mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
655 lines
18 KiB
C++
655 lines
18 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: TVPostProcessBP
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#include "Basic.hpp"
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#include "TVPostProcessBP_classes.hpp"
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#include "TVPostProcessBP_parameters.hpp"
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namespace SDK
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{
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// Function TVPostProcessBP.TVPostProcessBP_C.ExecuteUbergraph_TVPostProcessBP
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ATVPostProcessBP_C::ExecuteUbergraph_TVPostProcessBP(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "ExecuteUbergraph_TVPostProcessBP");
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Params::TVPostProcessBP_C_ExecuteUbergraph_TVPostProcessBP Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.ReceiveBeginPlay
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// (Event, Protected, BlueprintEvent)
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void ATVPostProcessBP_C::ReceiveBeginPlay()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "ReceiveBeginPlay");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.JitterTheScreen
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// (BlueprintCallable, BlueprintEvent)
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void ATVPostProcessBP_C::JitterTheScreen()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "JitterTheScreen");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.FastForwardPostProcess
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// (BlueprintCallable, BlueprintEvent)
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void ATVPostProcessBP_C::FastForwardPostProcess()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "FastForwardPostProcess");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.ReceiveTick
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void ATVPostProcessBP_C::ReceiveTick(float DeltaSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "ReceiveTick");
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Params::TVPostProcessBP_C_ReceiveTick Parms{};
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Parms.DeltaSeconds = DeltaSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Camera_DisableEffects
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// (BlueprintCallable, BlueprintEvent)
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void ATVPostProcessBP_C::Camera_DisableEffects()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Camera_DisableEffects");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Camera_InitializePost
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// (BlueprintCallable, BlueprintEvent)
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void ATVPostProcessBP_C::Camera_InitializePost()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Camera_InitializePost");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.SequenceFinished
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FString SequenceName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
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void ATVPostProcessBP_C::SequenceFinished(const class FString& SequenceName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "SequenceFinished");
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Params::TVPostProcessBP_C_SequenceFinished Parms{};
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Parms.SequenceName = std::move(SequenceName);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.WriteOutLoading
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// (BlueprintCallable, BlueprintEvent)
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void ATVPostProcessBP_C::WriteOutLoading()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "WriteOutLoading");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Camera_Sequence_Start_StaticWhoomp
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// (BlueprintCallable, BlueprintEvent)
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void ATVPostProcessBP_C::Camera_Sequence_Start_StaticWhoomp()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Camera_Sequence_Start_StaticWhoomp");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Camera_LoadAndWait
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// (BlueprintCallable, BlueprintEvent)
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void ATVPostProcessBP_C::Camera_LoadAndWait()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Camera_LoadAndWait");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.FrontEndCameraSwitch
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// (BlueprintCallable, BlueprintEvent)
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void ATVPostProcessBP_C::FrontEndCameraSwitch()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "FrontEndCameraSwitch");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Camera_ReturningPlayerInitializeWithLiveVideo
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// (BlueprintCallable, BlueprintEvent)
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void ATVPostProcessBP_C::Camera_ReturningPlayerInitializeWithLiveVideo()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Camera_ReturningPlayerInitializeWithLiveVideo");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Camera_DosTextFinished
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// (BlueprintCallable, BlueprintEvent)
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void ATVPostProcessBP_C::Camera_DosTextFinished()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Camera_DosTextFinished");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Camera_StartTheMonitor_Text
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// (BlueprintCallable, BlueprintEvent)
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void ATVPostProcessBP_C::Camera_StartTheMonitor_Text()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Camera_StartTheMonitor_Text");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Camera_DebugEvents
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// (BlueprintCallable, BlueprintEvent)
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void ATVPostProcessBP_C::Camera_DebugEvents()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Camera_DebugEvents");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Camera_TransitionToLiveVideo
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// (BlueprintCallable, BlueprintEvent)
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void ATVPostProcessBP_C::Camera_TransitionToLiveVideo()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Camera_TransitionToLiveVideo");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Camera_TurnOffThePostProcess
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// (BlueprintCallable, BlueprintEvent)
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void ATVPostProcessBP_C::Camera_TurnOffThePostProcess()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Camera_TurnOffThePostProcess");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Camera_TransitionToLiveStatic
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// (BlueprintCallable, BlueprintEvent)
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void ATVPostProcessBP_C::Camera_TransitionToLiveStatic()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Camera_TransitionToLiveStatic");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Camera_SwitchBetweenLocations
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// (BlueprintCallable, BlueprintEvent)
