Files
UnrealEvent/Aeon-740/SDK/MainTabIconButton_functions.cpp
2024-10-18 01:01:36 +01:00

459 lines
13 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: MainTabIconButton
#include "Basic.hpp"
#include "MainTabIconButton_classes.hpp"
#include "MainTabIconButton_parameters.hpp"
namespace SDK
{
// Function MainTabIconButton.MainTabIconButton_C.ExecuteUbergraph_MainTabIconButton
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMainTabIconButton_C::ExecuteUbergraph_MainTabIconButton(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "ExecuteUbergraph_MainTabIconButton");
Params::MainTabIconButton_C_ExecuteUbergraph_MainTabIconButton Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function MainTabIconButton.MainTabIconButton_C.BP_OnEnabled
// (Event, Protected, BlueprintEvent)
void UMainTabIconButton_C::BP_OnEnabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "BP_OnEnabled");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.BP_OnDisabled
// (Event, Protected, BlueprintEvent)
void UMainTabIconButton_C::BP_OnDisabled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "BP_OnDisabled");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.BndEvt__ToastWidget_K2Node_ComponentBoundEvent_0_OnFinishedToast__DelegateSignature
// (BlueprintEvent)
void UMainTabIconButton_C::BndEvt__ToastWidget_K2Node_ComponentBoundEvent_0_OnFinishedToast__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "BndEvt__ToastWidget_K2Node_ComponentBoundEvent_0_OnFinishedToast__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.Handle StopTabCallout
// (BlueprintCallable, BlueprintEvent)
void UMainTabIconButton_C::Handle_StopTabCallout()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "Handle StopTabCallout");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.OnCurrentTextStyleChanged
// (Event, Protected, BlueprintEvent)
void UMainTabIconButton_C::OnCurrentTextStyleChanged()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "OnCurrentTextStyleChanged");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.HandleTabDialogCLosed
// (BlueprintCallable, BlueprintEvent)
void UMainTabIconButton_C::HandleTabDialogCLosed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "HandleTabDialogCLosed");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.HandleTabAnimateInFinished
// (BlueprintCallable, BlueprintEvent)
void UMainTabIconButton_C::HandleTabAnimateInFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "HandleTabAnimateInFinished");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.HandleTabAdded
// (BlueprintCallable, BlueprintEvent)
void UMainTabIconButton_C::HandleTabAdded()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "HandleTabAdded");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.BP_OnUnhovered
// (Event, Protected, BlueprintEvent)
void UMainTabIconButton_C::BP_OnUnhovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "BP_OnUnhovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.BP_OnHovered
// (Event, Protected, BlueprintEvent)
void UMainTabIconButton_C::BP_OnHovered()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "BP_OnHovered");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UMainTabIconButton_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.BP_OnDeselected
// (Event, Protected, BlueprintEvent)
void UMainTabIconButton_C::BP_OnDeselected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "BP_OnDeselected");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.BP_OnSelected
// (Event, Protected, BlueprintEvent)
void UMainTabIconButton_C::BP_OnSelected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "BP_OnSelected");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.SetTabLabelInfo
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// struct FFortTabButtonLabelInfo TabLabelInfo (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm)
void UMainTabIconButton_C::SetTabLabelInfo(const struct FFortTabButtonLabelInfo& TabLabelInfo)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "SetTabLabelInfo");
Params::MainTabIconButton_C_SetTabLabelInfo Parms{};
Parms.TabLabelInfo = std::move(TabLabelInfo);
UObject::ProcessEvent(Func, &Parms);
}
// Function MainTabIconButton.MainTabIconButton_C.PreConstruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
// bool IsDesignTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UMainTabIconButton_C::PreConstruct(bool IsDesignTime)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "PreConstruct");
Params::MainTabIconButton_C_PreConstruct Parms{};
