Files
UnrealEvent/Aeon-740/SDK/ModalTutorialOverlay_functions.cpp
2024-10-18 01:01:36 +01:00

207 lines
6.8 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: ModalTutorialOverlay
#include "Basic.hpp"
#include "ModalTutorialOverlay_classes.hpp"
#include "ModalTutorialOverlay_parameters.hpp"
namespace SDK
{
// Function ModalTutorialOverlay.ModalTutorialOverlay_C.ExecuteUbergraph_ModalTutorialOverlay
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UModalTutorialOverlay_C::ExecuteUbergraph_ModalTutorialOverlay(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ModalTutorialOverlay_C", "ExecuteUbergraph_ModalTutorialOverlay");
Params::ModalTutorialOverlay_C_ExecuteUbergraph_ModalTutorialOverlay Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function ModalTutorialOverlay.ModalTutorialOverlay_C.OnActivated
// (Event, Protected, BlueprintEvent)
void UModalTutorialOverlay_C::OnActivated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ModalTutorialOverlay_C", "OnActivated");
UObject::ProcessEvent(Func, nullptr);
}
// Function ModalTutorialOverlay.ModalTutorialOverlay_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UModalTutorialOverlay_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ModalTutorialOverlay_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function ModalTutorialOverlay.ModalTutorialOverlay_C.BndEvt__ButtonContinue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UModalTutorialOverlay_C::BndEvt__ButtonContinue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ModalTutorialOverlay_C", "BndEvt__ButtonContinue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature");
Params::ModalTutorialOverlay_C_BndEvt__ButtonContinue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function ModalTutorialOverlay.ModalTutorialOverlay_C.ShowNext
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UModalTutorialOverlay_C::ShowNext()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ModalTutorialOverlay_C", "ShowNext");
UObject::ProcessEvent(Func, nullptr);
}
// Function ModalTutorialOverlay.ModalTutorialOverlay_C.UpdatePosition
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EScreenPositionEnum InPosition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UModalTutorialOverlay_C::UpdatePosition(EScreenPositionEnum InPosition)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ModalTutorialOverlay_C", "UpdatePosition");
Params::ModalTutorialOverlay_C_UpdatePosition Parms{};
Parms.InPosition = InPosition;
UObject::ProcessEvent(Func, &Parms);
}
// Function ModalTutorialOverlay.ModalTutorialOverlay_C.SetupData
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// TArray<class FText> InTitle (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<class FText> InDescription (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
// TArray<TSoftObjectPtr<class UTexture2D>>InTexture2D (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UModalTutorialOverlay_C::SetupData(TArray<class FText>& InTitle, TArray<class FText>& InDescription, TArray<TSoftObjectPtr<class UTexture2D>>& InTexture2D)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ModalTutorialOverlay_C", "SetupData");
Params::ModalTutorialOverlay_C_SetupData Parms{};
Parms.InTitle = std::move(InTitle);
Parms.InDescription = std::move(InDescription);
Parms.InTexture2D = std::move(InTexture2D);
UObject::ProcessEvent(Func, &Parms);
InTitle = std::move(Parms.InTitle);
InDescription = std::move(Parms.InDescription);
InTexture2D = std::move(Parms.InTexture2D);
}
// Function ModalTutorialOverlay.ModalTutorialOverlay_C.SetPosition
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EScreenPositionEnum InPosition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float Offset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UModalTutorialOverlay_C::SetPosition(EScreenPositionEnum InPosition, float Offset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ModalTutorialOverlay_C", "SetPosition");
Params::ModalTutorialOverlay_C_SetPosition Parms{};
Parms.InPosition = InPosition;
Parms.Offset = Offset;
UObject::ProcessEvent(Func, &Parms);
}
// Function ModalTutorialOverlay.ModalTutorialOverlay_C.SetIndex
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 InIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UModalTutorialOverlay_C::SetIndex(int32 InIndex)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ModalTutorialOverlay_C", "SetIndex");
Params::ModalTutorialOverlay_C_SetIndex Parms{};
Parms.InIndex = InIndex;
UObject::ProcessEvent(Func, &Parms);
}
// Function ModalTutorialOverlay.ModalTutorialOverlay_C.Start
// (Public, BlueprintCallable, BlueprintEvent)
void UModalTutorialOverlay_C::Start()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("ModalTutorialOverlay_C", "Start");
UObject::ProcessEvent(Func, nullptr);
}
}