Files
2024-10-18 01:01:36 +01:00

115 lines
2.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: Node
#include "Basic.hpp"
#include "Node_classes.hpp"
#include "Node_parameters.hpp"
namespace SDK
{
// Function Node.Node_C.ExecuteUbergraph_Node
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UNode_C::ExecuteUbergraph_Node(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Node_C", "ExecuteUbergraph_Node");
Params::Node_C_ExecuteUbergraph_Node Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function Node.Node_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UNode_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Node_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function Node.Node_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UNode_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Node_C", "PreConstruct");
Params::Node_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function Node.Node_C.SetHighContrastMode
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ActivateHighContrast (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UNode_C::SetHighContrastMode(bool ActivateHighContrast)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Node_C", "SetHighContrastMode");
Params::Node_C_SetHighContrastMode Parms{};
Parms.ActivateHighContrast = ActivateHighContrast;
UObject::ProcessEvent(Func, &Parms);
}
// Function Node.Node_C.SetSelectedState
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Param_Selected (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UNode_C::SetSelectedState(bool Param_Selected)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("Node_C", "SetSelectedState");
Params::Node_C_SetSelectedState Parms{};
Parms.Param_Selected = Param_Selected;
UObject::ProcessEvent(Func, &Parms);
}
}