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.SetInputMode_UIOnlyEx // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWidget* InWidgetToFocus (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EMouseLockMode InMouseLockMode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::SetInputMode_UIOnlyEx(class APlayerController* PlayerController, class UWidget* InWidgetToFocus, EMouseLockMode InMouseLockMode) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetInputMode_UIOnlyEx"); Params::WidgetBlueprintLibrary_SetInputMode_UIOnlyEx Parms{}; Parms.PlayerController = PlayerController; Parms.InWidgetToFocus = InWidgetToFocus; Parms.InMouseLockMode = InMouseLockMode; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.SetMousePosition // (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FVector2D NewMousePosition (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::SetMousePosition(struct FEventReply& Reply, const struct FVector2D& NewMousePosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetMousePosition"); Params::WidgetBlueprintLibrary_SetMousePosition Parms{}; Parms.Reply = std::move(Reply); Parms.NewMousePosition = std::move(NewMousePosition); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.SetUserFocus // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // class UWidget* FocusWidget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bInAllUsers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::SetUserFocus(struct FEventReply& Reply, class UWidget* FocusWidget, bool bInAllUsers) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetUserFocus"); Params::WidgetBlueprintLibrary_SetUserFocus Parms{}; Parms.Reply = std::move(Reply); Parms.FocusWidget = FocusWidget; Parms.bInAllUsers = bInAllUsers; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.SetWindowTitleBarCloseButtonActive // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // bool bActive (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::SetWindowTitleBarCloseButtonActive(bool bActive) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetWindowTitleBarCloseButtonActive"); Params::WidgetBlueprintLibrary_SetWindowTitleBarCloseButtonActive Parms{}; Parms.bActive = bActive; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.SetWindowTitleBarOnCloseClickedDelegate // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // TDelegate Delegate (Parm, ZeroConstructor, NoDestructor, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::SetWindowTitleBarOnCloseClickedDelegate(TDelegate Delegate) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetWindowTitleBarOnCloseClickedDelegate"); Params::WidgetBlueprintLibrary_SetWindowTitleBarOnCloseClickedDelegate Parms{}; Parms.Delegate = Delegate; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.SetWindowTitleBarState // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UWidget* TitleBarContent (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // EWindowTitleBarMode Mode (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTitleBarDragEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bWindowButtonsVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bTitleBarVisible (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetBlueprintLibrary::SetWindowTitleBarState(class UWidget* TitleBarContent, EWindowTitleBarMode Mode, bool bTitleBarDragEnabled, bool bWindowButtonsVisible, bool bTitleBarVisible) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "SetWindowTitleBarState"); Params::WidgetBlueprintLibrary_SetWindowTitleBarState Parms{}; Parms.TitleBarContent = TitleBarContent; Parms.Mode = Mode; Parms.bTitleBarDragEnabled = bTitleBarDragEnabled; Parms.bWindowButtonsVisible = bWindowButtonsVisible; Parms.bTitleBarVisible = bTitleBarVisible; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetBlueprintLibrary.Unhandled // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::Unhandled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "Unhandled"); Params::WidgetBlueprintLibrary_Unhandled Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetBlueprintLibrary.UnlockMouse // (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // struct FEventReply Reply (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic) struct FEventReply UWidgetBlueprintLibrary::UnlockMouse(struct FEventReply& Reply) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetBlueprintLibrary", "UnlockMouse"); Params::WidgetBlueprintLibrary_UnlockMouse Parms{}; Parms.Reply = std::move(Reply); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; Reply = std::move(Parms.Reply); return Parms.ReturnValue; } // DelegateFunction UMG.WidgetBlueprintLibrary.OnGameWindowCloseButtonClickedDelegate__DelegateSignature // (Public, Delegate) void UWidgetBlueprintLibrary::OnGameWindowCloseButtonClickedDelegate__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetBlueprintLibrary", "OnGameWindowCloseButtonClickedDelegate__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function UMG.WidgetComponent.RequestRedraw // (Native, Public, BlueprintCallable) void UWidgetComponent::RequestRedraw() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "RequestRedraw"); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, nullptr); Func->FunctionFlags = Flgs; } // Function UMG.WidgetComponent.SetBackgroundColor // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewBackgroundColor (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetComponent::SetBackgroundColor(const struct FLinearColor& NewBackgroundColor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "SetBackgroundColor"); Params::WidgetComponent_SetBackgroundColor Parms{}; Parms.NewBackgroundColor = std::move(NewBackgroundColor); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetComponent.SetDrawSize // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D Size (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetComponent::SetDrawSize(const struct FVector2D& Size) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "SetDrawSize"); Params::WidgetComponent_SetDrawSize Parms{}; Parms.Size = std::move(Size); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetComponent.SetManuallyRedraw // (Final, Native, Public, BlueprintCallable) // Parameters: // bool bUseManualRedraw (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetComponent::SetManuallyRedraw(bool bUseManualRedraw) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "SetManuallyRedraw"); Params::WidgetComponent_SetManuallyRedraw Parms{}; Parms.bUseManualRedraw = bUseManualRedraw; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetComponent.SetOwnerPlayer // (Final, Native, Public, BlueprintCallable) // Parameters: // class ULocalPlayer* LocalPlayer (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetComponent::SetOwnerPlayer(class ULocalPlayer* LocalPlayer) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "SetOwnerPlayer"); Params::WidgetComponent_SetOwnerPlayer Parms{}; Parms.LocalPlayer = LocalPlayer; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetComponent.SetTintColorAndOpacity // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FLinearColor NewTintColorAndOpacity (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetComponent::SetTintColorAndOpacity(const struct FLinearColor& NewTintColorAndOpacity) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "SetTintColorAndOpacity"); Params::WidgetComponent_SetTintColorAndOpacity Parms{}; Parms.NewTintColorAndOpacity = std::move(NewTintColorAndOpacity); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetComponent.SetWidget // (Native, Public, BlueprintCallable) // Parameters: // class UUserWidget* Param_Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetComponent::SetWidget(class UUserWidget* Param_Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "SetWidget"); Params::WidgetComponent_SetWidget Parms{}; Parms.Param_Widget = Param_Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetComponent.GetDrawSize // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UWidgetComponent::GetDrawSize() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "GetDrawSize"); Params::WidgetComponent_GetDrawSize Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetComponent.GetMaterialInstance // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UMaterialInstanceDynamic* UWidgetComponent::GetMaterialInstance() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "GetMaterialInstance"); Params::WidgetComponent_GetMaterialInstance Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetComponent.GetOwnerPlayer // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class ULocalPlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class ULocalPlayer* UWidgetComponent::GetOwnerPlayer() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "GetOwnerPlayer"); Params::WidgetComponent_GetOwnerPlayer Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetComponent.GetRenderTarget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UTextureRenderTarget2D* UWidgetComponent::GetRenderTarget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "GetRenderTarget"); Params::WidgetComponent_GetRenderTarget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetComponent.GetUserWidgetObject // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UUserWidget* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUserWidget* UWidgetComponent::GetUserWidgetObject() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetComponent", "GetUserWidgetObject"); Params::WidgetComponent_GetUserWidgetObject Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetInteractionComponent.PressAndReleaseKey // (Native, Public, BlueprintCallable) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidgetInteractionComponent::PressAndReleaseKey(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetInteractionComponent", "PressAndReleaseKey"); Params::WidgetInteractionComponent_PressAndReleaseKey Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetInteractionComponent.PressKey // (Native, Public, BlueprintCallable) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRepeat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidgetInteractionComponent::PressKey(const struct FKey& Key, bool bRepeat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetInteractionComponent", "PressKey"); Params::WidgetInteractionComponent_PressKey Parms{}; Parms.Key = std::move(Key); Parms.bRepeat = bRepeat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetInteractionComponent.PressPointerKey // (Native, Public, BlueprintCallable) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetInteractionComponent::PressPointerKey(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetInteractionComponent", "PressPointerKey"); Params::WidgetInteractionComponent_PressPointerKey Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetInteractionComponent.ReleaseKey // (Native, Public, BlueprintCallable) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidgetInteractionComponent::ReleaseKey(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetInteractionComponent", "ReleaseKey"); Params::WidgetInteractionComponent_ReleaseKey Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetInteractionComponent.ReleasePointerKey // (Native, Public, BlueprintCallable) // Parameters: // struct FKey Key (Parm, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetInteractionComponent::ReleasePointerKey(const struct FKey& Key) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetInteractionComponent", "ReleasePointerKey"); Params::WidgetInteractionComponent_ReleasePointerKey