mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-26 19:33:43 +00:00
586 lines
18 KiB
C++
586 lines
18 KiB
C++
#pragma once
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/*
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* SDK generated by Dumper-7
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*
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* https://github.com/Encryqed/Dumper-7
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*/
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// Package: JoinServer
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#include "Basic.hpp"
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#include "JoinServer_classes.hpp"
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#include "JoinServer_parameters.hpp"
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namespace SDK
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{
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// Function JoinServer.JoinServer_C.ExecuteUbergraph_JoinServer
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UJoinServer_C::ExecuteUbergraph_JoinServer(int32 EntryPoint)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "ExecuteUbergraph_JoinServer");
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Params::JoinServer_C_ExecuteUbergraph_JoinServer Parms{};
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Parms.EntryPoint = EntryPoint;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function JoinServer.JoinServer_C.OnEnterState
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// EFortUIState PreviousUIState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UJoinServer_C::OnEnterState(EFortUIState PreviousUIState)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "OnEnterState");
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Params::JoinServer_C_OnEnterState Parms{};
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Parms.PreviousUIState = PreviousUIState;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function JoinServer.JoinServer_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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void UJoinServer_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function JoinServer.JoinServer_C.HandleClientEvent_OnboardingStartMatchmaking
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UObject* EventSource (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FFortClientEvent ClientEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
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void UJoinServer_C::HandleClientEvent_OnboardingStartMatchmaking(class UObject* EventSource, class UObject* EventFocus, const struct FFortClientEvent& ClientEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "HandleClientEvent_OnboardingStartMatchmaking");
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Params::JoinServer_C_HandleClientEvent_OnboardingStartMatchmaking Parms{};
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Parms.EventSource = EventSource;
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Parms.EventFocus = EventFocus;
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Parms.ClientEvent = std::move(ClientEvent);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function JoinServer.JoinServer_C.HandleRequestAbandon
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// (BlueprintCallable, BlueprintEvent)
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void UJoinServer_C::HandleRequestAbandon()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "HandleRequestAbandon");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function JoinServer.JoinServer_C.HandleRequestRejoinRetry
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// (BlueprintCallable, BlueprintEvent)
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void UJoinServer_C::HandleRequestRejoinRetry()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "HandleRequestRejoinRetry");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function JoinServer.JoinServer_C.HandleClientEvent_RejoinStart
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// (HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UObject* EventSource (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FFortClientEvent ClientEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor)
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void UJoinServer_C::HandleClientEvent_RejoinStart(class UObject* EventSource, class UObject* EventFocus, const struct FFortClientEvent& ClientEvent)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "HandleClientEvent_RejoinStart");
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Params::JoinServer_C_HandleClientEvent_RejoinStart Parms{};
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Parms.EventSource = EventSource;
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Parms.EventFocus = EventFocus;
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Parms.ClientEvent = std::move(ClientEvent);
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function JoinServer.JoinServer_C.ShowSkipTutorial
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// (BlueprintCallable, BlueprintEvent)
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void UJoinServer_C::ShowSkipTutorial()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "ShowSkipTutorial");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function JoinServer.JoinServer_C.RequestTutorialRetry
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// (BlueprintCallable, BlueprintEvent)
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void UJoinServer_C::RequestTutorialRetry()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "RequestTutorialRetry");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function JoinServer.JoinServer_C.OnSuccess_C91A02504569664A4B1E259E5F57A79D
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// (BlueprintCallable, BlueprintEvent)
