#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: Node #include "Basic.hpp" #include "Node_classes.hpp" #include "Node_parameters.hpp" namespace SDK { // Function Node.Node_C.ExecuteUbergraph_Node // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UNode_C::ExecuteUbergraph_Node(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Node_C", "ExecuteUbergraph_Node"); Params::Node_C_ExecuteUbergraph_Node Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function Node.Node_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UNode_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Node_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function Node.Node_C.PreConstruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) // Parameters: // bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UNode_C::PreConstruct(bool IsDesignTime) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Node_C", "PreConstruct"); Params::Node_C_PreConstruct Parms{}; Parms.IsDesignTime = IsDesignTime; UObject::ProcessEvent(Func, &Parms); } // Function Node.Node_C.SetHighContrastMode // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ActivateHighContrast (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UNode_C::SetHighContrastMode(bool ActivateHighContrast) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Node_C", "SetHighContrastMode"); Params::Node_C_SetHighContrastMode Parms{}; Parms.ActivateHighContrast = ActivateHighContrast; UObject::ProcessEvent(Func, &Parms); } // Function Node.Node_C.SetSelectedState // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Param_Selected (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UNode_C::SetSelectedState(bool Param_Selected) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("Node_C", "SetSelectedState"); Params::Node_C_SetSelectedState Parms{}; Parms.Param_Selected = Param_Selected; UObject::ProcessEvent(Func, &Parms); } }