#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: TVPostProcessBP #include "Basic.hpp" #include "TVPostProcessBP_classes.hpp" #include "TVPostProcessBP_parameters.hpp" namespace SDK { // Function TVPostProcessBP.TVPostProcessBP_C.ExecuteUbergraph_TVPostProcessBP // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ATVPostProcessBP_C::ExecuteUbergraph_TVPostProcessBP(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "ExecuteUbergraph_TVPostProcessBP"); Params::TVPostProcessBP_C_ExecuteUbergraph_TVPostProcessBP Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function TVPostProcessBP.TVPostProcessBP_C.ReceiveBeginPlay // (Event, Protected, BlueprintEvent) void ATVPostProcessBP_C::ReceiveBeginPlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "ReceiveBeginPlay"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.JitterTheScreen // (BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::JitterTheScreen() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "JitterTheScreen"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.FastForwardPostProcess // (BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::FastForwardPostProcess() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "FastForwardPostProcess"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.ReceiveTick // (Event, Public, BlueprintEvent) // Parameters: // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void ATVPostProcessBP_C::ReceiveTick(float DeltaSeconds) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "ReceiveTick"); Params::TVPostProcessBP_C_ReceiveTick Parms{}; Parms.DeltaSeconds = DeltaSeconds; UObject::ProcessEvent(Func, &Parms); } // Function TVPostProcessBP.TVPostProcessBP_C.Camera_DisableEffects // (BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::Camera_DisableEffects() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Camera_DisableEffects"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Camera_InitializePost // (BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::Camera_InitializePost() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Camera_InitializePost"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.SequenceFinished // (BlueprintCallable, BlueprintEvent) // Parameters: // class FString SequenceName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, HasGetValueTypeHash) void ATVPostProcessBP_C::SequenceFinished(const class FString& SequenceName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "SequenceFinished"); Params::TVPostProcessBP_C_SequenceFinished Parms{}; Parms.SequenceName = std::move(SequenceName); UObject::ProcessEvent(Func, &Parms); } // Function TVPostProcessBP.TVPostProcessBP_C.WriteOutLoading // (BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::WriteOutLoading() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "WriteOutLoading"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Camera_Sequence_Start_StaticWhoomp // (BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::Camera_Sequence_Start_StaticWhoomp() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Camera_Sequence_Start_StaticWhoomp"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Camera_LoadAndWait // (BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::Camera_LoadAndWait() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Camera_LoadAndWait"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.FrontEndCameraSwitch // (BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::FrontEndCameraSwitch() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "FrontEndCameraSwitch"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Camera_ReturningPlayerInitializeWithLiveVideo // (BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::Camera_ReturningPlayerInitializeWithLiveVideo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Camera_ReturningPlayerInitializeWithLiveVideo"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Camera_DosTextFinished // (BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::Camera_DosTextFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Camera_DosTextFinished"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Camera_StartTheMonitor_Text // (BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::Camera_StartTheMonitor_Text() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Camera_StartTheMonitor_Text"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Camera_DebugEvents // (BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::Camera_DebugEvents() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Camera_DebugEvents"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Camera_TransitionToLiveVideo // (BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::Camera_TransitionToLiveVideo() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Camera_TransitionToLiveVideo"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Camera_TurnOffThePostProcess // (BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::Camera_TurnOffThePostProcess() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Camera_TurnOffThePostProcess"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Camera_TransitionToLiveStatic // (BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::Camera_TransitionToLiveStatic() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Camera_TransitionToLiveStatic"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Camera_SwitchBetweenLocations // (BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::Camera_SwitchBetweenLocations() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Camera_SwitchBetweenLocations"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Camera_TriggerTheTroll // (BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::Camera_TriggerTheTroll() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Camera_TriggerTheTroll"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.StartScreen__UpdateFunc // (BlueprintEvent) void