#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: OptionsMenu #include "Basic.hpp" #include "OptionsMenu_classes.hpp" #include "OptionsMenu_parameters.hpp" namespace SDK { // Function OptionsMenu.OptionsMenu_C.OnSettingsApplied__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::OnSettingsApplied__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "OnSettingsApplied__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.ExecuteUbergraph_OptionsMenu // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::ExecuteUbergraph_OptionsMenu(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "ExecuteUbergraph_OptionsMenu"); Params::OptionsMenu_C_ExecuteUbergraph_OptionsMenu Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.HandleTabGamePadActionsNeedBinds // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TArray ScreenLabels (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm) void UOptionsMenu_C::HandleTabGamePadActionsNeedBinds(TArray& ScreenLabels) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "HandleTabGamePadActionsNeedBinds"); Params::OptionsMenu_C_HandleTabGamePadActionsNeedBinds Parms{}; Parms.ScreenLabels = std::move(ScreenLabels); UObject::ProcessEvent(Func, &Parms); ScreenLabels = std::move(Parms.ScreenLabels); } // Function OptionsMenu.OptionsMenu_C.OnHandleApply // (BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::OnHandleApply() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "OnHandleApply"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.ShowInputReset DefaultConfirmation // (BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::ShowInputReset_DefaultConfirmation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "ShowInputReset DefaultConfirmation"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.ShowLangaugeConfirmation // (BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::ShowLangaugeConfirmation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "ShowLangaugeConfirmation"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.ShowResetDefaultConfirmation // (BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::ShowResetDefaultConfirmation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "ShowResetDefaultConfirmation"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.BndEvt__SettingsTabs_K2Node_ComponentBoundEvent_20_OnTabSelected__DelegateSignature // (BlueprintEvent) // Parameters: // class FName TabId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::BndEvt__SettingsTabs_K2Node_ComponentBoundEvent_20_OnTabSelected__DelegateSignature(class FName TabId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "BndEvt__SettingsTabs_K2Node_ComponentBoundEvent_20_OnTabSelected__DelegateSignature"); Params::OptionsMenu_C_BndEvt__SettingsTabs_K2Node_ComponentBoundEvent_20_OnTabSelected__DelegateSignature Parms{}; Parms.TabId = TabId; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.ResetVideoOptionsTimerDelegate // (BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::ResetVideoOptionsTimerDelegate() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "ResetVideoOptionsTimerDelegate"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.LoadTabClasses // (BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::LoadTabClasses() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "LoadTabClasses"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.OnDeactivated // (Event, Protected, BlueprintEvent) void UOptionsMenu_C::OnDeactivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "OnDeactivated"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.HandleSettingsSaveComplete // (Event, Protected, BlueprintEvent) void UOptionsMenu_C::HandleSettingsSaveComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "HandleSettingsSaveComplete"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.TabGameOptions_OnActiveWidgetChanged_Bind // (BlueprintCallable, BlueprintEvent) // Parameters: // class UWidget* ActiveWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 ActiveWidgetIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::TabGameOptions_OnActiveWidgetChanged_Bind(class UWidget* ActiveWidget, int32 ActiveWidgetIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "TabGameOptions_OnActiveWidgetChanged_Bind"); Params::OptionsMenu_C_TabGameOptions_OnActiveWidgetChanged_Bind Parms{}; Parms.ActiveWidget = ActiveWidget; Parms.ActiveWidgetIndex = ActiveWidgetIndex; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UOptionsMenu_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.BndEvt__CurrentTabSwitcher_K2Node_ComponentBoundEvent_13_OnActiveWidgetChanged__DelegateSignature // (BlueprintEvent) // Parameters: // class UWidget* ActiveWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // int32 ActiveWidgetIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::BndEvt__CurrentTabSwitcher_K2Node_ComponentBoundEvent_13_OnActiveWidgetChanged__DelegateSignature(class