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void UJoinServer_C::OnSuccess_C91A02504569664A4B1E259E5F57A79D()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "OnSuccess_C91A02504569664A4B1E259E5F57A79D");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function JoinServer.JoinServer_C.OnFailure_C91A02504569664A4B1E259E5F57A79D
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// (BlueprintCallable, BlueprintEvent)
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void UJoinServer_C::OnFailure_C91A02504569664A4B1E259E5F57A79D()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "OnFailure_C91A02504569664A4B1E259E5F57A79D");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function JoinServer.JoinServer_C.OnSuccess_B419884742513722D11D8AB4D90DE5E2
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// (BlueprintCallable, BlueprintEvent)
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void UJoinServer_C::OnSuccess_B419884742513722D11D8AB4D90DE5E2()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "OnSuccess_B419884742513722D11D8AB4D90DE5E2");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function JoinServer.JoinServer_C.OnFailure_B419884742513722D11D8AB4D90DE5E2
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// (BlueprintCallable, BlueprintEvent)
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void UJoinServer_C::OnFailure_B419884742513722D11D8AB4D90DE5E2()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "OnFailure_B419884742513722D11D8AB4D90DE5E2");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function JoinServer.JoinServer_C.DialogResult_B65B7C6342A70AAA7E4C689EE8A624BF
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UJoinServer_C::DialogResult_B65B7C6342A70AAA7E4C689EE8A624BF(EFortDialogResult Result, class FName ResultName)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "DialogResult_B65B7C6342A70AAA7E4C689EE8A624BF");
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Params::JoinServer_C_DialogResult_B65B7C6342A70AAA7E4C689EE8A624BF Parms{};
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Parms.Result = Result;
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Parms.ResultName = ResultName;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function JoinServer.JoinServer_C.Initialize
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// (Public, BlueprintCallable, BlueprintEvent)
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void UJoinServer_C::Initialize()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "Initialize");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function JoinServer.JoinServer_C.HandleMatchmakingComplete
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EMatchmakingCompleteResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UJoinServer_C::HandleMatchmakingComplete(EMatchmakingCompleteResult Result)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "HandleMatchmakingComplete");
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Params::JoinServer_C_HandleMatchmakingComplete Parms{};
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Parms.Result = Result;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function JoinServer.JoinServer_C.HandleMatchmakingStateChange
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EMatchmakingState OldState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// EMatchmakingState NewState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UJoinServer_C::HandleMatchmakingStateChange(EMatchmakingState OldState, EMatchmakingState NewState)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "HandleMatchmakingStateChange");
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Params::JoinServer_C_HandleMatchmakingStateChange Parms{};
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Parms.OldState = OldState;
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Parms.NewState = NewState;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function JoinServer.JoinServer_C.HandleLobbyDisconnected
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// (Public, BlueprintCallable, BlueprintEvent)
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void UJoinServer_C::HandleLobbyDisconnected()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "HandleLobbyDisconnected");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function JoinServer.JoinServer_C.HandleEnterState
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// EFortUIState PreviousState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UJoinServer_C::HandleEnterState(EFortUIState PreviousState)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "HandleEnterState");
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Params::JoinServer_C_HandleEnterState Parms{};
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Parms.PreviousState = PreviousState;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function JoinServer.JoinServer_C.StartTutorialMatchmakingFlow
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// (Public, BlueprintCallable, BlueprintEvent)
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void UJoinServer_C::StartTutorialMatchmakingFlow()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "StartTutorialMatchmakingFlow");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function JoinServer.JoinServer_C.SkipTutorial
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// (Public, BlueprintCallable, BlueprintEvent)
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void UJoinServer_C::SkipTutorial()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "SkipTutorial");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function JoinServer.JoinServer_C.HandleLobbyTimeUpdated
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// int32 TimeRemaining (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UJoinServer_C::HandleLobbyTimeUpdated(int32 TimeRemaining)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "HandleLobbyTimeUpdated");
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Params::JoinServer_C_HandleLobbyTimeUpdated Parms{};
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Parms.TimeRemaining = TimeRemaining;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function JoinServer.JoinServer_C.GetMatchmakingError
