Files
UnrealEvent/Aeon-740/SDK/OptionsMenu_functions.cpp
2024-10-18 01:01:36 +01:00

1346 lines
46 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: OptionsMenu
#include "Basic.hpp"
#include "OptionsMenu_classes.hpp"
#include "OptionsMenu_parameters.hpp"
namespace SDK
{
// Function OptionsMenu.OptionsMenu_C.OnSettingsApplied__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::OnSettingsApplied__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "OnSettingsApplied__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.ExecuteUbergraph_OptionsMenu
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::ExecuteUbergraph_OptionsMenu(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "ExecuteUbergraph_OptionsMenu");
Params::OptionsMenu_C_ExecuteUbergraph_OptionsMenu Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.HandleTabGamePadActionsNeedBinds
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class FText> ScreenLabels (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UOptionsMenu_C::HandleTabGamePadActionsNeedBinds(TArray<class FText>& ScreenLabels)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "HandleTabGamePadActionsNeedBinds");
Params::OptionsMenu_C_HandleTabGamePadActionsNeedBinds Parms{};
Parms.ScreenLabels = std::move(ScreenLabels);
UObject::ProcessEvent(Func, &Parms);
ScreenLabels = std::move(Parms.ScreenLabels);
}
// Function OptionsMenu.OptionsMenu_C.OnHandleApply
// (BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::OnHandleApply()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "OnHandleApply");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.ShowInputReset DefaultConfirmation
// (BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::ShowInputReset_DefaultConfirmation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "ShowInputReset DefaultConfirmation");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.ShowLangaugeConfirmation
// (BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::ShowLangaugeConfirmation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "ShowLangaugeConfirmation");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.ShowResetDefaultConfirmation
// (BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::ShowResetDefaultConfirmation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "ShowResetDefaultConfirmation");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.BndEvt__SettingsTabs_K2Node_ComponentBoundEvent_20_OnTabSelected__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class FName TabId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::BndEvt__SettingsTabs_K2Node_ComponentBoundEvent_20_OnTabSelected__DelegateSignature(class FName TabId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "BndEvt__SettingsTabs_K2Node_ComponentBoundEvent_20_OnTabSelected__DelegateSignature");
Params::OptionsMenu_C_BndEvt__SettingsTabs_K2Node_ComponentBoundEvent_20_OnTabSelected__DelegateSignature Parms{};
Parms.TabId = TabId;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.ResetVideoOptionsTimerDelegate
// (BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::ResetVideoOptionsTimerDelegate()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "ResetVideoOptionsTimerDelegate");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.LoadTabClasses
// (BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::LoadTabClasses()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "LoadTabClasses");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.OnDeactivated
// (Event, Protected, BlueprintEvent)
void UOptionsMenu_C::OnDeactivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "OnDeactivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.HandleSettingsSaveComplete
// (Event, Protected, BlueprintEvent)
void UOptionsMenu_C::HandleSettingsSaveComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "HandleSettingsSaveComplete");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.TabGameOptions_OnActiveWidgetChanged_Bind
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWidget* ActiveWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 ActiveWidgetIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::TabGameOptions_OnActiveWidgetChanged_Bind(class UWidget* ActiveWidget, int32 ActiveWidgetIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "TabGameOptions_OnActiveWidgetChanged_Bind");
Params::OptionsMenu_C_TabGameOptions_OnActiveWidgetChanged_Bind Parms{};
Parms.ActiveWidget = ActiveWidget;
Parms.ActiveWidgetIndex = ActiveWidgetIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UOptionsMenu_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.BndEvt__CurrentTabSwitcher_K2Node_ComponentBoundEvent_13_OnActiveWidgetChanged__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UWidget* ActiveWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 ActiveWidgetIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::BndEvt__CurrentTabSwitcher_K2Node_ComponentBoundEvent_13_OnActiveWidgetChanged__DelegateSignature(class UWidget* ActiveWidget, int32 ActiveWidgetIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "BndEvt__CurrentTabSwitcher_K2Node_ComponentBoundEvent_13_OnActiveWidgetChanged__DelegateSignature");
Params::OptionsMenu_C_BndEvt__CurrentTabSwitcher_K2Node_ComponentBoundEvent_13_OnActiveWidgetChanged__DelegateSignature Parms{};
Parms.ActiveWidget = ActiveWidget;
