Files
UnrealEvent/Aeon-740/SDK/RenderToTextureFunctionLibrary_classes.hpp
2024-10-18 01:01:36 +01:00

43 lines
1.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: RenderToTextureFunctionLibrary
#include "Basic.hpp"
#include "Engine_classes.hpp"
#include "EIntTypes_structs.hpp"
namespace SDK
{
// BlueprintGeneratedClass RenderToTextureFunctionLibrary.RenderToTextureFunctionLibrary_C
// 0x0000 (0x0028 - 0x0028)
class URenderToTextureFunctionLibrary_C final : public UBlueprintFunctionLibrary
{
public:
static void Array_to_HLSL_Int_Array(EIntTypes Type, class FString& Variable_Name, TArray<int32>& Int, TArray<struct FVector2D>& Int2, TArray<struct FVector>& Int3, TArray<struct FLinearColor>& Int4, class UObject* __WorldContext, class FString* String);
static void Set_Canvas_Material_Scale_and_Position(const struct FVector2D& Size, const struct FVector2D& Position, float Scale, class UObject* __WorldContext, struct FVector2D* Screen_Position, struct FVector2D* Screen_Size);
public:
static class UClass* StaticClass()
{
return StaticBPGeneratedClassImpl<"RenderToTextureFunctionLibrary_C">();
}
static class URenderToTextureFunctionLibrary_C* GetDefaultObj()
{
return GetDefaultObjImpl<URenderToTextureFunctionLibrary_C>();
}
};
static_assert(alignof(URenderToTextureFunctionLibrary_C) == 0x000008, "Wrong alignment on URenderToTextureFunctionLibrary_C");
static_assert(sizeof(URenderToTextureFunctionLibrary_C) == 0x000028, "Wrong size on URenderToTextureFunctionLibrary_C");
}