ATVPostProcessBP_C::StartScreen__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "StartScreen__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.StartScreen__FinishedFunc // (BlueprintEvent) void ATVPostProcessBP_C::StartScreen__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "StartScreen__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.FrontEndCameraSwitchFade__UpdateFunc // (BlueprintEvent) void ATVPostProcessBP_C::FrontEndCameraSwitchFade__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "FrontEndCameraSwitchFade__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.FrontEndCameraSwitchFade__FinishedFunc // (BlueprintEvent) void ATVPostProcessBP_C::FrontEndCameraSwitchFade__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "FrontEndCameraSwitchFade__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Jitter Timeline__Switch Camera Position__EventFunc // (BlueprintEvent) void ATVPostProcessBP_C::Jitter_Timeline__Switch_Camera_Position__EventFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Jitter Timeline__Switch Camera Position__EventFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Jitter Timeline__UpdateFunc // (BlueprintEvent) void ATVPostProcessBP_C::Jitter_Timeline__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Jitter Timeline__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Jitter Timeline__FinishedFunc // (BlueprintEvent) void ATVPostProcessBP_C::Jitter_Timeline__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Jitter Timeline__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Camera_StartTheMonitor_Text_Timeline__UpdateFunc // (BlueprintEvent) void ATVPostProcessBP_C::Camera_StartTheMonitor_Text_Timeline__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Camera_StartTheMonitor_Text_Timeline__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Camera_StartTheMonitor_Text_Timeline__FinishedFunc // (BlueprintEvent) void ATVPostProcessBP_C::Camera_StartTheMonitor_Text_Timeline__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Camera_StartTheMonitor_Text_Timeline__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Switch to static__UpdateFunc // (BlueprintEvent) void ATVPostProcessBP_C::Switch_to_static__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Switch to static__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Switch to static__FinishedFunc // (BlueprintEvent) void ATVPostProcessBP_C::Switch_to_static__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Switch to static__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.FadeOut__UpdateFunc // (BlueprintEvent) void ATVPostProcessBP_C::FadeOut__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "FadeOut__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.FadeOut__FinishedFunc // (BlueprintEvent) void ATVPostProcessBP_C::FadeOut__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "FadeOut__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Switch to live__UpdateFunc // (BlueprintEvent) void ATVPostProcessBP_C::Switch_to_live__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Switch to live__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Switch to live__FinishedFunc // (BlueprintEvent) void ATVPostProcessBP_C::Switch_to_live__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Switch to live__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Switch between cameras__Switch Camera Position__EventFunc // (BlueprintEvent) void ATVPostProcessBP_C::Switch_between_cameras__Switch_Camera_Position__EventFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Switch between cameras__Switch Camera Position__EventFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Switch between cameras__UpdateFunc // (BlueprintEvent) void ATVPostProcessBP_C::Switch_between_cameras__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Switch between cameras__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Switch between cameras__FinishedFunc // (BlueprintEvent) void ATVPostProcessBP_C::Switch_between_cameras__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Switch between cameras__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Show the troll__UpdateFunc // (BlueprintEvent) void ATVPostProcessBP_C::Show_the_troll__UpdateFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Show the troll__UpdateFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.Show the troll__FinishedFunc // (BlueprintEvent) void ATVPostProcessBP_C::Show_the_troll__FinishedFunc() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "Show the troll__FinishedFunc"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.UserConstructionScript // (Event, Public, BlueprintCallable, BlueprintEvent) void ATVPostProcessBP_C::UserConstructionScript() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "UserConstructionScript"); UObject::ProcessEvent(Func, nullptr); } // Function TVPostProcessBP.TVPostProcessBP_C.RandomizeTheColor // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // float Use_Bluescreen (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float Probablility_modulator (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float Use_Flat_Blue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float MaxColorPerChannelValue (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Control_replacement_alpha (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void ATVPostProcessBP_C::RandomizeTheColor(float Use_Bluescreen, float Probablility_modulator, float Use_Flat_Blue, float MaxColorPerChannelValue, bool Control_replacement_alpha) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("TVPostProcessBP_C", "RandomizeTheColor"); Params::TVPostProcessBP_C_RandomizeTheColor Parms{}; Parms.Use_Bluescreen = Use_Bluescreen; Parms.Probablility_modulator = Probablility_modulator; Parms.Use_Flat_Blue = Use_Flat_Blue; Parms.MaxColorPerChannelValue = MaxColorPerChannelValue; Parms.Control_replacement_alpha = Control_replacement_alpha; UObject::ProcessEvent(Func, &Parms); } }