Files
UnrealEvent/Aeon-740/SDK/JoinServer_functions.cpp
2024-10-18 01:01:36 +01:00

586 lines
18 KiB
C++

#pragma once
/*
* SDK generated by Dumper-7
*
* https://github.com/Encryqed/Dumper-7
*/
// Package: JoinServer
#include "Basic.hpp"
#include "JoinServer_classes.hpp"
#include "JoinServer_parameters.hpp"
namespace SDK
{
// Function JoinServer.JoinServer_C.ExecuteUbergraph_JoinServer
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UJoinServer_C::ExecuteUbergraph_JoinServer(int32 EntryPoint)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "ExecuteUbergraph_JoinServer");
Params::JoinServer_C_ExecuteUbergraph_JoinServer Parms{};
Parms.EntryPoint = EntryPoint;
UObject::ProcessEvent(Func, &Parms);
}
// Function JoinServer.JoinServer_C.OnEnterState
// (Event, Public, BlueprintEvent)
// Parameters:
// EFortUIState PreviousUIState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UJoinServer_C::OnEnterState(EFortUIState PreviousUIState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "OnEnterState");
Params::JoinServer_C_OnEnterState Parms{};
Parms.PreviousUIState = PreviousUIState;
UObject::ProcessEvent(Func, &Parms);
}
// Function JoinServer.JoinServer_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
void UJoinServer_C::Construct()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.HandleClientEvent_OnboardingStartMatchmaking
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* EventSource (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFortClientEvent ClientEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
void UJoinServer_C::HandleClientEvent_OnboardingStartMatchmaking(class UObject* EventSource, class UObject* EventFocus, const struct FFortClientEvent& ClientEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "HandleClientEvent_OnboardingStartMatchmaking");
Params::JoinServer_C_HandleClientEvent_OnboardingStartMatchmaking Parms{};
Parms.EventSource = EventSource;
Parms.EventFocus = EventFocus;
Parms.ClientEvent = std::move(ClientEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function JoinServer.JoinServer_C.HandleRequestAbandon
// (BlueprintCallable, BlueprintEvent)
void UJoinServer_C::HandleRequestAbandon()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "HandleRequestAbandon");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.HandleRequestRejoinRetry
// (BlueprintCallable, BlueprintEvent)
void UJoinServer_C::HandleRequestRejoinRetry()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "HandleRequestRejoinRetry");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.HandleClientEvent_RejoinStart
// (HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UObject* EventSource (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFortClientEvent ClientEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
void UJoinServer_C::HandleClientEvent_RejoinStart(class UObject* EventSource, class UObject* EventFocus, const struct FFortClientEvent& ClientEvent)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "HandleClientEvent_RejoinStart");
Params::JoinServer_C_HandleClientEvent_RejoinStart Parms{};
Parms.EventSource = EventSource;
Parms.EventFocus = EventFocus;
Parms.ClientEvent = std::move(ClientEvent);
UObject::ProcessEvent(Func, &Parms);
}
// Function JoinServer.JoinServer_C.ShowSkipTutorial
// (BlueprintCallable, BlueprintEvent)
void UJoinServer_C::ShowSkipTutorial()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "ShowSkipTutorial");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.RequestTutorialRetry
// (BlueprintCallable, BlueprintEvent)
void UJoinServer_C::RequestTutorialRetry()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "RequestTutorialRetry");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.OnSuccess_C91A02504569664A4B1E259E5F57A79D
// (BlueprintCallable, BlueprintEvent)
void UJoinServer_C::OnSuccess_C91A02504569664A4B1E259E5F57A79D()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "OnSuccess_C91A02504569664A4B1E259E5F57A79D");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.OnFailure_C91A02504569664A4B1E259E5F57A79D
// (BlueprintCallable, BlueprintEvent)
void UJoinServer_C::OnFailure_C91A02504569664A4B1E259E5F57A79D()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "OnFailure_C91A02504569664A4B1E259E5F57A79D");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.OnSuccess_B419884742513722D11D8AB4D90DE5E2
// (BlueprintCallable, BlueprintEvent)
void UJoinServer_C::OnSuccess_B419884742513722D11D8AB4D90DE5E2()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "OnSuccess_B419884742513722D11D8AB4D90DE5E2");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.OnFailure_B419884742513722D11D8AB4D90DE5E2
// (BlueprintCallable, BlueprintEvent)
void UJoinServer_C::OnFailure_B419884742513722D11D8AB4D90DE5E2()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "OnFailure_B419884742513722D11D8AB4D90DE5E2");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.DialogResult_B65B7C6342A70AAA7E4C689EE8A624BF
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UJoinServer_C::DialogResult_B65B7C6342A70AAA7E4C689EE8A624BF(EFortDialogResult Result, class FName ResultName)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "DialogResult_B65B7C6342A70AAA7E4C689EE8A624BF");
Params::JoinServer_C_DialogResult_B65B7C6342A70AAA7E4C689EE8A624BF Parms{};
Parms.Result = Result;
Parms.ResultName = ResultName;
UObject::ProcessEvent(Func, &Parms);
}
// Function JoinServer.JoinServer_C.Initialize
// (Public, BlueprintCallable, BlueprintEvent)
void UJoinServer_C::Initialize()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "Initialize");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.HandleMatchmakingComplete
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// EMatchmakingCompleteResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UJoinServer_C::HandleMatchmakingComplete(EMatchmakingCompleteResult Result)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "HandleMatchmakingComplete");
Params::JoinServer_C_HandleMatchmakingComplete Parms{};
Parms.Result = Result;
UObject::ProcessEvent(Func, &Parms);
}
// Function JoinServer.JoinServer_C.HandleMatchmakingStateChange