Parms.ActiveWidgetIndex = ActiveWidgetIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.OnHandleBack
// (BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::OnHandleBack()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "OnHandleBack");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.HandleSettingsErrorMessageClosed
// (Event, Protected, BlueprintEvent)
void UOptionsMenu_C::HandleSettingsErrorMessageClosed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "HandleSettingsErrorMessageClosed");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.BndEvt__LanguageOk_K2Node_ComponentBoundEvent_112_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::BndEvt__LanguageOk_K2Node_ComponentBoundEvent_112_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "BndEvt__LanguageOk_K2Node_ComponentBoundEvent_112_CommonButtonClicked__DelegateSignature");
Params::OptionsMenu_C_BndEvt__LanguageOk_K2Node_ComponentBoundEvent_112_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.HandleBenchmarkComplete
// (Event, Protected, BlueprintEvent)
void UOptionsMenu_C::HandleBenchmarkComplete()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "HandleBenchmarkComplete");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.BndEvt__SettingsTabs_K2Node_ComponentBoundEvent_95_OnTabButtonCreated__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class FName TabId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UCommonButton* TabButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::BndEvt__SettingsTabs_K2Node_ComponentBoundEvent_95_OnTabButtonCreated__DelegateSignature(class FName TabId, class UCommonButton* TabButton)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "BndEvt__SettingsTabs_K2Node_ComponentBoundEvent_95_OnTabButtonCreated__DelegateSignature");
Params::OptionsMenu_C_BndEvt__SettingsTabs_K2Node_ComponentBoundEvent_95_OnTabButtonCreated__DelegateSignature Parms{};
Parms.TabId = TabId;
Parms.TabButton = TabButton;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.Gamepad Changed
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Gamepad_Enabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UOptionsMenu_C::Gamepad_Changed(bool Gamepad_Enabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "Gamepad Changed");
Params::OptionsMenu_C_Gamepad_Changed Parms{};
Parms.Gamepad_Enabled = Gamepad_Enabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.Disable Overlay Input
// (BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::Disable_Overlay_Input()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "Disable Overlay Input");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UOptionsMenu_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.Tab Setting Changed
// (BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::Tab_Setting_Changed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "Tab Setting Changed");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UOptionsMenu_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.BndEvt__VideoSettingsCancel_K2Node_ComponentBoundEvent_43_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::BndEvt__VideoSettingsCancel_K2Node_ComponentBoundEvent_43_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "BndEvt__VideoSettingsCancel_K2Node_ComponentBoundEvent_43_CommonButtonClicked__DelegateSignature");
Params::OptionsMenu_C_BndEvt__VideoSettingsCancel_K2Node_ComponentBoundEvent_43_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.BndEvt__VideoSettingsAccept_K2Node_ComponentBoundEvent_22_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::BndEvt__VideoSettingsAccept_K2Node_ComponentBoundEvent_22_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "BndEvt__VideoSettingsAccept_K2Node_ComponentBoundEvent_22_CommonButtonClicked__DelegateSignature");
Params::OptionsMenu_C_BndEvt__VideoSettingsAccept_K2Node_ComponentBoundEvent_22_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.Disable Overlay
// (BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::Disable_Overlay()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "Disable Overlay");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.Enable Overlay Video
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Param_Accept_Input (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UOptionsMenu_C::Enable_Overlay_Video(bool Param_Accept_Input)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "Enable Overlay Video");
Params::OptionsMenu_C_Enable_Overlay_Video Parms{};
Parms.Param_Accept_Input = Param_Accept_Input;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.Enable Overlay Input
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Param_Accept_Input (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class FText Overlay_Text (BlueprintVisible, BlueprintReadOnly, Parm)
void UOptionsMenu_C::Enable_Overlay_Input(bool Param_Accept_Input, const class FText& Overlay_Text)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "Enable Overlay Input");
Params::OptionsMenu_C_Enable_Overlay_Input Parms{};
Parms.Param_Accept_Input = Param_Accept_Input;
Parms.Overlay_Text = std::move(Overlay_Text);
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.DialogResult_B31FF5BD4C0772716F27509EA83B418E
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::DialogResult_B31FF5BD4C0772716F27509EA83B418E(EFortDialogResult Result, class FName ResultName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "DialogResult_B31FF5BD4C0772716F27509EA83B418E");