UWidget* ActiveWidget, int32 ActiveWidgetIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "BndEvt__CurrentTabSwitcher_K2Node_ComponentBoundEvent_13_OnActiveWidgetChanged__DelegateSignature"); Params::OptionsMenu_C_BndEvt__CurrentTabSwitcher_K2Node_ComponentBoundEvent_13_OnActiveWidgetChanged__DelegateSignature Parms{}; Parms.ActiveWidget = ActiveWidget; Parms.ActiveWidgetIndex = ActiveWidgetIndex; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.OnHandleBack // (BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::OnHandleBack() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "OnHandleBack"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.HandleSettingsErrorMessageClosed // (Event, Protected, BlueprintEvent) void UOptionsMenu_C::HandleSettingsErrorMessageClosed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "HandleSettingsErrorMessageClosed"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.BndEvt__LanguageOk_K2Node_ComponentBoundEvent_112_CommonButtonClicked__DelegateSignature // (BlueprintEvent) // Parameters: // class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::BndEvt__LanguageOk_K2Node_ComponentBoundEvent_112_CommonButtonClicked__DelegateSignature(class UCommonButton* Button) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "BndEvt__LanguageOk_K2Node_ComponentBoundEvent_112_CommonButtonClicked__DelegateSignature"); Params::OptionsMenu_C_BndEvt__LanguageOk_K2Node_ComponentBoundEvent_112_CommonButtonClicked__DelegateSignature Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.HandleBenchmarkComplete // (Event, Protected, BlueprintEvent) void UOptionsMenu_C::HandleBenchmarkComplete() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "HandleBenchmarkComplete"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.BndEvt__SettingsTabs_K2Node_ComponentBoundEvent_95_OnTabButtonCreated__DelegateSignature // (BlueprintEvent) // Parameters: // class FName TabId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UCommonButton* TabButton (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::BndEvt__SettingsTabs_K2Node_ComponentBoundEvent_95_OnTabButtonCreated__DelegateSignature(class FName TabId, class UCommonButton* TabButton) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "BndEvt__SettingsTabs_K2Node_ComponentBoundEvent_95_OnTabButtonCreated__DelegateSignature"); Params::OptionsMenu_C_BndEvt__SettingsTabs_K2Node_ComponentBoundEvent_95_OnTabButtonCreated__DelegateSignature Parms{}; Parms.TabId = TabId; Parms.TabButton = TabButton; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.Gamepad Changed // (BlueprintCallable, BlueprintEvent) // Parameters: // bool Gamepad_Enabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UOptionsMenu_C::Gamepad_Changed(bool Gamepad_Enabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "Gamepad Changed"); Params::OptionsMenu_C_Gamepad_Changed Parms{}; Parms.Gamepad_Enabled = Gamepad_Enabled; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.Disable Overlay Input // (BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::Disable_Overlay_Input() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "Disable Overlay Input"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.OnActivated // (Event, Protected, BlueprintEvent) void UOptionsMenu_C::OnActivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "OnActivated"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.Tab Setting Changed // (BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::Tab_Setting_Changed() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "Tab Setting Changed"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.Destruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UOptionsMenu_C::Destruct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "Destruct"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.BndEvt__VideoSettingsCancel_K2Node_ComponentBoundEvent_43_CommonButtonClicked__DelegateSignature // (BlueprintEvent) // Parameters: // class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::BndEvt__VideoSettingsCancel_K2Node_ComponentBoundEvent_43_CommonButtonClicked__DelegateSignature(class UCommonButton* Button) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "BndEvt__VideoSettingsCancel_K2Node_ComponentBoundEvent_43_CommonButtonClicked__DelegateSignature"); Params::OptionsMenu_C_BndEvt__VideoSettingsCancel_K2Node_ComponentBoundEvent_43_CommonButtonClicked__DelegateSignature Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.BndEvt__VideoSettingsAccept_K2Node_ComponentBoundEvent_22_CommonButtonClicked__DelegateSignature // (BlueprintEvent) // Parameters: // class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::BndEvt__VideoSettingsAccept_K2Node_ComponentBoundEvent_22_CommonButtonClicked__DelegateSignature(class