#pragma once /* * SDK generated by Dumper-7 * * https://github.com/Encryqed/Dumper-7 */ // Package: JoinServer #include "Basic.hpp" #include "JoinServer_classes.hpp" #include "JoinServer_parameters.hpp" namespace SDK { // Function JoinServer.JoinServer_C.ExecuteUbergraph_JoinServer // (Final, UbergraphFunction, HasDefaults) // Parameters: // int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UJoinServer_C::ExecuteUbergraph_JoinServer(int32 EntryPoint) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "ExecuteUbergraph_JoinServer"); Params::JoinServer_C_ExecuteUbergraph_JoinServer Parms{}; Parms.EntryPoint = EntryPoint; UObject::ProcessEvent(Func, &Parms); } // Function JoinServer.JoinServer_C.OnEnterState // (Event, Public, BlueprintEvent) // Parameters: // EFortUIState PreviousUIState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UJoinServer_C::OnEnterState(EFortUIState PreviousUIState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "OnEnterState"); Params::JoinServer_C_OnEnterState Parms{}; Parms.PreviousUIState = PreviousUIState; UObject::ProcessEvent(Func, &Parms); } // Function JoinServer.JoinServer_C.Construct // (BlueprintCosmetic, Event, Public, BlueprintEvent) void UJoinServer_C::Construct() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "Construct"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.HandleClientEvent_OnboardingStartMatchmaking // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UObject* EventSource (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FFortClientEvent ClientEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor) void UJoinServer_C::HandleClientEvent_OnboardingStartMatchmaking(class UObject* EventSource, class UObject* EventFocus, const struct FFortClientEvent& ClientEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "HandleClientEvent_OnboardingStartMatchmaking"); Params::JoinServer_C_HandleClientEvent_OnboardingStartMatchmaking Parms{}; Parms.EventSource = EventSource; Parms.EventFocus = EventFocus; Parms.ClientEvent = std::move(ClientEvent); UObject::ProcessEvent(Func, &Parms); } // Function JoinServer.JoinServer_C.HandleRequestAbandon // (BlueprintCallable, BlueprintEvent) void UJoinServer_C::HandleRequestAbandon() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "HandleRequestAbandon"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.HandleRequestRejoinRetry // (BlueprintCallable, BlueprintEvent) void UJoinServer_C::HandleRequestRejoinRetry() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "HandleRequestRejoinRetry"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.HandleClientEvent_RejoinStart // (HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UObject* EventSource (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class UObject* EventFocus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // struct FFortClientEvent ClientEvent (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, OutParm, ReferenceParm, NoDestructor) void UJoinServer_C::HandleClientEvent_RejoinStart(class UObject* EventSource, class UObject* EventFocus, const struct FFortClientEvent& ClientEvent) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "HandleClientEvent_RejoinStart"); Params::JoinServer_C_HandleClientEvent_RejoinStart Parms{}; Parms.EventSource = EventSource; Parms.EventFocus = EventFocus; Parms.ClientEvent = std::move(ClientEvent); UObject::ProcessEvent(Func, &Parms); } // Function JoinServer.JoinServer_C.ShowSkipTutorial // (BlueprintCallable, BlueprintEvent) void UJoinServer_C::ShowSkipTutorial() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "ShowSkipTutorial"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.RequestTutorialRetry // (BlueprintCallable, BlueprintEvent) void UJoinServer_C::RequestTutorialRetry() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "RequestTutorialRetry"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.OnSuccess_C91A02504569664A4B1E259E5F57A79D // (BlueprintCallable, BlueprintEvent) void UJoinServer_C::OnSuccess_C91A02504569664A4B1E259E5F57A79D() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "OnSuccess_C91A02504569664A4B1E259E5F57A79D"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.OnFailure_C91A02504569664A4B1E259E5F57A79D // (BlueprintCallable, BlueprintEvent) void UJoinServer_C::OnFailure_C91A02504569664A4B1E259E5F57A79D() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "OnFailure_C91A02504569664A4B1E259E5F57A79D"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.OnSuccess_B419884742513722D11D8AB4D90DE5E2 // (BlueprintCallable, BlueprintEvent) void UJoinServer_C::OnSuccess_B419884742513722D11D8AB4D90DE5E2() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "OnSuccess_B419884742513722D11D8AB4D90DE5E2"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.OnFailure_B419884742513722D11D8AB4D90DE5E2 // (BlueprintCallable, BlueprintEvent) void UJoinServer_C::OnFailure_B419884742513722D11D8AB4D90DE5E2() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "OnFailure_B419884742513722D11D8AB4D90DE5E2"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.DialogResult_B65B7C6342A70AAA7E4C689EE8A624BF // (BlueprintCallable, BlueprintEvent) // Parameters: // EFortDialogResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FName ResultName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UJoinServer_C::DialogResult_B65B7C6342A70AAA7E4C689EE8A624BF(EFortDialogResult Result, class FName ResultName) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "DialogResult_B65B7C6342A70AAA7E4C689EE8A624BF"); Params::JoinServer_C_DialogResult_B65B7C6342A70AAA7E4C689EE8A624BF Parms{}; Parms.Result = Result; Parms.ResultName = ResultName; UObject::ProcessEvent(Func, &Parms); } // Function JoinServer.JoinServer_C.Initialize // (Public, BlueprintCallable, BlueprintEvent) void UJoinServer_C::Initialize() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "Initialize"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.HandleMatchmakingComplete // (Public, HasDefaults, BlueprintCallable, BlueprintEvent) // Parameters: // EMatchmakingCompleteResult Result (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UJoinServer_C::HandleMatchmakingComplete(EMatchmakingCompleteResult Result) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "HandleMatchmakingComplete"); Params::JoinServer_C_HandleMatchmakingComplete Parms{}; Parms.Result = Result; UObject::ProcessEvent(Func, &Parms); } // Function