Parms{}; Parms.Key = std::move(Key); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetInteractionComponent.ScrollWheel // (Native, Public, BlueprintCallable) // Parameters: // float ScrollDelta (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetInteractionComponent::ScrollWheel(float ScrollDelta) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetInteractionComponent", "ScrollWheel"); Params::WidgetInteractionComponent_ScrollWheel Parms{}; Parms.ScrollDelta = ScrollDelta; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetInteractionComponent.SendKeyChar // (Native, Public, BlueprintCallable) // Parameters: // class FString Characters (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool bRepeat (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidgetInteractionComponent::SendKeyChar(const class FString& Characters, bool bRepeat) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetInteractionComponent", "SendKeyChar"); Params::WidgetInteractionComponent_SendKeyChar Parms{}; Parms.Characters = std::move(Characters); Parms.bRepeat = bRepeat; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetInteractionComponent.SetCustomHitResult // (Final, Native, Public, HasOutParams, BlueprintCallable) // Parameters: // struct FHitResult HitResult (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) void UWidgetInteractionComponent::SetCustomHitResult(const struct FHitResult& HitResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetInteractionComponent", "SetCustomHitResult"); Params::WidgetInteractionComponent_SetCustomHitResult Parms{}; Parms.HitResult = std::move(HitResult); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetInteractionComponent.Get2DHitLocation // (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UWidgetInteractionComponent::Get2DHitLocation() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetInteractionComponent", "Get2DHitLocation"); Params::WidgetInteractionComponent_Get2DHitLocation Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetInteractionComponent.GetHoveredWidgetComponent // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // class UWidgetComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWidgetComponent* UWidgetInteractionComponent::GetHoveredWidgetComponent() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetInteractionComponent", "GetHoveredWidgetComponent"); Params::WidgetInteractionComponent_GetHoveredWidgetComponent Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetInteractionComponent.GetLastHitResult // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // const struct FHitResult ReturnValue (ConstParm, Parm, OutParm, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic) const struct FHitResult UWidgetInteractionComponent::GetLastHitResult() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetInteractionComponent", "GetLastHitResult"); Params::WidgetInteractionComponent_GetLastHitResult Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetInteractionComponent.IsOverFocusableWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidgetInteractionComponent::IsOverFocusableWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetInteractionComponent", "IsOverFocusableWidget"); Params::WidgetInteractionComponent_IsOverFocusableWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetInteractionComponent.IsOverHitTestVisibleWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidgetInteractionComponent::IsOverHitTestVisibleWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetInteractionComponent", "IsOverHitTestVisibleWidget"); Params::WidgetInteractionComponent_IsOverHitTestVisibleWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetInteractionComponent.IsOverInteractableWidget // (Final, Native, Public, BlueprintCallable, BlueprintPure, Const) // Parameters: // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidgetInteractionComponent::IsOverInteractableWidget() const { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetInteractionComponent", "IsOverInteractableWidget"); Params::WidgetInteractionComponent_IsOverInteractableWidget Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.GetMousePositionOnPlatform // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UWidgetLayoutLibrary::GetMousePositionOnPlatform() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetMousePositionOnPlatform"); Params::WidgetLayoutLibrary_GetMousePositionOnPlatform Parms{}; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.GetMousePositionOnViewport // (Final, Native, Static, Public, HasDefaults, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UWidgetLayoutLibrary::GetMousePositionOnViewport(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetMousePositionOnViewport"); Params::WidgetLayoutLibrary_GetMousePositionOnViewport Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.GetMousePositionScaledByDPI // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* Player (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LocationX (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float LocationY (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidgetLayoutLibrary::GetMousePositionScaledByDPI(class APlayerController* Player, float* LocationX, float* LocationY) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetMousePositionScaledByDPI"); Params::WidgetLayoutLibrary_GetMousePositionScaledByDPI Parms{}; Parms.Player = Player; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (LocationX != nullptr) *LocationX = Parms.LocationX; if (LocationY != nullptr) *LocationY = Parms.LocationY; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.GetPlayerScreenWidgetGeometry // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGeometry ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FGeometry UWidgetLayoutLibrary::GetPlayerScreenWidgetGeometry(class APlayerController* PlayerController) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetPlayerScreenWidgetGeometry"); Params::WidgetLayoutLibrary_GetPlayerScreenWidgetGeometry Parms{}; Parms.PlayerController = PlayerController; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.GetViewportScale // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) float UWidgetLayoutLibrary::GetViewportScale(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetViewportScale"); Params::WidgetLayoutLibrary_GetViewportScale Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.GetViewportSize // (Final, BlueprintCosmetic, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) struct FVector2D UWidgetLayoutLibrary::GetViewportSize(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetViewportSize"); Params::WidgetLayoutLibrary_GetViewportSize Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.GetViewportWidgetGeometry // (Final, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FGeometry ReturnValue (Parm, OutParm, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) struct FGeometry UWidgetLayoutLibrary::GetViewportWidgetGeometry(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "GetViewportWidgetGeometry"); Params::WidgetLayoutLibrary_GetViewportWidgetGeometry Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.ProjectWorldLocationToWidgetPosition // (Final, BlueprintCosmetic, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure) // Parameters: // class APlayerController* PlayerController (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector WorldLocation (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // struct FVector2D ScreenPosition (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) bool UWidgetLayoutLibrary::ProjectWorldLocationToWidgetPosition(class APlayerController* PlayerController, const struct FVector& WorldLocation, struct FVector2D* ScreenPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "ProjectWorldLocationToWidgetPosition"); Params::WidgetLayoutLibrary_ProjectWorldLocationToWidgetPosition Parms{}; Parms.PlayerController = PlayerController; Parms.WorldLocation = std::move(WorldLocation); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; if (ScreenPosition != nullptr) *ScreenPosition = std::move(Parms.ScreenPosition); return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.RemoveAllWidgets // (Final, BlueprintCosmetic, Native, Static, Public, BlueprintCallable) // Parameters: // class UObject* WorldContextObject (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetLayoutLibrary::RemoveAllWidgets(class UObject* WorldContextObject) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "RemoveAllWidgets"); Params::WidgetLayoutLibrary_RemoveAllWidgets Parms{}; Parms.WorldContextObject = WorldContextObject; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetLayoutLibrary.SlotAsBorderSlot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UBorderSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UBorderSlot* UWidgetLayoutLibrary::SlotAsBorderSlot(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsBorderSlot"); Params::WidgetLayoutLibrary_SlotAsBorderSlot Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.SlotAsCanvasSlot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UCanvasPanelSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UCanvasPanelSlot* UWidgetLayoutLibrary::SlotAsCanvasSlot(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsCanvasSlot"); Params::WidgetLayoutLibrary_SlotAsCanvasSlot Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.SlotAsGridSlot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UGridSlot* UWidgetLayoutLibrary::SlotAsGridSlot(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsGridSlot"); Params::WidgetLayoutLibrary_SlotAsGridSlot Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.SlotAsHorizontalBoxSlot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UHorizontalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UHorizontalBoxSlot* UWidgetLayoutLibrary::SlotAsHorizontalBoxSlot(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsHorizontalBoxSlot"); Params::WidgetLayoutLibrary_SlotAsHorizontalBoxSlot Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.SlotAsOverlaySlot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UOverlaySlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UOverlaySlot* UWidgetLayoutLibrary::SlotAsOverlaySlot(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsOverlaySlot"); Params::WidgetLayoutLibrary_SlotAsOverlaySlot Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.SlotAsUniformGridSlot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UUniformGridSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UUniformGridSlot* UWidgetLayoutLibrary::SlotAsUniformGridSlot(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsUniformGridSlot"); Params::WidgetLayoutLibrary_SlotAsUniformGridSlot Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetLayoutLibrary.SlotAsVerticalBoxSlot // (Final, Native, Static, Public, BlueprintCallable, BlueprintPure) // Parameters: // class UWidget* Widget (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UVerticalBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UVerticalBoxSlot* UWidgetLayoutLibrary::SlotAsVerticalBoxSlot(class UWidget* Widget) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("WidgetLayoutLibrary", "SlotAsVerticalBoxSlot"); Params::WidgetLayoutLibrary_SlotAsVerticalBoxSlot Parms{}; Parms.Widget = Widget; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; GetDefaultObj()->ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WidgetSwitcherSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetSwitcherSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetSwitcherSlot", "SetHorizontalAlignment"); Params::WidgetSwitcherSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetSwitcherSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWidgetSwitcherSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetSwitcherSlot", "SetPadding"); Params::WidgetSwitcherSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WidgetSwitcherSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWidgetSwitcherSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WidgetSwitcherSlot", "SetVerticalAlignment"); Params::WidgetSwitcherSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WindowTitleBarArea.