UCommonButton* Button) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "BndEvt__VideoSettingsAccept_K2Node_ComponentBoundEvent_22_CommonButtonClicked__DelegateSignature"); Params::OptionsMenu_C_BndEvt__VideoSettingsAccept_K2Node_ComponentBoundEvent_22_CommonButtonClicked__DelegateSignature Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.Disable Overlay // (BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::Disable_Overlay() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "Disable Overlay"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.Enable Overlay Video // (BlueprintCallable, BlueprintEvent) // Parameters: // bool Param_Accept_Input (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UOptionsMenu_C::Enable_Overlay_Video(bool Param_Accept_Input) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "Enable Overlay Video"); Params::OptionsMenu_C_Enable_Overlay_Video Parms{}; Parms.Param_Accept_Input = Param_Accept_Input; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.Enable Overlay Input // (BlueprintCallable, BlueprintEvent) // Parameters: // bool Param_Accept_Input (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class FText Overlay_Text (BlueprintVisible, BlueprintReadOnly, Parm) void UOptionsMenu_C::Enable_Overlay_Input(bool Param_Accept_Input, const class FText& Overlay_Text) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "Enable Overlay Input"); Params::OptionsMenu_C_Enable_Overlay_Input Parms{}; Parms.Param_Accept_Input = Param_Accept_Input; Parms.Overlay_Text = std::move(Overlay_Text); UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.DialogResult_B31FF5BD4C0772716F27509EA83B418E // (BlueprintCallable, BlueprintEvent) // Parameters: // EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::DialogResult_B31FF5BD4C0772716F27509EA83B418E(EFortDialogResult Result, class FName ResultName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "DialogResult_B31FF5BD4C0772716F27509EA83B418E"); Params::OptionsMenu_C_DialogResult_B31FF5BD4C0772716F27509EA83B418E Parms{}; Parms.Result = Result; Parms.ResultName = ResultName; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.DialogResult_826C59EC4C294BC872A644878B35A13B // (BlueprintCallable, BlueprintEvent) // Parameters: // EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::DialogResult_826C59EC4C294BC872A644878B35A13B(EFortDialogResult Result, class FName ResultName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "DialogResult_826C59EC4C294BC872A644878B35A13B"); Params::OptionsMenu_C_DialogResult_826C59EC4C294BC872A644878B35A13B Parms{}; Parms.Result = Result; Parms.ResultName = ResultName; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.DialogResult_BC062FC047B05F5EE0C6A09D64BFEB2A // (BlueprintCallable, BlueprintEvent) // Parameters: // EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::DialogResult_BC062FC047B05F5EE0C6A09D64BFEB2A(EFortDialogResult Result, class FName ResultName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "DialogResult_BC062FC047B05F5EE0C6A09D64BFEB2A"); Params::OptionsMenu_C_DialogResult_BC062FC047B05F5EE0C6A09D64BFEB2A Parms{}; Parms.Result = Result; Parms.ResultName = ResultName; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.DialogResult_505313CB4EC9E510DD07E6B544334958 // (BlueprintCallable, BlueprintEvent) // Parameters: // EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::DialogResult_505313CB4EC9E510DD07E6B544334958(EFortDialogResult Result, class FName ResultName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "DialogResult_505313CB4EC9E510DD07E6B544334958"); Params::OptionsMenu_C_DialogResult_505313CB4EC9E510DD07E6B544334958 Parms{}; Parms.Result = Result; Parms.ResultName = ResultName; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.DialogResult_865D48E84DB087F08A2C9797E6CB619E // (BlueprintCallable, BlueprintEvent) // Parameters: // EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::DialogResult_865D48E84DB087F08A2C9797E6CB619E(EFortDialogResult Result, class FName ResultName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "DialogResult_865D48E84DB087F08A2C9797E6CB619E"); Params::OptionsMenu_C_DialogResult_865D48E84DB087F08A2C9797E6CB619E Parms{}; Parms.Result = Result; Parms.ResultName = ResultName; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.DialogResult_F3FA83AA4F97C266A3A1C9BB3F66C1C1 // (BlueprintCallable, BlueprintEvent) // Parameters: // EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::DialogResult_F3FA83AA4F97C266A3A1C9BB3F66C1C1(EFortDialogResult Result, class FName ResultName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "DialogResult_F3FA83AA4F97C266A3A1C9BB3F66C1C1"); Params::OptionsMenu_C_DialogResult_F3FA83AA4F97C266A3A1C9BB3F66C1C1 Parms{}; Parms.Result = Result; Parms.ResultName = ResultName; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.OnLoaded_EF0A182C49925D83A3E55080FA222F7D // (BlueprintCallable, BlueprintEvent) // Parameters: // class UClass* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::OnLoaded_EF0A182C49925D83A3E55080FA222F7D(class