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// (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// EMatchmakingCompleteResult MatchMakingError (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText ErrorText (Parm, OutParm)
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void UJoinServer_C::GetMatchmakingError(EMatchmakingCompleteResult MatchMakingError, class FText* ErrorText)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "GetMatchmakingError");
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Params::JoinServer_C_GetMatchmakingError Parms{};
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Parms.MatchMakingError = MatchMakingError;
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UObject::ProcessEvent(Func, &Parms);
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if (ErrorText != nullptr)
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*ErrorText = std::move(Parms.ErrorText);
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}
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// Function JoinServer.JoinServer_C.ShowTutorialCanceled
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// (Public, BlueprintCallable, BlueprintEvent)
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void UJoinServer_C::ShowTutorialCanceled()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "ShowTutorialCanceled");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function JoinServer.JoinServer_C.HandleGetMainMenuContent
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// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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class UWidget* UJoinServer_C::HandleGetMainMenuContent()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "HandleGetMainMenuContent");
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Params::JoinServer_C_HandleGetMainMenuContent Parms{};
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function JoinServer.JoinServer_C.ShowRejoinWindow
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// (Public, BlueprintCallable, BlueprintEvent)
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void UJoinServer_C::ShowRejoinWindow()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "ShowRejoinWindow");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function JoinServer.JoinServer_C.HideRejoinWindow
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool Param_AbandonSession (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UJoinServer_C::HideRejoinWindow(bool Param_AbandonSession)
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "HideRejoinWindow");
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Params::JoinServer_C_HideRejoinWindow Parms{};
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Parms.Param_AbandonSession = Param_AbandonSession;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function JoinServer.JoinServer_C.RemoveRejoinWindowDuringRejoin
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// (Public, BlueprintCallable, BlueprintEvent)
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void UJoinServer_C::RemoveRejoinWindowDuringRejoin()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "RemoveRejoinWindowDuringRejoin");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function JoinServer.JoinServer_C.ShowRetryRejoinSession
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// (Public, BlueprintCallable, BlueprintEvent)
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void UJoinServer_C::ShowRetryRejoinSession()
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{
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static class UFunction* Func = nullptr;
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if (Func == nullptr)
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Func = Class->GetFunction("JoinServer_C", "ShowRetryRejoinSession");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function JoinServer.JoinServer_C.ShowRetryRejoinWindow
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText Failure (BlueprintVisible, BlueprintReadOnly, Parm)
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// bool AllowRetry (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor)
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void UJoinServer_C::ShowRetryRejoinWindow(const class FText& Failure, bool AllowRetry)
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{
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static class UFunction* Func = nullptr;
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|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("JoinServer_C", "ShowRetryRejoinWindow");
|
|
|
|
Params::JoinServer_C_ShowRetryRejoinWindow Parms{};
|
|
|
|
Parms.Failure = std::move(Failure);
|
|
Parms.AllowRetry = AllowRetry;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
}
|
|
|
|
|
|
// Function JoinServer.JoinServer_C.ShowAbandoningProgress
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UJoinServer_C::ShowAbandoningProgress()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("JoinServer_C", "ShowAbandoningProgress");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function JoinServer.JoinServer_C.HandleLobbyConnectingToGame
|
|
// (Public, BlueprintCallable, BlueprintEvent)
|
|
|
|
void UJoinServer_C::HandleLobbyConnectingToGame()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("JoinServer_C", "HandleLobbyConnectingToGame");
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
}
|
|
|
|
|
|
// Function JoinServer.JoinServer_C.IsCampaignSubGame
|
|
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
|
|
// Parameters:
|
|
// bool Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor)
|
|
|
|
void UJoinServer_C::IsCampaignSubGame(bool* Value)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (Func == nullptr)
|
|
Func = Class->GetFunction("JoinServer_C", "IsCampaignSubGame");
|
|
|
|
Params::JoinServer_C_IsCampaignSubGame Parms{};
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
if (Value != nullptr)
|
|
*Value = Parms.Value;
|
|
}
|
|
|
|
}
|
|
|