#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: MissionDetailsModifierRow #include "Basic.hpp" #include "MissionDetailsModifierRow_classes.hpp" #include "MissionDetailsModifierRow_parameters.hpp" namespace SDK { // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.ExecuteUbergraph_MissionDetailsModifierRow // (Final, UbergraphFunction) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UMissionDetailsModifierRow_C::ExecuteUbergraph_MissionDetailsModifierRow(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "ExecuteUbergraph_MissionDetailsModifierRow"); Params::MissionDetailsModifierRow_C_ExecuteUbergraph_MissionDetailsModifierRow Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UMissionDetailsModifierRow_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.Update // (Public, BlueprintCallable, BlueprintEvent) void UMissionDetailsModifierRow_C::Update() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "Update"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.PlayIntroAnimation // (Public, BlueprintCallable, BlueprintEvent) void UMissionDetailsModifierRow_C::PlayIntroAnimation() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "PlayIntroAnimation"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.Show Label // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool ShowLabel (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UMissionDetailsModifierRow_C::Show_Label(bool ShowLabel) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "Show Label"); Params::MissionDetailsModifierRow_C_Show_Label Parms{}; Parms.ShowLabel = ShowLabel; UObject::ProcessEvent(Func, &Parms); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.UpdateName // (Public, BlueprintCallable, BlueprintEvent) void UMissionDetailsModifierRow_C::UpdateName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "UpdateName"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.UpdateDescription // (Public, BlueprintCallable, BlueprintEvent) void UMissionDetailsModifierRow_C::UpdateDescription() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "UpdateDescription"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.UpdateIcon // (Public, BlueprintCallable, BlueprintEvent) void UMissionDetailsModifierRow_C::UpdateIcon() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "UpdateIcon"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetName // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FText In_Name (BlueprintVisible, BlueprintReadOnly, Parm) void UMissionDetailsModifierRow_C::SetName(const class FText& In_Name) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetName"); Params::MissionDetailsModifierRow_C_SetName Parms{}; Parms.In_Name = std::move(In_Name); UObject::ProcessEvent(Func, &Parms); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetShowName // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool In_Show (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UMissionDetailsModifierRow_C::SetShowName(bool In_Show) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetShowName"); Params::MissionDetailsModifierRow_C_SetShowName Parms{}; Parms.In_Show = In_Show; UObject::ProcessEvent(Func, &Parms); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetNameTextStyle // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UClass* In_Style (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UMissionDetailsModifierRow_C::SetNameTextStyle(class UClass* In_Style) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetNameTextStyle"); Params::MissionDetailsModifierRow_C_SetNameTextStyle Parms{}; Parms.In_Style = In_Style; UObject::ProcessEvent(Func, &Parms); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.UpdateShowName // (Public, BlueprintCallable, BlueprintEvent) void UMissionDetailsModifierRow_C::UpdateShowName() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "UpdateShowName"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.UpdateNameTextStyle // (Public, BlueprintCallable, BlueprintEvent) void UMissionDetailsModifierRow_C::UpdateNameTextStyle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "UpdateNameTextStyle"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetDescription // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FText In_Description (BlueprintVisible, BlueprintReadOnly, Parm) void UMissionDetailsModifierRow_C::SetDescription(const class FText& In_Description) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetDescription"); Params::MissionDetailsModifierRow_C_SetDescription Parms{}; Parms.In_Description = std::move(In_Description); UObject::ProcessEvent(Func, &Parms); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetShowDescription // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool In_Show (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UMissionDetailsModifierRow_C::SetShowDescription(bool In_Show) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetShowDescription"); Params::MissionDetailsModifierRow_C_SetShowDescription Parms{}; Parms.In_Show = In_Show; UObject::ProcessEvent(Func, &Parms); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.UpdateShowDescription // (Public, BlueprintCallable, BlueprintEvent) void UMissionDetailsModifierRow_C::UpdateShowDescription() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "UpdateShowDescription"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetDescriptionTextStyle // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UClass* In_Style (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UMissionDetailsModifierRow_C::SetDescriptionTextStyle(class UClass* In_Style) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetDescriptionTextStyle"); Params::MissionDetailsModifierRow_C_SetDescriptionTextStyle Parms{}; Parms.In_Style = In_Style; UObject::ProcessEvent(Func, &Parms); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.UpdateDescriptionTextStyle // (Public, BlueprintCallable, BlueprintEvent) void UMissionDetailsModifierRow_C::UpdateDescriptionTextStyle() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "UpdateDescriptionTextStyle"); UObject::ProcessEvent(Func, nullptr); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetUseSmallIcon // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool In_Use (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UMissionDetailsModifierRow_C::SetUseSmallIcon(bool In_Use) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetUseSmallIcon"); Params::MissionDetailsModifierRow_C_SetUseSmallIcon Parms{}; Parms.In_Use = In_Use; UObject::ProcessEvent(Func, &Parms); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetIcon // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class UTexture2D* In_Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UMissionDetailsModifierRow_C::SetIcon(class UTexture2D* In_Icon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetIcon"); Params::MissionDetailsModifierRow_C_SetIcon Parms{}; Parms.In_Icon = In_Icon; UObject::ProcessEvent(Func, &Parms); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetIconAsset // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // TSoftObjectPtr In_Icon (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) void UMissionDetailsModifierRow_C::SetIconAsset(TSoftObjectPtr In_Icon) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetIconAsset"); Params::MissionDetailsModifierRow_C_SetIconAsset Parms{}; Parms.In_Icon = In_Icon; UObject::ProcessEvent(Func, &Parms); } // Function MissionDetailsModifierRow.MissionDetailsModifierRow_C.SetData // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FText In_Name (BlueprintVisible, BlueprintReadOnly, Parm) // bool In_Show_Name (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UClass* In_Name_Text_Style (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText In_Description (BlueprintVisible, BlueprintReadOnly, Parm) // bool In_Show_Description (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // class UClass* In_Desc_Text_Style (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UTexture2D* In_Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // bool In_Use_Small_Icon (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) // TSoftObjectPtr In_Icon_Asset (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash) void UMissionDetailsModifierRow_C::SetData(const class FText& In_Name, bool In_Show_Name, class UClass* In_Name_Text_Style, const class FText& In_Description, bool In_Show_Description, class UClass* In_Desc_Text_Style, class UTexture2D* In_Icon, bool In_Use_Small_Icon, TSoftObjectPtr In_Icon_Asset) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("MissionDetailsModifierRow_C", "SetData"); Params::MissionDetailsModifierRow_C_SetData Parms{}; Parms.In_Name = std::move(In_Name); Parms.In_Show_Name = In_Show_Name; Parms.In_Name_Text_Style = In_Name_Text_Style; Parms.In_Description = std::move(In_Description); Parms.In_Show_Description = In_Show_Description; Parms.In_Desc_Text_Style = In_Desc_Text_Style; Parms.In_Icon = In_Icon; Parms.In_Use_Small_Icon = In_Use_Small_Icon; Parms.In_Icon_Asset = In_Icon_Asset; UObject::ProcessEvent(Func, &Parms); } }