Files
UnrealEvent/Aeon-740/SDK/TVPostProcessBP_functions.cpp
2024-10-18 01:01:36 +01:00

655 lines
18 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: TVPostProcessBP
#include "Basic.hpp"
#include "TVPostProcessBP_classes.hpp"
#include "TVPostProcessBP_parameters.hpp"
namespace SDK
{
// Function TVPostProcessBP.TVPostProcessBP_C.ExecuteUbergraph_TVPostProcessBP
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ATVPostProcessBP_C::ExecuteUbergraph_TVPostProcessBP(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "ExecuteUbergraph_TVPostProcessBP");
Params::TVPostProcessBP_C_ExecuteUbergraph_TVPostProcessBP Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function TVPostProcessBP.TVPostProcessBP_C.ReceiveBeginPlay
// (Event, Protected, BlueprintEvent)
void ATVPostProcessBP_C::ReceiveBeginPlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "ReceiveBeginPlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.JitterTheScreen
// (BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::JitterTheScreen()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "JitterTheScreen");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.FastForwardPostProcess
// (BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::FastForwardPostProcess()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "FastForwardPostProcess");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.ReceiveTick
// (Event, Public, BlueprintEvent)
// Parameters:
// float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void ATVPostProcessBP_C::ReceiveTick(float DeltaSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "ReceiveTick");
Params::TVPostProcessBP_C_ReceiveTick Parms{};
Parms.DeltaSeconds = DeltaSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Camera_DisableEffects
// (BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::Camera_DisableEffects()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Camera_DisableEffects");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Camera_InitializePost
// (BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::Camera_InitializePost()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Camera_InitializePost");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.SequenceFinished
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString SequenceName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash)
void ATVPostProcessBP_C::SequenceFinished(const class FString& SequenceName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "SequenceFinished");
Params::TVPostProcessBP_C_SequenceFinished Parms{};
Parms.SequenceName = std::move(SequenceName);
UObject::ProcessEvent(Func, &Parms);
}
// Function TVPostProcessBP.TVPostProcessBP_C.WriteOutLoading
// (BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::WriteOutLoading()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "WriteOutLoading");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Camera_Sequence_Start_StaticWhoomp
// (BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::Camera_Sequence_Start_StaticWhoomp()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Camera_Sequence_Start_StaticWhoomp");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Camera_LoadAndWait
// (BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::Camera_LoadAndWait()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Camera_LoadAndWait");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.FrontEndCameraSwitch
// (BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::FrontEndCameraSwitch()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "FrontEndCameraSwitch");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Camera_ReturningPlayerInitializeWithLiveVideo
// (BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::Camera_ReturningPlayerInitializeWithLiveVideo()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Camera_ReturningPlayerInitializeWithLiveVideo");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Camera_DosTextFinished
// (BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::Camera_DosTextFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Camera_DosTextFinished");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Camera_StartTheMonitor_Text
// (BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::Camera_StartTheMonitor_Text()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Camera_StartTheMonitor_Text");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Camera_DebugEvents
// (BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::Camera_DebugEvents()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Camera_DebugEvents");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Camera_TransitionToLiveVideo
// (BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::Camera_TransitionToLiveVideo()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Camera_TransitionToLiveVideo");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Camera_TurnOffThePostProcess
// (BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::Camera_TurnOffThePostProcess()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Camera_TurnOffThePostProcess");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Camera_TransitionToLiveStatic
// (BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::Camera_TransitionToLiveStatic()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Camera_TransitionToLiveStatic");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Camera_SwitchBetweenLocations
// (BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::Camera_SwitchBetweenLocations()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Camera_SwitchBetweenLocations");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Camera_TriggerTheTroll
// (BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::Camera_TriggerTheTroll()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Camera_TriggerTheTroll");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.StartScreen__UpdateFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::StartScreen__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "StartScreen__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.StartScreen__FinishedFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::StartScreen__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "StartScreen__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.FrontEndCameraSwitchFade__UpdateFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::FrontEndCameraSwitchFade__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "FrontEndCameraSwitchFade__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.FrontEndCameraSwitchFade__FinishedFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::FrontEndCameraSwitchFade__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "FrontEndCameraSwitchFade__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Jitter Timeline__Switch Camera Position__EventFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::Jitter_Timeline__Switch_Camera_Position__EventFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Jitter Timeline__Switch Camera Position__EventFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Jitter Timeline__UpdateFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::Jitter_Timeline__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Jitter Timeline__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Jitter Timeline__FinishedFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::Jitter_Timeline__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Jitter Timeline__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Camera_StartTheMonitor_Text_Timeline__UpdateFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::Camera_StartTheMonitor_Text_Timeline__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Camera_StartTheMonitor_Text_Timeline__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Camera_StartTheMonitor_Text_Timeline__FinishedFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::Camera_StartTheMonitor_Text_Timeline__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Camera_StartTheMonitor_Text_Timeline__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Switch to static__UpdateFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::Switch_to_static__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Switch to static__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Switch to static__FinishedFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::Switch_to_static__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Switch to static__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.FadeOut__UpdateFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::FadeOut__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "FadeOut__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.FadeOut__FinishedFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::FadeOut__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "FadeOut__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Switch to live__UpdateFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::Switch_to_live__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Switch to live__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Switch to live__FinishedFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::Switch_to_live__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Switch to live__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Switch between cameras__Switch Camera Position__EventFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::Switch_between_cameras__Switch_Camera_Position__EventFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Switch between cameras__Switch Camera Position__EventFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Switch between cameras__UpdateFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::Switch_between_cameras__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Switch between cameras__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Switch between cameras__FinishedFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::Switch_between_cameras__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Switch between cameras__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Show the troll__UpdateFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::Show_the_troll__UpdateFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Show the troll__UpdateFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.Show the troll__FinishedFunc
// (BlueprintEvent)
void ATVPostProcessBP_C::Show_the_troll__FinishedFunc()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "Show the troll__FinishedFunc");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.UserConstructionScript
// (Event, Public, BlueprintCallable, BlueprintEvent)
void ATVPostProcessBP_C::UserConstructionScript()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "UserConstructionScript");
UObject::ProcessEvent(Func, nullptr);
}
// Function TVPostProcessBP.TVPostProcessBP_C.RandomizeTheColor
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float Use_Bluescreen (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Probablility_modulator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Use_Flat_Blue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float MaxColorPerChannelValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Control_replacement_alpha (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void ATVPostProcessBP_C::RandomizeTheColor(float Use_Bluescreen, float Probablility_modulator, float Use_Flat_Blue, float MaxColorPerChannelValue, bool Control_replacement_alpha)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("TVPostProcessBP_C", "RandomizeTheColor");
Params::TVPostProcessBP_C_RandomizeTheColor Parms{};
Parms.Use_Bluescreen = Use_Bluescreen;
Parms.Probablility_modulator = Probablility_modulator;
Parms.Use_Flat_Blue = Use_Flat_Blue;
Parms.MaxColorPerChannelValue = MaxColorPerChannelValue;
Parms.Control_replacement_alpha = Control_replacement_alpha;
UObject::ProcessEvent(Func, &Parms);
}
}