Files
UnrealEvent/Aeon-740/SDK/MissionDifficultyIncreasePanel_functions.cpp
2024-10-18 01:01:36 +01:00

410 lines
13 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MissionDifficultyIncreasePanel
#include "Basic.hpp"
#include "MissionDifficultyIncreasePanel_classes.hpp"
#include "MissionDifficultyIncreasePanel_parameters.hpp"
namespace SDK
{
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.LockoutEndedAnimFinished__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::LockoutEndedAnimFinished__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "LockoutEndedAnimFinished__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.HidePanelAnimFinished__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::HidePanelAnimFinished__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "HidePanelAnimFinished__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.ExecuteUbergraph_MissionDifficultyIncreasePanel
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionDifficultyIncreasePanel_C::ExecuteUbergraph_MissionDifficultyIncreasePanel(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "ExecuteUbergraph_MissionDifficultyIncreasePanel");
Params::MissionDifficultyIncreasePanel_C_ExecuteUbergraph_MissionDifficultyIncreasePanel Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.OnActiveVoteChangedBP
// (Event, Protected, BlueprintEvent)
// Parameters:
// EFortVoteType VoteType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool bIsVoteActive (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// int32 VoteResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionDifficultyIncreasePanel_C::OnActiveVoteChangedBP(EFortVoteType VoteType, bool bIsVoteActive, int32 VoteResult)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "OnActiveVoteChangedBP");
Params::MissionDifficultyIncreasePanel_C_OnActiveVoteChangedBP Parms{};
Parms.VoteType = VoteType;
Parms.bIsVoteActive = bIsVoteActive;
Parms.VoteResult = VoteResult;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.HandleHidePanelFinished
// (BlueprintCallable, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::HandleHidePanelFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "HandleHidePanelFinished");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.RewardAnimTrigger
// (BlueprintCallable, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::RewardAnimTrigger()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "RewardAnimTrigger");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::Destruct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.InfoObjectUpdated
// (Event, Protected, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::InfoObjectUpdated()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "InfoObjectUpdated");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.HidePanel
// (BlueprintCallable, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::HidePanel()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "HidePanel");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.ShowPanel
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ForceFinalState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UMissionDifficultyIncreasePanel_C::ShowPanel(bool ForceFinalState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "ShowPanel");
Params::MissionDifficultyIncreasePanel_C_ShowPanel Parms{};
Parms.ForceFinalState = ForceFinalState;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.UpdateRewards
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::UpdateRewards()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "UpdateRewards");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.UpdateDifficultyRating
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::UpdateDifficultyRating()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "UpdateDifficultyRating");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Hover-Anim
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::HoverMinusAnim()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Hover-Anim");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Leave-Anim
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::LeaveMinusAnim()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Leave-Anim");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Reward-ListAnim
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::RewardMinusListAnim()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Reward-ListAnim");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Rewad-IntroRewind
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::RewadMinusIntroRewind()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Rewad-IntroRewind");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Reward-IntroReset
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::RewardMinusIntroReset()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Reward-IntroReset");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.ShowLockoutState
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::ShowLockoutState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "ShowLockoutState");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.UpdateLockoutTimer
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::UpdateLockoutTimer()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "UpdateLockoutTimer");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.DifficultyVoteUpdated
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortVoteStatus VoteStatus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<struct FVoter> Voters (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
void UMissionDifficultyIncreasePanel_C::DifficultyVoteUpdated(EFortVoteStatus VoteStatus, TArray<struct FVoter>& Voters)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "DifficultyVoteUpdated");
Params::MissionDifficultyIncreasePanel_C_DifficultyVoteUpdated Parms{};
Parms.VoteStatus = VoteStatus;
Parms.Voters = std::move(Voters);
UObject::ProcessEvent(Func, &Parms);
Voters = std::move(Parms.Voters);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.HideLockoutState
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::HideLockoutState()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "HideLockoutState");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.BindDelegates
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::BindDelegates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "BindDelegates");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.UnbindDelegates
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionDifficultyIncreasePanel_C::UnbindDelegates()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "UnbindDelegates");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.GetIsGroupMission
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool IsGroupMission (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UMissionDifficultyIncreasePanel_C::GetIsGroupMission(bool* IsGroupMission)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "GetIsGroupMission");
Params::MissionDifficultyIncreasePanel_C_GetIsGroupMission Parms{};
UObject::ProcessEvent(Func, &Parms);
if (IsGroupMission != nullptr)
*IsGroupMission = Parms.IsGroupMission;
}
}