#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: RenderToTextureFunctionLibrary #include "Basic.hpp" #include "Engine_classes.hpp" #include "EIntTypes_structs.hpp" namespace SDK { // BlueprintGeneratedClass RenderToTextureFunctionLibrary.RenderToTextureFunctionLibrary_C // 0x0000 (0x0028 - 0x0028) class URenderToTextureFunctionLibrary_C final : public UBlueprintFunctionLibrary { public: static void Array_to_HLSL_Int_Array(EIntTypes Type, class FString& Variable_Name, TArray& Int, TArray& Int2, TArray& Int3, TArray& Int4, class UObject* __WorldContext, class FString* String); static void Set_Canvas_Material_Scale_and_Position(const struct FVector2D& Size, const struct FVector2D& Position, float Scale, class UObject* __WorldContext, struct FVector2D* Screen_Position, struct FVector2D* Screen_Size); public: static class UClass* StaticClass() { return StaticBPGeneratedClassImpl<"RenderToTextureFunctionLibrary_C">(); } static class URenderToTextureFunctionLibrary_C* GetDefaultObj() { return GetDefaultObjImpl(); } }; static_assert(alignof(URenderToTextureFunctionLibrary_C) == 0x000008, "Wrong alignment on URenderToTextureFunctionLibrary_C"); static_assert(sizeof(URenderToTextureFunctionLibrary_C) == 0x000028, "Wrong size on URenderToTextureFunctionLibrary_C"); }