mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
189 lines
5.4 KiB
C++
189 lines
5.4 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: RejoinWindow
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#include "Basic.hpp"
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#include "RejoinWindow_classes.hpp"
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#include "RejoinWindow_parameters.hpp"
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namespace SDK
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{
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// Function RejoinWindow.RejoinWindow_C.OnRequestAbandon__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void URejoinWindow_C::OnRequestAbandon__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("RejoinWindow_C", "OnRequestAbandon__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function RejoinWindow.RejoinWindow_C.OnRequestRejoinRetry__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void URejoinWindow_C::OnRequestRejoinRetry__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("RejoinWindow_C", "OnRequestRejoinRetry__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function RejoinWindow.RejoinWindow_C.ExecuteUbergraph_RejoinWindow
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void URejoinWindow_C::ExecuteUbergraph_RejoinWindow(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("RejoinWindow_C", "ExecuteUbergraph_RejoinWindow");
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Params::RejoinWindow_C_ExecuteUbergraph_RejoinWindow Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function RejoinWindow.RejoinWindow_C.OnTimeoutTimeReached
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// (Event, Protected, BlueprintEvent)
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void URejoinWindow_C::OnTimeoutTimeReached()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("RejoinWindow_C", "OnTimeoutTimeReached");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function RejoinWindow.RejoinWindow_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void URejoinWindow_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("RejoinWindow_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function RejoinWindow.RejoinWindow_C.ShowRetryScreen
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText Failure (BlueprintVisible, BlueprintReadOnly, Parm)
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// float TimeoutSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool AllowRetry (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void URejoinWindow_C::ShowRetryScreen(const class FText& Failure, float TimeoutSeconds, bool AllowRetry)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("RejoinWindow_C", "ShowRetryScreen");
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Params::RejoinWindow_C_ShowRetryScreen Parms{};
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Parms.Failure = std::move(Failure);
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Parms.TimeoutSeconds = TimeoutSeconds;
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Parms.AllowRetry = AllowRetry;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function RejoinWindow.RejoinWindow_C.ShowInitalScreen
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float TimeoutSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void URejoinWindow_C::ShowInitalScreen(float TimeoutSeconds)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("RejoinWindow_C", "ShowInitalScreen");
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Params::RejoinWindow_C_ShowInitalScreen Parms{};
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Parms.TimeoutSeconds = TimeoutSeconds;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function RejoinWindow.RejoinWindow_C.InitializeRejoinWindow
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void URejoinWindow_C::InitializeRejoinWindow()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("RejoinWindow_C", "InitializeRejoinWindow");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function RejoinWindow.RejoinWindow_C.CenterFirstButton
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// (Public, BlueprintCallable, BlueprintEvent)
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void URejoinWindow_C::CenterFirstButton()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("RejoinWindow_C", "CenterFirstButton");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function RejoinWindow.RejoinWindow_C.OnButtonClicked
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void URejoinWindow_C::OnButtonClicked(class UCommonButton* Button)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("RejoinWindow_C", "OnButtonClicked");
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Params::RejoinWindow_C_OnButtonClicked Parms{};
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Parms.Button = Button;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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