Files
UnrealEvent/Aeon-740/SDK/SimplePipButton_functions.cpp
2024-10-18 01:01:36 +01:00

239 lines
6.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: SimplePipButton
#include "Basic.hpp"
#include "SimplePipButton_classes.hpp"
#include "SimplePipButton_parameters.hpp"
namespace SDK
{
// Function SimplePipButton.SimplePipButton_C.ExecuteUbergraph_SimplePipButton
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void USimplePipButton_C::ExecuteUbergraph_SimplePipButton(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SimplePipButton_C", "ExecuteUbergraph_SimplePipButton");
Params::SimplePipButton_C_ExecuteUbergraph_SimplePipButton Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function SimplePipButton.SimplePipButton_C.BP_OnUnhovered
// (Event, Protected, BlueprintEvent)
void USimplePipButton_C::BP_OnUnhovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SimplePipButton_C", "BP_OnUnhovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function SimplePipButton.SimplePipButton_C.BP_OnHovered
// (Event, Protected, BlueprintEvent)
void USimplePipButton_C::BP_OnHovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SimplePipButton_C", "BP_OnHovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function SimplePipButton.SimplePipButton_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void USimplePipButton_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SimplePipButton_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function SimplePipButton.SimplePipButton_C.OnActionComplete
// (Event, Protected, BlueprintEvent)
void USimplePipButton_C::OnActionComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SimplePipButton_C", "OnActionComplete");
UObject::ProcessEvent(Func, nullptr);
}
// Function SimplePipButton.SimplePipButton_C.OnActionProgress
// (Event, Protected, BlueprintEvent)
// Parameters:
// float HeldPercent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void USimplePipButton_C::OnActionProgress(float HeldPercent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SimplePipButton_C", "OnActionProgress");
Params::SimplePipButton_C_OnActionProgress Parms{};
Parms.HeldPercent = HeldPercent;
UObject::ProcessEvent(Func, &Parms);
}
// Function SimplePipButton.SimplePipButton_C.OnTriggeredInputActionChanged
// (Event, Protected, HasOutParams, BlueprintEvent)
// Parameters:
// struct FDataTableRowHandle NewTriggeredAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
void USimplePipButton_C::OnTriggeredInputActionChanged(const struct FDataTableRowHandle& NewTriggeredAction)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SimplePipButton_C", "OnTriggeredInputActionChanged");
Params::SimplePipButton_C_OnTriggeredInputActionChanged Parms{};
Parms.NewTriggeredAction = std::move(NewTriggeredAction);
UObject::ProcessEvent(Func, &Parms);
}
// Function SimplePipButton.SimplePipButton_C.BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature
// (BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void USimplePipButton_C::BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SimplePipButton_C", "BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature");
Params::SimplePipButton_C_BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function SimplePipButton.SimplePipButton_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void USimplePipButton_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SimplePipButton_C", "PreConstruct");
Params::SimplePipButton_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function SimplePipButton.SimplePipButton_C.UpdateTextAndStyle
// (Public, BlueprintCallable, BlueprintEvent)
void USimplePipButton_C::UpdateTextAndStyle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SimplePipButton_C", "UpdateTextAndStyle");
UObject::ProcessEvent(Func, nullptr);
}
// Function SimplePipButton.SimplePipButton_C.InitializeButton
// (Public, BlueprintCallable, BlueprintEvent)
void USimplePipButton_C::InitializeButton()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SimplePipButton_C", "InitializeButton");
UObject::ProcessEvent(Func, nullptr);
}
// Function SimplePipButton.SimplePipButton_C.UpdateStyle
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void USimplePipButton_C::UpdateStyle(bool bUsingGamepad)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SimplePipButton_C", "UpdateStyle");
Params::SimplePipButton_C_UpdateStyle Parms{};
Parms.bUsingGamepad = bUsingGamepad;
UObject::ProcessEvent(Func, &Parms);
}
// Function SimplePipButton.SimplePipButton_C.UpdateInputActionLayout
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void USimplePipButton_C::UpdateInputActionLayout()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("SimplePipButton_C", "UpdateInputActionLayout");
UObject::ProcessEvent(Func, nullptr);
}
}