Params::OptionsMenu_C_DialogResult_B31FF5BD4C0772716F27509EA83B418E Parms{};
Parms.Result = Result;
Parms.ResultName = ResultName;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.DialogResult_826C59EC4C294BC872A644878B35A13B
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::DialogResult_826C59EC4C294BC872A644878B35A13B(EFortDialogResult Result, class FName ResultName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "DialogResult_826C59EC4C294BC872A644878B35A13B");
Params::OptionsMenu_C_DialogResult_826C59EC4C294BC872A644878B35A13B Parms{};
Parms.Result = Result;
Parms.ResultName = ResultName;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.DialogResult_BC062FC047B05F5EE0C6A09D64BFEB2A
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::DialogResult_BC062FC047B05F5EE0C6A09D64BFEB2A(EFortDialogResult Result, class FName ResultName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "DialogResult_BC062FC047B05F5EE0C6A09D64BFEB2A");
Params::OptionsMenu_C_DialogResult_BC062FC047B05F5EE0C6A09D64BFEB2A Parms{};
Parms.Result = Result;
Parms.ResultName = ResultName;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.DialogResult_505313CB4EC9E510DD07E6B544334958
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::DialogResult_505313CB4EC9E510DD07E6B544334958(EFortDialogResult Result, class FName ResultName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "DialogResult_505313CB4EC9E510DD07E6B544334958");
Params::OptionsMenu_C_DialogResult_505313CB4EC9E510DD07E6B544334958 Parms{};
Parms.Result = Result;
Parms.ResultName = ResultName;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.DialogResult_865D48E84DB087F08A2C9797E6CB619E
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::DialogResult_865D48E84DB087F08A2C9797E6CB619E(EFortDialogResult Result, class FName ResultName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "DialogResult_865D48E84DB087F08A2C9797E6CB619E");
Params::OptionsMenu_C_DialogResult_865D48E84DB087F08A2C9797E6CB619E Parms{};
Parms.Result = Result;
Parms.ResultName = ResultName;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.DialogResult_F3FA83AA4F97C266A3A1C9BB3F66C1C1
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::DialogResult_F3FA83AA4F97C266A3A1C9BB3F66C1C1(EFortDialogResult Result, class FName ResultName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "DialogResult_F3FA83AA4F97C266A3A1C9BB3F66C1C1");
Params::OptionsMenu_C_DialogResult_F3FA83AA4F97C266A3A1C9BB3F66C1C1 Parms{};
Parms.Result = Result;
Parms.ResultName = ResultName;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.OnLoaded_EF0A182C49925D83A3E55080FA222F7D
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::OnLoaded_EF0A182C49925D83A3E55080FA222F7D(class UClass* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "OnLoaded_EF0A182C49925D83A3E55080FA222F7D");
Params::OptionsMenu_C_OnLoaded_EF0A182C49925D83A3E55080FA222F7D Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.OnLoaded_B8BA00A14ACF4BA8F4B657B2B247D3CD
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::OnLoaded_B8BA00A14ACF4BA8F4B657B2B247D3CD(class UClass* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "OnLoaded_B8BA00A14ACF4BA8F4B657B2B247D3CD");
Params::OptionsMenu_C_OnLoaded_B8BA00A14ACF4BA8F4B657B2B247D3CD Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.OnLoaded_598823E641B8288CD371F0B50BE07C91
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::OnLoaded_598823E641B8288CD371F0B50BE07C91(class UClass* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "OnLoaded_598823E641B8288CD371F0B50BE07C91");
Params::OptionsMenu_C_OnLoaded_598823E641B8288CD371F0B50BE07C91 Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.OnLoaded_488EE90943BFF7AA4DB2049A7D72238C
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::OnLoaded_488EE90943BFF7AA4DB2049A7D72238C(class UClass* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "OnLoaded_488EE90943BFF7AA4DB2049A7D72238C");
Params::OptionsMenu_C_OnLoaded_488EE90943BFF7AA4DB2049A7D72238C Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.OnLoaded_56F757014AB176CE2140009FB54D0D23
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::OnLoaded_56F757014AB176CE2140009FB54D0D23(class UClass* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "OnLoaded_56F757014AB176CE2140009FB54D0D23");
Params::OptionsMenu_C_OnLoaded_56F757014AB176CE2140009FB54D0D23 Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.OnLoaded_FF56A1B94C8CEF8FA4611BB655D07426
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::OnLoaded_FF56A1B94C8CEF8FA4611BB655D07426(class UClass* Loaded)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "OnLoaded_FF56A1B94C8CEF8FA4611BB655D07426");
Params::OptionsMenu_C_OnLoaded_FF56A1B94C8CEF8FA4611BB655D07426 Parms{};
Parms.Loaded = Loaded;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.Initialize
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::Initialize()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "Initialize");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.OnPreviewMouseButtonDown
// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UOptionsMenu_C::OnPreviewMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "OnPreviewMouseButtonDown");
Params::OptionsMenu_C_OnPreviewMouseButtonDown Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function OptionsMenu.OptionsMenu_C.OnMouseWheel
