#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: ModalTutorialOverlay #include "Basic.hpp" #include "ModalTutorialOverlay_classes.hpp" #include "ModalTutorialOverlay_parameters.hpp" namespace SDK { // Function ModalTutorialOverlay.ModalTutorialOverlay_C.ExecuteUbergraph_ModalTutorialOverlay // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UModalTutorialOverlay_C::ExecuteUbergraph_ModalTutorialOverlay(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ModalTutorialOverlay_C", "ExecuteUbergraph_ModalTutorialOverlay"); Params::ModalTutorialOverlay_C_ExecuteUbergraph_ModalTutorialOverlay Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function ModalTutorialOverlay.ModalTutorialOverlay_C.OnActivated // (Event, Protected, BlueprintEvent) void UModalTutorialOverlay_C::OnActivated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ModalTutorialOverlay_C", "OnActivated"); UObject::ProcessEvent(Func, nullptr); } // Function ModalTutorialOverlay.ModalTutorialOverlay_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UModalTutorialOverlay_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ModalTutorialOverlay_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function ModalTutorialOverlay.ModalTutorialOverlay_C.BndEvt__ButtonContinue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature // (BlueprintEvent) // Parameters: // class UCommonButton* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UModalTutorialOverlay_C::BndEvt__ButtonContinue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature(class UCommonButton* Button) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ModalTutorialOverlay_C", "BndEvt__ButtonContinue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature"); Params::ModalTutorialOverlay_C_BndEvt__ButtonContinue_K2Node_ComponentBoundEvent_0_CommonButtonClicked__DelegateSignature Parms{}; Parms.Button = Button; UObject::ProcessEvent(Func, &Parms); } // Function ModalTutorialOverlay.ModalTutorialOverlay_C.ShowNext // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UModalTutorialOverlay_C::ShowNext() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ModalTutorialOverlay_C", "ShowNext"); UObject::ProcessEvent(Func, nullptr); } // Function ModalTutorialOverlay.ModalTutorialOverlay_C.UpdatePosition // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // EScreenPositionEnum InPosition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UModalTutorialOverlay_C::UpdatePosition(EScreenPositionEnum InPosition) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ModalTutorialOverlay_C", "UpdatePosition"); Params::ModalTutorialOverlay_C_UpdatePosition Parms{}; Parms.InPosition = InPosition; UObject::ProcessEvent(Func, &Parms); } // Function ModalTutorialOverlay.ModalTutorialOverlay_C.SetupData // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // TArray InTitle (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray InDescription (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm) // TArray>InTexture2D (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm) void UModalTutorialOverlay_C::SetupData(TArray& InTitle, TArray& InDescription, TArray>& InTexture2D) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ModalTutorialOverlay_C", "SetupData"); Params::ModalTutorialOverlay_C_SetupData Parms{}; Parms.InTitle = std::move(InTitle); Parms.InDescription = std::move(InDescription); Parms.InTexture2D = std::move(InTexture2D); UObject::ProcessEvent(Func, &Parms); InTitle = std::move(Parms.InTitle); InDescription = std::move(Parms.InDescription); InTexture2D = std::move(Parms.InTexture2D); } // Function ModalTutorialOverlay.ModalTutorialOverlay_C.SetPosition // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // EScreenPositionEnum InPosition (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // float Offset (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UModalTutorialOverlay_C::SetPosition(EScreenPositionEnum InPosition, float Offset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ModalTutorialOverlay_C", "SetPosition"); Params::ModalTutorialOverlay_C_SetPosition Parms{}; Parms.InPosition = InPosition; Parms.Offset = Offset; UObject::ProcessEvent(Func, &Parms); } // Function ModalTutorialOverlay.ModalTutorialOverlay_C.SetIndex // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 InIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UModalTutorialOverlay_C::SetIndex(int32 InIndex) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ModalTutorialOverlay_C", "SetIndex"); Params::ModalTutorialOverlay_C_SetIndex Parms{}; Parms.InIndex = InIndex; UObject::ProcessEvent(Func, &Parms); } // Function ModalTutorialOverlay.ModalTutorialOverlay_C.Start // (Public, BlueprintCallable, BlueprintEvent) void UModalTutorialOverlay_C::Start() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("ModalTutorialOverlay_C", "Start"); UObject::ProcessEvent(Func, nullptr); } }