mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
239 lines
6.8 KiB
C++
239 lines
6.8 KiB
C++
#pragma once
|
|
|
|
/*
|
|
* SDK generated by Dumper-7
|
|
*
|
|
* https://github.com/Encryqed/Dumper-7
|
|
*/
|
|
|
|
// Package: SimplePipButton
|
|
|
|
#include "Basic.hpp"
|
|
|
|
#include "SimplePipButton_classes.hpp"
|
|
#include "SimplePipButton_parameters.hpp"
|
|
|
|
|
|
namespace SDK
|
|
{
|
|
|
|
// Function SimplePipButton.SimplePipButton_C.ExecuteUbergraph_SimplePipButton
|
|
// (Final, UbergraphFunction, HasDefaults)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void USimplePipButton_C::ExecuteUbergraph_SimplePipButton(int32 EntryPoint)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SimplePipButton_C", "ExecuteUbergraph_SimplePipButton");
|
|
|
|
Params::SimplePipButton_C_ExecuteUbergraph_SimplePipButton Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SimplePipButton.SimplePipButton_C.BP_OnUnhovered
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void USimplePipButton_C::BP_OnUnhovered()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SimplePipButton_C", "BP_OnUnhovered");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SimplePipButton.SimplePipButton_C.BP_OnHovered
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void USimplePipButton_C::BP_OnHovered()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SimplePipButton_C", "BP_OnHovered");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SimplePipButton.SimplePipButton_C.Construct
|
|
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
|
|
|
|
void USimplePipButton_C::Construct()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SimplePipButton_C", "Construct");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SimplePipButton.SimplePipButton_C.OnActionComplete
|
|
// (Event, Protected, BlueprintEvent)
|
|
|
|
void USimplePipButton_C::OnActionComplete()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SimplePipButton_C", "OnActionComplete");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SimplePipButton.SimplePipButton_C.OnActionProgress
|
|
// (Event, Protected, BlueprintEvent)
|
|
// Parameters:
|
|
// float HeldPercent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void USimplePipButton_C::OnActionProgress(float HeldPercent)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SimplePipButton_C", "OnActionProgress");
|
|
|
|
Params::SimplePipButton_C_OnActionProgress Parms{};
|
|
|
|
Parms.HeldPercent = HeldPercent;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SimplePipButton.SimplePipButton_C.OnTriggeredInputActionChanged
|
|
// (Event, Protected, HasOutParams, BlueprintEvent)
|
|
// Parameters:
|
|
// struct FDataTableRowHandle NewTriggeredAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
|
|
|
|
void USimplePipButton_C::OnTriggeredInputActionChanged(const struct FDataTableRowHandle& NewTriggeredAction)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SimplePipButton_C", "OnTriggeredInputActionChanged");
|
|
|
|
Params::SimplePipButton_C_OnTriggeredInputActionChanged Parms{};
|
|
|
|
Parms.NewTriggeredAction = std::move(NewTriggeredAction);
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SimplePipButton.SimplePipButton_C.BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature
|
|
// (BlueprintEvent)
|
|
// Parameters:
|
|
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void USimplePipButton_C::BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature(bool bUsingGamepad)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SimplePipButton_C", "BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature");
|
|
|
|
Params::SimplePipButton_C_BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature Parms{};
|
|
|
|
Parms.bUsingGamepad = bUsingGamepad;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SimplePipButton.SimplePipButton_C.PreConstruct
|
|
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
|
|
// Parameters:
|
|
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void USimplePipButton_C::PreConstruct(bool IsDesignTime)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SimplePipButton_C", "PreConstruct");
|
|
|
|
Params::SimplePipButton_C_PreConstruct Parms{};
|
|
|
|
Parms.IsDesignTime = IsDesignTime;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SimplePipButton.SimplePipButton_C.UpdateTextAndStyle
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void USimplePipButton_C::UpdateTextAndStyle()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SimplePipButton_C", "UpdateTextAndStyle");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SimplePipButton.SimplePipButton_C.InitializeButton
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void USimplePipButton_C::InitializeButton()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SimplePipButton_C", "InitializeButton");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function SimplePipButton.SimplePipButton_C.UpdateStyle
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void USimplePipButton_C::UpdateStyle(bool bUsingGamepad)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SimplePipButton_C", "UpdateStyle");
|
|
|
|
Params::SimplePipButton_C_UpdateStyle Parms{};
|
|
|
|
Parms.bUsingGamepad = bUsingGamepad;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function SimplePipButton.SimplePipButton_C.UpdateInputActionLayout
|
|
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
|
|
|
|
void USimplePipButton_C::UpdateInputActionLayout()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("SimplePipButton_C", "UpdateInputActionLayout");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
}
|
|
|