Files
UnrealEvent/Aeon-740/SDK/StyleLibrary_functions.cpp
2024-10-18 01:01:36 +01:00

477 lines
24 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: StyleLibrary
#include "Basic.hpp"
#include "StyleLibrary_classes.hpp"
#include "StyleLibrary_parameters.hpp"
namespace SDK
{
// Function StyleLibrary.StyleLibrary_C.Get Theme Color
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// EFortUITheme Theme_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EFortUIThemeColor Color_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Theme_Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStyleLibrary_C::Get_Theme_Color(const struct FFortUIStylesheet& Stylesheet, EFortUITheme Theme_Type, EFortUIThemeColor Color_Type, class UObject* __WorldContext, struct FLinearColor* Theme_Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Theme Color");
Params::StyleLibrary_C_Get_Theme_Color Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.Theme_Type = Theme_Type;
Parms.Color_Type = Color_Type;
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Theme_Color != nullptr)
*Theme_Color = std::move(Parms.Theme_Color);
}
// Function StyleLibrary.StyleLibrary_C.Get Theme
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// EFortUITheme Theme_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFortUITheme Theme (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStyleLibrary_C::Get_Theme(const struct FFortUIStylesheet& Stylesheet, EFortUITheme Theme_Type, class UObject* __WorldContext, struct FFortUITheme* Theme)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Theme");
Params::StyleLibrary_C_Get_Theme Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.Theme_Type = Theme_Type;
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Theme != nullptr)
*Theme = std::move(Parms.Theme);
}
// Function StyleLibrary.StyleLibrary_C.Get Standard Icon Size
// (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// EFortBrushSize Brush_Size (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D Icon_Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStyleLibrary_C::Get_Standard_Icon_Size(const struct FFortUIStylesheet& Stylesheet, EFortBrushSize Brush_Size, class UObject* __WorldContext, struct FVector2D* Icon_Size)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Standard Icon Size");
Params::StyleLibrary_C_Get_Standard_Icon_Size Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.Brush_Size = Brush_Size;
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Icon_Size != nullptr)
*Icon_Size = std::move(Parms.Icon_Size);
}
// Function StyleLibrary.StyleLibrary_C.Get Item Icon Size
// (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// EFortBrushSize Brush_Size (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D Icon_Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStyleLibrary_C::Get_Item_Icon_Size(const struct FFortUIStylesheet& Stylesheet, EFortBrushSize Brush_Size, class UObject* __WorldContext, struct FVector2D* Icon_Size)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Item Icon Size");
Params::StyleLibrary_C_Get_Item_Icon_Size Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.Brush_Size = Brush_Size;
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Icon_Size != nullptr)
*Icon_Size = std::move(Parms.Icon_Size);
}
// Function StyleLibrary.StyleLibrary_C.Get Buff Color
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStyleLibrary_C::Get_Buff_Color(const struct FFortUIStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Buff Color");
Params::StyleLibrary_C_Get_Buff_Color Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Color != nullptr)
*Color = std::move(Parms.Color);
}
// Function StyleLibrary.StyleLibrary_C.Get Debuff Color
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStyleLibrary_C::Get_Debuff_Color(const struct FFortUIStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Debuff Color");
Params::StyleLibrary_C_Get_Debuff_Color Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Color != nullptr)
*Color = std::move(Parms.Color);
}
// Function StyleLibrary.StyleLibrary_C.Get Item Size
// (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// EFortBrushSize Brush_Size (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D Item_Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStyleLibrary_C::Get_Item_Size(const struct FFortUIStylesheet& Stylesheet, EFortBrushSize Brush_Size, class UObject* __WorldContext, struct FVector2D* Item_Size)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Item Size");
Params::StyleLibrary_C_Get_Item_Size Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.Brush_Size = Brush_Size;
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Item_Size != nullptr)
*Item_Size = std::move(Parms.Item_Size);
}
// Function StyleLibrary.StyleLibrary_C.Get Unique Color
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStyleLibrary_C::Get_Unique_Color(const struct FFortUIStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Unique Color");
Params::StyleLibrary_C_Get_Unique_Color Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Color != nullptr)
*Color = std::move(Parms.Color);
}
// Function StyleLibrary.StyleLibrary_C.Get Fire Elemental Color
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStyleLibrary_C::Get_Fire_Elemental_Color(const struct FFortUIStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Fire Elemental Color");
Params::StyleLibrary_C_Get_Fire_Elemental_Color Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Color != nullptr)
*Color = std::move(Parms.Color);
}
// Function StyleLibrary.StyleLibrary_C.Get Ice Elemental Color