UClass* Loaded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "OnLoaded_EF0A182C49925D83A3E55080FA222F7D"); Params::OptionsMenu_C_OnLoaded_EF0A182C49925D83A3E55080FA222F7D Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.OnLoaded_B8BA00A14ACF4BA8F4B657B2B247D3CD // (BlueprintCallable, BlueprintEvent) // Parameters: // class UClass* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::OnLoaded_B8BA00A14ACF4BA8F4B657B2B247D3CD(class UClass* Loaded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "OnLoaded_B8BA00A14ACF4BA8F4B657B2B247D3CD"); Params::OptionsMenu_C_OnLoaded_B8BA00A14ACF4BA8F4B657B2B247D3CD Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.OnLoaded_598823E641B8288CD371F0B50BE07C91 // (BlueprintCallable, BlueprintEvent) // Parameters: // class UClass* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::OnLoaded_598823E641B8288CD371F0B50BE07C91(class UClass* Loaded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "OnLoaded_598823E641B8288CD371F0B50BE07C91"); Params::OptionsMenu_C_OnLoaded_598823E641B8288CD371F0B50BE07C91 Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.OnLoaded_488EE90943BFF7AA4DB2049A7D72238C // (BlueprintCallable, BlueprintEvent) // Parameters: // class UClass* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::OnLoaded_488EE90943BFF7AA4DB2049A7D72238C(class UClass* Loaded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "OnLoaded_488EE90943BFF7AA4DB2049A7D72238C"); Params::OptionsMenu_C_OnLoaded_488EE90943BFF7AA4DB2049A7D72238C Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.OnLoaded_56F757014AB176CE2140009FB54D0D23 // (BlueprintCallable, BlueprintEvent) // Parameters: // class UClass* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::OnLoaded_56F757014AB176CE2140009FB54D0D23(class UClass* Loaded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "OnLoaded_56F757014AB176CE2140009FB54D0D23"); Params::OptionsMenu_C_OnLoaded_56F757014AB176CE2140009FB54D0D23 Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.OnLoaded_FF56A1B94C8CEF8FA4611BB655D07426 // (BlueprintCallable, BlueprintEvent) // Parameters: // class UClass* Loaded (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::OnLoaded_FF56A1B94C8CEF8FA4611BB655D07426(class UClass* Loaded) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "OnLoaded_FF56A1B94C8CEF8FA4611BB655D07426"); Params::OptionsMenu_C_OnLoaded_FF56A1B94C8CEF8FA4611BB655D07426 Parms{}; Parms.Loaded = Loaded; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.Initialize // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::Initialize() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "Initialize"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.OnPreviewMouseButtonDown // (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor) // struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm) struct FEventReply UOptionsMenu_C::OnPreviewMouseButtonDown(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "OnPreviewMouseButtonDown"); Params::OptionsMenu_C_OnPreviewMouseButtonDown Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function OptionsMenu.OptionsMenu_C.OnMouseWheel // (BlueprintCosmetic, Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor) // struct FPointerEvent MouseEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm) struct FEventReply UOptionsMenu_C::OnMouseWheel(const struct FGeometry& MyGeometry, const struct FPointerEvent& MouseEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "OnMouseWheel"); Params::OptionsMenu_C_OnMouseWheel Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.MouseEvent = std::move(MouseEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function OptionsMenu.OptionsMenu_C.OnPreviewKeyDown // (Event, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // struct FGeometry MyGeometry (BlueprintVisible, BlueprintReadOnly, Parm, IsPlainOldData, NoDestructor) // struct FKeyEvent InKeyEvent (BlueprintVisible, BlueprintReadOnly, Parm) // struct FEventReply ReturnValue (Parm, OutParm, ReturnParm) struct FEventReply UOptionsMenu_C::OnPreviewKeyDown(const struct FGeometry& MyGeometry, const struct FKeyEvent& InKeyEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "OnPreviewKeyDown"); Params::OptionsMenu_C_OnPreviewKeyDown Parms{}; Parms.MyGeometry = std::move(MyGeometry); Parms.InKeyEvent = std::move(InKeyEvent); UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function OptionsMenu.OptionsMenu_C.Handle Apply // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UOptionsMenu_C::Handle_Apply(bool* PassThrough) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "Handle Apply"); Params::OptionsMenu_C_Handle_Apply Parms{}; UObject::ProcessEvent(Func, &Parms); if (PassThrough != nullptr) *PassThrough = Parms.PassThrough; } // Function OptionsMenu.OptionsMenu_C.HandleResetToDefault // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UOptionsMenu_C::HandleResetToDefault(bool* PassThrough) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "HandleResetToDefault"); Params::OptionsMenu_C_HandleResetToDefault