#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: StyleLibrary #include "Basic.hpp" #include "StyleLibrary_classes.hpp" #include "StyleLibrary_parameters.hpp" namespace SDK { // Function StyleLibrary.StyleLibrary_C.Get Theme Color // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // EFortUITheme Theme_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // EFortUIThemeColor Color_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Theme_Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UStyleLibrary_C::Get_Theme_Color(const struct FFortUIStylesheet& Stylesheet, EFortUITheme Theme_Type, EFortUIThemeColor Color_Type, class UObject* __WorldContext, struct FLinearColor* Theme_Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Theme Color"); Params::StyleLibrary_C_Get_Theme_Color Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.Theme_Type = Theme_Type; Parms.Color_Type = Color_Type; Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Theme_Color != nullptr) *Theme_Color = std::move(Parms.Theme_Color); } // Function StyleLibrary.StyleLibrary_C.Get Theme // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // EFortUITheme Theme_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FFortUITheme Theme (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UStyleLibrary_C::Get_Theme(const struct FFortUIStylesheet& Stylesheet, EFortUITheme Theme_Type, class UObject* __WorldContext, struct FFortUITheme* Theme) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Theme"); Params::StyleLibrary_C_Get_Theme Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.Theme_Type = Theme_Type; Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Theme != nullptr) *Theme = std::move(Parms.Theme); } // Function StyleLibrary.StyleLibrary_C.Get Standard Icon Size // (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // EFortBrushSize Brush_Size (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D Icon_Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UStyleLibrary_C::Get_Standard_Icon_Size(const struct FFortUIStylesheet& Stylesheet, EFortBrushSize Brush_Size, class UObject* __WorldContext, struct FVector2D* Icon_Size) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Standard Icon Size"); Params::StyleLibrary_C_Get_Standard_Icon_Size Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.Brush_Size = Brush_Size; Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Icon_Size != nullptr) *Icon_Size = std::move(Parms.Icon_Size); } // Function StyleLibrary.StyleLibrary_C.Get Item Icon Size // (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // EFortBrushSize Brush_Size (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D Icon_Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UStyleLibrary_C::Get_Item_Icon_Size(const struct FFortUIStylesheet& Stylesheet, EFortBrushSize Brush_Size, class UObject* __WorldContext, struct FVector2D* Icon_Size) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Item Icon Size"); Params::StyleLibrary_C_Get_Item_Icon_Size Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.Brush_Size = Brush_Size; Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Icon_Size != nullptr) *Icon_Size = std::move(Parms.Icon_Size); } // Function StyleLibrary.StyleLibrary_C.Get Buff Color // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UStyleLibrary_C::Get_Buff_Color(const struct FFortUIStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Buff Color"); Params::StyleLibrary_C_Get_Buff_Color Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Color != nullptr) *Color = std::move(Parms.Color); } // Function StyleLibrary.StyleLibrary_C.Get Debuff Color // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UStyleLibrary_C::Get_Debuff_Color(const struct FFortUIStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Debuff Color"); Params::StyleLibrary_C_Get_Debuff_Color Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Color != nullptr) *Color = std::move(Parms.Color); } // Function StyleLibrary.StyleLibrary_C.Get Item Size // (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // EFortBrushSize Brush_Size (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FVector2D Item_Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UStyleLibrary_C::Get_Item_Size(const struct FFortUIStylesheet& Stylesheet, EFortBrushSize Brush_Size, class UObject* __WorldContext, struct FVector2D* Item_Size) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Item Size"); Params::StyleLibrary_C_Get_Item_Size Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.Brush_Size = Brush_Size; Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Item_Size != nullptr) *Item_Size = std::move(Parms.Item_Size); } // Function StyleLibrary.StyleLibrary_C.Get Unique Color // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UStyleLibrary_C::Get_Unique_Color(const struct FFortUIStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Unique Color"); Params::StyleLibrary_C_Get_Unique_Color Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Color != nullptr) *Color = std::move(Parms.Color); } // Function StyleLibrary.StyleLibrary_C.Get Fire Elemental Color // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UStyleLibrary_C::Get_Fire_Elemental_Color(const struct FFortUIStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Fire Elemental Color"); Params::StyleLibrary_C_Get_Fire_Elemental_Color Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Color != nullptr) *Color = std::move(Parms.Color); } // Function StyleLibrary.StyleLibrary_C.Get Ice Elemental Color // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UStyleLibrary_C::Get_Ice_Elemental_Color(const struct FFortUIStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Ice Elemental