#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: MissionDifficultyIncreasePanel #include "Basic.hpp" #include "MissionDifficultyIncreasePanel_classes.hpp" #include "MissionDifficultyIncreasePanel_parameters.hpp" namespace SDK { // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.LockoutEndedAnimFinished__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::LockoutEndedAnimFinished__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "LockoutEndedAnimFinished__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.HidePanelAnimFinished__DelegateSignature // (Public, Delegate, BlueprintCallable, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::HidePanelAnimFinished__DelegateSignature() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "HidePanelAnimFinished__DelegateSignature"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.ExecuteUbergraph_MissionDifficultyIncreasePanel // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UMissionDifficultyIncreasePanel_C::ExecuteUbergraph_MissionDifficultyIncreasePanel(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "ExecuteUbergraph_MissionDifficultyIncreasePanel"); Params::MissionDifficultyIncreasePanel_C_ExecuteUbergraph_MissionDifficultyIncreasePanel Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.OnActiveVoteChangedBP // (Event, Protected, BlueprintEvent) // Parameters: // EFortVoteType VoteType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool bIsVoteActive (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // int32 VoteResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UMissionDifficultyIncreasePanel_C::OnActiveVoteChangedBP(EFortVoteType VoteType, bool bIsVoteActive, int32 VoteResult) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "OnActiveVoteChangedBP"); Params::MissionDifficultyIncreasePanel_C_OnActiveVoteChangedBP Parms{}; Parms.VoteType = VoteType; Parms.bIsVoteActive = bIsVoteActive; Parms.VoteResult = VoteResult; UObject::ProcessEvent(Func, &Parms); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.HandleHidePanelFinished // (BlueprintCallable, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::HandleHidePanelFinished() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "HandleHidePanelFinished"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.RewardAnimTrigger // (BlueprintCallable, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::RewardAnimTrigger() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "RewardAnimTrigger"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Destruct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::Destruct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Destruct"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.InfoObjectUpdated // (Event, Protected, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::InfoObjectUpdated() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "InfoObjectUpdated"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.HidePanel // (BlueprintCallable, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::HidePanel() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "HidePanel"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.ShowPanel // (BlueprintCallable, BlueprintEvent) // Parameters: // bool ForceFinalState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UMissionDifficultyIncreasePanel_C::ShowPanel(bool ForceFinalState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "ShowPanel"); Params::MissionDifficultyIncreasePanel_C_ShowPanel Parms{}; Parms.ForceFinalState = ForceFinalState; UObject::ProcessEvent(Func, &Parms); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.UpdateRewards // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::UpdateRewards() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "UpdateRewards"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.UpdateDifficultyRating // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::UpdateDifficultyRating() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "UpdateDifficultyRating"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Hover-Anim // (Public, BlueprintCallable, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::HoverMinusAnim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Hover-Anim"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Leave-Anim // (Public, BlueprintCallable, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::LeaveMinusAnim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Leave-Anim"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Reward-ListAnim // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::RewardMinusListAnim() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Reward-ListAnim"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Rewad-IntroRewind // (Public, BlueprintCallable, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::RewadMinusIntroRewind() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Rewad-IntroRewind"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.Reward-IntroReset // (Public, BlueprintCallable, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::RewardMinusIntroReset() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "Reward-IntroReset"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.ShowLockoutState // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::ShowLockoutState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "ShowLockoutState"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.UpdateLockoutTimer // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::UpdateLockoutTimer() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "UpdateLockoutTimer"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.DifficultyVoteUpdated // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // EFortVoteStatus VoteStatus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // TArray Voters (BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ZeroConstructor, ReferenceParm) void UMissionDifficultyIncreasePanel_C::DifficultyVoteUpdated(EFortVoteStatus VoteStatus, TArray& Voters) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "DifficultyVoteUpdated"); Params::MissionDifficultyIncreasePanel_C_DifficultyVoteUpdated Parms{}; Parms.VoteStatus = VoteStatus; Parms.Voters = std::move(Voters); UObject::ProcessEvent(Func, &Parms); Voters = std::move(Parms.Voters); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.HideLockoutState // (Public, BlueprintCallable, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::HideLockoutState() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "HideLockoutState"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.BindDelegates // (Public, BlueprintCallable, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::BindDelegates() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "BindDelegates"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.UnbindDelegates // (Public, BlueprintCallable, BlueprintEvent) void UMissionDifficultyIncreasePanel_C::UnbindDelegates() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "UnbindDelegates"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDifficultyIncreasePanel.MissionDifficultyIncreasePanel_C.GetIsGroupMission // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool IsGroupMission (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UMissionDifficultyIncreasePanel_C::GetIsGroupMission(bool* IsGroupMission) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDifficultyIncreasePanel_C", "GetIsGroupMission"); Params::MissionDifficultyIncreasePanel_C_GetIsGroupMission Parms{}; UObject::ProcessEvent(Func, &Parms); if (IsGroupMission != nullptr) *IsGroupMission = Parms.IsGroupMission; } }