Files
UnrealEvent/Aeon-740/SDK/MissionDetailsModifierRow_functions.cpp
2024-10-18 01:01:36 +01:00

417 lines
14 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MissionDetailsModifierRow
#include "Basic.hpp"
#include "MissionDetailsModifierRow_classes.hpp"
#include "MissionDetailsModifierRow_parameters.hpp"
namespace SDK
{
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.ExecuteUbergraph_MissionDetailsModifierRow
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionDetailsModifierRow_C::ExecuteUbergraph_MissionDetailsModifierRow(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "ExecuteUbergraph_MissionDetailsModifierRow");
Params::MissionDetailsModifierRow_C_ExecuteUbergraph_MissionDetailsModifierRow Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UMissionDetailsModifierRow_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.Update
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionDetailsModifierRow_C::Update()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "Update");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.PlayIntroAnimation
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionDetailsModifierRow_C::PlayIntroAnimation()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "PlayIntroAnimation");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.Show Label
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ShowLabel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UMissionDetailsModifierRow_C::Show_Label(bool ShowLabel)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "Show Label");
Params::MissionDetailsModifierRow_C_Show_Label Parms{};
Parms.ShowLabel = ShowLabel;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.UpdateName
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionDetailsModifierRow_C::UpdateName()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "UpdateName");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.UpdateDescription
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionDetailsModifierRow_C::UpdateDescription()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "UpdateDescription");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.UpdateIcon
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionDetailsModifierRow_C::UpdateIcon()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "UpdateIcon");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetName
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText In_Name (BlueprintVisible, BlueprintReadOnly, Parm)
void UMissionDetailsModifierRow_C::SetName(const class FText& In_Name)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetName");
Params::MissionDetailsModifierRow_C_SetName Parms{};
Parms.In_Name = std::move(In_Name);
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetShowName
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool In_Show (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UMissionDetailsModifierRow_C::SetShowName(bool In_Show)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetShowName");
Params::MissionDetailsModifierRow_C_SetShowName Parms{};
Parms.In_Show = In_Show;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetNameTextStyle
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* In_Style (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionDetailsModifierRow_C::SetNameTextStyle(class UClass* In_Style)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetNameTextStyle");
Params::MissionDetailsModifierRow_C_SetNameTextStyle Parms{};
Parms.In_Style = In_Style;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.UpdateShowName
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionDetailsModifierRow_C::UpdateShowName()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "UpdateShowName");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.UpdateNameTextStyle
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionDetailsModifierRow_C::UpdateNameTextStyle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "UpdateNameTextStyle");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetDescription
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText In_Description (BlueprintVisible, BlueprintReadOnly, Parm)
void UMissionDetailsModifierRow_C::SetDescription(const class FText& In_Description)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetDescription");
Params::MissionDetailsModifierRow_C_SetDescription Parms{};
Parms.In_Description = std::move(In_Description);
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetShowDescription
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool In_Show (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UMissionDetailsModifierRow_C::SetShowDescription(bool In_Show)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetShowDescription");
Params::MissionDetailsModifierRow_C_SetShowDescription Parms{};
Parms.In_Show = In_Show;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.UpdateShowDescription
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionDetailsModifierRow_C::UpdateShowDescription()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "UpdateShowDescription");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetDescriptionTextStyle
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* In_Style (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionDetailsModifierRow_C::SetDescriptionTextStyle(class UClass* In_Style)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetDescriptionTextStyle");
Params::MissionDetailsModifierRow_C_SetDescriptionTextStyle Parms{};
Parms.In_Style = In_Style;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.UpdateDescriptionTextStyle
// (Public, BlueprintCallable, BlueprintEvent)
void UMissionDetailsModifierRow_C::UpdateDescriptionTextStyle()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "UpdateDescriptionTextStyle");
UObject::ProcessEvent(Func, nullptr);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetUseSmallIcon
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool In_Use (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UMissionDetailsModifierRow_C::SetUseSmallIcon(bool In_Use)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetUseSmallIcon");
Params::MissionDetailsModifierRow_C_SetUseSmallIcon Parms{};
Parms.In_Use = In_Use;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetIcon
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UTexture2D* In_Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMissionDetailsModifierRow_C::SetIcon(class UTexture2D* In_Icon)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetIcon");
Params::MissionDetailsModifierRow_C_SetIcon Parms{};
Parms.In_Icon = In_Icon;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetIconAsset
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// TSoftObjectPtr<class UTexture2D> In_Icon (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void UMissionDetailsModifierRow_C::SetIconAsset(TSoftObjectPtr<class UTexture2D> In_Icon)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetIconAsset");
Params::MissionDetailsModifierRow_C_SetIconAsset Parms{};
Parms.In_Icon = In_Icon;
UObject::ProcessEvent(Func, &Parms);
}
// Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetData
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText In_Name (BlueprintVisible, BlueprintReadOnly, Parm)
// bool In_Show_Name (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UClass* In_Name_Text_Style (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText In_Description (BlueprintVisible, BlueprintReadOnly, Parm)
// bool In_Show_Description (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// class UClass* In_Desc_Text_Style (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UTexture2D* In_Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool In_Use_Small_Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// TSoftObjectPtr<class UTexture2D> In_Icon_Asset (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void UMissionDetailsModifierRow_C::SetData(const class FText& In_Name, bool In_Show_Name, class UClass* In_Name_Text_Style, const class FText& In_Description, bool In_Show_Description, class UClass* In_Desc_Text_Style, class UTexture2D* In_Icon, bool In_Use_Small_Icon, TSoftObjectPtr<class UTexture2D> In_Icon_Asset)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetData");
Params::MissionDetailsModifierRow_C_SetData Parms{};
Parms.In_Name = std::move(In_Name);
Parms.In_Show_Name = In_Show_Name;
Parms.In_Name_Text_Style = In_Name_Text_Style;
Parms.In_Description = std::move(In_Description);
Parms.In_Show_Description = In_Show_Description;
Parms.In_Desc_Text_Style = In_Desc_Text_Style;
Parms.In_Icon = In_Icon;
Parms.In_Use_Small_Icon = In_Use_Small_Icon;
Parms.In_Icon_Asset = In_Icon_Asset;
UObject::ProcessEvent(Func, &Parms);
}
}