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void ATVPostProcessBP_C::Camera_SwitchBetweenLocations()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Camera_SwitchBetweenLocations");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Camera_TriggerTheTroll
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// (BlueprintCallable, BlueprintEvent)
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void ATVPostProcessBP_C::Camera_TriggerTheTroll()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Camera_TriggerTheTroll");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.StartScreen__UpdateFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::StartScreen__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "StartScreen__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.StartScreen__FinishedFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::StartScreen__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "StartScreen__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.FrontEndCameraSwitchFade__UpdateFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::FrontEndCameraSwitchFade__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "FrontEndCameraSwitchFade__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.FrontEndCameraSwitchFade__FinishedFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::FrontEndCameraSwitchFade__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "FrontEndCameraSwitchFade__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Jitter Timeline__Switch Camera Position__EventFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::Jitter_Timeline__Switch_Camera_Position__EventFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Jitter Timeline__Switch Camera Position__EventFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Jitter Timeline__UpdateFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::Jitter_Timeline__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Jitter Timeline__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Jitter Timeline__FinishedFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::Jitter_Timeline__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Jitter Timeline__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Camera_StartTheMonitor_Text_Timeline__UpdateFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::Camera_StartTheMonitor_Text_Timeline__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Camera_StartTheMonitor_Text_Timeline__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Camera_StartTheMonitor_Text_Timeline__FinishedFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::Camera_StartTheMonitor_Text_Timeline__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Camera_StartTheMonitor_Text_Timeline__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Switch to static__UpdateFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::Switch_to_static__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Switch to static__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Switch to static__FinishedFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::Switch_to_static__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Switch to static__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.FadeOut__UpdateFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::FadeOut__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "FadeOut__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.FadeOut__FinishedFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::FadeOut__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "FadeOut__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Switch to live__UpdateFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::Switch_to_live__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Switch to live__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Switch to live__FinishedFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::Switch_to_live__FinishedFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Switch to live__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Switch between cameras__Switch Camera Position__EventFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::Switch_between_cameras__Switch_Camera_Position__EventFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Switch between cameras__Switch Camera Position__EventFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Switch between cameras__UpdateFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::Switch_between_cameras__UpdateFunc()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("TVPostProcessBP_C", "Switch between cameras__UpdateFunc");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function TVPostProcessBP.TVPostProcessBP_C.Switch between cameras__FinishedFunc
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// (BlueprintEvent)
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void ATVPostProcessBP_C::Switch_between_cameras__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
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if (Func == nullptr)
|
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Func = Class->GetFunction("TVPostProcessBP_C", "Switch between cameras__FinishedFunc");
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UObject::ProcessEvent(Func, nullptr);
|
|
}
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// Function TVPostProcessBP.TVPostProcessBP_C.Show the troll__UpdateFunc
|
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// (BlueprintEvent)
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|
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void ATVPostProcessBP_C::Show_the_troll__UpdateFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TVPostProcessBP_C", "Show the troll__UpdateFunc");
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|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
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|
|
// Function TVPostProcessBP.TVPostProcessBP_C.Show the troll__FinishedFunc
|
|
// (BlueprintEvent)
|
|
|
|
void ATVPostProcessBP_C::Show_the_troll__FinishedFunc()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TVPostProcessBP_C", "Show the troll__FinishedFunc");
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|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
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|
|
// Function TVPostProcessBP.TVPostProcessBP_C.UserConstructionScript
|
|
// (Event, Public, BlueprintCallable, BlueprintEvent)
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|
|
|
void ATVPostProcessBP_C::UserConstructionScript()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TVPostProcessBP_C", "UserConstructionScript");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
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|
|
// Function TVPostProcessBP.TVPostProcessBP_C.RandomizeTheColor
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// float Use_Bluescreen (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float Probablility_modulator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float Use_Flat_Blue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float MaxColorPerChannelValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool Control_replacement_alpha (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void ATVPostProcessBP_C::RandomizeTheColor(float Use_Bluescreen, float Probablility_modulator, float Use_Flat_Blue, float MaxColorPerChannelValue, bool Control_replacement_alpha)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("TVPostProcessBP_C", "RandomizeTheColor");
|
|
|
|
Params::TVPostProcessBP_C_RandomizeTheColor Parms{};
|
|
|
|
Parms.Use_Bluescreen = Use_Bluescreen;
|
|
Parms.Probablility_modulator = Probablility_modulator;
|
|
Parms.Use_Flat_Blue = Use_Flat_Blue;
|
|
Parms.MaxColorPerChannelValue = MaxColorPerChannelValue;
|
|
Parms.Control_replacement_alpha = Control_replacement_alpha;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
}
|
|
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