Color"); Params::StyleLibrary_C_Get_Ice_Elemental_Color Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Color != nullptr) *Color = std::move(Parms.Color); } // Function StyleLibrary.StyleLibrary_C.Get Bolt Elemental Color // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UStyleLibrary_C::Get_Bolt_Elemental_Color(const struct FFortUIStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Color) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Bolt Elemental Color"); Params::StyleLibrary_C_Get_Bolt_Elemental_Color Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Color != nullptr) *Color = std::move(Parms.Color); } // Function StyleLibrary.StyleLibrary_C.Get Base & Buff Colors // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // EFortStatValueDisplayType Display_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // EFortBuffState Buff_State (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Base (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Buff (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UStyleLibrary_C::Get_Base___Buff_Colors(EFortStatValueDisplayType Display_Type, EFortBuffState Buff_State, const struct FFortUIStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* Base, struct FLinearColor* Buff) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Base & Buff Colors"); Params::StyleLibrary_C_Get_Base___Buff_Colors Parms{}; Parms.Display_Type = Display_Type; Parms.Buff_State = Buff_State; Parms.Stylesheet = std::move(Stylesheet); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Base != nullptr) *Base = std::move(Parms.Base); if (Buff != nullptr) *Buff = std::move(Parms.Buff); } // Function StyleLibrary.StyleLibrary_C.ResizeBrush // (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // EFortBrushSize BrushSize (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FSlateBrush BaseBrush (BlueprintVisible, BlueprintReadOnly, Parm) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FSlateBrush ResizedBrush (Parm, OutParm) void UStyleLibrary_C::ResizeBrush(EFortBrushSize BrushSize, const struct FSlateBrush& BaseBrush, class UObject* __WorldContext, struct FSlateBrush* ResizedBrush) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StyleLibrary_C", "ResizeBrush"); Params::StyleLibrary_C_ResizeBrush Parms{}; Parms.BrushSize = BrushSize; Parms.BaseBrush = std::move(BaseBrush); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (ResizedBrush != nullptr) *ResizedBrush = std::move(Parms.ResizedBrush); } // Function StyleLibrary.StyleLibrary_C.Get HarvestWeakPoint Color // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // struct FFortUIStylesheet Stylesheet (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor StyleSheetOut (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UStyleLibrary_C::Get_HarvestWeakPoint_Color(const struct FFortUIStylesheet& Stylesheet, class UObject* __WorldContext, struct FLinearColor* StyleSheetOut) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StyleLibrary_C", "Get HarvestWeakPoint Color"); Params::StyleLibrary_C_Get_HarvestWeakPoint_Color Parms{}; Parms.Stylesheet = std::move(Stylesheet); Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (StyleSheetOut != nullptr) *StyleSheetOut = std::move(Parms.StyleSheetOut); } // Function StyleLibrary.StyleLibrary_C.Get Conning Color From Difficulty Value // (Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Player_Account_Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float Content_Difficulty_Level (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Difficulty_Linear_Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Success (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) // class FText ToolTipText (Parm, OutParm) // int32 DifficultyValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UStyleLibrary_C::Get_Conning_Color_From_Difficulty_Value(int32 Player_Account_Level, float Content_Difficulty_Level, class UObject* __WorldContext, struct FLinearColor* Difficulty_Linear_Color, bool* Success, class FText* ToolTipText, int32* DifficultyValue) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Conning Color From Difficulty Value"); Params::StyleLibrary_C_Get_Conning_Color_From_Difficulty_Value Parms{}; Parms.Player_Account_Level = Player_Account_Level; Parms.Content_Difficulty_Level = Content_Difficulty_Level; Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Difficulty_Linear_Color != nullptr) *Difficulty_Linear_Color = std::move(Parms.Difficulty_Linear_Color); if (Success != nullptr) *Success = Parms.Success; if (ToolTipText != nullptr) *ToolTipText = std::move(Parms.ToolTipText); if (DifficultyValue != nullptr) *DifficultyValue = Parms.DifficultyValue; } // Function StyleLibrary.StyleLibrary_C.Get Conning Color For Specific Difficulty // (Static, Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Difficulty_Value (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* __WorldContext (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FLinearColor Difficulty_Linear_Color (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool Invalid (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UStyleLibrary_C::Get_Conning_Color_For_Specific_Difficulty(int32 Difficulty_Value, class UObject* __WorldContext, struct FLinearColor* Difficulty_Linear_Color, bool* Invalid) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = StaticClass()->GetFunction("StyleLibrary_C", "Get Conning Color For Specific Difficulty"); Params::StyleLibrary_C_Get_Conning_Color_For_Specific_Difficulty Parms{}; Parms.Difficulty_Value = Difficulty_Value; Parms.__WorldContext = __WorldContext; GetDefaultObj()->ProcessEvent(Func, &Parms); if (Difficulty_Linear_Color != nullptr) *Difficulty_Linear_Color = std::move(Parms.Difficulty_Linear_Color); if (Invalid != nullptr) *Invalid = Parms.Invalid; } }