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWindowTitleBarArea::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WindowTitleBarArea", "SetHorizontalAlignment"); Params::WindowTitleBarArea_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WindowTitleBarArea.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWindowTitleBarArea::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WindowTitleBarArea", "SetPadding"); Params::WindowTitleBarArea_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WindowTitleBarArea.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWindowTitleBarArea::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WindowTitleBarArea", "SetVerticalAlignment"); Params::WindowTitleBarArea_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WindowTitleBarAreaSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWindowTitleBarAreaSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WindowTitleBarAreaSlot", "SetHorizontalAlignment"); Params::WindowTitleBarAreaSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WindowTitleBarAreaSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWindowTitleBarAreaSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WindowTitleBarAreaSlot", "SetPadding"); Params::WindowTitleBarAreaSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WindowTitleBarAreaSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWindowTitleBarAreaSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WindowTitleBarAreaSlot", "SetVerticalAlignment"); Params::WindowTitleBarAreaSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WrapBox.AddChildWrapBox // (Final, Native, Public, BlueprintCallable) // Parameters: // class UWidget* Content (Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) // class UWrapBoxSlot* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) class UWrapBoxSlot* UWrapBox::AddChildWrapBox(class UWidget* Content) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WrapBox", "AddChildWrapBox"); Params::WrapBox_AddChildWrapBox Parms{}; Parms.Content = Content; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; return Parms.ReturnValue; } // Function UMG.WrapBox.SetInnerSlotPadding // (Final, Native, Public, HasDefaults, BlueprintCallable) // Parameters: // struct FVector2D InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWrapBox::SetInnerSlotPadding(const struct FVector2D& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WrapBox", "SetInnerSlotPadding"); Params::WrapBox_SetInnerSlotPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WrapBoxSlot.SetFillEmptySpace // (Final, Native, Public, BlueprintCallable) // Parameters: // bool InbFillEmptySpace (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWrapBoxSlot::SetFillEmptySpace(bool InbFillEmptySpace) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WrapBoxSlot", "SetFillEmptySpace"); Params::WrapBoxSlot_SetFillEmptySpace Parms{}; Parms.InbFillEmptySpace = InbFillEmptySpace; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WrapBoxSlot.SetFillSpanWhenLessThan // (Final, Native, Public, BlueprintCallable) // Parameters: // float InFillSpanWhenLessThan (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWrapBoxSlot::SetFillSpanWhenLessThan(float InFillSpanWhenLessThan) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WrapBoxSlot", "SetFillSpanWhenLessThan"); Params::WrapBoxSlot_SetFillSpanWhenLessThan Parms{}; Parms.InFillSpanWhenLessThan = InFillSpanWhenLessThan; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WrapBoxSlot.SetHorizontalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EHorizontalAlignment InHorizontalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWrapBoxSlot::SetHorizontalAlignment(EHorizontalAlignment InHorizontalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WrapBoxSlot", "SetHorizontalAlignment"); Params::WrapBoxSlot_SetHorizontalAlignment Parms{}; Parms.InHorizontalAlignment = InHorizontalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WrapBoxSlot.SetPadding // (Final, Native, Public, BlueprintCallable) // Parameters: // struct FMargin InPadding (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic) void UWrapBoxSlot::SetPadding(const struct FMargin& InPadding) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WrapBoxSlot", "SetPadding"); Params::WrapBoxSlot_SetPadding Parms{}; Parms.InPadding = std::move(InPadding); auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } // Function UMG.WrapBoxSlot.SetVerticalAlignment // (Final, Native, Public, BlueprintCallable) // Parameters: // EVerticalAlignment InVerticalAlignment (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic) void UWrapBoxSlot::SetVerticalAlignment(EVerticalAlignment InVerticalAlignment) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("WrapBoxSlot", "SetVerticalAlignment"); Params::WrapBoxSlot_SetVerticalAlignment Parms{}; Parms.InVerticalAlignment = InVerticalAlignment; auto Flgs = Func->FunctionFlags; Func->FunctionFlags |= 0x400; UObject::ProcessEvent(Func, &Parms); Func->FunctionFlags = Flgs; } }