#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: SimplePipButton #include "Basic.hpp" #include "SimplePipButton_classes.hpp" #include "SimplePipButton_parameters.hpp" namespace SDK { // Function SimplePipButton.SimplePipButton_C.ExecuteUbergraph_SimplePipButton // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void USimplePipButton_C::ExecuteUbergraph_SimplePipButton(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SimplePipButton_C", "ExecuteUbergraph_SimplePipButton"); Params::SimplePipButton_C_ExecuteUbergraph_SimplePipButton Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function SimplePipButton.SimplePipButton_C.BP_OnUnhovered // (Event, Protected, BlueprintEvent) void USimplePipButton_C::BP_OnUnhovered() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SimplePipButton_C", "BP_OnUnhovered"); UObject::ProcessEvent(Func, nullptr); } // Function SimplePipButton.SimplePipButton_C.BP_OnHovered // (Event, Protected, BlueprintEvent) void USimplePipButton_C::BP_OnHovered() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SimplePipButton_C", "BP_OnHovered"); UObject::ProcessEvent(Func, nullptr); } // Function SimplePipButton.SimplePipButton_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void USimplePipButton_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SimplePipButton_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function SimplePipButton.SimplePipButton_C.OnActionComplete // (Event, Protected, BlueprintEvent) void USimplePipButton_C::OnActionComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SimplePipButton_C", "OnActionComplete"); UObject::ProcessEvent(Func, nullptr); } // Function SimplePipButton.SimplePipButton_C.OnActionProgress // (Event, Protected, BlueprintEvent) // Parameters: // float HeldPercent (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void USimplePipButton_C::OnActionProgress(float HeldPercent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SimplePipButton_C", "OnActionProgress"); Params::SimplePipButton_C_OnActionProgress Parms{}; Parms.HeldPercent = HeldPercent; UObject::ProcessEvent(Func, &Parms); } // Function SimplePipButton.SimplePipButton_C.OnTriggeredInputActionChanged // (Event, Protected, HasOutParams, BlueprintEvent) // Parameters: // struct FDataTableRowHandle NewTriggeredAction (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor) void USimplePipButton_C::OnTriggeredInputActionChanged(const struct FDataTableRowHandle& NewTriggeredAction) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SimplePipButton_C", "OnTriggeredInputActionChanged"); Params::SimplePipButton_C_OnTriggeredInputActionChanged Parms{}; Parms.NewTriggeredAction = std::move(NewTriggeredAction); UObject::ProcessEvent(Func, &Parms); } // Function SimplePipButton.SimplePipButton_C.BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature // (BlueprintEvent) // Parameters: // bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void USimplePipButton_C::BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature(bool bUsingGamepad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SimplePipButton_C", "BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature"); Params::SimplePipButton_C_BndEvt__CommonActionWidgetAction_K2Node_ComponentBoundEvent_0_OnInputMethodChanged__DelegateSignature Parms{}; Parms.bUsingGamepad = bUsingGamepad; UObject::ProcessEvent(Func, &Parms); } // Function SimplePipButton.SimplePipButton_C.PreConstruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void USimplePipButton_C::PreConstruct(bool IsDesignTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SimplePipButton_C", "PreConstruct"); Params::SimplePipButton_C_PreConstruct Parms{}; Parms.IsDesignTime = IsDesignTime; UObject::ProcessEvent(Func, &Parms); } // Function SimplePipButton.SimplePipButton_C.UpdateTextAndStyle // (Public, BlueprintCallable, BlueprintEvent) void USimplePipButton_C::UpdateTextAndStyle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SimplePipButton_C", "UpdateTextAndStyle"); UObject::ProcessEvent(Func, nullptr); } // Function SimplePipButton.SimplePipButton_C.InitializeButton // (Public, BlueprintCallable, BlueprintEvent) void USimplePipButton_C::InitializeButton() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SimplePipButton_C", "InitializeButton"); UObject::ProcessEvent(Func, nullptr); } // Function SimplePipButton.SimplePipButton_C.UpdateStyle // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool bUsingGamepad (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void USimplePipButton_C::UpdateStyle(bool bUsingGamepad) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SimplePipButton_C", "UpdateStyle"); Params::SimplePipButton_C_UpdateStyle Parms{}; Parms.bUsingGamepad = bUsingGamepad; UObject::ProcessEvent(Func, &Parms); } // Function SimplePipButton.SimplePipButton_C.UpdateInputActionLayout // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void USimplePipButton_C::UpdateInputActionLayout() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("SimplePipButton_C", "UpdateInputActionLayout"); UObject::ProcessEvent(Func, nullptr); } }