mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
410 lines
13 KiB
C++
410 lines
13 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: MissionDifficultyIncreasePanel
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#include "Basic.hpp"
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#include "MissionDifficultyIncreasePanel_classes.hpp"
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#include "MissionDifficultyIncreasePanel_parameters.hpp"
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namespace SDK
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{
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.LockoutEndedAnimFinished__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::LockoutEndedAnimFinished__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "LockoutEndedAnimFinished__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.HidePanelAnimFinished__DelegateSignature
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// (Public, Delegate, BlueprintCallable, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::HidePanelAnimFinished__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "HidePanelAnimFinished__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.ExecuteUbergraph_MissionDifficultyIncreasePanel
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMissionDifficultyIncreasePanel_C::ExecuteUbergraph_MissionDifficultyIncreasePanel(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "ExecuteUbergraph_MissionDifficultyIncreasePanel");
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Params::MissionDifficultyIncreasePanel_C_ExecuteUbergraph_MissionDifficultyIncreasePanel Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.OnActiveVoteChangedBP
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// EFortVoteType VoteType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool bIsVoteActive (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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// int32 VoteResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UMissionDifficultyIncreasePanel_C::OnActiveVoteChangedBP(EFortVoteType VoteType, bool bIsVoteActive, int32 VoteResult)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "OnActiveVoteChangedBP");
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Params::MissionDifficultyIncreasePanel_C_OnActiveVoteChangedBP Parms{};
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Parms.VoteType = VoteType;
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Parms.bIsVoteActive = bIsVoteActive;
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Parms.VoteResult = VoteResult;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.HandleHidePanelFinished
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// (BlueprintCallable, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::HandleHidePanelFinished()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "HandleHidePanelFinished");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.RewardAnimTrigger
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// (BlueprintCallable, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::RewardAnimTrigger()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "RewardAnimTrigger");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Destruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::Destruct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Destruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.InfoObjectUpdated
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// (Event, Protected, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::InfoObjectUpdated()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "InfoObjectUpdated");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.HidePanel
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// (BlueprintCallable, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::HidePanel()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "HidePanel");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.ShowPanel
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool ForceFinalState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UMissionDifficultyIncreasePanel_C::ShowPanel(bool ForceFinalState)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "ShowPanel");
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Params::MissionDifficultyIncreasePanel_C_ShowPanel Parms{};
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Parms.ForceFinalState = ForceFinalState;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.UpdateRewards
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::UpdateRewards()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "UpdateRewards");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.UpdateDifficultyRating
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::UpdateDifficultyRating()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "UpdateDifficultyRating");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Hover-Anim
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// (Public, BlueprintCallable, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::HoverMinusAnim()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Hover-Anim");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Leave-Anim
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// (Public, BlueprintCallable, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::LeaveMinusAnim()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Leave-Anim");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Reward-ListAnim
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::RewardMinusListAnim()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Reward-ListAnim");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Rewad-IntroRewind
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// (Public, BlueprintCallable, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::RewadMinusIntroRewind()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Rewad-IntroRewind");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Reward-IntroReset
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// (Public, BlueprintCallable, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::RewardMinusIntroReset()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Reward-IntroReset");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.ShowLockoutState
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::ShowLockoutState()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "ShowLockoutState");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.UpdateLockoutTimer
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::UpdateLockoutTimer()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "UpdateLockoutTimer");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.DifficultyVoteUpdated
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFortVoteStatus VoteStatus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// TArray<struct FVoter> Voters (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm)
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void UMissionDifficultyIncreasePanel_C::DifficultyVoteUpdated(EFortVoteStatus VoteStatus, TArray<struct FVoter>& Voters)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "DifficultyVoteUpdated");
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Params::MissionDifficultyIncreasePanel_C_DifficultyVoteUpdated Parms{};
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Parms.VoteStatus = VoteStatus;
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Parms.Voters = std::move(Voters);
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UObject::ProcessEvent(Func, &Parms);
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Voters = std::move(Parms.Voters);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.HideLockoutState
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// (Public, BlueprintCallable, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::HideLockoutState()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "HideLockoutState");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.BindDelegates
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// (Public, BlueprintCallable, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::BindDelegates()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "BindDelegates");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.UnbindDelegates
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// (Public, BlueprintCallable, BlueprintEvent)
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void UMissionDifficultyIncreasePanel_C::UnbindDelegates()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "UnbindDelegates");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.GetIsGroupMission
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// bool IsGroupMission (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UMissionDifficultyIncreasePanel_C::GetIsGroupMission(bool* IsGroupMission)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "GetIsGroupMission");
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Params::MissionDifficultyIncreasePanel_C_GetIsGroupMission Parms{};
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UObject::ProcessEvent(Func, &Parms);
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if (IsGroupMission != nullptr)
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*IsGroupMission = Parms.IsGroupMission;
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}
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}
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