// (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UOptionsMenu_C::OnMouseWheel(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "OnMouseWheel");
Params::OptionsMenu_C_OnMouseWheel Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.MouseEvent = std::move(MouseEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function OptionsMenu.OptionsMenu_C.OnPreviewKeyDown
// (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor)
// struct FKeyEvent InKeyEvent (BlueprintVisible, BlueprintReadOnly, Parm)
// struct FEventReply ReturnValue (Parm, OutParm, ReturnParm)
struct FEventReply UOptionsMenu_C::OnPreviewKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "OnPreviewKeyDown");
Params::OptionsMenu_C_OnPreviewKeyDown Parms{};
Parms.MyGeometry = std::move(MyGeometry);
Parms.InKeyEvent = std::move(InKeyEvent);
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function OptionsMenu.OptionsMenu_C.Handle Apply
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UOptionsMenu_C::Handle_Apply(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "Handle Apply");
Params::OptionsMenu_C_Handle_Apply Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function OptionsMenu.OptionsMenu_C.HandleResetToDefault
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UOptionsMenu_C::HandleResetToDefault(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "HandleResetToDefault");
Params::OptionsMenu_C_HandleResetToDefault Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function OptionsMenu.OptionsMenu_C.Handle Reset
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UOptionsMenu_C::Handle_Reset(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "Handle Reset");
Params::OptionsMenu_C_Handle_Reset Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function OptionsMenu.OptionsMenu_C.HandleBack
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UOptionsMenu_C::HandleBack(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "HandleBack");
Params::OptionsMenu_C_HandleBack Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function OptionsMenu.OptionsMenu_C.Set Input Action Handlers
// (Public, BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::Set_Input_Action_Handlers()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "Set Input Action Handlers");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.Handle Toggle Mode
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UOptionsMenu_C::Handle_Toggle_Mode(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "Handle Toggle Mode");
Params::OptionsMenu_C_Handle_Toggle_Mode Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function OptionsMenu.OptionsMenu_C.HandleCursorModeChanging
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UOptionsMenu_C::HandleCursorModeChanging(bool IsEnabled)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "HandleCursorModeChanging");
Params::OptionsMenu_C_HandleCursorModeChanging Parms{};
Parms.IsEnabled = IsEnabled;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.AddTab
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* WidgetClass (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText DisplayName (BlueprintVisible, BlueprintReadOnly, Parm)
// class FName NameId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FSlateBrush Icon (BlueprintVisible, BlueprintReadOnly, Parm)
// ESettingTab Tab_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::AddTab(class UClass* WidgetClass, const class FText& DisplayName, class FName NameId, const struct FSlateBrush& Icon, ESettingTab Tab_Type)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "AddTab");
Params::OptionsMenu_C_AddTab Parms{};
Parms.WidgetClass = WidgetClass;
Parms.DisplayName = std::move(DisplayName);
Parms.NameId = NameId;
Parms.Icon = std::move(Icon);
Parms.Tab_Type = Tab_Type;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.SetBackground
// (Public, BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::SetBackground()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "SetBackground");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.CenterOnActiveTab
// (Public, BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::CenterOnActiveTab()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "CenterOnActiveTab");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.HandleTabGameOptionsActionHandlerStates
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Active_Widget_Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::HandleTabGameOptionsActionHandlerStates(int32 Active_Widget_Index)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "HandleTabGameOptionsActionHandlerStates");
Params::OptionsMenu_C_HandleTabGameOptionsActionHandlerStates Parms{};
Parms.Active_Widget_Index = Active_Widget_Index;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.HandleTabInputOptionsActionHandlerStates
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UTabInputOptions_C* TabInputOptionsActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::HandleTabInputOptionsActionHandlerStates(class UTabInputOptions_C* TabInputOptionsActor)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "HandleTabInputOptionsActionHandlerStates");
Params::OptionsMenu_C_HandleTabInputOptionsActionHandlerStates Parms{};