JoinServer.JoinServer_C.HandleMatchmakingStateChange // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // EMatchmakingState OldState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // EMatchmakingState NewState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UJoinServer_C::HandleMatchmakingStateChange(EMatchmakingState OldState, EMatchmakingState NewState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "HandleMatchmakingStateChange"); Params::JoinServer_C_HandleMatchmakingStateChange Parms{}; Parms.OldState = OldState; Parms.NewState = NewState; UObject::ProcessEvent(Func, &Parms); } // Function JoinServer.JoinServer_C.HandleLobbyDisconnected // (Public, BlueprintCallable, BlueprintEvent) void UJoinServer_C::HandleLobbyDisconnected() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "HandleLobbyDisconnected"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.HandleEnterState // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // EFortUIState PreviousState (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UJoinServer_C::HandleEnterState(EFortUIState PreviousState) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "HandleEnterState"); Params::JoinServer_C_HandleEnterState Parms{}; Parms.PreviousState = PreviousState; UObject::ProcessEvent(Func, &Parms); } // Function JoinServer.JoinServer_C.StartTutorialMatchmakingFlow // (Public, BlueprintCallable, BlueprintEvent) void UJoinServer_C::StartTutorialMatchmakingFlow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "StartTutorialMatchmakingFlow"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.SkipTutorial // (Public, BlueprintCallable, BlueprintEvent) void UJoinServer_C::SkipTutorial() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "SkipTutorial"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.HandleLobbyTimeUpdated // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // int32 TimeRemaining (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UJoinServer_C::HandleLobbyTimeUpdated(int32 TimeRemaining) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "HandleLobbyTimeUpdated"); Params::JoinServer_C_HandleLobbyTimeUpdated Parms{}; Parms.TimeRemaining = TimeRemaining; UObject::ProcessEvent(Func, &Parms); } // Function JoinServer.JoinServer_C.GetMatchmakingError // (Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // EMatchmakingCompleteResult MatchMakingError (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) // class FText ErrorText (Parm, OutParm) void UJoinServer_C::GetMatchmakingError(EMatchmakingCompleteResult MatchMakingError, class FText* ErrorText) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "GetMatchmakingError"); Params::JoinServer_C_GetMatchmakingError Parms{}; Parms.MatchMakingError = MatchMakingError; UObject::ProcessEvent(Func, &Parms); if (ErrorText != nullptr) *ErrorText = std::move(Parms.ErrorText); } // Function JoinServer.JoinServer_C.ShowTutorialCanceled // (Public, BlueprintCallable, BlueprintEvent) void UJoinServer_C::ShowTutorialCanceled() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "ShowTutorialCanceled"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.HandleGetMainMenuContent // (Public, HasOutParams, BlueprintCallable, BlueprintEvent) // Parameters: // class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, IsPlainOldData, NoDestructor, HasGetValueTypeHash) class UWidget* UJoinServer_C::HandleGetMainMenuContent() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "HandleGetMainMenuContent"); Params::JoinServer_C_HandleGetMainMenuContent Parms{}; UObject::ProcessEvent(Func, &Parms); return Parms.ReturnValue; } // Function JoinServer.JoinServer_C.ShowRejoinWindow // (Public, BlueprintCallable, BlueprintEvent) void UJoinServer_C::ShowRejoinWindow() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "ShowRejoinWindow"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.HideRejoinWindow // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // bool Param_AbandonSession (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UJoinServer_C::HideRejoinWindow(bool Param_AbandonSession) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "HideRejoinWindow"); Params::JoinServer_C_HideRejoinWindow Parms{}; Parms.Param_AbandonSession = Param_AbandonSession; UObject::ProcessEvent(Func, &Parms); } // Function JoinServer.JoinServer_C.RemoveRejoinWindowDuringRejoin // (Public, BlueprintCallable, BlueprintEvent) void UJoinServer_C::RemoveRejoinWindowDuringRejoin() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "RemoveRejoinWindowDuringRejoin"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.ShowRetryRejoinSession // (Public, BlueprintCallable, BlueprintEvent) void UJoinServer_C::ShowRetryRejoinSession() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "ShowRetryRejoinSession"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.ShowRetryRejoinWindow // (Public, BlueprintCallable, BlueprintEvent) // Parameters: // class FText Failure (BlueprintVisible, BlueprintReadOnly, Parm) // bool AllowRetry (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor) void UJoinServer_C::ShowRetryRejoinWindow(const class FText& Failure, bool AllowRetry) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "ShowRetryRejoinWindow"); Params::JoinServer_C_ShowRetryRejoinWindow Parms{}; Parms.Failure = std::move(Failure); Parms.AllowRetry = AllowRetry; UObject::ProcessEvent(Func, &Parms); } // Function JoinServer.JoinServer_C.ShowAbandoningProgress // (Public, BlueprintCallable, BlueprintEvent) void UJoinServer_C::ShowAbandoningProgress() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "ShowAbandoningProgress"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.HandleLobbyConnectingToGame // (Public, BlueprintCallable, BlueprintEvent) void UJoinServer_C::HandleLobbyConnectingToGame() { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "HandleLobbyConnectingToGame"); UObject::ProcessEvent(Func, nullptr); } // Function JoinServer.JoinServer_C.IsCampaignSubGame // (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure) // Parameters: // bool Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor) void UJoinServer_C::IsCampaignSubGame(bool* Value) { static class UFunction* Func = nullptr; if (Func == nullptr) Func = Class->GetFunction("JoinServer_C", "IsCampaignSubGame"); Params::JoinServer_C_IsCampaignSubGame Parms{}; UObject::ProcessEvent(Func, &Parms); if (Value != nullptr) *Value = Parms.Value; } }