Files
UnrealEvent/Aeon-740/SDK/RejoinWindow_functions.cpp
2024-10-18 01:01:36 +01:00

189 lines
5.4 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: RejoinWindow
#include "Basic.hpp"
#include "RejoinWindow_classes.hpp"
#include "RejoinWindow_parameters.hpp"
namespace SDK
{
// Function RejoinWindow.RejoinWindow_C.OnRequestAbandon__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void URejoinWindow_C::OnRequestAbandon__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RejoinWindow_C", "OnRequestAbandon__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function RejoinWindow.RejoinWindow_C.OnRequestRejoinRetry__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void URejoinWindow_C::OnRequestRejoinRetry__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RejoinWindow_C", "OnRequestRejoinRetry__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function RejoinWindow.RejoinWindow_C.ExecuteUbergraph_RejoinWindow
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void URejoinWindow_C::ExecuteUbergraph_RejoinWindow(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RejoinWindow_C", "ExecuteUbergraph_RejoinWindow");
Params::RejoinWindow_C_ExecuteUbergraph_RejoinWindow Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function RejoinWindow.RejoinWindow_C.OnTimeoutTimeReached
// (Event, Protected, BlueprintEvent)
void URejoinWindow_C::OnTimeoutTimeReached()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RejoinWindow_C", "OnTimeoutTimeReached");
UObject::ProcessEvent(Func, nullptr);
}
// Function RejoinWindow.RejoinWindow_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void URejoinWindow_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RejoinWindow_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function RejoinWindow.RejoinWindow_C.ShowRetryScreen
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Failure (BlueprintVisible, BlueprintReadOnly, Parm)
// float TimeoutSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool AllowRetry (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void URejoinWindow_C::ShowRetryScreen(const class FText& Failure, float TimeoutSeconds, bool AllowRetry)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RejoinWindow_C", "ShowRetryScreen");
Params::RejoinWindow_C_ShowRetryScreen Parms{};
Parms.Failure = std::move(Failure);
Parms.TimeoutSeconds = TimeoutSeconds;
Parms.AllowRetry = AllowRetry;
UObject::ProcessEvent(Func, &Parms);
}
// Function RejoinWindow.RejoinWindow_C.ShowInitalScreen
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// float TimeoutSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void URejoinWindow_C::ShowInitalScreen(float TimeoutSeconds)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RejoinWindow_C", "ShowInitalScreen");
Params::RejoinWindow_C_ShowInitalScreen Parms{};
Parms.TimeoutSeconds = TimeoutSeconds;
UObject::ProcessEvent(Func, &Parms);
}
// Function RejoinWindow.RejoinWindow_C.InitializeRejoinWindow
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void URejoinWindow_C::InitializeRejoinWindow()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RejoinWindow_C", "InitializeRejoinWindow");
UObject::ProcessEvent(Func, nullptr);
}
// Function RejoinWindow.RejoinWindow_C.CenterFirstButton
// (Public, BlueprintCallable, BlueprintEvent)
void URejoinWindow_C::CenterFirstButton()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RejoinWindow_C", "CenterFirstButton");
UObject::ProcessEvent(Func, nullptr);
}
// Function RejoinWindow.RejoinWindow_C.OnButtonClicked
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void URejoinWindow_C::OnButtonClicked(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("RejoinWindow_C", "OnButtonClicked");
Params::RejoinWindow_C_OnButtonClicked Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
}