Parms{}; UObject::ProcessEvent(Func, &Parms); if (PassThrough != nullptr) *PassThrough = Parms.PassThrough; } // Function OptionsMenu.OptionsMenu_C.Handle Reset // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UOptionsMenu_C::Handle_Reset(bool* PassThrough) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "Handle Reset"); Params::OptionsMenu_C_Handle_Reset Parms{}; UObject::ProcessEvent(Func, &Parms); if (PassThrough != nullptr) *PassThrough = Parms.PassThrough; } // Function OptionsMenu.OptionsMenu_C.HandleBack // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UOptionsMenu_C::HandleBack(bool* PassThrough) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "HandleBack"); Params::OptionsMenu_C_HandleBack Parms{}; UObject::ProcessEvent(Func, &Parms); if (PassThrough != nullptr) *PassThrough = Parms.PassThrough; } // Function OptionsMenu.OptionsMenu_C.Set Input Action Handlers // (Public, BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::Set_Input_Action_Handlers() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "Set Input Action Handlers"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.Handle Toggle Mode // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UOptionsMenu_C::Handle_Toggle_Mode(bool* PassThrough) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "Handle Toggle Mode"); Params::OptionsMenu_C_Handle_Toggle_Mode Parms{}; UObject::ProcessEvent(Func, &Parms); if (PassThrough != nullptr) *PassThrough = Parms.PassThrough; } // Function OptionsMenu.OptionsMenu_C.HandleCursorModeChanging // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool IsEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UOptionsMenu_C::HandleCursorModeChanging(bool IsEnabled) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "HandleCursorModeChanging"); Params::OptionsMenu_C_HandleCursorModeChanging Parms{}; Parms.IsEnabled = IsEnabled; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.AddTab // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // class UClass* WidgetClass (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText DisplayName (BlueprintVisible, BlueprintReadOnly, Parm) // class FName NameId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FSlateBrush Icon (BlueprintVisible, BlueprintReadOnly, Parm) // ESettingTab Tab_Type (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::AddTab(class UClass* WidgetClass, const class FText& DisplayName, class FName NameId, const struct FSlateBrush& Icon, ESettingTab Tab_Type) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "AddTab"); Params::OptionsMenu_C_AddTab Parms{}; Parms.WidgetClass = WidgetClass; Parms.DisplayName = std::move(DisplayName); Parms.NameId = NameId; Parms.Icon = std::move(Icon); Parms.Tab_Type = Tab_Type; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.SetBackground // (Public, BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::SetBackground() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "SetBackground"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.CenterOnActiveTab // (Public, BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::CenterOnActiveTab() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "CenterOnActiveTab"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.HandleTabGameOptionsActionHandlerStates // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Active_Widget_Index (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::HandleTabGameOptionsActionHandlerStates(int32 Active_Widget_Index) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "HandleTabGameOptionsActionHandlerStates"); Params::OptionsMenu_C_HandleTabGameOptionsActionHandlerStates Parms{}; Parms.Active_Widget_Index = Active_Widget_Index; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.HandleTabInputOptionsActionHandlerStates // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UTabInputOptions_C* TabInputOptionsActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::HandleTabInputOptionsActionHandlerStates(class UTabInputOptions_C* TabInputOptionsActor) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "HandleTabInputOptionsActionHandlerStates"); Params::OptionsMenu_C_HandleTabInputOptionsActionHandlerStates Parms{}; Parms.TabInputOptionsActor = TabInputOptionsActor; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.HandleResetUnavailableActionHandlerStates // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ShouldShowApply (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UOptionsMenu_C::HandleResetUnavailableActionHandlerStates(bool ShouldShowApply) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "HandleResetUnavailableActionHandlerStates"); Params::OptionsMenu_C_HandleResetUnavailableActionHandlerStates Parms{}; Parms.ShouldShowApply = ShouldShowApply; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.HandleTabGamepadConfigActionHandlerStates // (Public, BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::HandleTabGamepadConfigActionHandlerStates() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "HandleTabGamepadConfigActionHandlerStates"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.DoResetGameOptionsToDefault // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortOptionsTab* Tab_To_Reset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::DoResetGameOptionsToDefault(class UFortOptionsTab* Tab_To_Reset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "DoResetGameOptionsToDefault"); Params::OptionsMenu_C_DoResetGameOptionsToDefault Parms{}; Parms.Tab_To_Reset = Tab_To_Reset; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.DoResetHUDOptionsToDefault // (Public, BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::DoResetHUDOptionsToDefault() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "DoResetHUDOptionsToDefault"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.ApplySettings // (Private, BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::ApplySettings() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "ApplySettings"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.UpdateBasedOnActiveWidget // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UObject* ActiveWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool ShouldCenterOnTab (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UOptionsMenu_C::UpdateBasedOnActiveWidget(class UObject* ActiveWidget, bool ShouldCenterOnTab) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "UpdateBasedOnActiveWidget"); Params::OptionsMenu_C_UpdateBasedOnActiveWidget Parms{}; Parms.ActiveWidget = ActiveWidget; Parms.ShouldCenterOnTab = ShouldCenterOnTab; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.ResetActionHandlerStates // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool DisableBack (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UOptionsMenu_C::ResetActionHandlerStates(bool DisableBack) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "ResetActionHandlerStates"); Params::OptionsMenu_C_ResetActionHandlerStates Parms{}; Parms.DisableBack = DisableBack; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.UpdateAllOptionsTabs // (Public, BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::UpdateAllOptionsTabs() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "UpdateAllOptionsTabs"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.HandleResetCustomGamepadToDefault // (Public, BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::HandleResetCustomGamepadToDefault() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "HandleResetCustomGamepadToDefault"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.DoResetKBMToDefault // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 Preset_To_Set (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::DoResetKBMToDefault(int32 Preset_To_Set) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "DoResetKBMToDefault"); Params::OptionsMenu_C_DoResetKBMToDefault Parms{}; Parms.Preset_To_Set = Preset_To_Set; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.Update Header Text by Tab ID // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FName TabId (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::Update_Header_Text_by_Tab_ID(class FName TabId) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "Update Header Text by Tab ID"); Params::OptionsMenu_C_Update_Header_Text_by_Tab_ID Parms{}; Parms.TabId = TabId; UObject::ProcessEvent(Func, &Parms); } // Function OptionsMenu.OptionsMenu_C.HandleResetAvailableActionHandlerStates // (Public, BlueprintCallable, BlueprintEvent) void UOptionsMenu_C::HandleResetAvailableActionHandlerStates() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "HandleResetAvailableActionHandlerStates"); UObject::ProcessEvent(Func, nullptr); } // Function OptionsMenu.OptionsMenu_C.HandleInputResetToDefault // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // bool PassThrough (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UOptionsMenu_C::HandleInputResetToDefault(bool* PassThrough) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "HandleInputResetToDefault"); Params::OptionsMenu_C_HandleInputResetToDefault Parms{}; UObject::ProcessEvent(Func, &Parms); if (PassThrough != nullptr) *PassThrough = Parms.PassThrough; } // Function OptionsMenu.OptionsMenu_C.NotifyTabsOfActivationState // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UFortOptionsTab* ActivatedTab (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UOptionsMenu_C::NotifyTabsOfActivationState(class UFortOptionsTab* ActivatedTab) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("OptionsMenu_C", "NotifyTabsOfActivationState"); Params::OptionsMenu_C_NotifyTabsOfActivationState Parms{}; Parms.ActivatedTab = ActivatedTab; UObject::ProcessEvent(Func, &Parms); } }