Parms.TabInputOptionsActor = TabInputOptionsActor;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.HandleResetUnavailableActionHandlerStates
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ShouldShowApply (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UOptionsMenu_C::HandleResetUnavailableActionHandlerStates(bool ShouldShowApply)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "HandleResetUnavailableActionHandlerStates");
Params::OptionsMenu_C_HandleResetUnavailableActionHandlerStates Parms{};
Parms.ShouldShowApply = ShouldShowApply;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.HandleTabGamepadConfigActionHandlerStates
// (Public, BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::HandleTabGamepadConfigActionHandlerStates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "HandleTabGamepadConfigActionHandlerStates");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.DoResetGameOptionsToDefault
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortOptionsTab* Tab_To_Reset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::DoResetGameOptionsToDefault(class UFortOptionsTab* Tab_To_Reset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "DoResetGameOptionsToDefault");
Params::OptionsMenu_C_DoResetGameOptionsToDefault Parms{};
Parms.Tab_To_Reset = Tab_To_Reset;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.DoResetHUDOptionsToDefault
// (Public, BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::DoResetHUDOptionsToDefault()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "DoResetHUDOptionsToDefault");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.ApplySettings
// (Private, BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::ApplySettings()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "ApplySettings");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.UpdateBasedOnActiveWidget
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* ActiveWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool ShouldCenterOnTab (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UOptionsMenu_C::UpdateBasedOnActiveWidget(class UObject* ActiveWidget, bool ShouldCenterOnTab)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "UpdateBasedOnActiveWidget");
Params::OptionsMenu_C_UpdateBasedOnActiveWidget Parms{};
Parms.ActiveWidget = ActiveWidget;
Parms.ShouldCenterOnTab = ShouldCenterOnTab;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.ResetActionHandlerStates
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool DisableBack (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UOptionsMenu_C::ResetActionHandlerStates(bool DisableBack)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "ResetActionHandlerStates");
Params::OptionsMenu_C_ResetActionHandlerStates Parms{};
Parms.DisableBack = DisableBack;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.UpdateAllOptionsTabs
// (Public, BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::UpdateAllOptionsTabs()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "UpdateAllOptionsTabs");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.HandleResetCustomGamepadToDefault
// (Public, BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::HandleResetCustomGamepadToDefault()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "HandleResetCustomGamepadToDefault");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.DoResetKBMToDefault
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Preset_To_Set (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::DoResetKBMToDefault(int32 Preset_To_Set)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "DoResetKBMToDefault");
Params::OptionsMenu_C_DoResetKBMToDefault Parms{};
Parms.Preset_To_Set = Preset_To_Set;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.Update Header Text by Tab ID
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName TabId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::Update_Header_Text_by_Tab_ID(class FName TabId)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "Update Header Text by Tab ID");
Params::OptionsMenu_C_Update_Header_Text_by_Tab_ID Parms{};
Parms.TabId = TabId;
UObject::ProcessEvent(Func, &Parms);
}
// Function OptionsMenu.OptionsMenu_C.HandleResetAvailableActionHandlerStates
// (Public, BlueprintCallable, BlueprintEvent)
void UOptionsMenu_C::HandleResetAvailableActionHandlerStates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "HandleResetAvailableActionHandlerStates");
UObject::ProcessEvent(Func, nullptr);
}
// Function OptionsMenu.OptionsMenu_C.HandleInputResetToDefault
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UOptionsMenu_C::HandleInputResetToDefault(bool* PassThrough)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "HandleInputResetToDefault");
Params::OptionsMenu_C_HandleInputResetToDefault Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PassThrough != nullptr)
*PassThrough = Parms.PassThrough;
}
// Function OptionsMenu.OptionsMenu_C.NotifyTabsOfActivationState
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UFortOptionsTab* ActivatedTab (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UOptionsMenu_C::NotifyTabsOfActivationState(class UFortOptionsTab* ActivatedTab)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("OptionsMenu_C", "NotifyTabsOfActivationState");
Params::OptionsMenu_C_NotifyTabsOfActivationState Parms{};
Parms.ActivatedTab = ActivatedTab;
UObject::ProcessEvent(Func, &Parms);
}
}