Parms.IsDesignTime = IsDesignTime;
UObject::ProcessEvent(Func, &Parms);
}
// Function MainTabIconButton.MainTabIconButton_C.Set Text
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Param_ButtonText (BlueprintVisible, BlueprintReadOnly, Parm)
void UMainTabIconButton_C::Set_Text(const class FText& Param_ButtonText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "Set Text");
Params::MainTabIconButton_C_Set_Text Parms{};
Parms.Param_ButtonText = std::move(Param_ButtonText);
UObject::ProcessEvent(Func, &Parms);
}
// Function MainTabIconButton.MainTabIconButton_C.Set Icon
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FSlateBrush Param_IconBrush (BlueprintVisible, BlueprintReadOnly, Parm)
void UMainTabIconButton_C::Set_Icon(const struct FSlateBrush& Param_IconBrush)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "Set Icon");
Params::MainTabIconButton_C_Set_Icon Parms{};
Parms.Param_IconBrush = std::move(Param_IconBrush);
UObject::ProcessEvent(Func, &Parms);
}
// Function MainTabIconButton.MainTabIconButton_C.ShowText
// (Public, BlueprintCallable, BlueprintEvent)
void UMainTabIconButton_C::ShowText()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "ShowText");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.SetTutorialBorderStyle
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UClass* BorderStyle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMainTabIconButton_C::SetTutorialBorderStyle(class UClass* BorderStyle)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "SetTutorialBorderStyle");
Params::MainTabIconButton_C_SetTutorialBorderStyle Parms{};
Parms.BorderStyle = BorderStyle;
UObject::ProcessEvent(Func, &Parms);
}
// Function MainTabIconButton.MainTabIconButton_C.Update Bang State
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Param_bBangEnabled (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
// EFortUIFeature UIFeature (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText UIFeatureRevealText (BlueprintVisible, BlueprintReadOnly, Parm)
void UMainTabIconButton_C::Update_Bang_State(bool Param_bBangEnabled, EFortUIFeature UIFeature, const class FText& UIFeatureRevealText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "Update Bang State");
Params::MainTabIconButton_C_Update_Bang_State Parms{};
Parms.Param_bBangEnabled = Param_bBangEnabled;
Parms.UIFeature = UIFeature;
Parms.UIFeatureRevealText = std::move(UIFeatureRevealText);
UObject::ProcessEvent(Func, &Parms);
}
// Function MainTabIconButton.MainTabIconButton_C.SetWrapperNameIDs
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName InTutorialNameID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName InBangNameID (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMainTabIconButton_C::SetWrapperNameIDs(class FName InTutorialNameID, class FName InBangNameID)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "SetWrapperNameIDs");
Params::MainTabIconButton_C_SetWrapperNameIDs Parms{};
Parms.InTutorialNameID = InTutorialNameID;
Parms.InBangNameID = InBangNameID;
UObject::ProcessEvent(Func, &Parms);
}
// Function MainTabIconButton.MainTabIconButton_C.TabAnimateInFinished
// (Public, BlueprintCallable, BlueprintEvent)
void UMainTabIconButton_C::TabAnimateInFinished()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "TabAnimateInFinished");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.TabDialogClosed
// (Public, BlueprintCallable, BlueprintEvent)
void UMainTabIconButton_C::TabDialogClosed()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "TabDialogClosed");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.TabAdded
// (Public, BlueprintCallable, BlueprintEvent)
void UMainTabIconButton_C::TabAdded()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "TabAdded");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.StopTabCallout
// (Public, BlueprintCallable, BlueprintEvent)
void UMainTabIconButton_C::StopTabCallout()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "StopTabCallout");
UObject::ProcessEvent(Func, nullptr);
}
// Function MainTabIconButton.MainTabIconButton_C.SetBangType
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortBangType NewBangType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UMainTabIconButton_C::SetBangType(EFortBangType NewBangType)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("MainTabIconButton_C", "SetBangType");
Params::MainTabIconButton_C_SetBangType Parms{};
Parms.NewBangType = NewBangType;
UObject::ProcessEvent(Func, &Parms);
}
}