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStyleLibrary_C::Get_Ice_Elemental_Color(const struct FFortUIStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Ice Elemental Color");
Params::StyleLibrary_C_Get_Ice_Elemental_Color Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Color != nullptr)
*Color = std::move(Parms.Color);
}
// Function StyleLibrary.StyleLibrary_C.Get Bolt Elemental Color
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStyleLibrary_C::Get_Bolt_Elemental_Color(const struct FFortUIStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Bolt Elemental Color");
Params::StyleLibrary_C_Get_Bolt_Elemental_Color Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Color != nullptr)
*Color = std::move(Parms.Color);
}
// Function StyleLibrary.StyleLibrary_C.Get Base & Buff Colors
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortStatValueDisplayType Display_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EFortBuffState Buff_State (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Base (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Buff (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStyleLibrary_C::Get_Base___Buff_Colors(EFortStatValueDisplayType Display_Type, EFortBuffState Buff_State, const struct FFortUIStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Base, struct FLinearColor* Buff)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Base & Buff Colors");
Params::StyleLibrary_C_Get_Base___Buff_Colors Parms{};
Parms.Display_Type = Display_Type;
Parms.Buff_State = Buff_State;
Parms.Stylesheet = std::move(Stylesheet);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Base != nullptr)
*Base = std::move(Parms.Base);
if (Buff != nullptr)
*Buff = std::move(Parms.Buff);
}
// Function StyleLibrary.StyleLibrary_C.ResizeBrush
// (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortBrushSize BrushSize (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FSlateBrush BaseBrush (BlueprintVisible, BlueprintReadOnly, Parm)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FSlateBrush ResizedBrush (Parm, OutParm)
void UStyleLibrary_C::ResizeBrush(EFortBrushSize BrushSize, const struct FSlateBrush& BaseBrush, class UObject* __WorldContext, struct FSlateBrush* ResizedBrush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StyleLibrary_C", "ResizeBrush");
Params::StyleLibrary_C_ResizeBrush Parms{};
Parms.BrushSize = BrushSize;
Parms.BaseBrush = std::move(BaseBrush);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (ResizedBrush != nullptr)
*ResizedBrush = std::move(Parms.ResizedBrush);
}
// Function StyleLibrary.StyleLibrary_C.Get HarvestWeakPoint Color
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor StyleSheetOut (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStyleLibrary_C::Get_HarvestWeakPoint_Color(const struct FFortUIStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* StyleSheetOut)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StyleLibrary_C", "Get HarvestWeakPoint Color");
Params::StyleLibrary_C_Get_HarvestWeakPoint_Color Parms{};
Parms.Stylesheet = std::move(Stylesheet);
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (StyleSheetOut != nullptr)
*StyleSheetOut = std::move(Parms.StyleSheetOut);
}
// Function StyleLibrary.StyleLibrary_C.Get Conning Color From Difficulty Value
// (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Player_Account_Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Content_Difficulty_Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Difficulty_Linear_Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class FText ToolTipText (Parm, OutParm)
// int32 DifficultyValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UStyleLibrary_C::Get_Conning_Color_From_Difficulty_Value(int32 Player_Account_Level, float Content_Difficulty_Level, class UObject* __WorldContext, struct FLinearColor* Difficulty_Linear_Color, bool* Success, class FText* ToolTipText, int32* DifficultyValue)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Conning Color From Difficulty Value");
Params::StyleLibrary_C_Get_Conning_Color_From_Difficulty_Value Parms{};
Parms.Player_Account_Level = Player_Account_Level;
Parms.Content_Difficulty_Level = Content_Difficulty_Level;
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Difficulty_Linear_Color != nullptr)
*Difficulty_Linear_Color = std::move(Parms.Difficulty_Linear_Color);
if (Success != nullptr)
*Success = Parms.Success;
if (ToolTipText != nullptr)
*ToolTipText = std::move(Parms.ToolTipText);
if (DifficultyValue != nullptr)
*DifficultyValue = Parms.DifficultyValue;
}
// Function StyleLibrary.StyleLibrary_C.Get Conning Color For Specific Difficulty
// (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Difficulty_Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FLinearColor Difficulty_Linear_Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool Invalid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UStyleLibrary_C::Get_Conning_Color_For_Specific_Difficulty(int32 Difficulty_Value, class UObject* __WorldContext, struct FLinearColor* Difficulty_Linear_Color, bool* Invalid)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Conning Color For Specific Difficulty");
Params::StyleLibrary_C_Get_Conning_Color_For_Specific_Difficulty Parms{};
Parms.Difficulty_Value = Difficulty_Value;
Parms.__WorldContext = __WorldContext;
GetDefaultObj()->ProcessEvent(Func, &Parms);
if (Difficulty_Linear_Color != nullptr)
*Difficulty_Linear_Color = std::move(Parms.Difficulty_Linear_Color);
if (Invalid != nullptr)
*Invalid = Parms.Invalid;
}
}