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EMatchmakingState OldState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// EMatchmakingState NewState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UJoinServer_C::HandleMatchmakingStateChange(EMatchmakingState OldState, EMatchmakingState NewState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "HandleMatchmakingStateChange");
Params::JoinServer_C_HandleMatchmakingStateChange Parms{};
Parms.OldState = OldState;
Parms.NewState = NewState;
UObject::ProcessEvent(Func, &Parms);
}
// Function JoinServer.JoinServer_C.HandleLobbyDisconnected
// (Public, BlueprintCallable, BlueprintEvent)
void UJoinServer_C::HandleLobbyDisconnected()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "HandleLobbyDisconnected");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.HandleEnterState
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// EFortUIState PreviousState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UJoinServer_C::HandleEnterState(EFortUIState PreviousState)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "HandleEnterState");
Params::JoinServer_C_HandleEnterState Parms{};
Parms.PreviousState = PreviousState;
UObject::ProcessEvent(Func, &Parms);
}
// Function JoinServer.JoinServer_C.StartTutorialMatchmakingFlow
// (Public, BlueprintCallable, BlueprintEvent)
void UJoinServer_C::StartTutorialMatchmakingFlow()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "StartTutorialMatchmakingFlow");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.SkipTutorial
// (Public, BlueprintCallable, BlueprintEvent)
void UJoinServer_C::SkipTutorial()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "SkipTutorial");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.HandleLobbyTimeUpdated
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 TimeRemaining (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UJoinServer_C::HandleLobbyTimeUpdated(int32 TimeRemaining)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "HandleLobbyTimeUpdated");
Params::JoinServer_C_HandleLobbyTimeUpdated Parms{};
Parms.TimeRemaining = TimeRemaining;
UObject::ProcessEvent(Func, &Parms);
}
// Function JoinServer.JoinServer_C.GetMatchmakingError
// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// EMatchmakingCompleteResult MatchMakingError (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FText ErrorText (Parm, OutParm)
void UJoinServer_C::GetMatchmakingError(EMatchmakingCompleteResult MatchMakingError, class FText* ErrorText)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "GetMatchmakingError");
Params::JoinServer_C_GetMatchmakingError Parms{};
Parms.MatchMakingError = MatchMakingError;
UObject::ProcessEvent(Func, &Parms);
if (ErrorText != nullptr)
*ErrorText = std::move(Parms.ErrorText);
}
// Function JoinServer.JoinServer_C.ShowTutorialCanceled
// (Public, BlueprintCallable, BlueprintEvent)
void UJoinServer_C::ShowTutorialCanceled()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "ShowTutorialCanceled");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.HandleGetMainMenuContent
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
class UWidget* UJoinServer_C::HandleGetMainMenuContent()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "HandleGetMainMenuContent");
Params::JoinServer_C_HandleGetMainMenuContent Parms{};
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function JoinServer.JoinServer_C.ShowRejoinWindow
// (Public, BlueprintCallable, BlueprintEvent)
void UJoinServer_C::ShowRejoinWindow()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "ShowRejoinWindow");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.HideRejoinWindow
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool Param_AbandonSession (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UJoinServer_C::HideRejoinWindow(bool Param_AbandonSession)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "HideRejoinWindow");
Params::JoinServer_C_HideRejoinWindow Parms{};
Parms.Param_AbandonSession = Param_AbandonSession;
UObject::ProcessEvent(Func, &Parms);
}
// Function JoinServer.JoinServer_C.RemoveRejoinWindowDuringRejoin
// (Public, BlueprintCallable, BlueprintEvent)
void UJoinServer_C::RemoveRejoinWindowDuringRejoin()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "RemoveRejoinWindowDuringRejoin");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.ShowRetryRejoinSession
// (Public, BlueprintCallable, BlueprintEvent)
void UJoinServer_C::ShowRetryRejoinSession()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "ShowRetryRejoinSession");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.ShowRetryRejoinWindow
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Failure (BlueprintVisible, BlueprintReadOnly, Parm)
// bool AllowRetry (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UJoinServer_C::ShowRetryRejoinWindow(const class FText& Failure, bool AllowRetry)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "ShowRetryRejoinWindow");
Params::JoinServer_C_ShowRetryRejoinWindow Parms{};
Parms.Failure = std::move(Failure);
Parms.AllowRetry = AllowRetry;
UObject::ProcessEvent(Func, &Parms);
}
// Function JoinServer.JoinServer_C.ShowAbandoningProgress
// (Public, BlueprintCallable, BlueprintEvent)
void UJoinServer_C::ShowAbandoningProgress()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "ShowAbandoningProgress");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.HandleLobbyConnectingToGame
// (Public, BlueprintCallable, BlueprintEvent)
void UJoinServer_C::HandleLobbyConnectingToGame()
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "HandleLobbyConnectingToGame");
UObject::ProcessEvent(Func, nullptr);
}
// Function JoinServer.JoinServer_C.IsCampaignSubGame
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// bool Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
void UJoinServer_C::IsCampaignSubGame(bool* Value)
{
static class UFunction* Func = nullptr;
if (Func == nullptr)
Func = Class->GetFunction("JoinServer_C", "IsCampaignSubGame");
Params::JoinServer_C_IsCampaignSubGame Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Value != nullptr)
*Value = Parms.Value;
}
}